1 #ifndef _GLSRANDOMSHADERPROGRAM_HPP 2 #define _GLSRANDOMSHADERPROGRAM_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL (ES) Module 5 * ----------------------------------------------- 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief sglr-rsg adaptation. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "tcuDefs.hpp" 27 #include "sglrContext.hpp" 28 #include "rsgExecutionContext.hpp" 29 30 namespace rsg 31 { 32 class Shader; 33 class ShaderInput; 34 } 35 36 namespace deqp 37 { 38 namespace gls 39 { 40 41 class RandomShaderProgram : public sglr::ShaderProgram 42 { 43 public: 44 RandomShaderProgram (const rsg::Shader& vertexShader, const rsg::Shader& fragmentShader, int numUnifiedUniforms, const rsg::ShaderInput* const* unifiedUniforms); 45 46 private: 47 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 48 virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 49 50 void refreshUniforms (void) const; 51 52 const rsg::Shader& m_vertexShader; 53 const rsg::Shader& m_fragmentShader; 54 const int m_numUnifiedUniforms; 55 const rsg::ShaderInput* const* m_unifiedUniforms; 56 57 const rsg::Variable* m_positionVar; 58 std::vector<const rsg::Variable*> m_vertexOutputs; //!< Other vertex outputs in the order they are passed to fragment shader. 59 const rsg::Variable* m_fragColorVar; 60 61 rsg::Sampler2DMap m_sampler2DMap; 62 rsg::SamplerCubeMap m_samplerCubeMap; 63 mutable rsg::ExecutionContext m_execCtx; 64 }; 65 66 } // gls 67 } // deqp 68 69 #endif // _GLSRANDOMSHADERPROGRAM_HPP 70