1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program Random Shader Generator 3 * ---------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Expressions. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "rsgExpression.hpp" 25 #include "rsgVariableManager.hpp" 26 #include "rsgBinaryOps.hpp" 27 #include "rsgBuiltinFunctions.hpp" 28 #include "rsgUtils.hpp" 29 #include "deMath.h" 30 31 using std::vector; 32 33 namespace rsg 34 { 35 36 namespace 37 { 38 39 class IsReadableEntry 40 { 41 public: 42 typedef ValueEntryIterator<IsReadableEntry> Iterator; 43 44 IsReadableEntry (deUint32 exprFlags) 45 : m_exprFlags(exprFlags) 46 { 47 } 48 49 bool operator() (const ValueEntry* entry) const 50 { 51 if ((m_exprFlags & CONST_EXPR) && (entry->getVariable()->getStorage() != Variable::STORAGE_CONST)) 52 return false; 53 54 return true; 55 } 56 57 private: 58 deUint32 m_exprFlags; 59 }; 60 61 class IsReadableIntersectingEntry : public IsReadableEntry 62 { 63 public: 64 typedef ValueEntryIterator<IsReadableIntersectingEntry> Iterator; 65 66 IsReadableIntersectingEntry (ConstValueRangeAccess valueRange, deUint32 exprFlags) 67 : IsReadableEntry (exprFlags) 68 , m_valueRange (valueRange) 69 { 70 } 71 72 bool operator() (const ValueEntry* entry) const 73 { 74 if (!IsReadableEntry::operator()(entry)) 75 return false; 76 77 if (entry->getValueRange().getType() != m_valueRange.getType()) 78 return false; 79 80 if (!entry->getValueRange().intersects(m_valueRange)) 81 return false; 82 83 return true; 84 } 85 86 private: 87 ConstValueRangeAccess m_valueRange; 88 }; 89 90 class IsWritableIntersectingEntry : public IsWritableEntry 91 { 92 public: 93 typedef ValueEntryIterator<IsWritableIntersectingEntry> Iterator; 94 95 IsWritableIntersectingEntry (ConstValueRangeAccess valueRange) 96 : m_valueRange(valueRange) 97 { 98 } 99 100 bool operator() (const ValueEntry* entry) const 101 { 102 return IsWritableEntry::operator()(entry) && 103 entry->getVariable()->getType() == m_valueRange.getType() && 104 entry->getValueRange().intersects(m_valueRange); 105 } 106 107 private: 108 ConstValueRangeAccess m_valueRange; 109 }; 110 111 class IsWritableSupersetEntry : public IsWritableEntry 112 { 113 public: 114 typedef ValueEntryIterator<IsWritableSupersetEntry> Iterator; 115 116 IsWritableSupersetEntry (ConstValueRangeAccess valueRange) 117 : m_valueRange(valueRange) 118 { 119 } 120 121 bool operator() (const ValueEntry* entry) const 122 { 123 return IsWritableEntry()(entry) && 124 entry->getVariable()->getType() == m_valueRange.getType() && 125 entry->getValueRange().isSupersetOf(m_valueRange); 126 } 127 128 private: 129 ConstValueRangeAccess m_valueRange; 130 }; 131 132 class IsSamplerEntry 133 { 134 public: 135 typedef ValueEntryIterator<IsSamplerEntry> Iterator; 136 137 IsSamplerEntry (VariableType::Type type) 138 : m_type(type) 139 { 140 DE_ASSERT(m_type == VariableType::TYPE_SAMPLER_2D || m_type == VariableType::TYPE_SAMPLER_CUBE); 141 } 142 143 bool operator() (const ValueEntry* entry) const 144 { 145 if (entry->getVariable()->getType() == VariableType(m_type, 1)) 146 { 147 DE_ASSERT(entry->getVariable()->getStorage() == Variable::STORAGE_UNIFORM); 148 return true; 149 } 150 else 151 return false; 152 } 153 154 private: 155 VariableType::Type m_type; 156 }; 157 158 inline bool getWeightedBool (de::Random& random, float trueWeight) 159 { 160 DE_ASSERT(de::inRange<float>(trueWeight, 0.0f, 1.0f)); 161 return (random.getFloat() < trueWeight); 162 } 163 164 void computeRandomValueRangeForInfElements (GeneratorState& state, ValueRangeAccess valueRange) 165 { 166 const VariableType& type = valueRange.getType(); 167 de::Random& rnd = state.getRandom(); 168 169 switch (type.getBaseType()) 170 { 171 case VariableType::TYPE_BOOL: 172 // No need to handle bool as it will be false, true 173 break; 174 175 case VariableType::TYPE_INT: 176 for (int ndx = 0; ndx < type.getNumElements(); ndx++) 177 { 178 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<int>() || 179 valueRange.getMax().component(ndx).asScalar() != Scalar::max<int>()) 180 continue; 181 182 const int minIntVal = -16; 183 const int maxIntVal = 16; 184 const int maxRangeLen = maxIntVal - minIntVal; 185 186 int rangeLen = rnd.getInt(0, maxRangeLen); 187 int minVal = minIntVal + rnd.getInt(0, maxRangeLen-rangeLen); 188 int maxVal = minVal + rangeLen; 189 190 valueRange.getMin().component(ndx).asInt() = minVal; 191 valueRange.getMax().component(ndx).asInt() = maxVal; 192 } 193 break; 194 195 case VariableType::TYPE_FLOAT: 196 for (int ndx = 0; ndx < type.getNumElements(); ndx++) 197 { 198 if (valueRange.getMin().component(ndx).asScalar() != Scalar::min<float>() || 199 valueRange.getMax().component(ndx).asScalar() != Scalar::max<float>()) 200 continue; 201 202 const float step = 0.1f; 203 const int maxSteps = 320; 204 const float minFloatVal = -16.0f; 205 206 int rangeLen = rnd.getInt(0, maxSteps); 207 int minStep = rnd.getInt(0, maxSteps-rangeLen); 208 209 float minVal = minFloatVal + step*(float)minStep; 210 float maxVal = minVal + step*(float)rangeLen; 211 212 valueRange.getMin().component(ndx).asFloat() = minVal; 213 valueRange.getMax().component(ndx).asFloat() = maxVal; 214 } 215 break; 216 217 default: 218 DE_ASSERT(DE_FALSE); 219 throw Exception("computeRandomValueRangeForInfElements(): unsupported type"); 220 } 221 } 222 223 void setInfiniteRange (ValueRangeAccess valueRange) 224 { 225 const VariableType& type = valueRange.getType(); 226 227 switch (type.getBaseType()) 228 { 229 case VariableType::TYPE_BOOL: 230 for (int ndx = 0; ndx < type.getNumElements(); ndx++) 231 { 232 valueRange.getMin().component(ndx) = Scalar::min<bool>(); 233 valueRange.getMax().component(ndx) = Scalar::max<bool>(); 234 } 235 break; 236 237 case VariableType::TYPE_INT: 238 for (int ndx = 0; ndx < type.getNumElements(); ndx++) 239 { 240 valueRange.getMin().component(ndx) = Scalar::min<int>(); 241 valueRange.getMax().component(ndx) = Scalar::max<int>(); 242 } 243 break; 244 245 case VariableType::TYPE_FLOAT: 246 for (int ndx = 0; ndx < type.getNumElements(); ndx++) 247 { 248 valueRange.getMin().component(ndx) = Scalar::min<float>(); 249 valueRange.getMax().component(ndx) = Scalar::max<float>(); 250 } 251 break; 252 253 default: 254 DE_ASSERT(DE_FALSE); 255 throw Exception("setInfiniteRange(): unsupported type"); 256 } 257 } 258 259 bool canAllocateVariable (const GeneratorState& state, const VariableType& type) 260 { 261 DE_ASSERT(!type.isVoid()); 262 263 if (state.getExpressionFlags() & NO_VAR_ALLOCATION) 264 return false; 265 266 if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombinedVariableScalars) 267 return false; 268 269 return true; 270 } 271 272 template <class T> float getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) { return T::getWeight(state, valueRange); } 273 template <class T> Expression* create (GeneratorState& state, ConstValueRangeAccess valueRange) { return new T(state, valueRange); } 274 275 struct ExpressionSpec 276 { 277 float (*getWeight) (const GeneratorState& state, ConstValueRangeAccess valueRange); 278 Expression* (*create) (GeneratorState& state, ConstValueRangeAccess valueRange); 279 }; 280 281 static const ExpressionSpec s_expressionSpecs[] = 282 { 283 { getWeight<FloatLiteral>, create<FloatLiteral> }, 284 { getWeight<IntLiteral>, create<IntLiteral> }, 285 { getWeight<BoolLiteral>, create<BoolLiteral> }, 286 { getWeight<ConstructorOp>, create<ConstructorOp> }, 287 { getWeight<AssignOp>, create<AssignOp> }, 288 { getWeight<VariableRead>, create<VariableRead> }, 289 { getWeight<MulOp>, create<MulOp> }, 290 { getWeight<AddOp>, create<AddOp> }, 291 { getWeight<SubOp>, create<SubOp> }, 292 { getWeight<LessThanOp>, create<LessThanOp> }, 293 { getWeight<LessOrEqualOp>, create<LessOrEqualOp> }, 294 { getWeight<GreaterThanOp>, create<GreaterThanOp> }, 295 { getWeight<GreaterOrEqualOp>, create<GreaterOrEqualOp> }, 296 { getWeight<EqualOp>, create<EqualOp> }, 297 { getWeight<NotEqualOp>, create<NotEqualOp> }, 298 { getWeight<SwizzleOp>, create<SwizzleOp> }, 299 { getWeight<SinOp>, create<SinOp> }, 300 { getWeight<CosOp>, create<CosOp> }, 301 { getWeight<TanOp>, create<TanOp> }, 302 { getWeight<AsinOp>, create<AsinOp> }, 303 { getWeight<AcosOp>, create<AcosOp> }, 304 { getWeight<AtanOp>, create<AtanOp> }, 305 { getWeight<ExpOp>, create<ExpOp> }, 306 { getWeight<LogOp>, create<LogOp> }, 307 { getWeight<Exp2Op>, create<Exp2Op> }, 308 { getWeight<Log2Op>, create<Log2Op> }, 309 { getWeight<SqrtOp>, create<SqrtOp> }, 310 { getWeight<InvSqrtOp>, create<InvSqrtOp> }, 311 { getWeight<ParenOp>, create<ParenOp> }, 312 { getWeight<TexLookup>, create<TexLookup> } 313 }; 314 315 static const ExpressionSpec s_lvalueSpecs[] = 316 { 317 { getWeight<VariableWrite>, create<VariableWrite> } 318 }; 319 320 #if !defined(DE_MAX) 321 # define DE_MAX(a, b) ((b) > (a) ? (b) : (a)) 322 #endif 323 324 enum 325 { 326 MAX_EXPRESSION_SPECS = (int)DE_MAX(DE_LENGTH_OF_ARRAY(s_expressionSpecs), DE_LENGTH_OF_ARRAY(s_lvalueSpecs)) 327 }; 328 329 const ExpressionSpec* chooseExpression (GeneratorState& state, const ExpressionSpec* specs, int numSpecs, ConstValueRangeAccess valueRange) 330 { 331 float weights[MAX_EXPRESSION_SPECS]; 332 333 DE_ASSERT(numSpecs <= (int)DE_LENGTH_OF_ARRAY(weights)); 334 335 // Compute weights 336 for (int ndx = 0; ndx < numSpecs; ndx++) 337 weights[ndx] = specs[ndx].getWeight(state, valueRange); 338 339 // Choose 340 return &state.getRandom().chooseWeighted<const ExpressionSpec&>(specs, specs+numSpecs, weights); 341 } 342 343 } // anonymous 344 345 Expression::~Expression (void) 346 { 347 } 348 349 Expression* Expression::createRandom (GeneratorState& state, ConstValueRangeAccess valueRange) 350 { 351 return chooseExpression(state, s_expressionSpecs, (int)DE_LENGTH_OF_ARRAY(s_expressionSpecs), valueRange)->create(state, valueRange); 352 } 353 354 Expression* Expression::createRandomLValue (GeneratorState& state, ConstValueRangeAccess valueRange) 355 { 356 return chooseExpression(state, s_lvalueSpecs, (int)DE_LENGTH_OF_ARRAY(s_lvalueSpecs), valueRange)->create(state, valueRange); 357 } 358 359 FloatLiteral::FloatLiteral (GeneratorState& state, ConstValueRangeAccess valueRange) 360 : m_value(VariableType::getScalarType(VariableType::TYPE_FLOAT)) 361 { 362 float minVal = -10.0f; 363 float maxVal = +10.0f; 364 float step = 0.25f; 365 366 if (valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 1)) 367 { 368 minVal = valueRange.getMin().component(0).asFloat(); 369 maxVal = valueRange.getMax().component(0).asFloat(); 370 371 if (Scalar::min<float>() == minVal) 372 minVal = -10.0f; 373 374 if (Scalar::max<float>() == maxVal) 375 maxVal = +10.0f; 376 } 377 378 int numSteps = (int)((maxVal-minVal)/step) + 1; 379 380 const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minVal, maxVal); 381 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)); 382 383 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) 384 access.asFloat(ndx) = value; 385 } 386 387 float FloatLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 388 { 389 DE_UNREF(state); 390 const VariableType& type = valueRange.getType(); 391 if (type == VariableType(VariableType::TYPE_FLOAT, 1)) 392 { 393 float minVal = valueRange.getMin().asFloat(); 394 float maxVal = valueRange.getMax().asFloat(); 395 396 if (Scalar::min<float>() == minVal && Scalar::max<float>() == maxVal) 397 return 0.1f; 398 399 // Weight based on value range length 400 float rangeLength = maxVal - minVal; 401 402 DE_ASSERT(rangeLength >= 0.0f); 403 return deFloatMax(0.1f, 1.0f - rangeLength); 404 } 405 else if (type.isVoid()) 406 return unusedValueWeight; 407 else 408 return 0.0f; 409 } 410 411 void FloatLiteral::tokenize (GeneratorState& state, TokenStream& str) const 412 { 413 DE_UNREF(state); 414 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_FLOAT)).asFloat(0)); 415 } 416 417 IntLiteral::IntLiteral (GeneratorState& state, ConstValueRangeAccess valueRange) 418 : m_value(VariableType::getScalarType(VariableType::TYPE_INT)) 419 { 420 int minVal = -16; 421 int maxVal = +16; 422 423 if (valueRange.getType() == VariableType(VariableType::TYPE_INT, 1)) 424 { 425 minVal = valueRange.getMin().component(0).asInt(); 426 maxVal = valueRange.getMax().component(0).asInt(); 427 428 if (Scalar::min<int>() == minVal) 429 minVal = -16; 430 431 if (Scalar::max<int>() == maxVal) 432 maxVal = 16; 433 } 434 435 int value = state.getRandom().getInt(minVal, maxVal); 436 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)); 437 438 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) 439 access.asInt(ndx) = value; 440 } 441 442 float IntLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 443 { 444 DE_UNREF(state); 445 const VariableType& type = valueRange.getType(); 446 if (type == VariableType(VariableType::TYPE_INT, 1)) 447 { 448 int minVal = valueRange.getMin().asInt(); 449 int maxVal = valueRange.getMax().asInt(); 450 451 if (Scalar::min<int>() == minVal && Scalar::max<int>() == maxVal) 452 return 0.1f; 453 454 int rangeLength = maxVal - minVal; 455 456 DE_ASSERT(rangeLength >= 0); 457 return deFloatMax(0.1f, 1.0f - (float)rangeLength/4.0f); 458 } 459 else if (type.isVoid()) 460 return unusedValueWeight; 461 else 462 return 0.0f; 463 } 464 465 void IntLiteral::tokenize (GeneratorState& state, TokenStream& str) const 466 { 467 DE_UNREF(state); 468 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_INT)).asInt(0)); 469 } 470 471 BoolLiteral::BoolLiteral (GeneratorState& state, ConstValueRangeAccess valueRange) 472 : m_value(VariableType::getScalarType(VariableType::TYPE_BOOL)) 473 { 474 int minVal = 0; 475 int maxVal = 1; 476 477 if (valueRange.getType() == VariableType(VariableType::TYPE_BOOL, 1)) 478 { 479 minVal = valueRange.getMin().component(0).asBool() ? 1 : 0; 480 maxVal = valueRange.getMax().component(0).asBool() ? 1 : 0; 481 } 482 483 bool value = state.getRandom().getInt(minVal, maxVal) == 1; 484 ExecValueAccess access = m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)); 485 486 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) 487 access.asBool(ndx) = value; 488 } 489 490 float BoolLiteral::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 491 { 492 DE_UNREF(state); 493 const VariableType& type = valueRange.getType(); 494 if (type == VariableType(VariableType::TYPE_BOOL, 1)) 495 return 0.5f; 496 else if (type.isVoid()) 497 return unusedValueWeight; 498 else 499 return 0.0f; 500 } 501 502 void BoolLiteral::tokenize (GeneratorState& state, TokenStream& str) const 503 { 504 DE_UNREF(state); 505 str << Token(m_value.getValue(VariableType::getScalarType(VariableType::TYPE_BOOL)).asBool(0)); 506 } 507 508 namespace 509 { 510 511 // \note int-bool and float-bool conversions handled in a special way. 512 template <typename SrcType, typename DstType> 513 inline DstType convert (SrcType src) 514 { 515 if (Scalar::min<SrcType>() == src) 516 return Scalar::min<DstType>().template as<DstType>(); 517 else if (Scalar::max<SrcType>() == src) 518 return Scalar::max<DstType>().template as<DstType>(); 519 else 520 return DstType(src); 521 } 522 523 // According to GLSL ES spec. 524 template <> inline bool convert<float, bool> (float src) { return src != 0.0f; } 525 template <> inline bool convert<int, bool> (int src) { return src != 0; } 526 template <> inline bool convert<bool, bool> (bool src) { return src; } 527 template <> inline float convert<bool, float> (bool src) { return src ? 1.0f : 0.0f; } 528 template <> inline int convert<bool, int> (bool src) { return src ? 1 : 0; } 529 530 template <> inline int convert<float, int> (float src) 531 { 532 if (Scalar::min<float>() == src) 533 return Scalar::min<int>().as<int>(); 534 else if (Scalar::max<float>() == src) 535 return Scalar::max<int>().as<int>(); 536 else if (src > 0.0f) 537 return (int)deFloatFloor(src); 538 else 539 return (int)deFloatCeil(src); 540 } 541 542 template <typename SrcType, typename DstType> 543 inline void convertValueRange (SrcType srcMin, SrcType srcMax, DstType& dstMin, DstType& dstMax) 544 { 545 dstMin = convert<SrcType, DstType>(srcMin); 546 dstMax = convert<SrcType, DstType>(srcMax); 547 } 548 549 template <> 550 inline void convertValueRange<float, int> (float srcMin, float srcMax, int& dstMin, int& dstMax) 551 { 552 if (Scalar::min<float>() == srcMin) 553 dstMin = Scalar::min<int>().as<int>(); 554 else 555 dstMin = (int)deFloatCeil(srcMin); 556 557 if (Scalar::max<float>() == srcMax) 558 dstMax = Scalar::max<int>().as<int>(); 559 else 560 dstMax = (int)deFloatFloor(srcMax); 561 } 562 563 template <> 564 inline void convertValueRange<float, bool> (float srcMin, float srcMax, bool& dstMin, bool& dstMax) 565 { 566 dstMin = srcMin > 0.0f; 567 dstMax = srcMax > 0.0f; 568 } 569 570 // \todo [pyry] More special cases? 571 572 // Returns whether it is possible to convert some SrcType value range to given DstType valueRange 573 template <typename SrcType, typename DstType> 574 bool isConversionOk (DstType min, DstType max) 575 { 576 SrcType sMin, sMax; 577 convertValueRange(min, max, sMin, sMax); 578 return sMin <= sMax && 579 de::inRange(convert<SrcType, DstType>(sMin), min, max) && 580 de::inRange(convert<SrcType, DstType>(sMax), min, max); 581 } 582 583 // Work-around for non-deterministic float behavior 584 template <> bool isConversionOk<float, float> (float, float) { return true; } 585 586 // \todo [2011-03-26 pyry] Provide this in ValueAccess? 587 template <typename T> T getValueAccessValue (ConstValueAccess access); 588 template<> inline float getValueAccessValue<float> (ConstValueAccess access) { return access.asFloat(); } 589 template<> inline int getValueAccessValue<int> (ConstValueAccess access) { return access.asInt(); } 590 template<> inline bool getValueAccessValue<bool> (ConstValueAccess access) { return access.asBool(); } 591 592 template <typename T> T& getValueAccessValue (ValueAccess access); 593 template<> inline float& getValueAccessValue<float> (ValueAccess access) { return access.asFloat(); } 594 template<> inline int& getValueAccessValue<int> (ValueAccess access) { return access.asInt(); } 595 template<> inline bool& getValueAccessValue<bool> (ValueAccess access) { return access.asBool(); } 596 597 template <typename SrcType, typename DstType> 598 bool isConversionOk (ConstValueRangeAccess valueRange) 599 { 600 return isConversionOk<SrcType>(getValueAccessValue<DstType>(valueRange.getMin()), getValueAccessValue<DstType>(valueRange.getMax())); 601 } 602 603 template <typename SrcType, typename DstType> 604 void convertValueRangeTempl (ConstValueRangeAccess src, ValueRangeAccess dst) 605 { 606 DstType dMin, dMax; 607 convertValueRange(getValueAccessValue<SrcType>(src.getMin()), getValueAccessValue<SrcType>(src.getMax()), dMin, dMax); 608 getValueAccessValue<DstType>(dst.getMin()) = dMin; 609 getValueAccessValue<DstType>(dst.getMax()) = dMax; 610 } 611 612 template <typename SrcType, typename DstType> 613 void convertExecValueTempl (ExecConstValueAccess src, ExecValueAccess dst) 614 { 615 for (int ndx = 0; ndx < EXEC_VEC_WIDTH; ndx++) 616 dst.as<DstType>(ndx) = convert<SrcType, DstType>(src.as<SrcType>(ndx)); 617 } 618 619 typedef bool (*IsConversionOkFunc) (ConstValueRangeAccess); 620 typedef void (*ConvertValueRangeFunc) (ConstValueRangeAccess, ValueRangeAccess); 621 typedef void (*ConvertExecValueFunc) (ExecConstValueAccess, ExecValueAccess); 622 623 inline int getBaseTypeConvNdx (VariableType::Type type) 624 { 625 switch (type) 626 { 627 case VariableType::TYPE_FLOAT: return 0; 628 case VariableType::TYPE_INT: return 1; 629 case VariableType::TYPE_BOOL: return 2; 630 default: return -1; 631 } 632 } 633 634 bool isConversionOk (VariableType::Type srcType, VariableType::Type dstType, ConstValueRangeAccess valueRange) 635 { 636 // [src][dst] 637 static const IsConversionOkFunc convTable[3][3] = 638 { 639 { isConversionOk<float, float>, isConversionOk<float, int>, isConversionOk<float, bool> }, 640 { isConversionOk<int, float>, isConversionOk<int, int>, isConversionOk<int, bool> }, 641 { isConversionOk<bool, float>, isConversionOk<bool, int>, isConversionOk<bool, bool> } 642 }; 643 return convTable[getBaseTypeConvNdx(srcType)][getBaseTypeConvNdx(dstType)](valueRange); 644 } 645 646 void convertValueRange (ConstValueRangeAccess src, ValueRangeAccess dst) 647 { 648 // [src][dst] 649 static const ConvertValueRangeFunc convTable[3][3] = 650 { 651 { convertValueRangeTempl<float, float>, convertValueRangeTempl<float, int>, convertValueRangeTempl<float, bool> }, 652 { convertValueRangeTempl<int, float>, convertValueRangeTempl<int, int>, convertValueRangeTempl<int, bool> }, 653 { convertValueRangeTempl<bool, float>, convertValueRangeTempl<bool, int>, convertValueRangeTempl<bool, bool> } 654 }; 655 656 convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst); 657 } 658 659 void convertExecValue (ExecConstValueAccess src, ExecValueAccess dst) 660 { 661 // [src][dst] 662 static const ConvertExecValueFunc convTable[3][3] = 663 { 664 { convertExecValueTempl<float, float>, convertExecValueTempl<float, int>, convertExecValueTempl<float, bool> }, 665 { convertExecValueTempl<int, float>, convertExecValueTempl<int, int>, convertExecValueTempl<int, bool> }, 666 { convertExecValueTempl<bool, float>, convertExecValueTempl<bool, int>, convertExecValueTempl<bool, bool> } 667 }; 668 669 convTable[getBaseTypeConvNdx(src.getType().getBaseType())][getBaseTypeConvNdx(dst.getType().getBaseType())](src, dst); 670 } 671 672 } // anonymous 673 674 ConstructorOp::ConstructorOp (GeneratorState& state, ConstValueRangeAccess valueRange) 675 : m_valueRange(valueRange) 676 { 677 if (valueRange.getType().isVoid()) 678 { 679 // Use random range 680 const int maxScalars = 4; // We don't have to be able to assign this value to anywhere 681 m_valueRange = ValueRange(computeRandomType(state, maxScalars)); 682 computeRandomValueRange(state, m_valueRange.asAccess()); 683 } 684 685 // \todo [2011-03-26 pyry] Vector conversions 686 // int remainingDepth = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); 687 688 const VariableType& type = m_valueRange.getType(); 689 VariableType::Type baseType = type.getBaseType(); 690 int numScalars = type.getNumElements(); 691 int curScalarNdx = 0; 692 693 // \todo [2011-03-26 pyry] Separate op for struct constructors! 694 DE_ASSERT(type.isFloatOrVec() || type.isIntOrVec() || type.isBoolOrVec()); 695 696 bool scalarConversions = state.getProgramParameters().useScalarConversions; 697 698 while (curScalarNdx < numScalars) 699 { 700 ConstValueRangeAccess comp = m_valueRange.asAccess().component(curScalarNdx); 701 702 if (scalarConversions) 703 { 704 int numInTypes = 0; 705 VariableType::Type inTypes[3]; 706 707 if (isConversionOk(VariableType::TYPE_FLOAT, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_FLOAT; 708 if (isConversionOk(VariableType::TYPE_INT, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_INT; 709 if (isConversionOk(VariableType::TYPE_BOOL, baseType, comp)) inTypes[numInTypes++] = VariableType::TYPE_BOOL; 710 711 DE_ASSERT(numInTypes > 0); // At least nop conversion should be ok 712 713 // Choose random 714 VariableType::Type inType = state.getRandom().choose<VariableType::Type>(&inTypes[0], &inTypes[0] + numInTypes); 715 716 // Compute converted value range 717 ValueRange inValueRange(VariableType(inType, 1)); 718 convertValueRange(comp, inValueRange); 719 m_inputValueRanges.push_back(inValueRange); 720 721 curScalarNdx += 1; 722 } 723 else 724 { 725 m_inputValueRanges.push_back(ValueRange(comp)); 726 curScalarNdx += 1; 727 } 728 } 729 } 730 731 ConstructorOp::~ConstructorOp (void) 732 { 733 for (vector<Expression*>::iterator i = m_inputExpressions.begin(); i != m_inputExpressions.end(); i++) 734 delete *i; 735 } 736 737 Expression* ConstructorOp::createNextChild (GeneratorState& state) 738 { 739 int numChildren = (int)m_inputExpressions.size(); 740 Expression* child = DE_NULL; 741 742 // \note Created in reverse order! 743 if (numChildren < (int)m_inputValueRanges.size()) 744 { 745 const ValueRange& inValueRange = m_inputValueRanges[m_inputValueRanges.size()-1-numChildren]; 746 child = Expression::createRandom(state, inValueRange); 747 try 748 { 749 m_inputExpressions.push_back(child); 750 } 751 catch (const std::exception&) 752 { 753 delete child; 754 throw; 755 } 756 } 757 758 return child; 759 } 760 761 float ConstructorOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 762 { 763 if (valueRange.getType().isVoid()) 764 return unusedValueWeight; 765 766 if (!valueRange.getType().isFloatOrVec() && !valueRange.getType().isIntOrVec() && !valueRange.getType().isBoolOrVec()) 767 return 0.0f; 768 769 if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpressionDepth) 770 return 0.0f; 771 772 return 1.0f; 773 } 774 775 void ConstructorOp::tokenize (GeneratorState& state, TokenStream& str) const 776 { 777 const VariableType& type = m_valueRange.getType(); 778 DE_ASSERT(type.getPrecision() == VariableType::PRECISION_NONE); 779 type.tokenizeShortType(str); 780 781 str << Token::LEFT_PAREN; 782 783 for (vector<Expression*>::const_reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++) 784 { 785 if (i != m_inputExpressions.rbegin()) 786 str << Token::COMMA; 787 (*i)->tokenize(state, str); 788 } 789 790 str << Token::RIGHT_PAREN; 791 } 792 793 void ConstructorOp::evaluate (ExecutionContext& evalCtx) 794 { 795 // Evaluate children 796 for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++) 797 (*i)->evaluate(evalCtx); 798 799 // Compute value 800 const VariableType& type = m_valueRange.getType(); 801 m_value.setStorage(type); 802 803 ExecValueAccess dst = m_value.getValue(type); 804 int curScalarNdx = 0; 805 806 for (vector<Expression*>::reverse_iterator i = m_inputExpressions.rbegin(); i != m_inputExpressions.rend(); i++) 807 { 808 ExecConstValueAccess src = (*i)->getValue(); 809 810 for (int elemNdx = 0; elemNdx < src.getType().getNumElements(); elemNdx++) 811 convertExecValue(src.component(elemNdx), dst.component(curScalarNdx++)); 812 } 813 } 814 815 AssignOp::AssignOp (GeneratorState& state, ConstValueRangeAccess valueRange) 816 : m_valueRange (valueRange) 817 , m_lvalueExpr (DE_NULL) 818 , m_rvalueExpr (DE_NULL) 819 { 820 if (m_valueRange.getType().isVoid()) 821 { 822 // Compute random value range 823 int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars(); 824 bool useRandomRange = !state.getVariableManager().hasEntry<IsWritableEntry>() || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.1f)); 825 826 if (useRandomRange) 827 { 828 DE_ASSERT(maxScalars > 0); 829 m_valueRange = ValueRange(computeRandomType(state, maxScalars)); 830 computeRandomValueRange(state, m_valueRange.asAccess()); 831 } 832 else 833 { 834 // Use value range from random entry 835 // \todo [2011-02-28 pyry] Give lower weight to entries without range? Choose subtype range? 836 const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin<IsWritableEntry>(), state.getVariableManager().getEnd<IsWritableEntry>()); 837 m_valueRange = ValueRange(entry->getValueRange()); 838 839 computeRandomValueRangeForInfElements(state, m_valueRange.asAccess()); 840 841 DE_ASSERT(state.getVariableManager().hasEntry(IsWritableIntersectingEntry(m_valueRange.asAccess()))); 842 } 843 } 844 845 IsWritableIntersectingEntry::Iterator first = state.getVariableManager().getBegin(IsWritableIntersectingEntry(m_valueRange.asAccess())); 846 IsWritableIntersectingEntry::Iterator end = state.getVariableManager().getEnd(IsWritableIntersectingEntry(m_valueRange.asAccess())); 847 848 bool possiblyCreateVar = canAllocateVariable(state, m_valueRange.getType()) && 849 (first == end || getWeightedBool(state.getRandom(), 0.5f)); 850 851 if (!possiblyCreateVar) 852 { 853 // Find all possible valueranges matching given type and intersecting with valuerange 854 // \todo [pyry] Actually collect all ValueRanges, currently operates only on whole variables 855 DE_ASSERT(first != end); 856 857 // Try to select one closest to given range but bigger (eg. superset) 858 bool supersetExists = false; 859 for (IsWritableIntersectingEntry::Iterator i = first; i != end; i++) 860 { 861 if ((*i)->getValueRange().isSupersetOf(m_valueRange.asAccess())) 862 { 863 supersetExists = true; 864 break; 865 } 866 } 867 868 if (!supersetExists) 869 { 870 // Select some other range and compute intersection 871 // \todo [2011-02-03 pyry] Use some heuristics to select the range? 872 ConstValueRangeAccess selectedRange = state.getRandom().choose<const ValueEntry*>(first, end)->getValueRange(); 873 874 ValueRange::computeIntersection(m_valueRange.asAccess(), m_valueRange.asAccess(), selectedRange); 875 } 876 } 877 } 878 879 AssignOp::~AssignOp (void) 880 { 881 delete m_lvalueExpr; 882 delete m_rvalueExpr; 883 } 884 885 float AssignOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 886 { 887 if (!valueRange.getType().isVoid() && 888 !canAllocateVariable(state, valueRange.getType()) && 889 !state.getVariableManager().hasEntry(IsWritableIntersectingEntry(valueRange))) 890 return 0.0f; // Would require creating a new variable 891 892 if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpressionDepth) 893 return 0.0f; 894 895 if (valueRange.getType().isVoid() && 896 !state.getVariableManager().hasEntry<IsWritableEntry>() && 897 state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVariableScalars) 898 return 0.0f; // Can not allocate a new entry 899 900 if (state.getExpressionDepth() == 0) 901 return 4.0f; 902 else 903 return 0.0f; // \todo [pyry] Fix assign ops 904 } 905 906 Expression* AssignOp::createNextChild (GeneratorState& state) 907 { 908 if (m_lvalueExpr == DE_NULL) 909 { 910 // Construct lvalue 911 // \todo [2011-03-14 pyry] Proper l-value generation: 912 // - pure L-value part is generated first 913 // - variable valuerange is made unbound 914 // - R-value is generated 915 // - R-values in L-value are generated 916 m_lvalueExpr = Expression::createRandomLValue(state, m_valueRange.asAccess()); 917 return m_lvalueExpr; 918 } 919 else if (m_rvalueExpr == DE_NULL) 920 { 921 // Construct value expr 922 m_rvalueExpr = Expression::createRandom(state, m_valueRange.asAccess()); 923 return m_rvalueExpr; 924 } 925 else 926 return DE_NULL; 927 } 928 929 void AssignOp::tokenize (GeneratorState& state, TokenStream& str) const 930 { 931 m_lvalueExpr->tokenize(state, str); 932 str << Token::EQUAL; 933 m_rvalueExpr->tokenize(state, str); 934 } 935 936 void AssignOp::evaluate (ExecutionContext& evalCtx) 937 { 938 // Evaluate l-value 939 m_lvalueExpr->evaluate(evalCtx); 940 941 // Evaluate value 942 m_rvalueExpr->evaluate(evalCtx); 943 m_value.setStorage(m_valueRange.getType()); 944 m_value.getValue(m_valueRange.getType()) = m_rvalueExpr->getValue().value(); 945 946 // Assign 947 assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecutionMask()); 948 } 949 950 namespace 951 { 952 953 inline bool isShaderInOutSupportedType (const VariableType& type) 954 { 955 // \todo [2011-03-11 pyry] Float arrays, structs? 956 return type.getBaseType() == VariableType::TYPE_FLOAT; 957 } 958 959 Variable* allocateNewVariable (GeneratorState& state, ConstValueRangeAccess valueRange) 960 { 961 Variable* variable = state.getVariableManager().allocate(valueRange.getType()); 962 963 // Update value range 964 state.getVariableManager().setValue(variable, valueRange); 965 966 // Random storage \todo [pyry] Check that scalar count in uniform/input classes is not exceeded 967 static const Variable::Storage storages[] = 968 { 969 Variable::STORAGE_CONST, 970 Variable::STORAGE_UNIFORM, 971 Variable::STORAGE_LOCAL, 972 Variable::STORAGE_SHADER_IN 973 }; 974 float weights[DE_LENGTH_OF_ARRAY(storages)]; 975 976 // Dynamic vs. constant weight. 977 float dynWeight = computeDynamicRangeWeight(valueRange); 978 int numScalars = valueRange.getType().getScalarSize(); 979 bool uniformOk = state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUniformScalars; 980 bool shaderInOk = isShaderInOutSupportedType(valueRange.getType()) && 981 (state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputVariables); 982 983 weights[0] = de::max(1.0f-dynWeight, 0.1f); 984 weights[1] = uniformOk ? dynWeight*0.5f : 0.0f; 985 weights[2] = dynWeight; 986 weights[3] = shaderInOk ? dynWeight*2.0f : 0.0f; 987 988 state.getVariableManager().setStorage(variable, state.getRandom().chooseWeighted<Variable::Storage>(&storages[0], &storages[DE_LENGTH_OF_ARRAY(storages)], &weights[0])); 989 990 return variable; 991 } 992 993 inline float combineWeight (float curCombinedWeight, float partialWeight) 994 { 995 return curCombinedWeight * partialWeight; 996 } 997 998 float computeEntryReadWeight (ConstValueRangeAccess entryValueRange, ConstValueRangeAccess readValueRange) 999 { 1000 const VariableType& type = entryValueRange.getType(); 1001 DE_ASSERT(type == readValueRange.getType()); 1002 1003 float weight = 1.0f; 1004 1005 switch (type.getBaseType()) 1006 { 1007 case VariableType::TYPE_FLOAT: 1008 { 1009 for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++) 1010 { 1011 float entryMin = entryValueRange.component(elemNdx).getMin().asFloat(); 1012 float entryMax = entryValueRange.component(elemNdx).getMax().asFloat(); 1013 float readMin = readValueRange.component(elemNdx).getMin().asFloat(); 1014 float readMax = readValueRange.component(elemNdx).getMax().asFloat(); 1015 1016 // Check for -inf..inf ranges - they don't bring down the weight. 1017 if (Scalar::min<float>() == entryMin && Scalar::max<float>() == entryMax) 1018 continue; 1019 1020 // Intersection to entry value range length ratio. 1021 float intersectionMin = deFloatMax(entryMin, readMin); 1022 float intersectionMax = deFloatMin(entryMax, readMax); 1023 float entryRangeLen = entryMax - entryMin; 1024 float readRangeLen = readMax - readMin; 1025 float intersectionLen = intersectionMax - intersectionMin; 1026 float entryRatio = (entryRangeLen > 0.0f) ? (intersectionLen / entryRangeLen) : 1.0f; 1027 float readRatio = (readRangeLen > 0.0f) ? (intersectionLen / readRangeLen) : 1.0f; 1028 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; 1029 1030 weight = combineWeight(weight, elementWeight); 1031 } 1032 break; 1033 } 1034 1035 case VariableType::TYPE_INT: 1036 { 1037 for (int elemNdx = 0; elemNdx < type.getNumElements(); elemNdx++) 1038 { 1039 int entryMin = entryValueRange.component(elemNdx).getMin().asInt(); 1040 int entryMax = entryValueRange.component(elemNdx).getMax().asInt(); 1041 int readMin = readValueRange.component(elemNdx).getMin().asInt(); 1042 int readMax = readValueRange.component(elemNdx).getMax().asInt(); 1043 1044 // Check for -inf..inf ranges - they don't bring down the weight. 1045 if (Scalar::min<int>() == entryMin && Scalar::max<int>() == entryMax) 1046 continue; 1047 1048 // Intersection to entry value range length ratio. 1049 int intersectionMin = deMax32(entryMin, readMin); 1050 int intersectionMax = deMin32(entryMax, readMax); 1051 deInt64 entryRangeLen = (deInt64)entryMax - (deInt64)entryMin; 1052 deInt64 readRangeLen = (deInt64)readMax - (deInt64)readMin; 1053 deInt64 intersectionLen = (deInt64)intersectionMax - (deInt64)intersectionMin; 1054 float entryRatio = (entryRangeLen > 0) ? ((float)intersectionLen / (float)entryRangeLen) : 1.0f; 1055 float readRatio = (readRangeLen > 0) ? ((float)intersectionLen / (float)readRangeLen) : 1.0f; 1056 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; 1057 1058 weight = combineWeight(weight, elementWeight); 1059 } 1060 break; 1061 } 1062 1063 case VariableType::TYPE_BOOL: 1064 { 1065 // \todo 1066 break; 1067 } 1068 1069 1070 case VariableType::TYPE_ARRAY: 1071 case VariableType::TYPE_STRUCT: 1072 1073 default: 1074 TCU_FAIL("Unsupported type"); 1075 } 1076 1077 return deFloatMax(weight, 0.01f); 1078 } 1079 1080 } // anonymous 1081 1082 VariableRead::VariableRead (GeneratorState& state, ConstValueRangeAccess valueRange) 1083 { 1084 if (valueRange.getType().isVoid()) 1085 { 1086 IsReadableEntry filter = IsReadableEntry(state.getExpressionFlags()); 1087 int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars(); 1088 bool useRandomRange = !state.getVariableManager().hasEntry(filter) || ((maxScalars > 0) && getWeightedBool(state.getRandom(), 0.5f)); 1089 1090 if (useRandomRange) 1091 { 1092 // Allocate a new variable 1093 DE_ASSERT(maxScalars > 0); 1094 ValueRange newVarRange(computeRandomType(state, maxScalars)); 1095 computeRandomValueRange(state, newVarRange.asAccess()); 1096 1097 m_variable = allocateNewVariable(state, newVarRange.asAccess()); 1098 } 1099 else 1100 { 1101 // Use random entry \todo [pyry] Handle -inf..inf ranges? 1102 m_variable = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(filter), state.getVariableManager().getEnd(filter))->getVariable(); 1103 } 1104 } 1105 else 1106 { 1107 // Find variable that has value range that intersects with given range 1108 IsReadableIntersectingEntry::Iterator first = state.getVariableManager().getBegin(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())); 1109 IsReadableIntersectingEntry::Iterator end = state.getVariableManager().getEnd(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags())); 1110 1111 const float createOnReadWeight = 0.5f; 1112 bool createVar = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnReadWeight)); 1113 1114 if (createVar) 1115 { 1116 m_variable = allocateNewVariable(state, valueRange); 1117 } 1118 else 1119 { 1120 // Copy value entries for computing weights. 1121 std::vector<const ValueEntry*> availableVars; 1122 std::vector<float> weights; 1123 1124 std::copy(first, end, std::inserter(availableVars, availableVars.begin())); 1125 1126 // Compute weights. 1127 weights.resize(availableVars.size()); 1128 for (int ndx = 0; ndx < (int)availableVars.size(); ndx++) 1129 weights[ndx] = computeEntryReadWeight(availableVars[ndx]->getValueRange(), valueRange); 1130 1131 // Select. 1132 const ValueEntry* entry = state.getRandom().chooseWeighted<const ValueEntry*>(availableVars.begin(), availableVars.end(), weights.begin()); 1133 m_variable = entry->getVariable(); 1134 1135 // Compute intersection 1136 ValueRange intersection(m_variable->getType()); 1137 ValueRange::computeIntersection(intersection, entry->getValueRange(), valueRange); 1138 state.getVariableManager().setValue(m_variable, intersection.asAccess()); 1139 } 1140 } 1141 } 1142 1143 VariableRead::VariableRead (const Variable* variable) 1144 { 1145 m_variable = variable; 1146 } 1147 1148 float VariableRead::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 1149 { 1150 if (valueRange.getType().isVoid()) 1151 { 1152 if (state.getVariableManager().hasEntry(IsReadableEntry(state.getExpressionFlags())) || 1153 state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVariableScalars) 1154 return unusedValueWeight; 1155 else 1156 return 0.0f; 1157 } 1158 1159 if (!canAllocateVariable(state, valueRange.getType()) && 1160 !state.getVariableManager().hasEntry(IsReadableIntersectingEntry(valueRange, state.getExpressionFlags()))) 1161 return 0.0f; 1162 else 1163 return 1.0f; 1164 } 1165 1166 VariableWrite::VariableWrite (GeneratorState& state, ConstValueRangeAccess valueRange) 1167 { 1168 DE_ASSERT(!valueRange.getType().isVoid()); 1169 1170 // Find variable with range that is superset of given range 1171 IsWritableSupersetEntry::Iterator first = state.getVariableManager().getBegin(IsWritableSupersetEntry(valueRange)); 1172 IsWritableSupersetEntry::Iterator end = state.getVariableManager().getEnd(IsWritableSupersetEntry(valueRange)); 1173 1174 const float createOnAssignWeight = 0.1f; // Will essentially create an unused variable 1175 bool createVar = canAllocateVariable(state, valueRange.getType()) && (first == end || getWeightedBool(state.getRandom(), createOnAssignWeight)); 1176 1177 if (createVar) 1178 { 1179 m_variable = state.getVariableManager().allocate(valueRange.getType()); 1180 // \note Storage will be LOCAL 1181 } 1182 else 1183 { 1184 // Choose random 1185 DE_ASSERT(first != end); 1186 const ValueEntry* entry = state.getRandom().choose<const ValueEntry*>(first, end); 1187 m_variable = entry->getVariable(); 1188 } 1189 1190 DE_ASSERT(m_variable); 1191 1192 // Reset value range. 1193 const ValueEntry* parentEntry = state.getVariableManager().getParentValue(m_variable); 1194 if (parentEntry) 1195 { 1196 // Use parent value range. 1197 state.getVariableManager().setValue(m_variable, parentEntry->getValueRange()); 1198 } 1199 else 1200 { 1201 // Use infinite range. 1202 ValueRange infRange(m_variable->getType()); 1203 setInfiniteRange(infRange); 1204 1205 state.getVariableManager().setValue(m_variable, infRange.asAccess()); 1206 } 1207 } 1208 1209 float VariableWrite::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 1210 { 1211 if (!canAllocateVariable(state, valueRange.getType()) && 1212 !state.getVariableManager().hasEntry(IsWritableSupersetEntry(valueRange))) 1213 return 0.0f; 1214 else 1215 return 1.0f; 1216 } 1217 1218 void VariableAccess::evaluate (ExecutionContext& evalCtx) 1219 { 1220 m_valueAccess = evalCtx.getValue(m_variable); 1221 } 1222 1223 ParenOp::ParenOp (GeneratorState& state, ConstValueRangeAccess valueRange) 1224 : m_valueRange (valueRange) 1225 , m_child (DE_NULL) 1226 { 1227 DE_UNREF(state); 1228 } 1229 1230 ParenOp::~ParenOp (void) 1231 { 1232 delete m_child; 1233 } 1234 1235 Expression* ParenOp::createNextChild (GeneratorState& state) 1236 { 1237 if (m_child == DE_NULL) 1238 { 1239 m_child = Expression::createRandom(state, m_valueRange.asAccess()); 1240 return m_child; 1241 } 1242 else 1243 return DE_NULL; 1244 } 1245 1246 void ParenOp::tokenize (GeneratorState& state, TokenStream& str) const 1247 { 1248 str << Token::LEFT_PAREN; 1249 m_child->tokenize(state, str); 1250 str << Token::RIGHT_PAREN; 1251 } 1252 1253 float ParenOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 1254 { 1255 if (valueRange.getType().isVoid()) 1256 return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedValueWeight : 0.0f; 1257 else 1258 { 1259 int requiredDepth = 1 + getConservativeValueExprDepth(state, valueRange); 1260 return state.getExpressionDepth() + requiredDepth <= state.getShaderParameters().maxExpressionDepth ? 1.0f : 0.0f; 1261 } 1262 } 1263 1264 const int swizzlePrecedence = 2; 1265 1266 SwizzleOp::SwizzleOp (GeneratorState& state, ConstValueRangeAccess valueRange) 1267 : m_outValueRange (valueRange) 1268 , m_numInputElements (0) 1269 , m_child (DE_NULL) 1270 { 1271 DE_ASSERT(!m_outValueRange.getType().isVoid()); // \todo [2011-06-13 pyry] Void support 1272 DE_ASSERT(m_outValueRange.getType().isFloatOrVec() || 1273 m_outValueRange.getType().isIntOrVec() || 1274 m_outValueRange.getType().isBoolOrVec()); 1275 1276 m_value.setStorage(m_outValueRange.getType()); 1277 1278 int numOutputElements = m_outValueRange.getType().getNumElements(); 1279 1280 // \note Swizzle works for vector types only. 1281 // \todo [2011-06-13 pyry] Use components multiple times. 1282 m_numInputElements = state.getRandom().getInt(deMax32(numOutputElements, 2), 4); 1283 1284 std::set<int> availableElements; 1285 for (int ndx = 0; ndx < m_numInputElements; ndx++) 1286 availableElements.insert(ndx); 1287 1288 // Randomize swizzle. 1289 for (int elemNdx = 0; elemNdx < (int)DE_LENGTH_OF_ARRAY(m_swizzle); elemNdx++) 1290 { 1291 if (elemNdx < numOutputElements) 1292 { 1293 int inElemNdx = state.getRandom().choose<int>(availableElements.begin(), availableElements.end()); 1294 availableElements.erase(inElemNdx); 1295 m_swizzle[elemNdx] = (deUint8)inElemNdx; 1296 } 1297 else 1298 m_swizzle[elemNdx] = 0; 1299 } 1300 } 1301 1302 SwizzleOp::~SwizzleOp (void) 1303 { 1304 delete m_child; 1305 } 1306 1307 Expression* SwizzleOp::createNextChild (GeneratorState& state) 1308 { 1309 if (m_child) 1310 return DE_NULL; 1311 1312 // Compute input value range. 1313 VariableType inVarType = VariableType(m_outValueRange.getType().getBaseType(), m_numInputElements); 1314 ValueRange inValueRange = ValueRange(inVarType); 1315 1316 // Initialize all inputs to -inf..inf 1317 setInfiniteRange(inValueRange); 1318 1319 // Compute intersections. 1320 int numOutputElements = m_outValueRange.getType().getNumElements(); 1321 for (int outElemNdx = 0; outElemNdx < numOutputElements; outElemNdx++) 1322 { 1323 int inElemNdx = m_swizzle[outElemNdx]; 1324 ValueRange::computeIntersection(inValueRange.asAccess().component(inElemNdx), inValueRange.asAccess().component(inElemNdx), m_outValueRange.asAccess().component(outElemNdx)); 1325 } 1326 1327 // Create child. 1328 state.pushPrecedence(swizzlePrecedence); 1329 m_child = Expression::createRandom(state, inValueRange.asAccess()); 1330 state.popPrecedence(); 1331 1332 return m_child; 1333 } 1334 1335 void SwizzleOp::tokenize (GeneratorState& state, TokenStream& str) const 1336 { 1337 const char* rgbaSet[] = { "r", "g", "b", "a" }; 1338 const char* xyzwSet[] = { "x", "y", "z", "w" }; 1339 const char* stpqSet[] = { "s", "t", "p", "q" }; 1340 const char** swizzleSet = DE_NULL; 1341 1342 switch (state.getRandom().getInt(0, 2)) 1343 { 1344 case 0: swizzleSet = rgbaSet; break; 1345 case 1: swizzleSet = xyzwSet; break; 1346 case 2: swizzleSet = stpqSet; break; 1347 default: DE_ASSERT(DE_FALSE); 1348 } 1349 1350 std::string swizzleStr; 1351 for (int elemNdx = 0; elemNdx < m_outValueRange.getType().getNumElements(); elemNdx++) 1352 swizzleStr += swizzleSet[m_swizzle[elemNdx]]; 1353 1354 m_child->tokenize(state, str); 1355 str << Token::DOT << Token(swizzleStr.c_str()); 1356 } 1357 1358 float SwizzleOp::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 1359 { 1360 if (!state.getProgramParameters().useSwizzle) 1361 return 0.0f; 1362 1363 if (state.getPrecedence() < swizzlePrecedence) 1364 return 0.0f; 1365 1366 if (!valueRange.getType().isFloatOrVec() && 1367 !valueRange.getType().isIntOrVec() && 1368 !valueRange.getType().isBoolOrVec()) 1369 return 0.0f; 1370 1371 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); 1372 1373 // Swizzle + Constructor + Values 1374 if (availableLevels < 3) 1375 return 0.0f; 1376 1377 return 1.0f; 1378 } 1379 1380 void SwizzleOp::evaluate (ExecutionContext& execCtx) 1381 { 1382 m_child->evaluate(execCtx); 1383 1384 ExecConstValueAccess inValue = m_child->getValue(); 1385 ExecValueAccess outValue = m_value.getValue(m_outValueRange.getType()); 1386 1387 for (int outElemNdx = 0; outElemNdx < outValue.getType().getNumElements(); outElemNdx++) 1388 { 1389 int inElemNdx = m_swizzle[outElemNdx]; 1390 outValue.component(outElemNdx) = inValue.component(inElemNdx).value(); 1391 } 1392 } 1393 1394 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) 1395 { 1396 int numSamplers = 0; 1397 1398 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType)); 1399 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType)); 1400 1401 for (; i != end; i++) 1402 numSamplers += 1; 1403 1404 return numSamplers; 1405 } 1406 1407 TexLookup::TexLookup (GeneratorState& state, ConstValueRangeAccess valueRange) 1408 : m_type (TYPE_LAST) 1409 , m_coordExpr (DE_NULL) 1410 , m_lodBiasExpr (DE_NULL) 1411 , m_valueType (VariableType::TYPE_FLOAT, 4) 1412 , m_value (m_valueType) 1413 { 1414 DE_ASSERT(valueRange.getType() == VariableType(VariableType::TYPE_FLOAT, 4)); 1415 DE_UNREF(valueRange); // Texture output value range is constant. 1416 1417 // Select type. 1418 vector<Type> typeCandidates; 1419 if (state.getShaderParameters().useTexture2D) 1420 { 1421 typeCandidates.push_back(TYPE_TEXTURE2D); 1422 typeCandidates.push_back(TYPE_TEXTURE2D_LOD); 1423 typeCandidates.push_back(TYPE_TEXTURE2D_PROJ); 1424 typeCandidates.push_back(TYPE_TEXTURE2D_PROJ_LOD); 1425 } 1426 1427 if (state.getShaderParameters().useTextureCube) 1428 { 1429 typeCandidates.push_back(TYPE_TEXTURECUBE); 1430 typeCandidates.push_back(TYPE_TEXTURECUBE_LOD); 1431 } 1432 1433 m_type = state.getRandom().choose<Type>(typeCandidates.begin(), typeCandidates.end()); 1434 1435 // Select or allocate sampler. 1436 VariableType::Type samplerType = VariableType::TYPE_LAST; 1437 switch (m_type) 1438 { 1439 case TYPE_TEXTURE2D: 1440 case TYPE_TEXTURE2D_LOD: 1441 case TYPE_TEXTURE2D_PROJ: 1442 case TYPE_TEXTURE2D_PROJ_LOD: 1443 samplerType = VariableType::TYPE_SAMPLER_2D; 1444 break; 1445 1446 case TYPE_TEXTURECUBE: 1447 case TYPE_TEXTURECUBE_LOD: 1448 samplerType = VariableType::TYPE_SAMPLER_CUBE; 1449 break; 1450 1451 default: 1452 DE_ASSERT(DE_FALSE); 1453 } 1454 1455 int sampler2DCount = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_2D); 1456 int samplerCubeCount = countSamplers(state.getVariableManager(), VariableType::TYPE_SAMPLER_CUBE); 1457 bool canAllocSampler = sampler2DCount + samplerCubeCount < state.getShaderParameters().maxSamplers; 1458 bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0); 1459 bool allocSampler = !hasSampler || (canAllocSampler && state.getRandom().getBool()); 1460 1461 if (allocSampler) 1462 { 1463 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1)); 1464 state.getVariableManager().setStorage(sampler, Variable::STORAGE_UNIFORM); // Samplers are always uniforms. 1465 m_sampler = sampler; 1466 } 1467 else 1468 m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)), 1469 state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))->getVariable(); 1470 } 1471 1472 TexLookup::~TexLookup (void) 1473 { 1474 delete m_coordExpr; 1475 delete m_lodBiasExpr; 1476 } 1477 1478 Expression* TexLookup::createNextChild (GeneratorState& state) 1479 { 1480 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || 1481 m_type == TYPE_TEXTURE2D_PROJ_LOD || 1482 m_type == TYPE_TEXTURECUBE_LOD; 1483 1484 if (hasLodBias && !m_lodBiasExpr) 1485 { 1486 ValueRange lodRange(VariableType(VariableType::TYPE_FLOAT, 1)); 1487 setInfiniteRange(lodRange); // Any value is valid. 1488 1489 m_lodBiasExpr = Expression::createRandom(state, lodRange.asAccess()); 1490 return m_lodBiasExpr; 1491 } 1492 1493 if (!m_coordExpr) 1494 { 1495 if (m_type == TYPE_TEXTURECUBE || m_type == TYPE_TEXTURECUBE_LOD) 1496 { 1497 // Make sure major axis selection can be done. 1498 int majorAxisNdx = state.getRandom().getInt(0, 2); 1499 1500 ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, 3)); 1501 1502 for (int ndx = 0; ndx < 3; ndx++) 1503 { 1504 if (ndx == majorAxisNdx) 1505 { 1506 bool neg = state.getRandom().getBool(); 1507 coordRange.getMin().component(ndx) = neg ? -4.0f : 2.25f; 1508 coordRange.getMax().component(ndx) = neg ? -2.25f : 4.0f; 1509 } 1510 else 1511 { 1512 coordRange.getMin().component(ndx) = -2.0f; 1513 coordRange.getMax().component(ndx) = 2.0f; 1514 } 1515 } 1516 1517 m_coordExpr = Expression::createRandom(state, coordRange.asAccess()); 1518 } 1519 else 1520 { 1521 bool isProj = m_type == TYPE_TEXTURE2D_PROJ || m_type == TYPE_TEXTURE2D_PROJ_LOD; 1522 int coordScalarSize = isProj ? 3 : 2; 1523 1524 ValueRange coordRange(VariableType(VariableType::TYPE_FLOAT, coordScalarSize)); 1525 setInfiniteRange(coordRange); // Initialize base range with -inf..inf 1526 1527 if (isProj) 1528 { 1529 // w coordinate must be something sane, and not 0. 1530 bool neg = state.getRandom().getBool(); 1531 coordRange.getMin().component(2) = neg ? -4.0f : 0.25f; 1532 coordRange.getMax().component(2) = neg ? -0.25f : 4.0f; 1533 } 1534 1535 m_coordExpr = Expression::createRandom(state, coordRange.asAccess()); 1536 } 1537 1538 DE_ASSERT(m_coordExpr); 1539 return m_coordExpr; 1540 } 1541 1542 return DE_NULL; // Done. 1543 } 1544 1545 void TexLookup::tokenize (GeneratorState& state, TokenStream& str) const 1546 { 1547 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; 1548 1549 if (state.getProgramParameters().version == VERSION_300) 1550 { 1551 switch (m_type) 1552 { 1553 case TYPE_TEXTURE2D: str << "texture"; break; 1554 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "textureLod" : "texture"); break; 1555 case TYPE_TEXTURE2D_PROJ: str << "textureProj"; break; 1556 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "textureProjLod" : "textureProj"); break; 1557 case TYPE_TEXTURECUBE: str << "texture"; break; 1558 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureLod" : "texture"); break; 1559 default: 1560 DE_ASSERT(DE_FALSE); 1561 } 1562 } 1563 else 1564 { 1565 switch (m_type) 1566 { 1567 case TYPE_TEXTURE2D: str << "texture2D"; break; 1568 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "texture2DLod" : "texture2D"); break; 1569 case TYPE_TEXTURE2D_PROJ: str << "texture2DProj"; break; 1570 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "texture2DProjLod" : "texture2DProj"); break; 1571 case TYPE_TEXTURECUBE: str << "textureCube"; break; 1572 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureCubeLod" : "textureCube"); break; 1573 default: 1574 DE_ASSERT(DE_FALSE); 1575 } 1576 } 1577 1578 str << Token::LEFT_PAREN; 1579 str << m_sampler->getName(); 1580 str << Token::COMMA; 1581 m_coordExpr->tokenize(state, str); 1582 1583 if (m_lodBiasExpr) 1584 { 1585 str << Token::COMMA; 1586 m_lodBiasExpr->tokenize(state, str); 1587 } 1588 1589 str << Token::RIGHT_PAREN; 1590 } 1591 1592 float TexLookup::getWeight (const GeneratorState& state, ConstValueRangeAccess valueRange) 1593 { 1594 if (state.getShaderParameters().texLookupBaseWeight <= 0.0f) 1595 return 0.0f; 1596 1597 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); 1598 1599 // Lookup + Constructor + Values 1600 if (availableLevels < 3) 1601 return 0.0f; 1602 1603 if (state.getExpressionFlags() & (CONST_EXPR|NO_VAR_ALLOCATION)) 1604 return 0.0f; 1605 1606 if (valueRange.getType() != VariableType(VariableType::TYPE_FLOAT, 4)) 1607 return 0.0f; 1608 1609 ValueRange texOutputRange(VariableType(VariableType::TYPE_FLOAT, 4)); 1610 for (int ndx = 0; ndx < 4; ndx++) 1611 { 1612 texOutputRange.getMin().component(ndx) = 0.0f; 1613 texOutputRange.getMax().component(ndx) = 1.0f; 1614 } 1615 1616 if (!valueRange.isSupersetOf(texOutputRange.asAccess())) 1617 return 0.0f; 1618 1619 return state.getShaderParameters().texLookupBaseWeight; 1620 } 1621 1622 void TexLookup::evaluate (ExecutionContext& execCtx) 1623 { 1624 // Evaluate coord and bias. 1625 m_coordExpr->evaluate(execCtx); 1626 if (m_lodBiasExpr) 1627 m_lodBiasExpr->evaluate(execCtx); 1628 1629 ExecConstValueAccess coords = m_coordExpr->getValue(); 1630 ExecValueAccess dst = m_value.getValue(m_valueType); 1631 1632 switch (m_type) 1633 { 1634 case TYPE_TEXTURE2D: 1635 { 1636 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); 1637 for (int i = 0; i < EXEC_VEC_WIDTH; i++) 1638 { 1639 float s = coords.component(0).asFloat(i); 1640 float t = coords.component(1).asFloat(i); 1641 tcu::Vec4 p = tex.sample(s, t, 0.0f); 1642 1643 for (int comp = 0; comp < 4; comp++) 1644 dst.component(comp).asFloat(i) = p[comp]; 1645 } 1646 break; 1647 } 1648 1649 case TYPE_TEXTURE2D_LOD: 1650 { 1651 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); 1652 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); 1653 for (int i = 0; i < EXEC_VEC_WIDTH; i++) 1654 { 1655 float s = coords.component(0).asFloat(i); 1656 float t = coords.component(1).asFloat(i); 1657 float l = lod.component(0).asFloat(i); 1658 tcu::Vec4 p = tex.sample(s, t, l); 1659 1660 for (int comp = 0; comp < 4; comp++) 1661 dst.component(comp).asFloat(i) = p[comp]; 1662 } 1663 break; 1664 } 1665 1666 case TYPE_TEXTURE2D_PROJ: 1667 { 1668 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); 1669 for (int i = 0; i < EXEC_VEC_WIDTH; i++) 1670 { 1671 float s = coords.component(0).asFloat(i); 1672 float t = coords.component(1).asFloat(i); 1673 float w = coords.component(2).asFloat(i); 1674 tcu::Vec4 p = tex.sample(s/w, t/w, 0.0f); 1675 1676 for (int comp = 0; comp < 4; comp++) 1677 dst.component(comp).asFloat(i) = p[comp]; 1678 } 1679 break; 1680 } 1681 1682 case TYPE_TEXTURE2D_PROJ_LOD: 1683 { 1684 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); 1685 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); 1686 for (int i = 0; i < EXEC_VEC_WIDTH; i++) 1687 { 1688 float s = coords.component(0).asFloat(i); 1689 float t = coords.component(1).asFloat(i); 1690 float w = coords.component(2).asFloat(i); 1691 float l = lod.component(0).asFloat(i); 1692 tcu::Vec4 p = tex.sample(s/w, t/w, l); 1693 1694 for (int comp = 0; comp < 4; comp++) 1695 dst.component(comp).asFloat(i) = p[comp]; 1696 } 1697 break; 1698 } 1699 1700 case TYPE_TEXTURECUBE: 1701 { 1702 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); 1703 for (int i = 0; i < EXEC_VEC_WIDTH; i++) 1704 { 1705 float s = coords.component(0).asFloat(i); 1706 float t = coords.component(1).asFloat(i); 1707 float r = coords.component(2).asFloat(i); 1708 tcu::Vec4 p = tex.sample(s, t, r, 0.0f); 1709 1710 for (int comp = 0; comp < 4; comp++) 1711 dst.component(comp).asFloat(i) = p[comp]; 1712 } 1713 break; 1714 } 1715 1716 case TYPE_TEXTURECUBE_LOD: 1717 { 1718 ExecConstValueAccess lod = m_lodBiasExpr->getValue(); 1719 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); 1720 for (int i = 0; i < EXEC_VEC_WIDTH; i++) 1721 { 1722 float s = coords.component(0).asFloat(i); 1723 float t = coords.component(1).asFloat(i); 1724 float r = coords.component(2).asFloat(i); 1725 float l = lod.component(0).asFloat(i); 1726 tcu::Vec4 p = tex.sample(s, t, r, l); 1727 1728 for (int comp = 0; comp < 4; comp++) 1729 dst.component(comp).asFloat(i) = p[comp]; 1730 } 1731 break; 1732 } 1733 1734 default: 1735 DE_ASSERT(DE_FALSE); 1736 } 1737 } 1738 1739 } // rsg 1740