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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Stress tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es3sStressTests.hpp"
     25 
     26 #include "es3sMemoryTests.hpp"
     27 #include "es3sOcclusionQueryTests.hpp"
     28 #include "es3sSyncTests.hpp"
     29 #include "es3sLongRunningTests.hpp"
     30 #include "es3sSpecialFloatTests.hpp"
     31 #include "es3sDrawTests.hpp"
     32 #include "es3sVertexArrayTests.hpp"
     33 #include "es3sLongShaderTests.hpp"
     34 #include "es3sLongRunningShaderTests.hpp"
     35 
     36 namespace deqp
     37 {
     38 namespace gles3
     39 {
     40 namespace Stress
     41 {
     42 
     43 StressTests::StressTests (Context& context)
     44 	: TestCaseGroup(context, "stress", "Stress tests")
     45 {
     46 }
     47 
     48 StressTests::~StressTests (void)
     49 {
     50 }
     51 
     52 void StressTests::init (void)
     53 {
     54 	addChild(new MemoryTests			(m_context));
     55 	addChild(new OcclusionQueryTests	(m_context));
     56 	addChild(new SyncTests				(m_context));
     57 	addChild(new LongRunningTests		(m_context));
     58 	addChild(new SpecialFloatTests		(m_context));
     59 	addChild(new DrawTests				(m_context));
     60 	addChild(new VertexArrayTests		(m_context));
     61 	addChild(new LongShaderTests		(m_context));
     62 	addChild(new LongRunningShaderTests	(m_context));
     63 }
     64 
     65 } // Stress
     66 } // gles3
     67 } // deqp
     68