/external/mesa3d/src/gallium/drivers/r300/ |
r300_chipset.h | 37 * in the ZMASK RAM, so there is always 16 tiles per one dword. */ 56 /* Some chipsets have zmask ram per pipe some don't. */ 58 /* Compression mode for ZMASK. */
|
r300_blit.c | 186 * 2) There is ZMASK RAM which contains a compressed zbuffer. 194 * it should look in the ZMASK RAM first before fetching from a real 199 * in the zbuffer memory. A pixel is in a cleared state when its ZMASK 200 * is equal to 0. Therefore, if you clear ZMASK with zeros, you may 202 * compression, so that the ZMASK RAM is actually used. 207 * compressed tiles in ZMASK to the zbuffer memory. 260 zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : ""); 304 /* Just clear zmask and hiz now, this does not use the standard draw 341 * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update 342 * looks if zmask/hiz is in use and programs hardware accordingly. * [all...] |
r300_context.h | 390 /* Zmask/HiZ strides for each miplevel. */ 548 /* zmask clear */ 616 /* ZMask state. */ 617 boolean zmask_in_use; /* Whether ZMASK is enabled. */ 618 boolean zmask_decompress; /* Whether ZMASK is being decompressed. */ 619 struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */
|
r300_texture_desc.c | 321 /* The tile size of 1 DWORD in ZMASK RAM is: 380 /* Get the ZMASK buffer size in dwords. */ 385 /* Check whether we have enough ZMASK memory. */
|
r300_hyperz.c | 154 /* Set the size of ZMASK tiles. */
|
r300_context.c | 200 /* zmask clear */
|
r300_emit.c | [all...] |
r300_state.c | [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad_depth_test.c | 529 unsigned zmask = 0; local 534 /* zmask = 0 */ 542 zmask |= 1 << j; 548 zmask |= 1 << j; 554 zmask |= (1 << j); 560 zmask |= (1 << j); 566 zmask |= (1 << j); 572 zmask |= (1 << j); 576 zmask = MASK_ALL; 582 quad->inout.mask &= zmask; [all...] |
/external/llvm/lib/Target/X86/Utils/ |
X86ShuffleDecode.cpp | 33 unsigned ZMask = Imm & 15; 41 // ZMask zaps values, potentially overriding the CountD elt. 42 if (ZMask & 1) ShuffleMask[0] = SM_SentinelZero; 43 if (ZMask & 2) ShuffleMask[1] = SM_SentinelZero; 44 if (ZMask & 4) ShuffleMask[2] = SM_SentinelZero; 45 if (ZMask & 8) ShuffleMask[3] = SM_SentinelZero;
|
/external/mesa3d/src/gallium/winsys/radeon/drm/ |
radeon_winsys.h | 105 RADEON_FID_R300_HYPERZ_ACCESS, /* ZMask + HiZ */
|
/system/core/libpixelflinger/codeflinger/ |
GGLAssembler.cpp | 728 const int zmask = GGL_READ_NEEDS(P_MASK_Z, needs.p); local 731 if (mDepthTest != GGL_ALWAYS || zmask) { 747 // we're here because zmask is enabled 755 if ((mask & Z_WRITE) && !zmask) { [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup.c | 397 uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; local 406 zmask,
|
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/ |
btMatrix3x3.h | 370 static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 }; 376 float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask ); 1022 static const uint32x2_t zMask = (const uint32x2_t) {static_cast<uint32_t>(-1), 0 }; 1027 float32x2_t q = (float32x2_t) vand_u32( (uint32x2_t) vget_high_f32( m_el[2].mVec128), zMask ); [all...] |
/external/llvm/lib/Transforms/InstCombine/ |
InstCombineCalls.cpp | 340 uint8_t ZMask = Imm & 0xf; 348 if (ZMask == 0xf) 357 if (ZMask) { 361 (ZMask & (1 << DestLane))) { 368 if ((ZMask >> i) & 0x1) [all...] |
/external/llvm/lib/Target/X86/ |
X86ISelLowering.cpp | [all...] |
X86InstrInfo.cpp | [all...] |
/external/google-breakpad/src/tools/windows/dump_syms/testdata/ |
dump_syms_regtest64.pdb | [all...] |