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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Functional Tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fFunctionalTests.hpp"
     25 
     26 #include "glsShaderLibrary.hpp"
     27 #include "es31fBasicComputeShaderTests.hpp"
     28 #include "es31fComputeShaderBuiltinVarTests.hpp"
     29 #include "es31fDrawTests.hpp"
     30 #include "es31fShaderSharedVarTests.hpp"
     31 #include "es31fAtomicCounterTests.hpp"
     32 #include "es31fShaderAtomicOpTests.hpp"
     33 #include "es31fShaderImageLoadStoreTests.hpp"
     34 #include "es31fTessellationTests.hpp"
     35 #include "es31fSSBOLayoutTests.hpp"
     36 #include "es31fSSBOArrayLengthTests.hpp"
     37 #include "es31fShaderCommonFunctionTests.hpp"
     38 #include "es31fShaderPackingFunctionTests.hpp"
     39 #include "es31fShaderIntegerFunctionTests.hpp"
     40 #include "es31fStencilTexturingTests.hpp"
     41 #include "es31fShaderTextureSizeTests.hpp"
     42 #include "es31fShaderStateQueryTests.hpp"
     43 #include "es31fLayoutBindingTests.hpp"
     44 #include "es31fTextureLevelStateQueryTests.hpp"
     45 #include "es31fIntegerStateQueryTests.hpp"
     46 #include "es31fInternalFormatQueryTests.hpp"
     47 #include "es31fBooleanStateQueryTests.hpp"
     48 #include "es31fIndexedStateQueryTests.hpp"
     49 #include "es31fTextureStateQueryTests.hpp"
     50 #include "es31fFramebufferDefaultStateQueryTests.hpp"
     51 #include "es31fProgramPipelineStateQueryTests.hpp"
     52 #include "es31fProgramStateQueryTests.hpp"
     53 #include "es31fSamplerStateQueryTests.hpp"
     54 #include "es31fTextureFilteringTests.hpp"
     55 #include "es31fTextureFormatTests.hpp"
     56 #include "es31fTextureSpecificationTests.hpp"
     57 #include "es31fTextureMultisampleTests.hpp"
     58 #include "es31fMultisampleTests.hpp"
     59 #include "es31fSynchronizationTests.hpp"
     60 #include "es31fGeometryShaderTests.hpp"
     61 #include "es31fSampleShadingTests.hpp"
     62 #include "es31fSampleVariableTests.hpp"
     63 #include "es31fIndirectComputeDispatchTests.hpp"
     64 #include "es31fVertexAttributeBindingTests.hpp"
     65 #include "es31fVertexAttributeBindingStateQueryTests.hpp"
     66 #include "es31fShaderMultisampleInterpolationTests.hpp"
     67 #include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
     68 #include "es31fProgramUniformTests.hpp"
     69 #include "es31fOpaqueTypeIndexingTests.hpp"
     70 #include "es31fAdvancedBlendTests.hpp"
     71 #include "es31fSeparateShaderTests.hpp"
     72 #include "es31fUniformLocationTests.hpp"
     73 #include "es31fBuiltinPrecisionTests.hpp"
     74 #include "es31fTessellationGeometryInteractionTests.hpp"
     75 #include "es31fUniformBlockTests.hpp"
     76 #include "es31fDebugTests.hpp"
     77 #include "es31fFboColorbufferTests.hpp"
     78 #include "es31fFboNoAttachmentTests.hpp"
     79 #include "es31fProgramInterfaceQueryTests.hpp"
     80 #include "es31fTextureGatherTests.hpp"
     81 #include "es31fTextureFormatTests.hpp"
     82 #include "es31fTextureBufferTests.hpp"
     83 #include "es31fTextureBorderClampTests.hpp"
     84 #include "es31fShaderBuiltinConstantTests.hpp"
     85 #include "es31fShaderHelperInvocationTests.hpp"
     86 #include "es31fPrimitiveBoundingBoxTests.hpp"
     87 #include "es31fAndroidExtensionPackES31ATests.hpp"
     88 #include "es31fCopyImageTests.hpp"
     89 #include "es31fDrawBuffersIndexedTests.hpp"
     90 #include "es31fDefaultVertexArrayObjectTests.hpp"
     91 
     92 namespace deqp
     93 {
     94 namespace gles31
     95 {
     96 namespace Functional
     97 {
     98 
     99 class ShaderLibraryTest : public TestCaseGroup
    100 {
    101 public:
    102 	ShaderLibraryTest (Context& context, const char* name, const char* description)
    103 		: TestCaseGroup	(context, name, description)
    104 		, m_filename	(name + std::string(".test"))
    105 	{
    106 	}
    107 
    108 	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
    109 		: TestCaseGroup	(context, name, description)
    110 		, m_filename	(filename)
    111 	{
    112 	}
    113 
    114 	void init (void)
    115 	{
    116 		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
    117 		std::string					fileName	= "shaders/" + m_filename;
    118 		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
    119 
    120 		for (int i = 0; i < (int)children.size(); i++)
    121 			addChild(children[i]);
    122 	}
    123 
    124 private:
    125 	const std::string m_filename;
    126 };
    127 
    128 class ShaderBuiltinVarTests : public TestCaseGroup
    129 {
    130 public:
    131 	ShaderBuiltinVarTests (Context& context)
    132 		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
    133 	{
    134 	}
    135 
    136 	void init (void)
    137 	{
    138 		addChild(new ComputeShaderBuiltinVarTests(m_context));
    139 	}
    140 };
    141 
    142 class ShaderBuiltinFunctionTests : public TestCaseGroup
    143 {
    144 public:
    145 	ShaderBuiltinFunctionTests (Context& context)
    146 		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
    147 	{
    148 	}
    149 
    150 	void init (void)
    151 	{
    152 		addChild(new ShaderCommonFunctionTests	(m_context));
    153 		addChild(new ShaderPackingFunctionTests	(m_context));
    154 		addChild(new ShaderIntegerFunctionTests	(m_context));
    155 		addChild(new ShaderTextureSizeTests		(m_context));
    156 		addChild(createBuiltinPrecisionTests	(m_context));
    157 	}
    158 };
    159 
    160 class ShaderLinkageTests : public TestCaseGroup
    161 {
    162 public:
    163 	ShaderLinkageTests (Context& context)
    164 		: TestCaseGroup(context,  "linkage", "Linkage Tests")
    165 	{
    166 	}
    167 
    168 	void init (void)
    169 	{
    170 		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
    171 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
    172 		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
    173 		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
    174 		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
    175 		addChild(new ShaderLibraryTest(m_context, "linkage_uniform.test", "uniform", "Uniform linkage"));
    176 	}
    177 };
    178 
    179 class ShaderTests : public TestCaseGroup
    180 {
    181 public:
    182 	ShaderTests (Context& context)
    183 		: TestCaseGroup(context, "shaders", "Shading Language Tests")
    184 	{
    185 	}
    186 
    187 	void init (void)
    188 	{
    189 		addChild(new ShaderBuiltinVarTests				(m_context));
    190 		addChild(new ShaderBuiltinFunctionTests			(m_context));
    191 		addChild(new SampleVariableTests				(m_context));
    192 		addChild(new ShaderMultisampleInterpolationTests(m_context));
    193 		addChild(new OpaqueTypeIndexingTests			(m_context));
    194 		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
    195 		addChild(new ShaderLibraryTest					(m_context, "arrays", "Arrays Tests"));
    196 		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
    197 		addChild(new ShaderLinkageTests					(m_context));
    198 		addChild(new ShaderBuiltinConstantTests			(m_context));
    199 		addChild(new ShaderHelperInvocationTests		(m_context));
    200 		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
    201 		addChild(new ShaderLibraryTest					(m_context, "uniform_block", "Uniform block tests"));
    202 	}
    203 };
    204 
    205 class ComputeTests : public TestCaseGroup
    206 {
    207 public:
    208 	ComputeTests (Context& context)
    209 		: TestCaseGroup(context, "compute", "Compute Shader Tests")
    210 	{
    211 	}
    212 
    213 	void init (void)
    214 	{
    215 		addChild(new BasicComputeShaderTests		(m_context));
    216 		addChild(new ShaderSharedVarTests			(m_context));
    217 		addChild(new IndirectComputeDispatchTests	(m_context));
    218 	}
    219 };
    220 
    221 class SSBOTests : public TestCaseGroup
    222 {
    223 public:
    224 	SSBOTests (Context& context)
    225 		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
    226 	{
    227 	}
    228 
    229 	void init (void)
    230 	{
    231 		addChild(new SSBOLayoutTests			(m_context));
    232 		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
    233 		addChild(new SSBOArrayLengthTests		(m_context));
    234 	}
    235 };
    236 
    237 class TextureTests : public TestCaseGroup
    238 {
    239 public:
    240 	TextureTests (Context& context)
    241 		: TestCaseGroup(context, "texture", "Texture tests")
    242 	{
    243 	}
    244 
    245 	void init (void)
    246 	{
    247 		addChild(new TextureFilteringTests		(m_context));
    248 		addChild(new TextureFormatTests			(m_context));
    249 		addChild(new TextureSpecificationTests	(m_context));
    250 		addChild(new TextureMultisampleTests	(m_context));
    251 		addChild(new TextureGatherTests			(m_context));
    252 		addChild(createTextureBufferTests		(m_context));
    253 		addChild(new TextureBorderClampTests	(m_context));
    254 	}
    255 };
    256 
    257 class StateQueryTests : public TestCaseGroup
    258 {
    259 public:
    260 	StateQueryTests (Context& context)
    261 		: TestCaseGroup(context, "state_query", "State query tests")
    262 	{
    263 	}
    264 
    265 	void init (void)
    266 	{
    267 		addChild(new BooleanStateQueryTests							(m_context));
    268 		addChild(new IntegerStateQueryTests							(m_context));
    269 		addChild(new IndexedStateQueryTests							(m_context));
    270 		addChild(new TextureStateQueryTests							(m_context));
    271 		addChild(new TextureLevelStateQueryTests					(m_context));
    272 		addChild(new SamplerStateQueryTests							(m_context));
    273 		addChild(new ShaderStateQueryTests							(m_context));
    274 		addChild(new InternalFormatQueryTests						(m_context));
    275 		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
    276 		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
    277 		addChild(new FramebufferDefaultStateQueryTests				(m_context));
    278 		addChild(new ProgramStateQueryTests							(m_context));
    279 		addChild(new ProgramPipelineStateQueryTests					(m_context));
    280 	}
    281 };
    282 
    283 class FboTests : public TestCaseGroup
    284 {
    285 public:
    286 	FboTests (Context& context)
    287 		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
    288 	{
    289 	}
    290 
    291 	void init (void)
    292 	{
    293 		addChild(new FboColorTests						(m_context));
    294 		addChild(createFboNoAttachmentTests				(m_context));
    295 		addChild(createFboNoAttachmentCompletenessTests	(m_context));
    296 	}
    297 };
    298 
    299 FunctionalTests::FunctionalTests (Context& context)
    300 	: TestCaseGroup(context, "functional", "Functionality Tests")
    301 {
    302 }
    303 
    304 FunctionalTests::~FunctionalTests (void)
    305 {
    306 }
    307 
    308 void FunctionalTests::init (void)
    309 {
    310 	addChild(new ShaderTests							(m_context));
    311 	addChild(new ComputeTests							(m_context));
    312 	addChild(new DrawTests								(m_context));
    313 	addChild(new TessellationTests						(m_context));
    314 	addChild(new SSBOTests								(m_context));
    315 	addChild(new UniformBlockTests						(m_context));
    316 	addChild(new ShaderImageLoadStoreTests				(m_context));
    317 	addChild(new AtomicCounterTests						(m_context));
    318 	addChild(new StencilTexturingTests					(m_context));
    319 	addChild(new TextureTests							(m_context));
    320 	addChild(new StateQueryTests						(m_context));
    321 	addChild(new MultisampleTests						(m_context));
    322 	addChild(new SynchronizationTests					(m_context));
    323 	addChild(new GeometryShaderTests					(m_context));
    324 	addChild(new SampleShadingTests						(m_context));
    325 	addChild(new VertexAttributeBindingTests			(m_context));
    326 	addChild(new ProgramUniformTests					(m_context));
    327 	addChild(new AdvancedBlendTests						(m_context));
    328 	addChild(createSeparateShaderTests					(m_context));
    329 	addChild(new UniformLocationTests					(m_context));
    330 	addChild(new TessellationGeometryInteractionTests	(m_context));
    331 	addChild(new DebugTests								(m_context));
    332 	addChild(new FboTests								(m_context));
    333 	addChild(new ProgramInterfaceQueryTests				(m_context));
    334 	addChild(new LayoutBindingTests						(m_context));
    335 	addChild(new PrimitiveBoundingBoxTests				(m_context));
    336 	addChild(new AndroidExtensionPackES31ATests			(m_context));
    337 	addChild(createCopyImageTests						(m_context));
    338 	addChild(createDrawBuffersIndexedTests				(m_context));
    339 	addChild(new DefaultVertexArrayObjectTests			(m_context));
    340 }
    341 
    342 } // Functional
    343 } // gles31
    344 } // deqp
    345