| /external/mesa3d/src/gallium/docs/source/cso/ |
| sampler.rst | 6 Texture units have many options for selecting texels from loaded textures; 48 The image filter to use when minifying texels. One of PIPE_TEX_FILTER_*. 50 The image filter to use when magnifying texels. One of PIPE_TEX_FILTER_*. 56 * ``PIPE_TEX_FILTER_LINEAR``: Two, four or eight texels (depending on the 71 * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels 107 if max_anistropy=4, a region of up to 1 by 4 texels will be sampled.
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| /external/mesa3d/src/mesa/swrast/ |
| s_texcombine.c | 47 * Return array of texels for given unit. 563 * Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels. 567 swizzle_texels(GLuint swizzle, GLuint count, float4_array texels) 580 vector[SWIZZLE_X] = texels[i][0]; 581 vector[SWIZZLE_Y] = texels[i][1]; 582 vector[SWIZZLE_Z] = texels[i][2]; 583 vector[SWIZZLE_W] = texels[i][3]; 584 texels[i][RCOMP] = vector[swzR]; 585 texels[i][GCOMP] = vector[swzG]; 586 texels[i][BCOMP] = vector[swzB] 658 float4_array texels = get_texel_array(swrast, unit); local 721 float4_array texels = get_texel_array(swrast, unit); local [all...] |
| s_texfilter.c | 156 * weight = returns blend factor between texels 622 * Compute the nearest mipmap level to take texels from. 882 GLfloat t0[4], t1[4]; /* texels */ 1039 GLuint minStart, minEnd; /* texels with minification */ 1040 GLuint magStart, magEnd; /* texels with magnification */ 1048 /* do the minified texels */ 1084 /* do the magnified texels */ [all...] |
| s_texture.c | 79 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ 121 /* scale = 1.0 since texture coords directly map to texels */ 173 * (x,y,w,h) defines a region of interest (ROI). Reading/writing texels
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| s_context.h | 140 GLint RowStride; /**< Padded width in units of texels */ 142 each 2D slice in 'Data', in texels */
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| /frameworks/native/opengl/tests/finish/ |
| finish.cpp | 81 char* texels = (char*)malloc(512*512*2); 82 memset(texels,0xFF,512*512*2); 85 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels); 92 memcpy(dst, texels, 320*480*2); 99 free(texels);
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| /external/autotest/client/deps/glbench/src/ |
| yuv2rgb_1.glslf | 70 * The U and V texels are just appended to the Y texels. 122 * coordinate is scaled by 2/3 to map from the Y texels, scaled by 1/6 123 * and shifted down 2/3 to map from the U texels, and scaled by 1/6 124 * and shifted down 5/6 to map from the V texels. To map from U or V 125 * texels the 'x' coordinate is scaled by 1/2 always and shifted right 126 * 1/2 when needed. For example rows 0 and 1 use left side U texels 127 * (U0-U2 in the first example) while rows 2 and 3 right side U texels
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| /external/skia/src/gpu/effects/ |
| GrBicubicEffect.h | 21 kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of 22 // surrounding texels are needed by the kernel in x and y.
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| Gr1DKernelEffect.h | 18 * the number of texels on either side of the center texel in X or Y that are
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| GrTextureDomain.h | 25 * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the 38 // read texels outside of the domain. We could perform additional texture reads and filter 61 /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled 62 texels neighboring the domain may be read. */
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
| Batch.java | 80 * texels. FlipX and flipY specify whether the texture portion should be flipped horizontally or vertically.
92 * @param srcWidth the source with in texels
93 * @param srcHeight the source height in texels
100 * {@link Texture} given by srcX, srcY and srcWidth, srcHeight is used. These coordinates and sizes are given in texels. FlipX
108 * @param srcWidth the source with in texels
109 * @param srcHeight the source height in texels
116 * {@link Texture} given by srcX, srcY and srcWidth, srcHeight are used. These coordinates and sizes are given in texels.
121 * @param srcWidth the source with in texels
122 * @param srcHeight the source height in texels */
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| /external/mesa3d/src/gallium/auxiliary/gallivm/ |
| lp_bld_sample_soa.c | 754 /* get x0/x1 texels */ 778 /* get x0/x1 texels at y1 */ 804 /* get x0/x1/y0/y1 texels at z1 */ 1101 LLVMValueRef texels[4]; local 1394 LLVMValueRef texels[4]; local [all...] |
| lp_bld_format_soa.c | 294 * Fetch a texels from a texture, returning them in SoA layout. 297 * is the number of texels to fetch 338 * gather the texels from the texture 348 * convert texels to float rgba
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| lp_bld_gather.c | 106 * Use for fetching texels from a texture.
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| /external/deqp/doc/testspecs/GLES3/ |
| functional.texture.swizzle.txt | 35 yield a 1:1 mapping from texels to framebuffer pixels. Thus filtering
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| functional.texture.shadow.txt | 44 for all texels and combining results in same fashion as in regular
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| /external/mesa3d/src/gallium/auxiliary/vl/ |
| vl_mpeg12_decoder.h | 97 short *texels; member in struct:vl_mpeg12_buffer
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| /external/skia/src/core/ |
| SkDistanceFieldGen.h | 16 // SK_DistanceFieldMagnitude texels away from any edge
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| /external/mesa3d/src/mesa/main/ |
| texcompress_fxt1.c | 203 #define N_TEXELS 32 /* number of texels in a block (always 32) */ 476 * input[N_TEXELS][MAX_COMP] input texels 481 GLint sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */ 616 /* the first n texels in reord are guaranteed to be non-zero */ 758 /* add in texels */ 778 /* add in texels */ 864 /* add in texels */ 961 /* add in texels */ 995 /* add in texels */ 1124 /* add in texels */ [all...] |
| texstore.h | 48 * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels
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| /external/deqp/doc/testspecs/GLES2/ |
| functional.texture.teximage.txt | 55 sampling texels from different mipmap levels.
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| performance.texture.format.txt | 49 In this configuration viewportW*viewportH*numTextures unique texels are
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| /external/mesa3d/src/mesa/drivers/dri/radeon/ |
| radeon_mipmap_tree.h | 59 * layout on-the-fly; however, the texture contents (i.e. texels) can be
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| /external/mesa3d/src/mesa/drivers/dri/i915/ |
| i915_tex_layout.c | 308 * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1 309 * it is 6 * 8 texels.
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| /external/chromium-trace/catapult/telemetry/telemetry/value/ |
| unit-info.json | 109 "why": "More texels processed per time unit."
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