1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Rasterizer discard tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es3fRasterizerDiscardTests.hpp" 25 26 #include "tcuTestLog.hpp" 27 #include "tcuVector.hpp" 28 #include "tcuSurface.hpp" 29 #include "tcuRenderTarget.hpp" 30 #include "gluShaderProgram.hpp" 31 #include "gluPixelTransfer.hpp" 32 #include "deRandom.hpp" 33 #include "deStringUtil.hpp" 34 #include "deString.h" 35 36 #include "glw.h" 37 38 using tcu::Vec4; 39 using tcu::TestLog; 40 41 namespace deqp 42 { 43 namespace gles3 44 { 45 namespace Functional 46 { 47 48 static const int NUM_CASE_ITERATIONS = 1; 49 static const Vec4 FAIL_COLOR_RED = Vec4(1.0f, 0.0f, 0.0f, 1.0f); 50 static const Vec4 PASS_COLOR_BLUE = Vec4(0.0f, 0.0f, 0.5f, 1.0f); 51 static const Vec4 BLACK_COLOR = Vec4(0.0f, 0.0f, 0.0f, 1.0f); 52 static const float FAIL_DEPTH = 0.0f; 53 static const int FAIL_STENCIL = 1; 54 static const float UNIT_SQUARE[16] = 55 { 56 1.0f, 1.0f, 0.05f, 1.0f, 57 1.0f, -1.0f, 0.05f, 1.0f, 58 -1.0f, 1.0f, 0.05f, 1.0f, 59 -1.0f, -1.0f, 0.05f, 1.0f 60 }; 61 62 enum CaseType 63 { 64 CASE_WRITE_DEPTH, 65 CASE_WRITE_STENCIL, 66 CASE_CLEAR_COLOR, 67 CASE_CLEAR_DEPTH, 68 CASE_CLEAR_STENCIL 69 }; 70 71 enum CaseOptions 72 { 73 CASEOPTION_FBO = (1 << 0), 74 CASEOPTION_SCISSOR = (1 << 1) 75 }; 76 77 class RasterizerDiscardCase : public TestCase 78 { 79 public: 80 RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode = GL_TRIANGLES); 81 ~RasterizerDiscardCase (void); 82 83 void init (void); 84 void deinit (void); 85 IterateResult iterate (void); 86 87 private: 88 RasterizerDiscardCase (const RasterizerDiscardCase& other); 89 RasterizerDiscardCase& operator= (const RasterizerDiscardCase& other); 90 91 void setupFramebufferObject (void); 92 void deleteFramebufferObject (void); 93 94 int m_numPrimitives; 95 CaseType m_caseType; 96 deUint32 m_caseOptions; 97 deUint32 m_drawMode; 98 99 glu::ShaderProgram* m_program; 100 deUint32 m_fbo; 101 deUint32 m_colorBuf; 102 deUint32 m_depthStencilBuf; 103 int m_iterNdx; 104 de::Random m_rnd; 105 }; 106 107 RasterizerDiscardCase::RasterizerDiscardCase (Context& context, const char* name, const char* description, int numPrimitives, CaseType caseType, deUint32 caseOptions, deUint32 drawMode) 108 : TestCase (context, name, description) 109 , m_numPrimitives (numPrimitives) 110 , m_caseType (caseType) 111 , m_caseOptions (caseOptions) 112 , m_drawMode (drawMode) 113 , m_program (DE_NULL) 114 , m_fbo (0) 115 , m_colorBuf (0) 116 , m_depthStencilBuf (0) 117 , m_iterNdx (0) 118 , m_rnd (deStringHash(name)) 119 { 120 } 121 122 RasterizerDiscardCase::~RasterizerDiscardCase (void) 123 { 124 RasterizerDiscardCase::deinit(); 125 } 126 127 static void generateVertices (std::vector<float>& dst, int numPrimitives, de::Random& rnd, deUint32 drawMode) 128 { 129 int numVertices; 130 131 switch (drawMode) 132 { 133 case GL_POINTS: numVertices = numPrimitives; break; 134 case GL_LINES: numVertices = 2*numPrimitives; break; 135 case GL_LINE_STRIP: numVertices = numPrimitives+1; break; 136 case GL_LINE_LOOP: numVertices = numPrimitives+2; break; 137 case GL_TRIANGLES: numVertices = 3*numPrimitives; break; 138 case GL_TRIANGLE_STRIP: numVertices = numPrimitives+2; break; 139 case GL_TRIANGLE_FAN: numVertices = numPrimitives+2; break; 140 default: 141 DE_ASSERT(false); 142 numVertices = 0; 143 } 144 145 dst.resize(numVertices * 4); 146 147 for (int i = 0; i < numVertices; i++) 148 { 149 dst[i*4 ] = rnd.getFloat(-1.0f, 1.0f); // x 150 dst[i*4 + 1] = rnd.getFloat(-1.0f, 1.0f); // y 151 dst[i*4 + 2] = rnd.getFloat( 0.1f, 0.9f); // z 152 dst[i*4 + 3] = 1.0f; // w 153 } 154 } 155 156 void RasterizerDiscardCase::setupFramebufferObject (void) 157 { 158 int width = m_context.getRenderTarget().getWidth(); 159 int height = m_context.getRenderTarget().getHeight(); 160 161 // Create framebuffer object 162 163 glGenFramebuffers (1, &m_fbo); // FBO 164 glGenTextures (1, &m_colorBuf); // Color attachment 165 glGenRenderbuffers (1, &m_depthStencilBuf); // Depth and stencil attachments 166 167 // Create color texture 168 169 glBindTexture (GL_TEXTURE_2D, m_colorBuf); 170 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 171 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 172 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 173 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 174 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); 175 176 // Create depth and stencil buffers 177 178 glBindRenderbuffer (GL_RENDERBUFFER, m_depthStencilBuf); 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); 180 181 // Attach texture and buffers to FBO 182 183 glBindFramebuffer (GL_FRAMEBUFFER, m_fbo); 184 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuf, 0); 185 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf); 186 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuf); 187 188 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); 189 190 if (fboStatus == GL_FRAMEBUFFER_UNSUPPORTED) 191 throw tcu::NotSupportedError("Framebuffer unsupported", "", __FILE__, __LINE__); 192 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE) 193 throw tcu::TestError("Failed to create framebuffer object", "", __FILE__, __LINE__); 194 } 195 196 void RasterizerDiscardCase::deleteFramebufferObject (void) 197 { 198 glDeleteTextures (1, &m_colorBuf); // Color attachment 199 glDeleteRenderbuffers (1, &m_depthStencilBuf); // Depth and stencil attachments 200 glDeleteFramebuffers (1, &m_fbo); // FBO 201 } 202 203 void RasterizerDiscardCase::init (void) 204 { 205 const char* vertShaderSource = 206 "#version 300 es\n" 207 "layout(location = 0) in mediump vec4 a_position;\n" 208 "\n" 209 "void main (void)\n" 210 "{\n" 211 " gl_Position = a_position;\n" 212 "}\n"; 213 214 const char* fragShaderSource = 215 "#version 300 es\n" 216 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n" 217 "uniform mediump vec4 u_color;\n" 218 "\n" 219 "void main (void)\n" 220 "{\n" 221 " mediump float depth_gradient = gl_FragCoord.z;\n" 222 " mediump float bias = 0.1;\n" 223 " dEQP_FragColor = vec4(u_color.xyz * (depth_gradient + bias), 1.0);\n" 224 "}\n"; 225 226 DE_ASSERT(!m_program); 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); 228 229 if (!m_program->isOk()) 230 { 231 m_testCtx.getLog() << *m_program; 232 TCU_FAIL("Failed to compile shader program"); 233 } 234 235 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Initialize test result to pass. 236 GLU_CHECK_MSG ("Case initialization finished"); 237 } 238 239 void RasterizerDiscardCase::deinit (void) 240 { 241 deleteFramebufferObject(); 242 delete m_program; 243 m_program = DE_NULL; 244 } 245 246 RasterizerDiscardCase::IterateResult RasterizerDiscardCase::iterate (void) 247 { 248 TestLog& log = m_testCtx.getLog(); 249 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget(); 250 deUint32 colorUnif = glGetUniformLocation(m_program->getProgram(), "u_color"); 251 bool failColorFound = false; 252 bool passColorFound = false; 253 std::vector<float> vertices; 254 255 std::string header = "Case iteration " + de::toString(m_iterNdx+1) + " / " + de::toString(NUM_CASE_ITERATIONS); 256 log << TestLog::Section(header, header); 257 258 DE_ASSERT (m_program); 259 260 // Create and bind FBO if needed 261 262 if (m_caseOptions & CASEOPTION_FBO) 263 { 264 try 265 { 266 setupFramebufferObject(); 267 } 268 catch (tcu::NotSupportedError& e) 269 { 270 log << TestLog::Message << "ERROR: " << e.what() << "." << TestLog::EndMessage << TestLog::EndSection; 271 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Not supported"); 272 return STOP; 273 } 274 catch (tcu::InternalError& e) 275 { 276 log << TestLog::Message << "ERROR: " << e.what() << "." << TestLog::EndMessage << TestLog::EndSection; 277 m_testCtx.setTestResult(QP_TEST_RESULT_INTERNAL_ERROR, "Error"); 278 return STOP; 279 } 280 } 281 282 if (m_caseOptions & CASEOPTION_SCISSOR) 283 { 284 glEnable (GL_SCISSOR_TEST); 285 glScissor(0, 0, renderTarget.getWidth(), renderTarget.getHeight()); 286 log << TestLog::Message << "Scissor test enabled: glScissor(0, 0, " << renderTarget.getWidth() << ", " << renderTarget.getHeight() << ")" << TestLog::EndMessage; 287 } 288 289 glUseProgram (m_program->getProgram()); 290 291 glEnable (GL_DEPTH_TEST); 292 glDepthRangef (0.0f, 1.0f); 293 glDepthFunc (GL_LEQUAL); 294 295 glEnable (GL_STENCIL_TEST); 296 glStencilFunc (GL_NOTEQUAL, 1, 0xFF); 297 glStencilOp (GL_REPLACE, GL_KEEP, GL_KEEP); 298 299 glClearColor (PASS_COLOR_BLUE.x(), PASS_COLOR_BLUE.y(), PASS_COLOR_BLUE.z(), PASS_COLOR_BLUE.w()); 300 glClearDepthf (1.0f); 301 glClearStencil (0); 302 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 303 304 // Generate vertices 305 306 glEnableVertexAttribArray (0); 307 generateVertices (vertices, m_numPrimitives, m_rnd, m_drawMode); 308 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); 309 310 // Clear color to black for depth and stencil clear cases 311 312 if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL) 313 { 314 glClearColor (BLACK_COLOR.x(), BLACK_COLOR.y(), BLACK_COLOR.z(), BLACK_COLOR.w()); 315 glClear (GL_COLOR_BUFFER_BIT); 316 } 317 318 // Set fail values for color, depth and stencil 319 320 glUniform4f (colorUnif, FAIL_COLOR_RED.x(), FAIL_COLOR_RED.y(), FAIL_COLOR_RED.z(), FAIL_COLOR_RED.w()); 321 glClearColor (FAIL_COLOR_RED.x(), FAIL_COLOR_RED.y(), FAIL_COLOR_RED.z(), FAIL_COLOR_RED.w()); 322 glClearDepthf (FAIL_DEPTH); 323 glClearStencil (FAIL_STENCIL); 324 325 // Enable rasterizer discard 326 327 glEnable (GL_RASTERIZER_DISCARD); 328 GLU_CHECK_MSG ("Rasterizer discard enabled"); 329 330 // Do to-be-discarded primitive draws and buffer clears 331 332 switch (m_caseType) 333 { 334 case CASE_WRITE_DEPTH: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); break; 335 case CASE_WRITE_STENCIL: glDrawArrays(m_drawMode, 0, (int)vertices.size() / 4); break; 336 case CASE_CLEAR_COLOR: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_COLOR, 0, &FAIL_COLOR_RED[0]) : glClear(GL_COLOR_BUFFER_BIT); break; 337 case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEPTH) : glClear(GL_DEPTH_BUFFER_BIT); break; 338 case CASE_CLEAR_STENCIL: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferiv(GL_STENCIL, 0, &FAIL_STENCIL) : glClear(GL_STENCIL_BUFFER_BIT); break; 339 default: DE_ASSERT(false); 340 } 341 342 // Disable rasterizer discard 343 344 glDisable (GL_RASTERIZER_DISCARD); 345 GLU_CHECK_MSG ("Rasterizer discard disabled"); 346 347 if (m_caseType == CASE_WRITE_STENCIL) 348 { 349 if ((m_caseOptions & CASEOPTION_FBO) || m_context.getRenderTarget().getStencilBits() > 0) 350 { 351 // Draw a full-screen square that colors all pixels red if they have stencil value 1. 352 353 glVertexAttribPointer (0, 4, GL_FLOAT, GL_FALSE, 0, &UNIT_SQUARE[0]); 354 glStencilFunc (GL_EQUAL, 1, 0xFF); 355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); 356 } 357 // \note If no stencil buffers are present and test is rendering to default framebuffer, test will always pass. 358 } 359 else if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL) 360 { 361 // Draw pass-indicating primitives for depth and stencil clear cases 362 363 glUniform4f (colorUnif, PASS_COLOR_BLUE.x(), PASS_COLOR_BLUE.y(), PASS_COLOR_BLUE.z(), PASS_COLOR_BLUE.w()); 364 glDrawArrays (m_drawMode, 0, (int)vertices.size() / 4); 365 } 366 367 glFinish (); 368 glDisable (GL_STENCIL_TEST); 369 glDisable (GL_DEPTH_TEST); 370 glDisable (GL_SCISSOR_TEST); 371 372 // Read and check pixel data 373 374 tcu::Surface pixels(renderTarget.getWidth(), renderTarget.getHeight()); 375 glu::readPixels(m_context.getRenderContext(), 0, 0, pixels.getAccess()); 376 377 { 378 int width = pixels.getWidth(); 379 int height = pixels.getHeight(); 380 381 for (int y = 0; y < height; y++) 382 { 383 for (int x = 0; x < width; x++) 384 { 385 if (pixels.getPixel(x,y).getBlue() != 0) 386 passColorFound = true; 387 388 if (pixels.getPixel(x,y).getRed() != 0) 389 { 390 failColorFound = true; 391 break; 392 } 393 } 394 if (failColorFound) break; 395 } 396 } 397 398 // Delete FBO if created 399 400 if (m_caseOptions & CASEOPTION_FBO) 401 deleteFramebufferObject(); 402 403 // Evaluate test result 404 405 bool testOk = passColorFound && !failColorFound; 406 407 if (!testOk) 408 log << TestLog::Image ("Result image", "Result image", pixels); 409 log << TestLog::Message << "Test result: " << (testOk ? "Passed!" : "Failed!") << TestLog::EndMessage; 410 411 if (!testOk) 412 { 413 log << TestLog::Message << "Primitive or buffer clear was not discarded." << TestLog::EndMessage << TestLog::EndSection; 414 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); 415 return STOP; 416 } 417 418 log << TestLog::Message << "Primitive or buffer clear was discarded correctly." << TestLog::EndMessage << TestLog::EndSection; 419 420 return (++m_iterNdx < NUM_CASE_ITERATIONS) ? CONTINUE : STOP; 421 } 422 423 RasterizerDiscardTests::RasterizerDiscardTests (Context& context) 424 : TestCaseGroup(context, "rasterizer_discard", "Rasterizer Discard Tests") 425 { 426 } 427 428 RasterizerDiscardTests::~RasterizerDiscardTests (void) 429 { 430 } 431 432 void RasterizerDiscardTests::init (void) 433 { 434 tcu::TestCaseGroup* basic = new tcu::TestCaseGroup(m_testCtx, "basic", "Rasterizer discard test for default framebuffer"); 435 tcu::TestCaseGroup* scissor = new tcu::TestCaseGroup(m_testCtx, "scissor", "Rasterizer discard test for default framebuffer with scissor test enabled"); 436 tcu::TestCaseGroup* fbo = new tcu::TestCaseGroup(m_testCtx, "fbo", "Rasterizer discard test for framebuffer object"); 437 438 addChild(basic); 439 addChild(scissor); 440 addChild(fbo); 441 442 // Default framebuffer cases 443 444 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, 0, GL_POINTS)); 445 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, 0, GL_LINES)); 446 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, 0, GL_LINE_STRIP)); 447 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, 0, GL_LINE_LOOP)); 448 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLES)); 449 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLE_STRIP)); 450 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_fan", "triangle_fan", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLE_FAN)); 451 452 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_points", "points", 4, CASE_WRITE_STENCIL, 0, GL_POINTS)); 453 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_lines", "lines", 4, CASE_WRITE_STENCIL, 0, GL_LINES)); 454 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_line_strip", "line_strip", 4, CASE_WRITE_STENCIL, 0, GL_LINE_STRIP)); 455 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_line_loop", "line_loop", 4, CASE_WRITE_STENCIL, 0, GL_LINE_LOOP)); 456 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLES)); 457 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLE_STRIP)); 458 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_fan", "triangle_fan", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLE_FAN)); 459 460 basic->addChild(new RasterizerDiscardCase(m_context, "clear_color", "clear_color", 4, CASE_CLEAR_COLOR, 0)); 461 basic->addChild(new RasterizerDiscardCase(m_context, "clear_depth", "clear_depth", 4, CASE_CLEAR_DEPTH, 0)); 462 basic->addChild(new RasterizerDiscardCase(m_context, "clear_stencil", "clear_stencil", 4, CASE_CLEAR_STENCIL, 0)); 463 464 // Default framebuffer cases with scissor test enabled 465 466 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_POINTS)); 467 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_LINES)); 468 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_LINE_STRIP)); 469 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_LINE_LOOP)); 470 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLES)); 471 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); 472 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_fan", "triangle_fan", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLE_FAN)); 473 474 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_points", "points", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_POINTS)); 475 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_lines", "lines", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_LINES)); 476 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_line_strip", "line_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_LINE_STRIP)); 477 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_line_loop", "line_loop", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_LINE_LOOP)); 478 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLES)); 479 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); 480 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_fan", "triangle_fan", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLE_FAN)); 481 482 scissor->addChild(new RasterizerDiscardCase(m_context, "clear_color", "clear_color", 4, CASE_CLEAR_COLOR, CASEOPTION_SCISSOR)); 483 scissor->addChild(new RasterizerDiscardCase(m_context, "clear_depth", "clear_depth", 4, CASE_CLEAR_DEPTH, CASEOPTION_SCISSOR)); 484 scissor->addChild(new RasterizerDiscardCase(m_context, "clear_stencil", "clear_stencil", 4, CASE_CLEAR_STENCIL, CASEOPTION_SCISSOR)); 485 486 // FBO cases 487 488 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_points", "points", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_POINTS)); 489 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_lines", "lines", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINES)); 490 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_strip", "line_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINE_STRIP)); 491 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_line_loop", "line_loop", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_LINE_LOOP)); 492 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangles", "triangles", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLES)); 493 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); 494 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_fan", "triangle_fan", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_FAN)); 495 496 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_points", "points", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_POINTS)); 497 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_lines", "lines", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_LINES)); 498 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_line_strip", "line_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_LINE_STRIP)); 499 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_line_loop", "line_loop", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_LINE_LOOP)); 500 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangles", "triangles", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLES)); 501 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); 502 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_fan", "triangle_fan", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLE_FAN)); 503 504 fbo->addChild(new RasterizerDiscardCase(m_context, "clear_color", "clear_color", 4, CASE_CLEAR_COLOR, CASEOPTION_FBO)); 505 fbo->addChild(new RasterizerDiscardCase(m_context, "clear_depth", "clear_depth", 4, CASE_CLEAR_DEPTH, CASEOPTION_FBO)); 506 fbo->addChild(new RasterizerDiscardCase(m_context, "clear_stencil", "clear_stencil", 4, CASE_CLEAR_STENCIL, CASEOPTION_FBO)); 507 } 508 509 } // Functional 510 } // gles3 511 } // deqp 512