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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11app/
d3d11blit.hlsl 33 float2 texcoord : TEXCOORD;
39 float2 texcoord : TEXCOORD;
46 result.texcoord = input.texcoord;
52 return tex.Sample(samp, input.texcoord);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
d3d11tex.hlsl 35 float2 texcoord : TEXCOORD;
41 float2 texcoord : TEXCOORD;
49 result.texcoord = input.texcoord * 8;
50 result.factors.xy = input.texcoord;
51 result.factors.zw = 1 - input.texcoord;
57 float4 a0 = tex0.Sample(samp0, input.texcoord);
58 float4 a1 = tex0.Sample(samp1, input.texcoord);
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  /external/vulkan-validation-layers/libs/glm/gtx/
wrap.inl 18 genType const & Texcoord
21 return glm::clamp(Texcoord, genType(0), genType(1));
27 detail::tvec2<T, P> const & Texcoord
32 Result[i] = clamp(Texcoord[i]);
39 detail::tvec3<T, P> const & Texcoord
44 Result[i] = clamp(Texcoord[i]);
51 detail::tvec4<T, P> const & Texcoord
56 Result[i] = clamp(Texcoord[i]);
66 genType const & Texcoord
69 return glm::fract(Texcoord);
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wrap.hpp 56 GLM_FUNC_DECL genType clamp(genType const & Texcoord);
61 GLM_FUNC_DECL genType repeat(genType const & Texcoord);
66 GLM_FUNC_DECL genType mirrorRepeat(genType const & Texcoord);
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
common.glsl 93 #define fetchColorDiffuseTD(texCoord, defaultValue) texture2D(u_diffuseTexture, texCoord) * u_diffuseColor
95 #define fetchColorDiffuseTD(texCoord, defaultValue) texture2D(u_diffuseTexture, texCoord)
97 #define fetchColorDiffuseTD(texCoord, defaultValue) u_diffuseColor
99 #define fetchColorDiffuseTD(texCoord, defaultValue) (defaultValue)
120 #define fetchColorSpecularTD(texCoord, defaultValue) (texture2D(u_specularTexture, texCoord).rgb * u_specularColor.rgb)
122 #define fetchColorSpecularTD(texCoord, defaultValue) texture2D(u_specularTexture, texCoord).rg
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
particles.fragment.glsl 35 vec2 texCoord = v_rotation * uv +v_uvRegionCenter;
36 gl_FragColor = texture2D(u_diffuseTexture, texCoord)* v_color;
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 99 tcu::Vec4 texCoord;
106 readVertexAttrib(texCoord, inputs[1], packet->instanceNdx, packet->vertexNdx);
109 packet->outputs[1] = texCoord;
202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
204 return texture.sample(sampler, texCoord.x(), lod);
207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod);
212 static tcu::Vec4 sampleTexture (const tcu::Texture2D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
214 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod)
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  /external/mesa3d/src/mesa/tnl/
t_vb_texgen.c 76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texgen_stage_data
172 * (f). This allows us to pass in either a texcoord vector4f, or a
257 GLvector4f *out = &store->texcoord[unit];
279 GLvector4f *out = &store->texcoord[unit];
281 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
287 texcoord[i][0] = norm[0];
288 texcoord[i][1] = norm[1];
289 texcoord[i][2] = norm[2];
307 GLvector4f *out = &store->texcoord[unit];
308 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start
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t_vb_texmat.c 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; member in struct:texmat_stage_data
71 (void) TransformRaw( &store->texcoord[i],
75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i];
98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
111 if (store->texcoord[i].data)
112 _mesa_vector4f_free( &store->texcoord[i] );
t_rasterpos.c 256 * \param texcoord incoming texcoord and resulting texcoord
260 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4])
281 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane);
284 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane);
287 texcoord[0] = rx * mInv + 0.5F;
290 texcoord[0] = rx;
293 texcoord[0] = normal[0];
304 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane)
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ImmediateModeRendererTest.java 43 renderer.texCoord(0, 0);
46 renderer.texCoord(1, 0);
49 renderer.texCoord(0.5f, 1);
ShaderMultitextureTest.java 52 0.0f, 0.0f, // TexCoord 0
54 0.0f, 1.0f, // TexCoord 1
56 1.0f, 1.0f, // TexCoord 2
58 1.0f, 0.0f // TexCoord 3
  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 152 * s = texcoord in [0,1]
505 const GLfloat texcoord[4],
515 *i = clamp_rect_coord_nearest(samp->WrapS, texcoord[0], width);
516 *j = clamp_rect_coord_nearest(samp->WrapT, texcoord[1], height);
520 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
525 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
526 *j = nearest_texel_location(samp->WrapT, img, height, texcoord[1]);
530 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0]);
531 *j = tex_array_slice(texcoord[1], height);
535 *i = nearest_texel_location(samp->WrapS, img, width, texcoord[0])
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  /external/deqp/modules/glshared/
glsTextureTestUtil.cpp 585 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params)
588 const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]);
589 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]);
597 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params
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glsTextureTestUtil.hpp 220 void renderQuad (int texUnit, const float* texCoord, TextureType texType);
221 void renderQuad (int texUnit, const float* texCoord, const RenderParams& params);
348 void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias);
350 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params);
351 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params);
352 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params);
353 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params);
354 void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params);
355 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params);
356 void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params)
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  /development/ndk/platforms/android-17/samples/Teapot/assets/Shaders/
VS_ShaderPlain.vsh 12 varying mediump vec2 texCoord;
36 texCoord = myUV;
  /external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
QuadRenderer.h 19 : pos(x,y,z), texCoord(u, v){}
22 DirectX::XMFLOAT2 texCoord;
  /external/vulkan-validation-layers/demos/
cube.frag 33 layout (location = 0) in vec4 texcoord;
36 uFragColor = texture(tex, texcoord.xy);
tri.frag 32 layout (location = 0) in vec2 texcoord;
35 uFragColor = texture(tex, texcoord);
tri.vert 33 layout (location = 0) out vec2 texcoord;
35 texcoord = attr;
  /prebuilts/misc/windows/sdl2/test/
testshader.c 278 SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
289 texcoord[0] = 0.0f; /* Min X */
290 texcoord[1] = 0.0f; /* Min Y */
291 texcoord[2] = (GLfloat) surface->w / w; /* Max X */
292 texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
356 void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord)
397 glTexCoord2f(texcoord[MINX], texcoord[MINY]);
399 glTexCoord2f(texcoord[MAXX], texcoord[MINY])
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  /development/perftests/panorama/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
YVURenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
MipMap2D.java 50 0.0f, 0.0f, // TexCoord 0
52 0.0f, 1.0f, // TexCoord 1
54 1.0f, 1.0f, // TexCoord 2
56 1.0f, 0.0f // TexCoord 3
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 23 0.0f, 1.0f, // TexCoord 0
25 1.0f, 1.0f, // TexCoord 1
27 0.0f, 0.0f, // TexCoord 2
29 1.0f, 0.0f // TexCoord 3

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