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  /external/mesa3d/src/gallium/docs/source/cso/
sampler.rst 6 Texture units have many options for selecting texels from loaded textures;
48 The image filter to use when minifying texels. One of PIPE_TEX_FILTER_*.
50 The image filter to use when magnifying texels. One of PIPE_TEX_FILTER_*.
56 * ``PIPE_TEX_FILTER_LINEAR``: Two, four or eight texels (depending on the
71 * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels
107 if max_anistropy=4, a region of up to 1 by 4 texels will be sampled.
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 47 * Return array of texels for given unit.
563 * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
567 swizzle_texels(GLuint swizzle, GLuint count, float4_array texels)
580 vector[SWIZZLE_X] = texels[i][0];
581 vector[SWIZZLE_Y] = texels[i][1];
582 vector[SWIZZLE_Z] = texels[i][2];
583 vector[SWIZZLE_W] = texels[i][3];
584 texels[i][RCOMP] = vector[swzR];
585 texels[i][GCOMP] = vector[swzG];
586 texels[i][BCOMP] = vector[swzB]
658 float4_array texels = get_texel_array(swrast, unit); local
721 float4_array texels = get_texel_array(swrast, unit); local
    [all...]
s_texfilter.c 156 * weight = returns blend factor between texels
622 * Compute the nearest mipmap level to take texels from.
882 GLfloat t0[4], t1[4]; /* texels */
1039 GLuint minStart, minEnd; /* texels with minification */
1040 GLuint magStart, magEnd; /* texels with magnification */
1048 /* do the minified texels */
1084 /* do the magnified texels */
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s_texture.c 79 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */
121 /* scale = 1.0 since texture coords directly map to texels */
173 * (x,y,w,h) defines a region of interest (ROI). Reading/writing texels
s_context.h 140 GLint RowStride; /**< Padded width in units of texels */
142 each 2D slice in 'Data', in texels */
  /frameworks/native/opengl/tests/finish/
finish.cpp 81 char* texels = (char*)malloc(512*512*2);
82 memset(texels,0xFF,512*512*2);
85 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
92 memcpy(dst, texels, 320*480*2);
99 free(texels);
  /external/autotest/client/deps/glbench/src/
yuv2rgb_1.glslf 70 * The U and V texels are just appended to the Y texels.
122 * coordinate is scaled by 2/3 to map from the Y texels, scaled by 1/6
123 * and shifted down 2/3 to map from the U texels, and scaled by 1/6
124 * and shifted down 5/6 to map from the V texels. To map from U or V
125 * texels the 'x' coordinate is scaled by 1/2 always and shifted right
126 * 1/2 when needed. For example rows 0 and 1 use left side U texels
127 * (U0-U2 in the first example) while rows 2 and 3 right side U texels
  /external/skia/src/gpu/effects/
GrBicubicEffect.h 21 kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of
22 // surrounding texels are needed by the kernel in x and y.
Gr1DKernelEffect.h 18 * the number of texels on either side of the center texel in X or Y that are
GrTextureDomain.h 25 * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the
38 // read texels outside of the domain. We could perform additional texture reads and filter
61 /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled
62 texels neighboring the domain may be read. */
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
Batch.java 80 * texels. FlipX and flipY specify whether the texture portion should be flipped horizontally or vertically.
92 * @param srcWidth the source with in texels
93 * @param srcHeight the source height in texels
100 * {@link Texture} given by srcX, srcY and srcWidth, srcHeight is used. These coordinates and sizes are given in texels. FlipX
108 * @param srcWidth the source with in texels
109 * @param srcHeight the source height in texels
116 * {@link Texture} given by srcX, srcY and srcWidth, srcHeight are used. These coordinates and sizes are given in texels.
121 * @param srcWidth the source with in texels
122 * @param srcHeight the source height in texels */
  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample_soa.c 754 /* get x0/x1 texels */
778 /* get x0/x1 texels at y1 */
804 /* get x0/x1/y0/y1 texels at z1 */
1101 LLVMValueRef texels[4]; local
1394 LLVMValueRef texels[4]; local
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lp_bld_format_soa.c 294 * Fetch a texels from a texture, returning them in SoA layout.
297 * is the number of texels to fetch
338 * gather the texels from the texture
348 * convert texels to float rgba
lp_bld_gather.c 106 * Use for fetching texels from a texture.
  /external/deqp/doc/testspecs/GLES3/
functional.texture.swizzle.txt 35 yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
functional.texture.shadow.txt 44 for all texels and combining results in same fashion as in regular
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_mpeg12_decoder.h 97 short *texels; member in struct:vl_mpeg12_buffer
  /external/skia/src/core/
SkDistanceFieldGen.h 16 // SK_DistanceFieldMagnitude texels away from any edge
  /external/mesa3d/src/mesa/main/
texcompress_fxt1.c 203 #define N_TEXELS 32 /* number of texels in a block (always 32) */
476 * input[N_TEXELS][MAX_COMP] input texels
481 GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */
616 /* the first n texels in reord are guaranteed to be non-zero */
758 /* add in texels */
778 /* add in texels */
864 /* add in texels */
961 /* add in texels */
995 /* add in texels */
1124 /* add in texels */
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texstore.h 48 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
  /external/deqp/doc/testspecs/GLES2/
functional.texture.teximage.txt 55 sampling texels from different mipmap levels.
performance.texture.format.txt 49 In this configuration viewportW*viewportH*numTextures unique texels are
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.h 59 * layout on-the-fly; however, the texture contents (i.e. texels) can be
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_tex_layout.c 308 * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
309 * it is 6 * 8 texels.
  /external/chromium-trace/catapult/telemetry/telemetry/value/
unit-info.json 109 "why": "More texels processed per time unit."

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