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     59 <p class="text-center"><a href="fx.html#fx">The Fx Special Effects Image Operator</a>  <a href="fx.html#anatomy">The Anatomy of an Fx Expression</a></p>
     60 
     61 <a id="fx"></a>
     62 
     63 <p class="lead magick-description">Use the Fx special effects image operator to apply a mathematical expression to an image or image channels.  Use Fx to:</p>
     64 
     65 <ul>
     66   <li>create canvases, gradients, mathematical colormaps</li>
     67   <li>move color values between images and channels</li>
     68   <li>translate, flip, mirror, rotate, scale, shear and generally distort images</li>
     69   <li>merge or composite multiple images together</li>
     70   <li>convolve or merge neighboring pixels together</li>
     71   <li>generate image metrics or 'fingerprints'</li>
     72 </ul>
     73 
     74 <p>The expression can be simple:</p>
     75 
     76 <pre>
     77 convert -size 64x64 canvas:black -channel blue -fx "1/2" fx_navy.png
     78 </pre>
     79 
     80 <p>Here, we convert a black to a navy blue image:</p>
     81 
     82 <ul>
     83   <a href="../images/black.png"><img src="../images/black.png" width="64" height="64" alt="black" /></a>
     84   <img style="margin-top:22px; margin-bottom:22px;" src="../images/right.gif" width="20" height="20" alt="==>" />
     85   <a href="../images/navy.png"><img src="../images/navy.png" width="64" height="64" alt="navy" /></a>
     86 </ul>
     87 
     88 <p>Or the expression can be complex:</p>
     89 
     90 <pre>
     91 convert rose.jpg \  
     92   -fx "(1.0/(1.0+exp(10.0*(0.5-u)))-0.006693)*1.0092503" \ 
     93   rose-sigmoidal.png'
     94 </pre>
     95 
     96 <p>This expression results in a high contrast version of the image:</p>
     97 
     98 <ul>
     99   <a href="../images/rose.jpg"><img src="../images/rose.jpg" width="70" height="46" alt="rose" /></a>
    100   <img style="margin-top:13px; margin-bottom:13px;" src="../images/right.gif" width="20" height="20" alt="==>" />
    101   <a href="../images/rose-sigmoidal.png"><img src="../images/rose-sigmoidal.png" width="70" height="46" alt="rose-sigmoidal" /></a>
    102 </ul>
    103 
    104 <p>The expression can include variable assignments.  Assignments, in most cases, reduce the complexity of an expression and permit some operations that might not be possible any other way.  For example, lets create a radial gradient:</p>
    105 
    106 <pre>
    107 convert -size 70x70 canvas: \
    108   -fx "Xi=i-w/2; Yj=j-h/2; 1.2*(0.5-hypot(Xi,Yj)/70.0)+0.5" 
    109   radial-gradient.png'
    110 </pre>
    111 
    112 <p>The command above returns this image:</p>
    113 
    114 <ul>
    115   <a href="../images/radial-gradient.png"><img src="../images/radial-gradient.png" width="70" height="70" alt="radial-gradient" /></a>
    116 </ul>
    117 
    118 <p>This FX expression adds random noise to an image:</p>
    119 
    120 <pre>
    121 convert photo.jpg -fx \'iso=32; rone=rand(); rtwo=rand(); \
    122   myn=sqrt(-2*ln(rone))*cos(2*Pi*rtwo); myntwo=sqrt(-2*ln(rtwo))* \
    123   cos(2*Pi*rone); pnoise=sqrt(p)*myn*sqrt(iso)* \ 
    124   channel(4.28,3.86,6.68,0)/255; max(0,p+pnoise)\' noisy.png
    125 </pre>
    126 
    127 <p>See <a href="http://www.imagemagick.org/Usage/transform/index.html#fx">Using FX, The Special Effects Image Operator</a> for more examples.</p>
    128 
    129 <p>The next section discusses the Fx expression language.</p>
    130 
    131 <h2 class="magick-header"><a id="anatomy"></a>The Anatomy of an Fx Expression</h2>
    132 
    133 <h3>The Fx Expression Language</h3>
    134 
    135 <p>The formal Fx expression language is defined here:</p>
    136 
    137 <dl class="dl-horizontal">
    138   <dt> numbers:</dt>
    139   	<dd> integer, floating point, scientific notation (+/- required, e.g. 3.81469e-06), International System number postfixes (.e.g KB, Mib, GB, etc.)</dd>
    140   <dt> constants: </dt>
    141     <dd> E (Euler's number), Epsilon, QuantumRange, QuantumScale, Opaque, Phi (golden ratio), Pi, Transparent</dd>
    142   <dt> Fx operators (in order of precedence): </dt>
    143      <dd> ^ (power), unary -, *, /, % (modulo), +, -,
    144      &lt;&lt;, &gt;&gt;, &lt;, &lt;=, &gt;, &gt;=, ==, !=,
    145      &amp; (bitwise AND),   | (bitwise OR),
    146      &amp;&amp; (logical AND),  || (logical OR),
    147      ~ (logical NOT),  ?: (ternary conditional)</dd>
    148   <dt> math functions: </dt>
    149      <dd> abs(), acos(), acosh(), airy(), alt(), asin(), asinh(), atan(), atanh(), atan2(), ceil(), clamp(), cos(), cosh(), debug(), drc(), erf(), exp(), floor(), gauss(), gcd(), hypot(), int(), isnan(), j0(), j1(), jinc(), ln(), log(), logtwo(), max(), min(), mod(), not(), pow(), rand(), round(), sign(), sin(), sinc(), sinh(), sqrt(), squish(), tan(), tanh(), trunc()</dd>
    150   <dt> channel functions: </dt>
    151     <dd> channel(r,g,b,a), channel(c,m,y,k,a)</dd>
    152   <dt> color names:</dt>
    153     <dd> red, cyan, black, etc.</dd>
    154   <dt> color functions:</dt>
    155     <dd> srgb(), srgba(), rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla(), etc.</dd>
    156   <dt> color hex values:</dt>
    157     <dd> #ccc, #cbfed0, #b9e1cc00, etc.</dd>
    158   <dt> symbols:</dt><dd><dl>
    159      <li><code>u</code>=> first image in list</li>
    160      <li><code>v</code>=> second image in list</li>
    161      <li><code>s</code>=> current image in list (for %[fx:] otherwise = u)</li>
    162      <li><code>t</code>=> index of current image (s) in list</li>
    163      <li><code>n</code>=> number of images in list</li>
    164 
    165      <li><code>i</code>=> column offset</li>
    166      <li><code>j</code>=> row offset</li>
    167      <li><code>p</code>=> pixel to use (absolute or relative to current pixel)</li>
    168 
    169      <li><code>w</code>=> width of this image</li>
    170      <li><code>h</code>=> height of this image</li>
    171      <li><code>z</code>=> channel depth</li>
    172 
    173      <li><code>r</code>=> red value (from RGBA), of a specific or current pixel</li>
    174      <li><code>g</code>=> green    ''</li>
    175      <li><code>b</code>=> blue     ''</li>
    176      <li><code>a</code>=> alpha    ''</li>
    177      <li><code>o</code>=> opacity  ''</li>
    178 
    179      <li><code>c</code>=> cyan value of CMYK color of pixel</li>
    180      <li><code>y</code>=> yellow   ''</li>
    181      <li><code>m</code>=> magenta  ''</li>
    182      <li><code>k</code>=> black    ''</li>
    183 
    184      <li><code>intensity</code>=> pixel intensity</li>
    185 
    186      <li><code>hue</code>=> pixel hue</li>
    187      <li><code>saturation</code>=> pixel saturation</li>
    188      <li><code>lightness</code>=> pixel lightness</li>
    189      <li><code>luma</code>=> pixel luma</li>
    190 
    191      <li><code>page.width</code>=> page width</li>
    192      <li><code>page.height</code>=> page height</li>
    193      <li><code>page.x</code>=> page x offset</li>
    194      <li><code>page.y</code>=> page y offset</li>
    195 
    196      <li><code>resolution.x</code>=> x resolution</li>
    197      <li><code>resolution.y</code>=> y resolution</li>
    198 
    199      <li><code>depth</code>=> image depth</li>
    200      <li><code>minima</code>=> image minima</li>
    201      <li><code>maxima</code>=> image maxima</li>
    202      <li><code>mean</code>=> image mean</li>
    203      <li><code>standard_deviation</code>=> image standard deviation</li>
    204      <li><code>kurtosis</code>=> image kurtosis</li>
    205      <li><code>skewness</code>=> image skewness (add a channel specifier to compute a statistic for that channel, e.g. depth.r)</li></dl></dd>
    206   <dt> iterators:</dt>
    207     <dd> while()</dd>
    208 </dl>
    209 
    210 
    211 <h3>The Fx Expression</h3>
    212 
    213 <p>An Fx expression may include any combination of the following:</p>
    214 <dl class="dl-horizontal">
    215 <dt> <var>x</var> <code>^</code> <var>y</var></dt><dd> exponentiation (<var>x<sup>y</sup></var>)</dd>
    216 <dt> <code>(</code> ... <code>)</code></dt><dd> grouping</dd>
    217 <dt> <var>x</var> <code>*</code> <var>y</var></dt><dd> multiplication (the asterisk <code>*</code> is optional, for example, <code>2u</code> or <code>2(x+y)</code> are acceptable)</dd>
    218 <dt> <var>x</var> <code>/</code> <var>y</var></dt><dd> division</dd>
    219 <dt> <var>x</var> <code>%</code> <var>y</var></dt><dd> modulo</dd>
    220 <dt> <var>x</var> <code>+</code> <var>y</var></dt><dd> addition</dd>
    221 <dt> <var>x</var> <code>-</code> <var>y</var></dt><dd> subtraction</dd>
    222 <dt> <var>x</var> <code>&lt;&lt;</code> <var>y</var></dt><dd> left shift</dd>
    223 <dt> <var>x</var> <code>&gt;&gt;</code> <var>y</var></dt><dd> right shift</dd>
    224 <dt> <var>x</var> <code>&lt;</code> <var>y</var></dt><dd> boolean relation, return value 1.0 if <var>x</var> &lt; <var>y</var>,  otherwise 0.0</dd>
    225 <dt> <var>x</var> <code>&lt;=</code> <var>y</var></dt><dd> boolean relation, return value 1.0 if <var>x</var> &lt;= <var>y</var>,  otherwise 0.0</dd>
    226 <dt> <var>x</var> <code>&gt;</code> <var>y</var></dt><dd> boolean relation, return value 1.0 if <var>x</var> &gt; <var>y</var>,  otherwise 0.0</dd>
    227 <dt> <var>x</var> <code>&gt;=</code> <var>y</var></dt><dd> boolean relation, return value 1.0 if <var>x</var> &gt;= <var>y</var>,  otherwise 0.0</dd>
    228 <dt> <var>x</var> <code>==</code> <var>y</var></dt><dd> boolean relation, return value 1.0 if <var>x </var>==<var> y</var>, otherwise 0.0</dd>
    229 <dt> <var>x</var> <code>!=</code> <var>y</var></dt><dd> boolean relation, return value 1.0 if <var>x </var>!=<var> y</var>, otherwise 0.0</dd>
    230 <dt> <var>x</var> <code>&amp;</code> <var>y</var></dt><dd> binary AND</dd>
    231 <dt> <var>x</var> <code>|</code> <var>y</var></dt><dd> binary OR</dd>
    232 <dt> <var>x</var> <code>&amp;&amp;</code> <var>y</var></dt><dd> logical AND connective, return value 1.0 if <var>x</var> &gt; 0 and <var>y</var> &gt; 0,  otherwise 0.0</dd>
    233 <dt> <var>x</var> <code>||</code> <var>y</var></dt><dd> logical OR connective (inclusive), return value 1.0 if <var>x</var> &gt; 0 or <var>y</var> &gt; 0 (or both),  otherwise 0.0</dd>
    234 <dt> <code>~</code><var>x</var></dt><dd> logical NOT operator, return value 1.0 if <var>not</var> <var>x</var> &gt; 0,  otherwise 0.0</dd>
    235 <dt> <code>+</code><var>x</var></dt><dd> unary plus, return 1.0*value</dd>
    236 <dt> <code>-</code><var>x</var></dt><dd> unary minus, return -1.0*value</dd>
    237 <dt> <var>x</var> <code>?</code> <var>y</var> </dt><dd><var>z</var>: ternary conditional expression, return value <var>y</var> if <var>x</var> != 0, otherwise <var>z</var>; only one ternary conditional permitted per statement</dd>
    238 <dt> <var>x</var> <code>=</code> <var>y</var></dt><dd>assignment; assignment variables are restricted to letter combinations only (e.g. Xi not X1)</dd>
    239 <dt> <var>x</var> <code>;</code> <var>y</var></dt><dd>statement separator </dd>
    240 <dt> <code>phi</code></dt><dd> constant (1.618034...)</dd>
    241 <dt> <code>pi</code></dt><dd> constant (3.141659...)</dd>
    242 <dt> <code>e</code></dt><dd> constant (2.71828...)</dd>
    243 <dt> <code>QuantumRange</code></dt><dd> constant maximum pixel value (255 for Q8, 65535 for Q16)</dd>
    244 <dt> <code>QuantumScale</code></dt><dd> constant 1.0/<code>QuantumRange</code></dd>
    245 <dt> <code>intensity</code></dt><dd> pixel intensity; equivalent to 0.299*red+0.587*green+0.114*blue</dd>
    246 <dt> <code>hue</code></dt><dd> pixel hue</dd>
    247 <dt> <code>saturation</code></dt><dd> pixel saturation</dd>
    248 <dt> <code>lightness</code></dt><dd> pixel lightness; equivalent to 0.5*max(red,green,blue) + 0.5*min(red,green,blue)</dd>
    249 <dt> <code>luminance</code></dt><dd> pixel luminance; equivalent to 0.212656*red + 0.715158*green + 0.072186*blue</dd>
    250 <dt> <code>red, green, blue</code>, etc.</dt><dd> color names</dd>
    251 <dt> <code>#ccc, #cbfed0, #b9e1cc00</code>, etc.</dt><dd> color hex values</dd>
    252 <dt> <code>rgb(), rgba(), cmyk(), cmyka(), hsl(), hsla()</code></dt><dd> color functions</dd>
    253 <dt> <code>s, t, u, v, n, i, j, w, h, z, r, g, b, a, o, c, y, m, k</code></dt><dd> symbols</dd>
    254 <dt> <code>abs(</code><var>x</var><code>)</code></dt><dd> absolute value function</dd>
    255 <dt> <code>acos(</code><var>x</var><code>)</code></dt><dd> arc cosine function</dd>
    256 <dt> <code>acosh(</code><var>x</var><code>)</code></dt><dd> inverse hyperbolic cosine function</dd>
    257 <dt> <code>airy(</code><var>x</var><code>)</code></dt><dd> Airy function (max=1, min=0); airy(<var>x</var>)=[jinc(<var>x</var>)]<sup>2</sup>=[2*j1(<var>pi*x</var>)/(<var>pi*x</var>)]<sup>2</sup></dd>
    258 <dt> <code>alt(</code><var>x</var><code>)</code></dt><dd> sign alternation function (return 1.0 if int(<var>x</var>) is even, -1.0 if int(<var>x</var>) is odd)</dd>
    259 <dt> <code>asin(</code><var>x</var><code>)</code></dt><dd> arc sine function</dd>
    260 <dt> <code>asinh(</code><var>x</var><code>)</code></dt><dd> inverse hyperbolic sine function</dd>
    261 <dt> <code>atan(</code><var>x</var><code>)</code></dt><dd> arc tangent function</dd>
    262 <dt> <code>atanh(</code><var>x</var><code>)</code></dt><dd> inverse hyperbolic tangent function</dd>
    263 <dt> <code>atan2(</code><var>x</var>,<var>y</var><code>)</code></dt><dd> arc tangent function of two variables</dd>
    264 <dt> <code>ceil(</code><var>x</var><code>)</code></dt><dd>smallest integral value not less than argument</dd>
    265 <dt> <code>channel(</code><var>r</var>,<var>g</var>,<var>b</var>,<var>a</var><code>)</code></dt><dd>select numeric argument based on current channel</dd>
    266 <dt> <code>channel(</code><var>c</var>,<var>m</var>,<var>y</var>,<var>k</var>,<var>a</var><code>)</code></dt><dd>select numeric argument based on current channel</dd>
    267 <dt> <code>clamp(</code><var>x</var><code>)</code></dt><dd> clamp value</dd>
    268 <dt> <code>cos(</code><var>x</var><code>)</code></dt><dd> cosine function</dd>
    269 <dt> <code>cosh(</code><var>x</var><code>)</code></dt><dd> hyperbolic cosine function</dd>
    270 <dt> <code>debug(</code><var>x</var><code>)</code></dt><dd> print <var>x</var> (useful for debugging your expression)</dd>
    271 <dt> <code>drc(</code><var>x</var>,<var>y</var><code>)</code></dt><dd> dynamic range compression (knee curve); drc(<var>x</var>,<var>y</var>)=(<var>x</var>)/(<var>y</var>*(<var>x</var>-1)+1); -1&lt;<var>y</var>&lt;1 </dd>
    272 <dt> <code>erf(</code><var>x</var><code>)</code></dt><dd> error function</dd>
    273 <dt> <code>exp(</code><var>x</var><code>)</code></dt><dd> natural exponential function (<var>e<sup>x</sup></var>)</dd>
    274 <dt> <code>floor(</code><var>x</var><code>)</code></dt><dd> largest integral value not greater than argument</dd>
    275 <dt> <code>gauss(</code><var>x</var><code>)</code></dt><dd> gaussian function; gauss(<var>x</var>)=exp(<var>-x*x/2</var>)/sqrt(2*pi)</dd>
    276 <dt> <code>gcd(</code><var>x</var>,<var>y</var><code>)</code></dt><dd> greatest common denominator</dd>
    277 <dt> <code>hypot(</code><var>x</var>,<var>y</var><code>)</code></dt><dd> the square root of x<sup>2</sup>+y<sup>2</sup></dd>
    278 <dt> <code>int(</code><var>x</var><code>)</code></dt><dd> greatest integer function (return greatest integer less than or equal to <var>x</var>)</dd>
    279 <dt> <code>isnan(</code><var>x</var><code>)</code></dt><dd>return 1.0 if <var>x</var> is NAN, 0.0 otherwise</dd>
    280 <dt> <code>j0(</code><var>x</var><code>)</code></dt><dd> Bessel functions of <var>x</var> of the first kind of order 0</dd>
    281 <dt> <code>j1(</code><var>x</var><code>)</code></dt><dd> Bessel functions of <var>x</var> of the first kind of order 1</dd>
    282 <dt> <code>jinc(</code><var>x</var><code>)</code></dt><dd> jinc function (max=1, min=-0.1323); jinc(<var>x</var>)=2*j1(pi*<var>x</var>)/(pi*<var>*x</var>)</dd>
    283 <dt> <code>ln(</code><var>x</var><code>)</code></dt><dd> natural logarithm function</dd>
    284 <dt> <code>log(</code><var>x</var><code>)</code></dt><dd> logarithm base 10</dd>
    285 <dt> <code>logtwo(</code><var>x</var><code>)</code></dt><dd> logarithm base 2</dd>
    286 <dt> <code>ln(</code><var>x</var><code>)</code></dt><dd> natural logarithm</dd>
    287 <dt> <code>max(</code><var>x</var>, <var>y</var><code>)</code></dt><dd> maximum of <var>x</var> and <var>y</var></dd>
    288 <dt> <code>min(</code><var>x</var>, <var>y</var><code>)</code></dt><dd> minimum of <var>x</var> and <var>y</var></dd>
    289 <dt> <code>mod(</code><var>x</var>, <var>y</var><code>)</code></dt><dd> floating-point remainder function</dd>
    290 <dt> <code>not(</code><var>x</var><code>)</code></dt><dd> return 1.0 if <var>x</var> is zero, 0.0 otherwise</dd>
    291 <dt> <code>pow(</code><var>x</var>,<var>y</var><code>)</code></dt><dd> power function (<var>x<sup>y</sup></var>)</dd>
    292 <dt> <code>rand()</code></dt><dd> value uniformly distributed over the interval [0.0, 1.0) with a 2 to the 128th-1 period</dd>
    293 <dt> <code>round()</code></dt><dd> round to integral value, regardless of rounding direction</dd>
    294 <dt> <code>sign(</code><var>x</var><code>)</code></dt><dd> return -1.0 if <var>x</var> is less than 0.0 otherwise 1.0</dd>
    295 <dt> <code>sin(</code><var>x</var><code>)</code></dt><dd> sine function</dd>
    296 <dt> <code>sinc(</code><var>x</var><code>)</code></dt><dd> sinc function (max=1, min=-0.21); sinc(<var>x</var>)=sin(<var>pi*x</var>)/(<var>pi*x</var>)</dd>
    297 <dt> <code>squish(</code><var>x</var><code>)</code></dt><dd> squish function; squish(<var>x</var>)=1.0/(1.0+exp(<var>-x</var>))</dd>
    298 <dt> <code>sinh(</code><var>x</var><code>)</code></dt><dd> hyperbolic sine function</dd>
    299 <dt> <code>sqrt(</code><var>x</var><code>)</code></dt><dd> square root function</dd>
    300 <dt> <code>tan(</code><var>x</var><code>)</code></dt><dd> tangent function</dd>
    301 <dt> <code>tanh(</code><var>x</var><code>)</code></dt><dd> hyperbolic tangent function</dd>
    302 <dt> <code>trunc(</code><var>x</var><code>)</code></dt><dd> round to integer, towards zero</dd>
    303 <dt> <code>while(</code><var>condition</var>,<var>expression</var><code>)</code></dt><dd> iterate while the condition is not equal to 0</dd>
    304 </dl>
    305 <br/>
    306 <p>The expression semantics include these rules:</p>
    307 
    308 <ul>
    309 <li>symbols are case insensitive</li>
    310 <li>only one ternary conditional (e.g. x ? y : z) per statement</li>
    311 <li>statements are assignments or the final expression to return</li>
    312 <li>an assignment starts a statement, it is not an operator</li>
    313 <li>assignments to built-ins do not throw an exception and have no effect;  e.g. <code>r=3.0; r</code> returns the pixel red color value, not 3.0</li>
    314 <li>Unary operators have a lower priority than binary operators, that is, the unary minus (negation) has lower precedence than exponentiation, so -3^2 is interpreted as -(3^2) = -9.  Use parentheses to clarify your intent (e.g. (-3)^2 = 9).</li>
    315 <li>Similarly, care must be exercised when using the slash ('/') symbol. The string of characters <var>1/2x</var> is interpreted as (1/2)x. The contrary interpretation should be written explicitly as 1/(2x). Again, the use of parentheses helps clarify the meaning and should be used whenever there is any chance of misinterpretation.</li>
    316 </ul>
    317 <br/>
    318 
    319 
    320 <h3>Source Images</h3>
    321 
    322 <p>The symbols <code>u</code> and <code>v</code> refer to the first and second images, respectively, in the current image sequence.  Refer to a particular image in a sequence by appending its index to any image reference (usually <code>u</code>), with a zero index for the beginning of the sequence. A negative index counts from the end.  For example, <code>u[0]</code> is the first image in the sequence, <code>u[2]</code> is the third, <code>u[-1]</code> is the last image, and <code>u[t]</code> is the current image. The current image can also be referenced by <code>s</code>. If the sequence number exceeds the length of the sequence, the count is wrapped. Thus in a 3-image sequence,  <code>u[-1]</code>, <code>u[2]</code>, and <code>u[5]</code> all refer to the same (third) image.</p>
    323 
    324 <p>As an example, we form an image by averaging the first image and third images (the second (index 1) image is ignored and just junked):</p>
    325 
    326 <pre>
    327 convert image1.jpg image2.jpg image3.jpg -fx "(u+u[2])/2.0" image.jpg
    328 </pre>
    329 
    330 <p>By default, the image to which <code>p</code>, <code>r</code>, <code>g</code>, <code>b</code>, <code>a</code>, etc., are applied is the current image <code>s</code> in the image list. This is equivalent to <code>u</code> except when used in an escape sequence <code>%[fx:...]</code>. </p>
    331 
    332 <p>It is important to note the special role played by the first image. This is the only image in the image sequence that is modified, other images are used only for their data. As an illustrative example, consider the following, and note that the setting <a href="command-line-options.html#channel">-channel red</a> instructs <a href="command-line-options.html#fx">-fx</a> to modify only the red channel; nothing in the green or blue channels will change. It is instructive to ponder why the result is not symmetric.</p>
    333 
    334 <pre>
    335 convert -channel red logo: -flop logo: -resize "20%" -fx "(u+v)/2" image.jpg
    336 </pre>
    337 
    338 <ul>
    339   <a href="../images/logo-sm-flop.png"><img src="../images/logo-sm-flop.png" width="128" height="96" alt="logo-sm-flop.png" /></a>
    340   <a href="../images/logo-sm.png"><img src="../images/logo-sm.png" width="128" height="96" alt="logo-sm.png" /></a>
    341 <img style="margin-top:38px; margin-bottom:38px;" src="../images/right.gif" width="20" height="20" alt="==>" />
    342   <a href="../images/logo-sm-fx.png"><img src="../images/logo-sm-fx.png" width="128" height="96" alt="logo-sm-fx.png" /></a>
    343 </ul>
    344 
    345 <br/>
    346 <h3>Accessing Pixels</h3>
    347 
    348 <p>All color values are normalized to the range of 0.0 to 1.0.  The alpha channel ranges from 0.0 (fully transparent) to 1.0 (fully opaque).</p>
    349 
    350 <p>The pixels are processed one at a time, but a different pixel of an image can be specified using a pixel index represented by <code>p</code>. For example,</p>
    351 
    352 <pre>
    353 p[-1].g      green value of pixel to the immediate left of the current pixel
    354 p[-1,-1].r   red value of the pixel diagonally left and up from current pixel
    355 </pre>
    356 
    357 <p>To specify an absolute position, use braces, rather than brackets.</p>
    358 
    359 <pre>
    360 p{0,0}.r     red value of the pixel in the upper left corner of the image
    361 p{12,34}.b   blue pixel value at column number 12, row 34 of the image
    362 </pre>
    363 
    364 <p>Integer values of the position retrieve the color of the pixel referenced, while non-integer position values return a blended color according to the current <a href="command-line-options.html#interpolate">-interpolate</a> setting.</p>
    365 
    366 <p>A position outside the boundary of the image retrieves a value dictated by the <a href="command-line-options.html#virtual-pixel">-virtual-pixel</a> option setting.</p>
    367 
    368 <h3>Apply an Expression to Select Image Channels</h3>
    369 
    370 <p>Use the <a href="command-line-options.html#channel">-channel</a> setting to specify the output channel of the result. If no output channel is given, the result is set over all channels except the opacity channel. For example, to replace the red channel of <code>alpha.png</code> with the average of the green channels from the images <code>alpha.png</code> and <code>beta.png</code>, use:</p>
    371 
    372 <pre>
    373 convert alpha.png beta.png -channel red -fx "(u.g+v.g)/2" gamma.png
    374 </pre>
    375 
    376 
    377 <h3>Results</h3>
    378 
    379 <p>The <a href="command-line-options.html#fx">-fx</a> operator evaluates the given expression for each channel (set by <a href="command-line-options.html#channel">-channel</a>) of each pixel in the first image (<code>u</code>) in the sequence. The computed values are temporarily stored in a copy (clone) of that first image until all the pixels have been processed, after which this single new image replaces the list of images in the current image sequence.  As such, in the previous example the updated version of <code>alpha.png</code> replaces both of the original images, <code>alpha.png</code> and <code>beta.png</code>, before being saved as <code>gamma.png</code>.</p>
    380 
    381 <p>The current image <code>s</code> is set to the first image in the sequence (<code>u</code>), and <code>t</code> to its index, 0.  The symbols <code>i</code> and <code>j</code> reference the current pixel being processed.</p>
    382 
    383 
    384 <p>For use with <a href="command-line-options.html#format_identify_">-format</a>, the value-escape <code>%[fx:]</code> is evaluated just once for each image in the current image sequence. As each image in the sequence is being evaluated, <code>s</code> and <code>t</code> successively refer to the current image and its index, while <code>i</code> and <code>j</code> are set to zero, and the current channel set to red (<a href="command-line-options.html#channel">-channel</a> is ignored). An example:</p>
    385 
    386 <pre>
    387 convert  canvas:'rgb(25%,50%,75%)' rose: -colorspace rgb  \ 
    388   -format 'Red channel of NW corner of image #%[fx:t] is %[fx:s]' info:
    389 Red channel of NW corner of image #0 is 0.453758 
    390 Red channel of NW corner of image #1 is 0.184588
    391 </pre>
    392 
    393 <p>Here we use the image indexes to <var>rotate</var> each image differently, and use <code>-set</code> with the image index to set a different <var>pause delay</var> on the first image in the animation:</p>
    394 
    395 <pre>
    396 convert rose: -duplicate 29 -virtual-pixel Gray -distort SRT '%[fx:360.0*t/n]' \
    397   -set delay '%[fx:t == 0 ? 240 : 10]' -loop 0 rose.gif"
    398 </pre>
    399 
    400 <p>The color-escape <code>%[pixel:]</code> is evaluated once per image and per color channel in that image (<a href="command-line-options.html#channel">-channel</a> is ignored), The values generated are then converted into a color string (a named color or hex color value).  The symbols <code>i</code> and <code>j</code> are set to zero, and <code>s</code> and <code>t</code> refer to each successively current image and index.</p>
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