1 <html> 2 <head> 3 <title>Dalvik Optimization and Verification</title> 4 </head> 5 6 <body> 7 <h1>Dalvik Optimization and Verification With <i>dexopt</i></h1> 8 9 <p> 10 The Dalvik virtual machine was designed specifically for the Android 11 mobile platform. The target systems have little RAM, store data on slow 12 internal flash memory, and generally have the performance characteristics 13 of decade-old desktop systems. They also run Linux, which provides 14 virtual memory, processes and threads, and UID-based security mechanisms. 15 <p> 16 The features and limitations caused us to focus on certain goals: 17 18 <ul> 19 <li>Class data, notably bytecode, must be shared between multiple 20 processes to minimize total system memory usage. 21 <li>The overhead in launching a new app must be minimized to keep 22 the device responsive. 23 <li>Storing class data in individual files results in a lot of 24 redundancy, especially with respect to strings. To conserve disk 25 space we need to factor this out. 26 <li>Parsing class data fields adds unnecessary overhead during 27 class loading. Accessing data values (e.g. integers and strings) 28 directly as C types is better. 29 <li>Bytecode verification is necessary, but slow, so we want to verify 30 as much as possible outside app execution. 31 <li>Bytecode optimization (quickened instructions, method pruning) is 32 important for speed and battery life. 33 <li>For security reasons, processes may not edit shared code. 34 </ul> 35 36 <p> 37 The typical VM implementation uncompresses individual classes from a 38 compressed archive and stores them on the heap. This implies a separate 39 copy of each class in every process, and slows application startup because 40 the code must be uncompressed (or at least read off disk in many small 41 pieces). On the other hand, having the bytecode on the local heap makes 42 it easy to rewrite instructions on first use, facilitating a number of 43 different optimizations. 44 <p> 45 The goals led us to make some fundamental decisions: 46 47 <ul> 48 <li>Multiple classes are aggregated into a single "DEX" file. 49 <li>DEX files are mapped read-only and shared between processes. 50 <li>Byte ordering and word alignment are adjusted to suit the local 51 system. 52 <li>Bytecode verification is mandatory for all classes, but we want 53 to "pre-verify" whatever we can. 54 <li>Optimizations that require rewriting bytecode must be done ahead 55 of time. 56 </ul> 57 58 <p> 59 The consequences of these decisions are explained in the following sections. 60 61 62 <h2>VM Operation</h2> 63 64 <p> 65 Application code is delivered to the system in a <code>.jar</code> 66 or <code>.apk</code> file. These are really just <code>.zip</code> 67 archives with some meta-data files added. The Dalvik DEX data file 68 is always called <code>classes.dex</code>. 69 <p> 70 The bytecode cannot be memory-mapped and executed directly from the zip 71 file, because the data is compressed and the start of the file is not 72 guaranteed to be word-aligned. These problems could be addressed by 73 storing <code>classes.dex</code> without compression and padding out the zip 74 file, but that would increase the size of the package sent across the 75 data network. 76 <p> 77 We need to extract <code>classes.dex</code> from the zip archive before 78 we can use it. While we have the file available, we might as well perform 79 some of the other actions (realignment, optimization, verification) described 80 earlier. This raises a new question however: who is responsible for doing 81 this, and where do we keep the output? 82 83 <h3>Preparation</h3> 84 85 <p> 86 There are at least three different ways to create a "prepared" DEX file, 87 sometimes known as "ODEX" (for Optimized DEX): 88 <ol> 89 <li>The VM does it "just in time". The output goes into a special 90 <code>dalvik-cache</code> directory. This works on the desktop and 91 engineering-only device builds where the permissions on the 92 <code>dalvik-cache</code> directory are not restricted. On production 93 devices, this is not allowed. 94 <li>The system installer does it when an application is first added. 95 It has the privileges required to write to <code>dalvik-cache</code>. 96 <li>The build system does it ahead of time. The relevant <code>jar</code> 97 / <code>apk</code> files are present, but the <code>classes.dex</code> 98 is stripped out. The optimized DEX is stored next to the original 99 zip archive, not in <code>dalvik-cache</code>, and is part of the 100 system image. 101 </ol> 102 <p> 103 The <code>dalvik-cache</code> directory is more accurately 104 <code>$ANDROID_DATA/data/dalvik-cache</code>. The files inside it have 105 names derived from the full path of the source DEX. On the device the 106 directory is owned by <code>system</code> / <code>system</code> 107 and has 0771 permissions, and the optimized DEX files stored there are 108 owned by <code>system</code> and the 109 application's group, with 0644 permissions. DRM-locked applications will 110 use 640 permissions to prevent other user applications from examining them. 111 The bottom line is that you can read your own DEX file and those of most 112 other applications, but you cannot create, modify, or remove them. 113 <p> 114 Preparation of the DEX file for the "just in time" and "system installer" 115 approaches proceeds in three steps: 116 <p> 117 First, the dalvik-cache file is created. This must be done in a process 118 with appropriate privileges, so for the "system installer" case this is 119 done within <code>installd</code>, which runs as root. 120 <p> 121 Second, the <code>classes.dex</code> entry is extracted from the the zip 122 archive. A small amount of space is left at the start of the file for 123 the ODEX header. 124 <p> 125 Third, the file is memory-mapped for easy access and tweaked for use on 126 the current system. This includes byte-swapping and structure realigning, 127 but no meaningful changes to the DEX file. We also do some basic 128 structure checks, such as ensuring that file offsets and data indices 129 fall within valid ranges. 130 <p> 131 The build system uses a hairy process that involves starting the 132 emulator, forcing just-in-time optimization of all relevant DEX files, 133 and then extracting the results from <code>dalvik-cache</code>. The 134 reasons for doing this, rather than using a tool that runs on the desktop, 135 will become more apparent when the optimizations are explained. 136 <p> 137 Once the code is byte-swapped and aligned, we're ready to go. We append 138 some pre-computed data, fill in the ODEX header at the start of the file, 139 and start executing. (The header is filled in last, so that we don't 140 try to use a partial file.) If we're interested in verification and 141 optimization, however, we need to insert a step after the initial prep. 142 143 <h3>dexopt</h3> 144 145 <p> 146 We want to verify and optimize all of the classes in the DEX file. The 147 easiest and safest way to do this is to load all of the classes into 148 the VM and run through them. Anything that fails to load is simply not 149 verified or optimized. Unfortunately, this can cause allocation of some 150 resources that are difficult to release (e.g. loading of native shared 151 libraries), so we don't want to do it in the same virtual machine that 152 we're running applications in. 153 <p> 154 The solution is to invoke a program called <code>dexopt</code>, which 155 is really just a back door into the VM. It performs an abbreviated VM 156 initialization, loads zero or more DEX files from the bootstrap class 157 path, and then sets about verifying and optimizing whatever it can from 158 the target DEX. On completion, the process exits, freeing all resources. 159 <p> 160 It is possible for multiple VMs to want the same DEX file at the same 161 time. File locking is used to ensure that dexopt is only run once. 162 163 164 <h2>Verification</h2> 165 166 <p> 167 The bytecode verification process involves scanning through the instructions 168 in every method in every class in a DEX file. The goal is to identify 169 illegal instruction sequences so that we don't have to check for them at 170 run time. Many of the computations involved are also necessary for "exact" 171 garbage collection. See 172 <a href="verifier.html">Dalvik Bytecode Verifier Notes</a> for more 173 information. 174 <p> 175 For performance reasons, the optimizer (described in the next section) 176 assumes that the verifier has run successfully, and makes some potentially 177 unsafe assumptions. By default, Dalvik insists upon verifying all classes, 178 and only optimizes classes that have been verified. If you want to 179 disable the verifier, you can use command-line flags to do so. See also 180 <a href="embedded-vm-control.html"> Controlling the Embedded VM</a> 181 for instructions on controlling these 182 features within the Android application framework. 183 <p> 184 Reporting of verification failures is a tricky issue. For example, 185 calling a package-scope method on a class in a different package is 186 illegal and will be caught by the verifier. We don't necessarily want 187 to report it during verification though -- we actually want to throw 188 an exception when the method call is attempted. Checking the access 189 flags on every method call is expensive though. The 190 <a href="verifier.html">Dalvik Bytecode Verifier Notes</a> document 191 addresses this issue. 192 <p> 193 Classes that have been verified successfully have a flag set in the ODEX. 194 They will not be re-verified when loaded. The Linux access permissions 195 are expected to prevent tampering; if you can get around those, installing 196 faulty bytecode is far from the easiest line of attack. The ODEX file has 197 a 32-bit checksum, but that's chiefly present as a quick check for 198 corrupted data. 199 200 201 <h2>Optimization</h2> 202 203 <p> 204 Virtual machine interpreters typically perform certain optimizations the 205 first time a piece of code is used. Constant pool references are replaced 206 with pointers to internal data structures, operations that always succeed 207 or always work a certain way are replaced with simpler forms. Some of 208 these require information only available at runtime, others can be inferred 209 statically when certain assumptions are made. 210 <p> 211 The Dalvik optimizer does the following: 212 <ul> 213 <li>For virtual method calls, replace the method index with a 214 vtable index. 215 <li>For instance field get/put, replace the field index with 216 a byte offset. Also, merge the boolean / byte / char / short 217 variants into a single 32-bit form (less code in the interpreter 218 means more room in the CPU I-cache). 219 <li>Replace a handful of high-volume calls, like String.length(), 220 with "inline" replacements. This skips the usual method call 221 overhead, directly switching from the interpreter to a native 222 implementation. 223 <li>Prune empty methods. The simplest example is 224 <code>Object.<init></code>, which does nothing, but must be 225 called whenever any object is allocated. The instruction is 226 replaced with a new version that acts as a no-op unless a debugger 227 is attached. 228 <li>Append pre-computed data. For example, the VM wants to have a 229 hash table for lookups on class name. Instead of computing this 230 when the DEX file is loaded, we can compute it now, saving heap 231 space and computation time in every VM where the DEX is loaded. 232 </ul> 233 234 <p> 235 All of the instruction modifications involve replacing the opcode with 236 one not defined by the Dalvik specification. This allows us to freely 237 mix optimized and unoptimized instructions. The set of optimized 238 instructions, and their exact representation, is tied closely to the VM 239 version. 240 <p> 241 Most of the optimizations are obvious "wins". The use of raw indices 242 and offsets not only allows us to execute more quickly, we can also 243 skip the initial symbolic resolution. Pre-computation eats up 244 disk space, and so must be done in moderation. 245 <p> 246 There are a couple of potential sources of trouble with these 247 optimizations. First, vtable indices and byte offsets are subject to 248 change if the VM is updated. Second, if a superclass is in a different 249 DEX, and that other DEX is updated, we need to ensure that our optimized 250 indices and offsets are updated as well. A similar but more subtle 251 problem emerges when user-defined class loaders are employed: the class 252 we actually call may not be the one we expected to call. 253 <p>These problems are addressed with dependency lists and some limitations 254 on what can be optimized. 255 256 257 <h2>Dependencies and Limitations</h2> 258 259 <p> 260 The optimized DEX file includes a list of dependencies on other DEX files, 261 plus the CRC-32 and modification date from the originating 262 <code>classes.dex</code> zip file entry. The dependency list includes the 263 full path to the <code>dalvik-cache</code> file, and the file's SHA-1 264 signature. The timestamps of files on the device are unreliable and 265 not used. The dependency area also includes the VM version number. 266 <p> 267 An optimized DEX is dependent upon all of the DEX files in the bootstrap 268 class path. DEX files that are part of the bootstrap class path depend 269 upon the DEX files that appeared earlier. To ensure that nothing outside 270 the dependent DEX files is available, <code>dexopt</code> only loads the 271 bootstrap classes. References to classes in other DEX files fail, which 272 causes class loading and/or verification to fail, and classes with 273 external dependencies are simply not optimized. 274 <p> 275 This means that splitting code out into many separate DEX files has a 276 disadvantage: virtual method calls and instance field lookups between 277 non-boot DEX files can't be optimized. Because verification is pass/fail 278 with class granularity, no method in a class that has any reliance on 279 classes in external DEX files can be optimized. This may be a bit 280 heavy-handed, but it's the only way to guarantee that nothing breaks 281 when individual pieces are updated. 282 <p> 283 Another negative consequence: any change to a bootstrap DEX will result 284 in rejection of all optimized DEX files. This makes it hard to keep 285 system updates small. 286 <p> 287 Despite our caution, there is still a possibility that a class in a DEX 288 file loaded by a user-defined class loader could ask for a bootstrap class 289 (say, String) and be given a different class with the same name. If a 290 class in the DEX file being processed has the same name as a class in the 291 bootstrap DEX files, the class will be flagged as ambiguous and references 292 to it will not be resolved during verification / optimization. The class 293 linking code in the VM does additional checks to plug another hole; 294 see the verbose description in the VM sources for details (vm/oo/Class.c). 295 <p> 296 If one of the dependencies is updated, we need to re-verify and 297 re-optimize the DEX file. If we can do a just-in-time <code>dexopt</code> 298 invocation, this is easy. If we have to rely on the installer daemon, or 299 the DEX was shipped only in ODEX, then the VM has to reject the DEX. 300 <p> 301 The output of <code>dexopt</code> is byte-swapped and struct-aligned 302 for the host, and contains indices and offsets that are highly VM-specific 303 (both version-wise and platform-wise). For this reason it's tricky to 304 write a version of <code>dexopt</code> that runs on the desktop but 305 generates output suitable for a particular device. The safest way to 306 invoke it is on the target device, or on an emulator for that device. 307 308 309 <h2>Generated DEX</h2> 310 311 <p> 312 Some languages and frameworks rely on the ability to generate bytecode 313 and execute it. The rather heavy <code>dexopt</code> verification and 314 optimization model doesn't work well with that. 315 <p> 316 We intend to support this in a future release, but the exact method is 317 to be determined. We may allow individual classes to be added or whole 318 DEX files; may allow Java bytecode or Dalvik bytecode in instructions; 319 may perform the usual set of optimizations, or use a separate interpreter 320 that performs on-first-use optimizations directly on the bytecode (which 321 won't be mapped read-only, since it's locally defined). 322 323 <address>Copyright © 2008 The Android Open Source Project</address> 324 325 </body> 326 </html> 327