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      1 #version 430
      2 
      3 layout(location = 0) in vec4 in_position;
      4 layout(location = 1) in vec4 in_color;
      5 
      6 layout(location = 0) out vec4 out_color;
      7 
      8 void main() {
      9 	vec2 perVertex = vec2(in_position.x, in_position.y);
     10 	vec2 perInstance[6]	= vec2[6](vec2(0.0, 0.0), vec2(0.3, 0.0), vec2(0.0, -0.3),vec2(0.3, -0.3), vec2(0.7, -0.7), vec2(-0.75, 0.8));
     11 
     12 	gl_Position = vec4(perVertex + perInstance[gl_InstanceIndex], 0.0, 1.0);
     13 	out_color = in_color;
     14 }