1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Functional Test Group. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es3fFunctionalTests.hpp" 25 26 #include "es3fColorClearTest.hpp" 27 #include "es3fDepthTests.hpp" 28 #include "es3fPrerequisiteTests.hpp" 29 #include "es3fStencilTests.hpp" 30 #include "es3fDepthStencilTests.hpp" 31 #include "es3fVertexArrayTest.hpp" 32 #include "es3fUniformBlockTests.hpp" 33 #include "es3fUniformApiTests.hpp" 34 #include "es3fFragmentOutputTests.hpp" 35 #include "es3fOcclusionQueryTests.hpp" 36 #include "es3fDepthStencilClearTests.hpp" 37 #include "es3fSamplerObjectTests.hpp" 38 #include "es3fAttribLocationTests.hpp" 39 #include "es3fPixelBufferObjectTests.hpp" 40 #include "es3fRasterizationTests.hpp" 41 #include "es3fRasterizerDiscardTests.hpp" 42 #include "es3fTransformFeedbackTests.hpp" 43 #include "es3fVertexArrayObjectTests.hpp" 44 #include "es3fPrimitiveRestartTests.hpp" 45 #include "es3fInstancedRenderingTests.hpp" 46 #include "es3fSyncTests.hpp" 47 #include "es3fBlendTests.hpp" 48 #include "es3fRandomFragmentOpTests.hpp" 49 #include "es3fMultisampleTests.hpp" 50 #include "es3fImplementationLimitTests.hpp" 51 #include "es3fDitheringTests.hpp" 52 #include "es3fClippingTests.hpp" 53 #include "es3fPolygonOffsetTests.hpp" 54 #include "es3fDrawTests.hpp" 55 #include "es3fFragOpInteractionTests.hpp" 56 #include "es3fFlushFinishTests.hpp" 57 #include "es3fFlushFinishTests.hpp" 58 #include "es3fDefaultVertexAttributeTests.hpp" 59 #include "es3fScissorTests.hpp" 60 #include "es3fLifetimeTests.hpp" 61 #include "es3fDefaultVertexArrayObjectTests.hpp" 62 63 // Shader tests 64 #include "es3fShaderApiTests.hpp" 65 #include "es3fShaderConstExprTests.hpp" 66 #include "es3fShaderDiscardTests.hpp" 67 #include "es3fShaderIndexingTests.hpp" 68 #include "es3fShaderLoopTests.hpp" 69 #include "es3fShaderMatrixTests.hpp" 70 #include "es3fShaderOperatorTests.hpp" 71 #include "es3fShaderReturnTests.hpp" 72 #include "es3fShaderStructTests.hpp" 73 #include "es3fShaderSwitchTests.hpp" 74 #include "es3fRandomShaderTests.hpp" 75 #include "es3fFragDepthTests.hpp" 76 #include "es3fShaderPrecisionTests.hpp" 77 #include "es3fShaderBuiltinVarTests.hpp" 78 #include "es3fShaderTextureFunctionTests.hpp" 79 #include "es3fShaderDerivateTests.hpp" 80 #include "es3fShaderPackingFunctionTests.hpp" 81 #include "es3fShaderCommonFunctionTests.hpp" 82 #include "es3fShaderInvarianceTests.hpp" 83 #include "es3fShaderFragDataTests.hpp" 84 #include "es3fBuiltinPrecisionTests.hpp" 85 86 // Texture tests 87 #include "es3fTextureFormatTests.hpp" 88 #include "es3fTextureWrapTests.hpp" 89 #include "es3fTextureFilteringTests.hpp" 90 #include "es3fTextureMipmapTests.hpp" 91 #include "es3fTextureSizeTests.hpp" 92 #include "es3fTextureSwizzleTests.hpp" 93 #include "es3fTextureShadowTests.hpp" 94 #include "es3fTextureSpecificationTests.hpp" 95 #include "es3fVertexTextureTests.hpp" 96 #include "es3fTextureUnitTests.hpp" 97 #include "es3fCompressedTextureTests.hpp" 98 99 // Fbo tests 100 #include "es3fFboApiTests.hpp" 101 #include "es3fFboCompletenessTests.hpp" 102 #include "es3fFboColorbufferTests.hpp" 103 #include "es3fFboDepthbufferTests.hpp" 104 #include "es3fFboStencilbufferTests.hpp" 105 #include "es3fFramebufferBlitTests.hpp" 106 #include "es3fFboMultisampleTests.hpp" 107 #include "es3fFboRenderTest.hpp" 108 #include "es3fFboInvalidateTests.hpp" 109 110 // Buffer tests 111 #include "es3fBufferWriteTests.hpp" 112 #include "es3fBufferMapTests.hpp" 113 #include "es3fBufferCopyTests.hpp" 114 115 // Negative API tests 116 #include "es3fNegativeBufferApiTests.hpp" 117 #include "es3fNegativeTextureApiTests.hpp" 118 #include "es3fNegativeShaderApiTests.hpp" 119 #include "es3fNegativeFragmentApiTests.hpp" 120 #include "es3fNegativeVertexArrayApiTests.hpp" 121 #include "es3fNegativeStateApiTests.hpp" 122 123 // State query tests 124 #include "es3fBooleanStateQueryTests.hpp" 125 #include "es3fIntegerStateQueryTests.hpp" 126 #include "es3fInteger64StateQueryTests.hpp" 127 #include "es3fFloatStateQueryTests.hpp" 128 #include "es3fTextureStateQueryTests.hpp" 129 #include "es3fStringQueryTests.hpp" 130 #include "es3fSamplerStateQueryTests.hpp" 131 #include "es3fBufferObjectQueryTests.hpp" 132 #include "es3fFboStateQueryTests.hpp" 133 #include "es3fRboStateQueryTests.hpp" 134 #include "es3fShaderStateQueryTests.hpp" 135 #include "es3fInternalFormatQueryTests.hpp" 136 #include "es3fIndexedStateQueryTests.hpp" 137 138 #include "es3fReadPixelsTests.hpp" 139 140 #include "glsShaderLibrary.hpp" 141 142 namespace deqp 143 { 144 namespace gles3 145 { 146 namespace Functional 147 { 148 149 class ShaderLibraryTest : public TestCaseGroup 150 { 151 public: 152 ShaderLibraryTest (Context& context, const char* name, const char* description) 153 : TestCaseGroup(context, name, description) 154 { 155 } 156 157 void init (void) 158 { 159 gls::ShaderLibrary shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); 160 std::string fileName = std::string("shaders/") + getName() + ".test"; 161 std::vector<tcu::TestNode*> children = shaderLibrary.loadShaderFile(fileName.c_str()); 162 163 for (int i = 0; i < (int)children.size(); i++) 164 addChild(children[i]); 165 } 166 }; 167 168 class ShaderBuiltinFunctionTests : public TestCaseGroup 169 { 170 public: 171 ShaderBuiltinFunctionTests (Context& context) 172 : TestCaseGroup(context, "builtin_functions", "Built-in Function Tests") 173 { 174 } 175 176 void init (void) 177 { 178 addChild(new ShaderCommonFunctionTests (m_context)); 179 addChild(new ShaderPackingFunctionTests (m_context)); 180 addChild(createBuiltinPrecisionTests (m_context)); 181 } 182 }; 183 184 class ShaderTests : public TestCaseGroup 185 { 186 public: 187 ShaderTests (Context& context) 188 : TestCaseGroup(context, "shaders", "Shading Language Tests") 189 { 190 } 191 192 void init (void) 193 { 194 addChild(new ShaderLibraryTest (m_context, "preprocessor", "Preprocessor Tests")); 195 addChild(new ShaderLibraryTest (m_context, "constants", "Constant Literal Tests")); 196 addChild(new ShaderLibraryTest (m_context, "linkage", "Linkage Tests")); 197 addChild(new ShaderLibraryTest (m_context, "conversions", "Type Conversion Tests")); 198 addChild(new ShaderLibraryTest (m_context, "conditionals", "Conditionals Tests")); 199 addChild(new ShaderLibraryTest (m_context, "declarations", "Declarations Tests")); 200 addChild(new ShaderLibraryTest (m_context, "swizzles", "Swizzle Tests")); 201 addChild(new ShaderLibraryTest (m_context, "functions", "Function Tests")); 202 addChild(new ShaderLibraryTest (m_context, "arrays", "Array Tests")); 203 addChild(new ShaderLibraryTest (m_context, "keywords", "Keyword Tests")); 204 addChild(new ShaderLibraryTest (m_context, "qualification_order", "Order Of Qualification Tests")); 205 addChild(new ShaderLibraryTest (m_context, "scoping", "Scoping of Declarations")); 206 addChild(new ShaderLibraryTest (m_context, "negative", "Miscellaneous Negative Shader Compilation Tests")); 207 addChild(new ShaderLibraryTest (m_context, "uniform_block", "Uniform block tests")); 208 209 addChild(new ShaderDiscardTests (m_context)); 210 addChild(new ShaderIndexingTests (m_context)); 211 addChild(new ShaderLoopTests (m_context)); 212 addChild(new ShaderOperatorTests (m_context)); 213 addChild(new ShaderMatrixTests (m_context)); 214 addChild(new ShaderReturnTests (m_context)); 215 addChild(new ShaderStructTests (m_context)); 216 addChild(new ShaderSwitchTests (m_context)); 217 addChild(new FragDepthTests (m_context)); 218 addChild(new ShaderPrecisionTests (m_context)); 219 addChild(new ShaderBuiltinVarTests (m_context)); 220 addChild(new ShaderTextureFunctionTests (m_context)); // \todo [pyry] Move to builtin? 221 addChild(new ShaderDerivateTests (m_context)); // \todo [pyry] Move to builtin? 222 addChild(new ShaderBuiltinFunctionTests (m_context)); 223 addChild(new ShaderInvarianceTests (m_context)); 224 addChild(new ShaderFragDataTests (m_context)); 225 addChild(new ShaderConstExprTests (m_context)); 226 227 addChild(new RandomShaderTests (m_context)); 228 } 229 }; 230 231 class TextureTests : public TestCaseGroup 232 { 233 public: 234 TextureTests (Context& context) 235 : TestCaseGroup(context, "texture", "Texture Tests") 236 { 237 } 238 239 void init (void) 240 { 241 addChild(new TextureFormatTests (m_context)); 242 addChild(new TextureSizeTests (m_context)); 243 addChild(new TextureWrapTests (m_context)); 244 addChild(new TextureFilteringTests (m_context)); 245 addChild(new TextureMipmapTests (m_context)); 246 addChild(new TextureSwizzleTests (m_context)); 247 addChild(new TextureShadowTests (m_context)); 248 addChild(new TextureSpecificationTests (m_context)); 249 addChild(new VertexTextureTests (m_context)); 250 addChild(new TextureUnitTests (m_context)); 251 addChild(new CompressedTextureTests (m_context)); 252 } 253 }; 254 255 class FboTests : public TestCaseGroup 256 { 257 public: 258 FboTests (Context& context) 259 : TestCaseGroup(context, "fbo", "Framebuffer Object Tests") 260 { 261 } 262 263 void init (void) 264 { 265 addChild(new FboApiTests (m_context)); 266 addChild(createFboCompletenessTests (m_context)); 267 addChild(new FboRenderTestGroup (m_context)); 268 addChild(new FboColorTests (m_context)); 269 addChild(new FboDepthTests (m_context)); 270 addChild(new FboStencilTests (m_context)); 271 addChild(new FramebufferBlitTests (m_context)); 272 addChild(new FboMultisampleTests (m_context)); 273 addChild(new FboInvalidateTests (m_context)); 274 } 275 }; 276 277 class BufferTests : public TestCaseGroup 278 { 279 public: 280 BufferTests (Context& context) 281 : TestCaseGroup(context, "buffer", "Buffer object tests") 282 { 283 } 284 285 void init (void) 286 { 287 addChild(new BufferWriteTests (m_context)); 288 addChild(new BufferMapTests (m_context)); 289 addChild(new BufferCopyTests (m_context)); 290 } 291 }; 292 293 class NegativeApiTestGroup : public TestCaseGroup 294 { 295 public: 296 NegativeApiTestGroup (Context& context) 297 : TestCaseGroup(context, "negative_api", "Negative API Tests") 298 { 299 } 300 301 virtual ~NegativeApiTestGroup (void) 302 { 303 } 304 305 virtual void init (void) 306 { 307 addChild(new NegativeBufferApiTests (m_context)); 308 addChild(new NegativeTextureApiTests (m_context)); 309 addChild(new NegativeShaderApiTests (m_context)); 310 addChild(new NegativeFragmentApiTests (m_context)); 311 addChild(new NegativeVertexArrayApiTests (m_context)); 312 addChild(new NegativeStateApiTests (m_context)); 313 } 314 }; 315 316 class FragmentOpTests : public TestCaseGroup 317 { 318 public: 319 FragmentOpTests (Context& context) 320 : TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests") 321 { 322 } 323 324 void init (void) 325 { 326 addChild(new DepthTests (m_context)); 327 addChild(new StencilTests (m_context)); 328 addChild(new DepthStencilTests (m_context)); 329 addChild(new BlendTests (m_context)); 330 addChild(new RandomFragmentOpTests (m_context)); 331 addChild(new FragOpInteractionTests (m_context)); 332 addChild(new ScissorTests (m_context)); 333 } 334 }; 335 336 class StateQueryTests : public TestCaseGroup 337 { 338 public: 339 StateQueryTests (Context& context) 340 : TestCaseGroup(context, "state_query", "State Query Tests") 341 { 342 } 343 344 void init (void) 345 { 346 addChild(new BooleanStateQueryTests (m_context)); 347 addChild(new IntegerStateQueryTests (m_context)); 348 addChild(new Integer64StateQueryTests (m_context)); 349 addChild(new FloatStateQueryTests (m_context)); 350 addChild(new IndexedStateQueryTests (m_context)); 351 addChild(new TextureStateQueryTests (m_context)); 352 addChild(new StringQueryTests (m_context)); 353 addChild(new SamplerStateQueryTests (m_context)); 354 addChild(new BufferObjectQueryTests (m_context)); 355 addChild(new FboStateQueryTests (m_context)); 356 addChild(new RboStateQueryTests (m_context)); 357 addChild(new ShaderStateQueryTests (m_context)); 358 addChild(new InternalFormatQueryTests (m_context)); 359 } 360 }; 361 362 FunctionalTests::FunctionalTests (Context& context) 363 : TestCaseGroup(context, "functional", "Functionality Tests") 364 { 365 } 366 367 FunctionalTests::~FunctionalTests (void) 368 { 369 } 370 371 void FunctionalTests::init (void) 372 { 373 addChild(new PrerequisiteTests (m_context)); 374 addChild(new ImplementationLimitTests (m_context)); 375 addChild(new ColorClearTest (m_context)); 376 addChild(new DepthStencilClearTests (m_context)); 377 addChild(new BufferTests (m_context)); 378 addChild(new ShaderTests (m_context)); 379 addChild(new TextureTests (m_context)); 380 addChild(new FragmentOpTests (m_context)); 381 addChild(new FboTests (m_context)); 382 addChild(new VertexArrayTestGroup (m_context)); 383 addChild(new UniformBlockTests (m_context)); 384 addChild(new UniformApiTests (m_context)); 385 addChild(createAttributeLocationTests (m_context)); 386 addChild(new FragmentOutputTests (m_context)); 387 addChild(new SamplerObjectTests (m_context)); 388 addChild(new PixelBufferObjectTests (m_context)); 389 addChild(new RasterizationTests (m_context)); 390 addChild(new OcclusionQueryTests (m_context)); 391 addChild(new VertexArrayObjectTestGroup (m_context)); 392 addChild(new PrimitiveRestartTests (m_context)); 393 addChild(new InstancedRenderingTests (m_context)); 394 addChild(new RasterizerDiscardTests (m_context)); 395 addChild(new TransformFeedbackTests (m_context)); 396 addChild(new SyncTests (m_context)); 397 addChild(new ShaderApiTests (m_context)); 398 addChild(new NegativeApiTestGroup (m_context)); 399 addChild(new MultisampleTests (m_context)); 400 addChild(new ReadPixelsTests (m_context)); 401 addChild(new DitheringTests (m_context)); 402 addChild(new StateQueryTests (m_context)); 403 addChild(new ClippingTests (m_context)); 404 addChild(new PolygonOffsetTests (m_context)); 405 addChild(new DrawTests (m_context)); 406 addChild(new FlushFinishTests (m_context)); 407 addChild(new DefaultVertexAttributeTests (m_context)); 408 addChild(createLifetimeTests (m_context)); 409 addChild(new DefaultVertexArrayObjectTests (m_context)); 410 } 411 412 } // Functional 413 } // gles3 414 } // deqp 415