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  /external/mesa3d/src/gallium/drivers/r300/
r300_chipset.h 37 * in the ZMASK RAM, so there is always 16 tiles per one dword. */
56 /* Some chipsets have zmask ram per pipe some don't. */
58 /* Compression mode for ZMASK. */
r300_blit.c 186 * 2) There is ZMASK RAM which contains a compressed zbuffer.
194 * it should look in the ZMASK RAM first before fetching from a real
199 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK
200 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may
202 * compression, so that the ZMASK RAM is actually used.
207 * compressed tiles in ZMASK to the zbuffer memory.
260 zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
304 /* Just clear zmask and hiz now, this does not use the standard draw
341 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
342 * looks if zmask/hiz is in use and programs hardware accordingly. *
    [all...]
r300_context.h 390 /* Zmask/HiZ strides for each miplevel. */
548 /* zmask clear */
616 /* ZMask state. */
617 boolean zmask_in_use; /* Whether ZMASK is enabled. */
618 boolean zmask_decompress; /* Whether ZMASK is being decompressed. */
619 struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */
r300_texture_desc.c 321 /* The tile size of 1 DWORD in ZMASK RAM is:
380 /* Get the ZMASK buffer size in dwords. */
385 /* Check whether we have enough ZMASK memory. */
r300_hyperz.c 154 /* Set the size of ZMASK tiles. */
r300_context.c 200 /* zmask clear */
r300_emit.c     [all...]
r300_state.c     [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_depth_test.c 529 unsigned zmask = 0; local
534 /* zmask = 0 */
542 zmask |= 1 << j;
548 zmask |= 1 << j;
554 zmask |= (1 << j);
560 zmask |= (1 << j);
566 zmask |= (1 << j);
572 zmask |= (1 << j);
576 zmask = MASK_ALL;
582 quad->inout.mask &= zmask;
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  /external/llvm/lib/Target/X86/Utils/
X86ShuffleDecode.cpp 33 unsigned ZMask = Imm & 15;
41 // ZMask zaps values, potentially overriding the CountD elt.
42 if (ZMask & 1) ShuffleMask[0] = SM_SentinelZero;
43 if (ZMask & 2) ShuffleMask[1] = SM_SentinelZero;
44 if (ZMask & 4) ShuffleMask[2] = SM_SentinelZero;
45 if (ZMask & 8) ShuffleMask[3] = SM_SentinelZero;
  /external/mesa3d/src/gallium/winsys/radeon/drm/
radeon_winsys.h 105 RADEON_FID_R300_HYPERZ_ACCESS, /* ZMask + HiZ */
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 728 const int zmask = GGL_READ_NEEDS(P_MASK_Z, needs.p); local
731 if (mDepthTest != GGL_ALWAYS || zmask) {
747 // we're here because zmask is enabled
755 if ((mask & Z_WRITE) && !zmask) {
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup.c 397 uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; local
406 zmask,
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btMatrix3x3.h 370 static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
376 float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
1022 static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 };
1027 float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask );
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  /external/llvm/lib/Transforms/InstCombine/
InstCombineCalls.cpp 340 uint8_t ZMask = Imm & 0xf;
348 if (ZMask == 0xf)
357 if (ZMask) {
361 (ZMask & (1 << DestLane))) {
368 if ((ZMask >> i) & 0x1)
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  /external/llvm/lib/Target/X86/
X86ISelLowering.cpp     [all...]
X86InstrInfo.cpp     [all...]
  /external/google-breakpad/src/tools/windows/dump_syms/testdata/
dump_syms_regtest64.pdb     [all...]

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