1 /***************************************************************************/ 2 /* */ 3 /* cf2hints.c */ 4 /* */ 5 /* Adobe's code for handling CFF hints (body). */ 6 /* */ 7 /* Copyright 2007-2014 Adobe Systems Incorporated. */ 8 /* */ 9 /* This software, and all works of authorship, whether in source or */ 10 /* object code form as indicated by the copyright notice(s) included */ 11 /* herein (collectively, the "Work") is made available, and may only be */ 12 /* used, modified, and distributed under the FreeType Project License, */ 13 /* LICENSE.TXT. Additionally, subject to the terms and conditions of the */ 14 /* FreeType Project License, each contributor to the Work hereby grants */ 15 /* to any individual or legal entity exercising permissions granted by */ 16 /* the FreeType Project License and this section (hereafter, "You" or */ 17 /* "Your") a perpetual, worldwide, non-exclusive, no-charge, */ 18 /* royalty-free, irrevocable (except as stated in this section) patent */ 19 /* license to make, have made, use, offer to sell, sell, import, and */ 20 /* otherwise transfer the Work, where such license applies only to those */ 21 /* patent claims licensable by such contributor that are necessarily */ 22 /* infringed by their contribution(s) alone or by combination of their */ 23 /* contribution(s) with the Work to which such contribution(s) was */ 24 /* submitted. If You institute patent litigation against any entity */ 25 /* (including a cross-claim or counterclaim in a lawsuit) alleging that */ 26 /* the Work or a contribution incorporated within the Work constitutes */ 27 /* direct or contributory patent infringement, then any patent licenses */ 28 /* granted to You under this License for that Work shall terminate as of */ 29 /* the date such litigation is filed. */ 30 /* */ 31 /* By using, modifying, or distributing the Work you indicate that you */ 32 /* have read and understood the terms and conditions of the */ 33 /* FreeType Project License as well as those provided in this section, */ 34 /* and you accept them fully. */ 35 /* */ 36 /***************************************************************************/ 37 38 39 #include "cf2ft.h" 40 #include FT_INTERNAL_DEBUG_H 41 42 #include "cf2glue.h" 43 #include "cf2font.h" 44 #include "cf2hints.h" 45 #include "cf2intrp.h" 46 47 48 /*************************************************************************/ 49 /* */ 50 /* The macro FT_COMPONENT is used in trace mode. It is an implicit */ 51 /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */ 52 /* messages during execution. */ 53 /* */ 54 #undef FT_COMPONENT 55 #define FT_COMPONENT trace_cf2hints 56 57 58 typedef struct CF2_HintMoveRec_ 59 { 60 size_t j; /* index of upper hint map edge */ 61 CF2_Fixed moveUp; /* adjustment to optimum position */ 62 63 } CF2_HintMoveRec, *CF2_HintMove; 64 65 66 /* Compute angular momentum for winding order detection. It is called */ 67 /* for all lines and curves, but not necessarily in element order. */ 68 static CF2_Int 69 cf2_getWindingMomentum( CF2_Fixed x1, 70 CF2_Fixed y1, 71 CF2_Fixed x2, 72 CF2_Fixed y2 ) 73 { 74 /* cross product of pt1 position from origin with pt2 position from */ 75 /* pt1; we reduce the precision so that the result fits into 32 bits */ 76 77 return ( x1 >> 16 ) * ( ( y2 - y1 ) >> 16 ) - 78 ( y1 >> 16 ) * ( ( x2 - x1 ) >> 16 ); 79 } 80 81 82 /* 83 * Construct from a StemHint; this is used as a parameter to 84 * `cf2_blues_capture'. 85 * `hintOrigin' is the character space displacement of a seac accent. 86 * Adjust stem hint for darkening here. 87 * 88 */ 89 static void 90 cf2_hint_init( CF2_Hint hint, 91 const CF2_ArrStack stemHintArray, 92 size_t indexStemHint, 93 const CF2_Font font, 94 CF2_Fixed hintOrigin, 95 CF2_Fixed scale, 96 FT_Bool bottom ) 97 { 98 CF2_Fixed width; 99 const CF2_StemHintRec* stemHint; 100 101 102 FT_ZERO( hint ); 103 104 stemHint = (const CF2_StemHintRec*)cf2_arrstack_getPointer( 105 stemHintArray, 106 indexStemHint ); 107 108 width = stemHint->max - stemHint->min; 109 110 if ( width == cf2_intToFixed( -21 ) ) 111 { 112 /* ghost bottom */ 113 114 if ( bottom ) 115 { 116 hint->csCoord = stemHint->max; 117 hint->flags = CF2_GhostBottom; 118 } 119 else 120 hint->flags = 0; 121 } 122 123 else if ( width == cf2_intToFixed( -20 ) ) 124 { 125 /* ghost top */ 126 127 if ( bottom ) 128 hint->flags = 0; 129 else 130 { 131 hint->csCoord = stemHint->min; 132 hint->flags = CF2_GhostTop; 133 } 134 } 135 136 else if ( width < 0 ) 137 { 138 /* inverted pair */ 139 140 /* 141 * Hints with negative widths were produced by an early version of a 142 * non-Adobe font tool. The Type 2 spec allows edge (ghost) hints 143 * with negative widths, but says 144 * 145 * All other negative widths have undefined meaning. 146 * 147 * CoolType has a silent workaround that negates the hint width; for 148 * permissive mode, we do the same here. 149 * 150 * Note: Such fonts cannot use ghost hints, but should otherwise work. 151 * Note: Some poor hints in our faux fonts can produce negative 152 * widths at some blends. For example, see a light weight of 153 * `u' in ASerifMM. 154 * 155 */ 156 if ( bottom ) 157 { 158 hint->csCoord = stemHint->max; 159 hint->flags = CF2_PairBottom; 160 } 161 else 162 { 163 hint->csCoord = stemHint->min; 164 hint->flags = CF2_PairTop; 165 } 166 } 167 168 else 169 { 170 /* normal pair */ 171 172 if ( bottom ) 173 { 174 hint->csCoord = stemHint->min; 175 hint->flags = CF2_PairBottom; 176 } 177 else 178 { 179 hint->csCoord = stemHint->max; 180 hint->flags = CF2_PairTop; 181 } 182 } 183 184 /* Now that ghost hints have been detected, adjust this edge for */ 185 /* darkening. Bottoms are not changed; tops are incremented by twice */ 186 /* `darkenY'. */ 187 if ( cf2_hint_isTop( hint ) ) 188 hint->csCoord += 2 * font->darkenY; 189 190 hint->csCoord += hintOrigin; 191 hint->scale = scale; 192 hint->index = indexStemHint; /* index in original stem hint array */ 193 194 /* if original stem hint has been used, use the same position */ 195 if ( hint->flags != 0 && stemHint->used ) 196 { 197 if ( cf2_hint_isTop( hint ) ) 198 hint->dsCoord = stemHint->maxDS; 199 else 200 hint->dsCoord = stemHint->minDS; 201 202 cf2_hint_lock( hint ); 203 } 204 else 205 hint->dsCoord = FT_MulFix( hint->csCoord, scale ); 206 } 207 208 209 /* initialize an invalid hint map element */ 210 static void 211 cf2_hint_initZero( CF2_Hint hint ) 212 { 213 FT_ZERO( hint ); 214 } 215 216 217 FT_LOCAL_DEF( FT_Bool ) 218 cf2_hint_isValid( const CF2_Hint hint ) 219 { 220 return (FT_Bool)( hint->flags != 0 ); 221 } 222 223 224 static FT_Bool 225 cf2_hint_isPair( const CF2_Hint hint ) 226 { 227 return (FT_Bool)( ( hint->flags & 228 ( CF2_PairBottom | CF2_PairTop ) ) != 0 ); 229 } 230 231 232 static FT_Bool 233 cf2_hint_isPairTop( const CF2_Hint hint ) 234 { 235 return (FT_Bool)( ( hint->flags & CF2_PairTop ) != 0 ); 236 } 237 238 239 FT_LOCAL_DEF( FT_Bool ) 240 cf2_hint_isTop( const CF2_Hint hint ) 241 { 242 return (FT_Bool)( ( hint->flags & 243 ( CF2_PairTop | CF2_GhostTop ) ) != 0 ); 244 } 245 246 247 FT_LOCAL_DEF( FT_Bool ) 248 cf2_hint_isBottom( const CF2_Hint hint ) 249 { 250 return (FT_Bool)( ( hint->flags & 251 ( CF2_PairBottom | CF2_GhostBottom ) ) != 0 ); 252 } 253 254 255 static FT_Bool 256 cf2_hint_isLocked( const CF2_Hint hint ) 257 { 258 return (FT_Bool)( ( hint->flags & CF2_Locked ) != 0 ); 259 } 260 261 262 static FT_Bool 263 cf2_hint_isSynthetic( const CF2_Hint hint ) 264 { 265 return (FT_Bool)( ( hint->flags & CF2_Synthetic ) != 0 ); 266 } 267 268 269 FT_LOCAL_DEF( void ) 270 cf2_hint_lock( CF2_Hint hint ) 271 { 272 hint->flags |= CF2_Locked; 273 } 274 275 276 FT_LOCAL_DEF( void ) 277 cf2_hintmap_init( CF2_HintMap hintmap, 278 CF2_Font font, 279 CF2_HintMap initialMap, 280 CF2_ArrStack hintMoves, 281 CF2_Fixed scale ) 282 { 283 FT_ZERO( hintmap ); 284 285 /* copy parameters from font instance */ 286 hintmap->hinted = font->hinted; 287 hintmap->scale = scale; 288 hintmap->font = font; 289 hintmap->initialHintMap = initialMap; 290 /* will clear in `cf2_hintmap_adjustHints' */ 291 hintmap->hintMoves = hintMoves; 292 } 293 294 295 static FT_Bool 296 cf2_hintmap_isValid( const CF2_HintMap hintmap ) 297 { 298 return hintmap->isValid; 299 } 300 301 302 /* transform character space coordinate to device space using hint map */ 303 static CF2_Fixed 304 cf2_hintmap_map( CF2_HintMap hintmap, 305 CF2_Fixed csCoord ) 306 { 307 if ( hintmap->count == 0 || ! hintmap->hinted ) 308 { 309 /* there are no hints; use uniform scale and zero offset */ 310 return FT_MulFix( csCoord, hintmap->scale ); 311 } 312 else 313 { 314 /* start linear search from last hit */ 315 CF2_UInt i = hintmap->lastIndex; 316 317 FT_ASSERT( hintmap->lastIndex < CF2_MAX_HINT_EDGES ); 318 319 /* search up */ 320 while ( i < hintmap->count - 1 && 321 csCoord >= hintmap->edge[i + 1].csCoord ) 322 i += 1; 323 324 /* search down */ 325 while ( i > 0 && csCoord < hintmap->edge[i].csCoord ) 326 i -= 1; 327 328 hintmap->lastIndex = i; 329 330 if ( i == 0 && csCoord < hintmap->edge[0].csCoord ) 331 { 332 /* special case for points below first edge: use uniform scale */ 333 return FT_MulFix( csCoord - hintmap->edge[0].csCoord, 334 hintmap->scale ) + 335 hintmap->edge[0].dsCoord; 336 } 337 else 338 { 339 /* 340 * Note: entries with duplicate csCoord are allowed. 341 * Use edge[i], the highest entry where csCoord >= entry[i].csCoord 342 */ 343 return FT_MulFix( csCoord - hintmap->edge[i].csCoord, 344 hintmap->edge[i].scale ) + 345 hintmap->edge[i].dsCoord; 346 } 347 } 348 } 349 350 351 /* 352 * This hinting policy moves a hint pair in device space so that one of 353 * its two edges is on a device pixel boundary (its fractional part is 354 * zero). `cf2_hintmap_insertHint' guarantees no overlap in CS 355 * space. Ensure here that there is no overlap in DS. 356 * 357 * In the first pass, edges are adjusted relative to adjacent hints. 358 * Those that are below have already been adjusted. Those that are 359 * above have not yet been adjusted. If a hint above blocks an 360 * adjustment to an optimal position, we will try again in a second 361 * pass. The second pass is top-down. 362 * 363 */ 364 365 static void 366 cf2_hintmap_adjustHints( CF2_HintMap hintmap ) 367 { 368 size_t i, j; 369 370 371 cf2_arrstack_clear( hintmap->hintMoves ); /* working storage */ 372 373 /* 374 * First pass is bottom-up (font hint order) without look-ahead. 375 * Locked edges are already adjusted. 376 * Unlocked edges begin with dsCoord from `initialHintMap'. 377 * Save edges that are not optimally adjusted in `hintMoves' array, 378 * and process them in second pass. 379 */ 380 381 for ( i = 0; i < hintmap->count; i++ ) 382 { 383 FT_Bool isPair = cf2_hint_isPair( &hintmap->edge[i] ); 384 385 386 /* index of upper edge (same value for ghost hint) */ 387 j = isPair ? i + 1 : i; 388 389 FT_ASSERT( j < hintmap->count ); 390 FT_ASSERT( cf2_hint_isValid( &hintmap->edge[i] ) ); 391 FT_ASSERT( cf2_hint_isValid( &hintmap->edge[j] ) ); 392 FT_ASSERT( cf2_hint_isLocked( &hintmap->edge[i] ) == 393 cf2_hint_isLocked( &hintmap->edge[j] ) ); 394 395 if ( !cf2_hint_isLocked( &hintmap->edge[i] ) ) 396 { 397 /* hint edge is not locked, we can adjust it */ 398 CF2_Fixed fracDown = cf2_fixedFraction( hintmap->edge[i].dsCoord ); 399 CF2_Fixed fracUp = cf2_fixedFraction( hintmap->edge[j].dsCoord ); 400 401 /* calculate all four possibilities; moves down are negative */ 402 CF2_Fixed downMoveDown = 0 - fracDown; 403 CF2_Fixed upMoveDown = 0 - fracUp; 404 CF2_Fixed downMoveUp = fracDown == 0 405 ? 0 406 : cf2_intToFixed( 1 ) - fracDown; 407 CF2_Fixed upMoveUp = fracUp == 0 408 ? 0 409 : cf2_intToFixed( 1 ) - fracUp; 410 411 /* smallest move up */ 412 CF2_Fixed moveUp = FT_MIN( downMoveUp, upMoveUp ); 413 /* smallest move down */ 414 CF2_Fixed moveDown = FT_MAX( downMoveDown, upMoveDown ); 415 416 /* final amount to move edge or edge pair */ 417 CF2_Fixed move; 418 419 CF2_Fixed downMinCounter = CF2_MIN_COUNTER; 420 CF2_Fixed upMinCounter = CF2_MIN_COUNTER; 421 FT_Bool saveEdge = FALSE; 422 423 424 /* minimum counter constraint doesn't apply when adjacent edges */ 425 /* are synthetic */ 426 /* TODO: doesn't seem a big effect; for now, reduce the code */ 427 #if 0 428 if ( i == 0 || 429 cf2_hint_isSynthetic( &hintmap->edge[i - 1] ) ) 430 downMinCounter = 0; 431 432 if ( j >= hintmap->count - 1 || 433 cf2_hint_isSynthetic( &hintmap->edge[j + 1] ) ) 434 upMinCounter = 0; 435 #endif 436 437 /* is there room to move up? */ 438 /* there is if we are at top of array or the next edge is at or */ 439 /* beyond proposed move up? */ 440 if ( j >= hintmap->count - 1 || 441 hintmap->edge[j + 1].dsCoord >= 442 hintmap->edge[j].dsCoord + moveUp + upMinCounter ) 443 { 444 /* there is room to move up; is there also room to move down? */ 445 if ( i == 0 || 446 hintmap->edge[i - 1].dsCoord <= 447 hintmap->edge[i].dsCoord + moveDown - downMinCounter ) 448 { 449 /* move smaller absolute amount */ 450 move = ( -moveDown < moveUp ) ? moveDown : moveUp; /* optimum */ 451 } 452 else 453 move = moveUp; 454 } 455 else 456 { 457 /* is there room to move down? */ 458 if ( i == 0 || 459 hintmap->edge[i - 1].dsCoord <= 460 hintmap->edge[i].dsCoord + moveDown - downMinCounter ) 461 { 462 move = moveDown; 463 /* true if non-optimum move */ 464 saveEdge = (FT_Bool)( moveUp < -moveDown ); 465 } 466 else 467 { 468 /* no room to move either way without overlapping or reducing */ 469 /* the counter too much */ 470 move = 0; 471 saveEdge = TRUE; 472 } 473 } 474 475 /* Identify non-moves and moves down that aren't optimal, and save */ 476 /* them for second pass. */ 477 /* Do this only if there is an unlocked edge above (which could */ 478 /* possibly move). */ 479 if ( saveEdge && 480 j < hintmap->count - 1 && 481 !cf2_hint_isLocked( &hintmap->edge[j + 1] ) ) 482 { 483 CF2_HintMoveRec savedMove; 484 485 486 savedMove.j = j; 487 /* desired adjustment in second pass */ 488 savedMove.moveUp = moveUp - move; 489 490 cf2_arrstack_push( hintmap->hintMoves, &savedMove ); 491 } 492 493 /* move the edge(s) */ 494 hintmap->edge[i].dsCoord += move; 495 if ( isPair ) 496 hintmap->edge[j].dsCoord += move; 497 } 498 499 /* assert there are no overlaps in device space */ 500 FT_ASSERT( i == 0 || 501 hintmap->edge[i - 1].dsCoord <= hintmap->edge[i].dsCoord ); 502 FT_ASSERT( i < j || 503 hintmap->edge[i].dsCoord <= hintmap->edge[j].dsCoord ); 504 505 /* adjust the scales, avoiding divide by zero */ 506 if ( i > 0 ) 507 { 508 if ( hintmap->edge[i].csCoord != hintmap->edge[i - 1].csCoord ) 509 hintmap->edge[i - 1].scale = 510 FT_DivFix( 511 hintmap->edge[i].dsCoord - hintmap->edge[i - 1].dsCoord, 512 hintmap->edge[i].csCoord - hintmap->edge[i - 1].csCoord ); 513 } 514 515 if ( isPair ) 516 { 517 if ( hintmap->edge[j].csCoord != hintmap->edge[j - 1].csCoord ) 518 hintmap->edge[j - 1].scale = 519 FT_DivFix( 520 hintmap->edge[j].dsCoord - hintmap->edge[j - 1].dsCoord, 521 hintmap->edge[j].csCoord - hintmap->edge[j - 1].csCoord ); 522 523 i += 1; /* skip upper edge on next loop */ 524 } 525 } 526 527 /* second pass tries to move non-optimal hints up, in case there is */ 528 /* room now */ 529 for ( i = cf2_arrstack_size( hintmap->hintMoves ); i > 0; i-- ) 530 { 531 CF2_HintMove hintMove = (CF2_HintMove) 532 cf2_arrstack_getPointer( hintmap->hintMoves, i - 1 ); 533 534 535 j = hintMove->j; 536 537 /* this was tested before the push, above */ 538 FT_ASSERT( j < hintmap->count - 1 ); 539 540 /* is there room to move up? */ 541 if ( hintmap->edge[j + 1].dsCoord >= 542 hintmap->edge[j].dsCoord + hintMove->moveUp + CF2_MIN_COUNTER ) 543 { 544 /* there is more room now, move edge up */ 545 hintmap->edge[j].dsCoord += hintMove->moveUp; 546 547 if ( cf2_hint_isPair( &hintmap->edge[j] ) ) 548 { 549 FT_ASSERT( j > 0 ); 550 hintmap->edge[j - 1].dsCoord += hintMove->moveUp; 551 } 552 } 553 } 554 } 555 556 557 /* insert hint edges into map, sorted by csCoord */ 558 static void 559 cf2_hintmap_insertHint( CF2_HintMap hintmap, 560 CF2_Hint bottomHintEdge, 561 CF2_Hint topHintEdge ) 562 { 563 CF2_UInt indexInsert; 564 565 /* set default values, then check for edge hints */ 566 FT_Bool isPair = TRUE; 567 CF2_Hint firstHintEdge = bottomHintEdge; 568 CF2_Hint secondHintEdge = topHintEdge; 569 570 571 /* one or none of the input params may be invalid when dealing with */ 572 /* edge hints; at least one edge must be valid */ 573 FT_ASSERT( cf2_hint_isValid( bottomHintEdge ) || 574 cf2_hint_isValid( topHintEdge ) ); 575 576 /* determine how many and which edges to insert */ 577 if ( !cf2_hint_isValid( bottomHintEdge ) ) 578 { 579 /* insert only the top edge */ 580 firstHintEdge = topHintEdge; 581 isPair = FALSE; 582 } 583 else if ( !cf2_hint_isValid( topHintEdge ) ) 584 { 585 /* insert only the bottom edge */ 586 isPair = FALSE; 587 } 588 589 /* paired edges must be in proper order */ 590 FT_ASSERT( !isPair || 591 topHintEdge->csCoord >= bottomHintEdge->csCoord ); 592 593 /* linear search to find index value of insertion point */ 594 indexInsert = 0; 595 for ( ; indexInsert < hintmap->count; indexInsert++ ) 596 { 597 if ( hintmap->edge[indexInsert].csCoord >= firstHintEdge->csCoord ) 598 break; 599 } 600 601 /* 602 * Discard any hints that overlap in character space. Most often, this 603 * is while building the initial map, where captured hints from all 604 * zones are combined. Define overlap to include hints that `touch' 605 * (overlap zero). Hiragino Sans/Gothic fonts have numerous hints that 606 * touch. Some fonts have non-ideographic glyphs that overlap our 607 * synthetic hints. 608 * 609 * Overlap also occurs when darkening stem hints that are close. 610 * 611 */ 612 if ( indexInsert < hintmap->count ) 613 { 614 /* we are inserting before an existing edge: */ 615 /* verify that an existing edge is not the same */ 616 if ( hintmap->edge[indexInsert].csCoord == firstHintEdge->csCoord ) 617 return; /* ignore overlapping stem hint */ 618 619 /* verify that a new pair does not straddle the next edge */ 620 if ( isPair && 621 hintmap->edge[indexInsert].csCoord <= secondHintEdge->csCoord ) 622 return; /* ignore overlapping stem hint */ 623 624 /* verify that we are not inserting between paired edges */ 625 if ( cf2_hint_isPairTop( &hintmap->edge[indexInsert] ) ) 626 return; /* ignore overlapping stem hint */ 627 } 628 629 /* recompute device space locations using initial hint map */ 630 if ( cf2_hintmap_isValid( hintmap->initialHintMap ) && 631 !cf2_hint_isLocked( firstHintEdge ) ) 632 { 633 if ( isPair ) 634 { 635 /* Use hint map to position the center of stem, and nominal scale */ 636 /* to position the two edges. This preserves the stem width. */ 637 CF2_Fixed midpoint = cf2_hintmap_map( 638 hintmap->initialHintMap, 639 ( secondHintEdge->csCoord + 640 firstHintEdge->csCoord ) / 2 ); 641 CF2_Fixed halfWidth = FT_MulFix( 642 ( secondHintEdge->csCoord - 643 firstHintEdge->csCoord ) / 2, 644 hintmap->scale ); 645 646 647 firstHintEdge->dsCoord = midpoint - halfWidth; 648 secondHintEdge->dsCoord = midpoint + halfWidth; 649 } 650 else 651 firstHintEdge->dsCoord = cf2_hintmap_map( hintmap->initialHintMap, 652 firstHintEdge->csCoord ); 653 } 654 655 /* 656 * Discard any hints that overlap in device space; this can occur 657 * because locked hints have been moved to align with blue zones. 658 * 659 * TODO: Although we might correct this later during adjustment, we 660 * don't currently have a way to delete a conflicting hint once it has 661 * been inserted. See v2.030 MinionPro-Regular, 12 ppem darkened, 662 * initial hint map for second path, glyph 945 (the perispomeni (tilde) 663 * in U+1F6E, Greek omega with psili and perispomeni). Darkening is 664 * 25. Pair 667,747 initially conflicts in design space with top edge 665 * 660. This is because 667 maps to 7.87, and the top edge was 666 * captured by a zone at 8.0. The pair is later successfully inserted 667 * in a zone without the top edge. In this zone it is adjusted to 8.0, 668 * and no longer conflicts with the top edge in design space. This 669 * means it can be included in yet a later zone which does have the top 670 * edge hint. This produces a small mismatch between the first and 671 * last points of this path, even though the hint masks are the same. 672 * The density map difference is tiny (1/256). 673 * 674 */ 675 676 if ( indexInsert > 0 ) 677 { 678 /* we are inserting after an existing edge */ 679 if ( firstHintEdge->dsCoord < hintmap->edge[indexInsert - 1].dsCoord ) 680 return; 681 } 682 683 if ( indexInsert < hintmap->count ) 684 { 685 /* we are inserting before an existing edge */ 686 if ( isPair ) 687 { 688 if ( secondHintEdge->dsCoord > hintmap->edge[indexInsert].dsCoord ) 689 return; 690 } 691 else 692 { 693 if ( firstHintEdge->dsCoord > hintmap->edge[indexInsert].dsCoord ) 694 return; 695 } 696 } 697 698 /* make room to insert */ 699 { 700 CF2_UInt iSrc = hintmap->count - 1; 701 CF2_UInt iDst = isPair ? hintmap->count + 1 : hintmap->count; 702 703 CF2_UInt count = hintmap->count - indexInsert; 704 705 706 if ( iDst >= CF2_MAX_HINT_EDGES ) 707 { 708 FT_TRACE4(( "cf2_hintmap_insertHint: too many hintmaps\n" )); 709 return; 710 } 711 712 while ( count-- ) 713 hintmap->edge[iDst--] = hintmap->edge[iSrc--]; 714 715 /* insert first edge */ 716 hintmap->edge[indexInsert] = *firstHintEdge; /* copy struct */ 717 hintmap->count += 1; 718 719 if ( isPair ) 720 { 721 /* insert second edge */ 722 hintmap->edge[indexInsert + 1] = *secondHintEdge; /* copy struct */ 723 hintmap->count += 1; 724 } 725 } 726 727 return; 728 } 729 730 731 /* 732 * Build a map from hints and mask. 733 * 734 * This function may recur one level if `hintmap->initialHintMap' is not yet 735 * valid. 736 * If `initialMap' is true, simply build initial map. 737 * 738 * Synthetic hints are used in two ways. A hint at zero is inserted, if 739 * needed, in the initial hint map, to prevent translations from 740 * propagating across the origin. If synthetic em box hints are enabled 741 * for ideographic dictionaries, then they are inserted in all hint 742 * maps, including the initial one. 743 * 744 */ 745 FT_LOCAL_DEF( void ) 746 cf2_hintmap_build( CF2_HintMap hintmap, 747 CF2_ArrStack hStemHintArray, 748 CF2_ArrStack vStemHintArray, 749 CF2_HintMask hintMask, 750 CF2_Fixed hintOrigin, 751 FT_Bool initialMap ) 752 { 753 FT_Byte* maskPtr; 754 755 CF2_Font font = hintmap->font; 756 CF2_HintMaskRec tempHintMask; 757 758 size_t bitCount, i; 759 FT_Byte maskByte; 760 761 762 /* check whether initial map is constructed */ 763 if ( !initialMap && !cf2_hintmap_isValid( hintmap->initialHintMap ) ) 764 { 765 /* make recursive call with initialHintMap and temporary mask; */ 766 /* temporary mask will get all bits set, below */ 767 cf2_hintmask_init( &tempHintMask, hintMask->error ); 768 cf2_hintmap_build( hintmap->initialHintMap, 769 hStemHintArray, 770 vStemHintArray, 771 &tempHintMask, 772 hintOrigin, 773 TRUE ); 774 } 775 776 if ( !cf2_hintmask_isValid( hintMask ) ) 777 { 778 /* without a hint mask, assume all hints are active */ 779 cf2_hintmask_setAll( hintMask, 780 cf2_arrstack_size( hStemHintArray ) + 781 cf2_arrstack_size( vStemHintArray ) ); 782 if ( !cf2_hintmask_isValid( hintMask ) ) 783 return; /* too many stem hints */ 784 } 785 786 /* begin by clearing the map */ 787 hintmap->count = 0; 788 hintmap->lastIndex = 0; 789 790 /* make a copy of the hint mask so we can modify it */ 791 tempHintMask = *hintMask; 792 maskPtr = cf2_hintmask_getMaskPtr( &tempHintMask ); 793 794 /* use the hStem hints only, which are first in the mask */ 795 bitCount = cf2_arrstack_size( hStemHintArray ); 796 797 /* Defense-in-depth. Should never return here. */ 798 if ( bitCount > hintMask->bitCount ) 799 return; 800 801 /* synthetic embox hints get highest priority */ 802 if ( font->blues.doEmBoxHints ) 803 { 804 CF2_HintRec dummy; 805 806 807 cf2_hint_initZero( &dummy ); /* invalid hint map element */ 808 809 /* ghost bottom */ 810 cf2_hintmap_insertHint( hintmap, 811 &font->blues.emBoxBottomEdge, 812 &dummy ); 813 /* ghost top */ 814 cf2_hintmap_insertHint( hintmap, 815 &dummy, 816 &font->blues.emBoxTopEdge ); 817 } 818 819 /* insert hints captured by a blue zone or already locked (higher */ 820 /* priority) */ 821 for ( i = 0, maskByte = 0x80; i < bitCount; i++ ) 822 { 823 if ( maskByte & *maskPtr ) 824 { 825 /* expand StemHint into two `CF2_Hint' elements */ 826 CF2_HintRec bottomHintEdge, topHintEdge; 827 828 829 cf2_hint_init( &bottomHintEdge, 830 hStemHintArray, 831 i, 832 font, 833 hintOrigin, 834 hintmap->scale, 835 TRUE /* bottom */ ); 836 cf2_hint_init( &topHintEdge, 837 hStemHintArray, 838 i, 839 font, 840 hintOrigin, 841 hintmap->scale, 842 FALSE /* top */ ); 843 844 if ( cf2_hint_isLocked( &bottomHintEdge ) || 845 cf2_hint_isLocked( &topHintEdge ) || 846 cf2_blues_capture( &font->blues, 847 &bottomHintEdge, 848 &topHintEdge ) ) 849 { 850 /* insert captured hint into map */ 851 cf2_hintmap_insertHint( hintmap, &bottomHintEdge, &topHintEdge ); 852 853 *maskPtr &= ~maskByte; /* turn off the bit for this hint */ 854 } 855 } 856 857 if ( ( i & 7 ) == 7 ) 858 { 859 /* move to next mask byte */ 860 maskPtr++; 861 maskByte = 0x80; 862 } 863 else 864 maskByte >>= 1; 865 } 866 867 /* initial hint map includes only captured hints plus maybe one at 0 */ 868 869 /* 870 * TODO: There is a problem here because we are trying to build a 871 * single hint map containing all captured hints. It is 872 * possible for there to be conflicts between captured hints, 873 * either because of darkening or because the hints are in 874 * separate hint zones (we are ignoring hint zones for the 875 * initial map). An example of the latter is MinionPro-Regular 876 * v2.030 glyph 883 (Greek Capital Alpha with Psili) at 15ppem. 877 * A stem hint for the psili conflicts with the top edge hint 878 * for the base character. The stem hint gets priority because 879 * of its sort order. In glyph 884 (Greek Capital Alpha with 880 * Psili and Oxia), the top of the base character gets a stem 881 * hint, and the psili does not. This creates different initial 882 * maps for the two glyphs resulting in different renderings of 883 * the base character. Will probably defer this either as not 884 * worth the cost or as a font bug. I don't think there is any 885 * good reason for an accent to be captured by an alignment 886 * zone. -darnold 2/12/10 887 */ 888 889 if ( initialMap ) 890 { 891 /* Apply a heuristic that inserts a point for (0,0), unless it's */ 892 /* already covered by a mapping. This locks the baseline for glyphs */ 893 /* that have no baseline hints. */ 894 895 if ( hintmap->count == 0 || 896 hintmap->edge[0].csCoord > 0 || 897 hintmap->edge[hintmap->count - 1].csCoord < 0 ) 898 { 899 /* all edges are above 0 or all edges are below 0; */ 900 /* construct a locked edge hint at 0 */ 901 902 CF2_HintRec edge, invalid; 903 904 905 cf2_hint_initZero( &edge ); 906 907 edge.flags = CF2_GhostBottom | 908 CF2_Locked | 909 CF2_Synthetic; 910 edge.scale = hintmap->scale; 911 912 cf2_hint_initZero( &invalid ); 913 cf2_hintmap_insertHint( hintmap, &edge, &invalid ); 914 } 915 } 916 else 917 { 918 /* insert remaining hints */ 919 920 maskPtr = cf2_hintmask_getMaskPtr( &tempHintMask ); 921 922 for ( i = 0, maskByte = 0x80; i < bitCount; i++ ) 923 { 924 if ( maskByte & *maskPtr ) 925 { 926 CF2_HintRec bottomHintEdge, topHintEdge; 927 928 929 cf2_hint_init( &bottomHintEdge, 930 hStemHintArray, 931 i, 932 font, 933 hintOrigin, 934 hintmap->scale, 935 TRUE /* bottom */ ); 936 cf2_hint_init( &topHintEdge, 937 hStemHintArray, 938 i, 939 font, 940 hintOrigin, 941 hintmap->scale, 942 FALSE /* top */ ); 943 944 cf2_hintmap_insertHint( hintmap, &bottomHintEdge, &topHintEdge ); 945 } 946 947 if ( ( i & 7 ) == 7 ) 948 { 949 /* move to next mask byte */ 950 maskPtr++; 951 maskByte = 0x80; 952 } 953 else 954 maskByte >>= 1; 955 } 956 } 957 958 /* 959 * Note: The following line is a convenient place to break when 960 * debugging hinting. Examine `hintmap->edge' for the list of 961 * enabled hints, then step over the call to see the effect of 962 * adjustment. We stop here first on the recursive call that 963 * creates the initial map, and then on each counter group and 964 * hint zone. 965 */ 966 967 /* adjust positions of hint edges that are not locked to blue zones */ 968 cf2_hintmap_adjustHints( hintmap ); 969 970 /* save the position of all hints that were used in this hint map; */ 971 /* if we use them again, we'll locate them in the same position */ 972 if ( !initialMap ) 973 { 974 for ( i = 0; i < hintmap->count; i++ ) 975 { 976 if ( !cf2_hint_isSynthetic( &hintmap->edge[i] ) ) 977 { 978 /* Note: include both valid and invalid edges */ 979 /* Note: top and bottom edges are copied back separately */ 980 CF2_StemHint stemhint = (CF2_StemHint) 981 cf2_arrstack_getPointer( hStemHintArray, 982 hintmap->edge[i].index ); 983 984 985 if ( cf2_hint_isTop( &hintmap->edge[i] ) ) 986 stemhint->maxDS = hintmap->edge[i].dsCoord; 987 else 988 stemhint->minDS = hintmap->edge[i].dsCoord; 989 990 stemhint->used = TRUE; 991 } 992 } 993 } 994 995 /* hint map is ready to use */ 996 hintmap->isValid = TRUE; 997 998 /* remember this mask has been used */ 999 cf2_hintmask_setNew( hintMask, FALSE ); 1000 } 1001 1002 1003 FT_LOCAL_DEF( void ) 1004 cf2_glyphpath_init( CF2_GlyphPath glyphpath, 1005 CF2_Font font, 1006 CF2_OutlineCallbacks callbacks, 1007 CF2_Fixed scaleY, 1008 /* CF2_Fixed hShift, */ 1009 CF2_ArrStack hStemHintArray, 1010 CF2_ArrStack vStemHintArray, 1011 CF2_HintMask hintMask, 1012 CF2_Fixed hintOriginY, 1013 const CF2_Blues blues, 1014 const FT_Vector* fractionalTranslation ) 1015 { 1016 FT_ZERO( glyphpath ); 1017 1018 glyphpath->font = font; 1019 glyphpath->callbacks = callbacks; 1020 1021 cf2_arrstack_init( &glyphpath->hintMoves, 1022 font->memory, 1023 &font->error, 1024 sizeof ( CF2_HintMoveRec ) ); 1025 1026 cf2_hintmap_init( &glyphpath->initialHintMap, 1027 font, 1028 &glyphpath->initialHintMap, 1029 &glyphpath->hintMoves, 1030 scaleY ); 1031 cf2_hintmap_init( &glyphpath->firstHintMap, 1032 font, 1033 &glyphpath->initialHintMap, 1034 &glyphpath->hintMoves, 1035 scaleY ); 1036 cf2_hintmap_init( &glyphpath->hintMap, 1037 font, 1038 &glyphpath->initialHintMap, 1039 &glyphpath->hintMoves, 1040 scaleY ); 1041 1042 glyphpath->scaleX = font->innerTransform.a; 1043 glyphpath->scaleC = font->innerTransform.c; 1044 glyphpath->scaleY = font->innerTransform.d; 1045 1046 glyphpath->fractionalTranslation = *fractionalTranslation; 1047 1048 #if 0 1049 glyphpath->hShift = hShift; /* for fauxing */ 1050 #endif 1051 1052 glyphpath->hStemHintArray = hStemHintArray; 1053 glyphpath->vStemHintArray = vStemHintArray; 1054 glyphpath->hintMask = hintMask; /* ptr to current mask */ 1055 glyphpath->hintOriginY = hintOriginY; 1056 glyphpath->blues = blues; 1057 glyphpath->darken = font->darkened; /* TODO: should we make copies? */ 1058 glyphpath->xOffset = font->darkenX; 1059 glyphpath->yOffset = font->darkenY; 1060 glyphpath->miterLimit = 2 * FT_MAX( 1061 cf2_fixedAbs( glyphpath->xOffset ), 1062 cf2_fixedAbs( glyphpath->yOffset ) ); 1063 1064 /* .1 character space unit */ 1065 glyphpath->snapThreshold = cf2_floatToFixed( 0.1f ); 1066 1067 glyphpath->moveIsPending = TRUE; 1068 glyphpath->pathIsOpen = FALSE; 1069 glyphpath->pathIsClosing = FALSE; 1070 glyphpath->elemIsQueued = FALSE; 1071 } 1072 1073 1074 FT_LOCAL_DEF( void ) 1075 cf2_glyphpath_finalize( CF2_GlyphPath glyphpath ) 1076 { 1077 cf2_arrstack_finalize( &glyphpath->hintMoves ); 1078 } 1079 1080 1081 /* 1082 * Hint point in y-direction and apply outerTransform. 1083 * Input `current' hint map (which is actually delayed by one element). 1084 * Input x,y point in Character Space. 1085 * Output x,y point in Device Space, including translation. 1086 */ 1087 static void 1088 cf2_glyphpath_hintPoint( CF2_GlyphPath glyphpath, 1089 CF2_HintMap hintmap, 1090 FT_Vector* ppt, 1091 CF2_Fixed x, 1092 CF2_Fixed y ) 1093 { 1094 FT_Vector pt; /* hinted point in upright DS */ 1095 1096 1097 pt.x = FT_MulFix( glyphpath->scaleX, x ) + 1098 FT_MulFix( glyphpath->scaleC, y ); 1099 pt.y = cf2_hintmap_map( hintmap, y ); 1100 1101 ppt->x = FT_MulFix( glyphpath->font->outerTransform.a, pt.x ) + 1102 FT_MulFix( glyphpath->font->outerTransform.c, pt.y ) + 1103 glyphpath->fractionalTranslation.x; 1104 ppt->y = FT_MulFix( glyphpath->font->outerTransform.b, pt.x ) + 1105 FT_MulFix( glyphpath->font->outerTransform.d, pt.y ) + 1106 glyphpath->fractionalTranslation.y; 1107 } 1108 1109 1110 /* 1111 * From two line segments, (u1,u2) and (v1,v2), compute a point of 1112 * intersection on the corresponding lines. 1113 * Return false if no intersection is found, or if the intersection is 1114 * too far away from the ends of the line segments, u2 and v1. 1115 * 1116 */ 1117 static FT_Bool 1118 cf2_glyphpath_computeIntersection( CF2_GlyphPath glyphpath, 1119 const FT_Vector* u1, 1120 const FT_Vector* u2, 1121 const FT_Vector* v1, 1122 const FT_Vector* v2, 1123 FT_Vector* intersection ) 1124 { 1125 /* 1126 * Let `u' be a zero-based vector from the first segment, `v' from the 1127 * second segment. 1128 * Let `w 'be the zero-based vector from `u1' to `v1'. 1129 * `perp' is the `perpendicular dot product'; see 1130 * http://mathworld.wolfram.com/PerpDotProduct.html. 1131 * `s' is the parameter for the parametric line for the first segment 1132 * (`u'). 1133 * 1134 * See notation in 1135 * http://softsurfer.com/Archive/algorithm_0104/algorithm_0104B.htm. 1136 * Calculations are done in 16.16, but must handle the squaring of 1137 * line lengths in character space. We scale all vectors by 1/32 to 1138 * avoid overflow. This allows values up to 4095 to be squared. The 1139 * scale factor cancels in the divide. 1140 * 1141 * TODO: the scale factor could be computed from UnitsPerEm. 1142 * 1143 */ 1144 1145 #define cf2_perp( a, b ) \ 1146 ( FT_MulFix( a.x, b.y ) - FT_MulFix( a.y, b.x ) ) 1147 1148 /* round and divide by 32 */ 1149 #define CF2_CS_SCALE( x ) \ 1150 ( ( (x) + 0x10 ) >> 5 ) 1151 1152 FT_Vector u, v, w; /* scaled vectors */ 1153 CF2_Fixed denominator, s; 1154 1155 1156 u.x = CF2_CS_SCALE( u2->x - u1->x ); 1157 u.y = CF2_CS_SCALE( u2->y - u1->y ); 1158 v.x = CF2_CS_SCALE( v2->x - v1->x ); 1159 v.y = CF2_CS_SCALE( v2->y - v1->y ); 1160 w.x = CF2_CS_SCALE( v1->x - u1->x ); 1161 w.y = CF2_CS_SCALE( v1->y - u1->y ); 1162 1163 denominator = cf2_perp( u, v ); 1164 1165 if ( denominator == 0 ) 1166 return FALSE; /* parallel or coincident lines */ 1167 1168 s = FT_DivFix( cf2_perp( w, v ), denominator ); 1169 1170 intersection->x = u1->x + FT_MulFix( s, u2->x - u1->x ); 1171 intersection->y = u1->y + FT_MulFix( s, u2->y - u1->y ); 1172 1173 /* 1174 * Special case snapping for horizontal and vertical lines. 1175 * This cleans up intersections and reduces problems with winding 1176 * order detection. 1177 * Sample case is sbc cd KozGoPr6N-Medium.otf 20 16685. 1178 * Note: these calculations are in character space. 1179 * 1180 */ 1181 1182 if ( u1->x == u2->x && 1183 cf2_fixedAbs( intersection->x - u1->x ) < glyphpath->snapThreshold ) 1184 intersection->x = u1->x; 1185 if ( u1->y == u2->y && 1186 cf2_fixedAbs( intersection->y - u1->y ) < glyphpath->snapThreshold ) 1187 intersection->y = u1->y; 1188 1189 if ( v1->x == v2->x && 1190 cf2_fixedAbs( intersection->x - v1->x ) < glyphpath->snapThreshold ) 1191 intersection->x = v1->x; 1192 if ( v1->y == v2->y && 1193 cf2_fixedAbs( intersection->y - v1->y ) < glyphpath->snapThreshold ) 1194 intersection->y = v1->y; 1195 1196 /* limit the intersection distance from midpoint of u2 and v1 */ 1197 if ( cf2_fixedAbs( intersection->x - ( u2->x + v1->x ) / 2 ) > 1198 glyphpath->miterLimit || 1199 cf2_fixedAbs( intersection->y - ( u2->y + v1->y ) / 2 ) > 1200 glyphpath->miterLimit ) 1201 return FALSE; 1202 1203 return TRUE; 1204 } 1205 1206 1207 /* 1208 * Push the cached element (glyphpath->prevElem*) to the outline 1209 * consumer. When a darkening offset is used, the end point of the 1210 * cached element may be adjusted to an intersection point or we may 1211 * synthesize a connecting line to the current element. If we are 1212 * closing a subpath, we may also generate a connecting line to the start 1213 * point. 1214 * 1215 * This is where Character Space (CS) is converted to Device Space (DS) 1216 * using a hint map. This calculation must use a HintMap that was valid 1217 * at the time the element was saved. For the first point in a subpath, 1218 * that is a saved HintMap. For most elements, it just means the caller 1219 * has delayed building a HintMap from the current HintMask. 1220 * 1221 * Transform each point with outerTransform and call the outline 1222 * callbacks. This is a general 3x3 transform: 1223 * 1224 * x' = a*x + c*y + tx, y' = b*x + d*y + ty 1225 * 1226 * but it uses 4 elements from CF2_Font and the translation part 1227 * from CF2_GlyphPath. 1228 * 1229 */ 1230 static void 1231 cf2_glyphpath_pushPrevElem( CF2_GlyphPath glyphpath, 1232 CF2_HintMap hintmap, 1233 FT_Vector* nextP0, 1234 FT_Vector nextP1, 1235 FT_Bool close ) 1236 { 1237 CF2_CallbackParamsRec params; 1238 1239 FT_Vector* prevP0; 1240 FT_Vector* prevP1; 1241 1242 FT_Vector intersection = { 0, 0 }; 1243 FT_Bool useIntersection = FALSE; 1244 1245 1246 FT_ASSERT( glyphpath->prevElemOp == CF2_PathOpLineTo || 1247 glyphpath->prevElemOp == CF2_PathOpCubeTo ); 1248 1249 if ( glyphpath->prevElemOp == CF2_PathOpLineTo ) 1250 { 1251 prevP0 = &glyphpath->prevElemP0; 1252 prevP1 = &glyphpath->prevElemP1; 1253 } 1254 else 1255 { 1256 prevP0 = &glyphpath->prevElemP2; 1257 prevP1 = &glyphpath->prevElemP3; 1258 } 1259 1260 /* optimization: if previous and next elements are offset by the same */ 1261 /* amount, then there will be no gap, and no need to compute an */ 1262 /* intersection. */ 1263 if ( prevP1->x != nextP0->x || prevP1->y != nextP0->y ) 1264 { 1265 /* previous element does not join next element: */ 1266 /* adjust end point of previous element to the intersection */ 1267 useIntersection = cf2_glyphpath_computeIntersection( glyphpath, 1268 prevP0, 1269 prevP1, 1270 nextP0, 1271 &nextP1, 1272 &intersection ); 1273 if ( useIntersection ) 1274 { 1275 /* modify the last point of the cached element (either line or */ 1276 /* curve) */ 1277 *prevP1 = intersection; 1278 } 1279 } 1280 1281 params.pt0 = glyphpath->currentDS; 1282 1283 switch( glyphpath->prevElemOp ) 1284 { 1285 case CF2_PathOpLineTo: 1286 params.op = CF2_PathOpLineTo; 1287 1288 /* note: pt2 and pt3 are unused */ 1289 1290 if ( close ) 1291 { 1292 /* use first hint map if closing */ 1293 cf2_glyphpath_hintPoint( glyphpath, 1294 &glyphpath->firstHintMap, 1295 ¶ms.pt1, 1296 glyphpath->prevElemP1.x, 1297 glyphpath->prevElemP1.y ); 1298 } 1299 else 1300 { 1301 cf2_glyphpath_hintPoint( glyphpath, 1302 hintmap, 1303 ¶ms.pt1, 1304 glyphpath->prevElemP1.x, 1305 glyphpath->prevElemP1.y ); 1306 } 1307 1308 /* output only non-zero length lines */ 1309 if ( params.pt0.x != params.pt1.x || params.pt0.y != params.pt1.y ) 1310 { 1311 glyphpath->callbacks->lineTo( glyphpath->callbacks, ¶ms ); 1312 1313 glyphpath->currentDS = params.pt1; 1314 } 1315 break; 1316 1317 case CF2_PathOpCubeTo: 1318 params.op = CF2_PathOpCubeTo; 1319 1320 /* TODO: should we intersect the interior joins (p1-p2 and p2-p3)? */ 1321 cf2_glyphpath_hintPoint( glyphpath, 1322 hintmap, 1323 ¶ms.pt1, 1324 glyphpath->prevElemP1.x, 1325 glyphpath->prevElemP1.y ); 1326 cf2_glyphpath_hintPoint( glyphpath, 1327 hintmap, 1328 ¶ms.pt2, 1329 glyphpath->prevElemP2.x, 1330 glyphpath->prevElemP2.y ); 1331 cf2_glyphpath_hintPoint( glyphpath, 1332 hintmap, 1333 ¶ms.pt3, 1334 glyphpath->prevElemP3.x, 1335 glyphpath->prevElemP3.y ); 1336 1337 glyphpath->callbacks->cubeTo( glyphpath->callbacks, ¶ms ); 1338 1339 glyphpath->currentDS = params.pt3; 1340 1341 break; 1342 } 1343 1344 if ( !useIntersection || close ) 1345 { 1346 /* insert connecting line between end of previous element and start */ 1347 /* of current one */ 1348 /* note: at the end of a subpath, we might do both, so use `nextP0' */ 1349 /* before we change it, below */ 1350 1351 if ( close ) 1352 { 1353 /* if we are closing the subpath, then nextP0 is in the first */ 1354 /* hint zone */ 1355 cf2_glyphpath_hintPoint( glyphpath, 1356 &glyphpath->firstHintMap, 1357 ¶ms.pt1, 1358 nextP0->x, 1359 nextP0->y ); 1360 } 1361 else 1362 { 1363 cf2_glyphpath_hintPoint( glyphpath, 1364 hintmap, 1365 ¶ms.pt1, 1366 nextP0->x, 1367 nextP0->y ); 1368 } 1369 1370 if ( params.pt1.x != glyphpath->currentDS.x || 1371 params.pt1.y != glyphpath->currentDS.y ) 1372 { 1373 /* length is nonzero */ 1374 params.op = CF2_PathOpLineTo; 1375 params.pt0 = glyphpath->currentDS; 1376 1377 /* note: pt2 and pt3 are unused */ 1378 glyphpath->callbacks->lineTo( glyphpath->callbacks, ¶ms ); 1379 1380 glyphpath->currentDS = params.pt1; 1381 } 1382 } 1383 1384 if ( useIntersection ) 1385 { 1386 /* return intersection point to caller */ 1387 *nextP0 = intersection; 1388 } 1389 } 1390 1391 1392 /* push a MoveTo element based on current point and offset of current */ 1393 /* element */ 1394 static void 1395 cf2_glyphpath_pushMove( CF2_GlyphPath glyphpath, 1396 FT_Vector start ) 1397 { 1398 CF2_CallbackParamsRec params; 1399 1400 1401 params.op = CF2_PathOpMoveTo; 1402 params.pt0 = glyphpath->currentDS; 1403 1404 /* Test if move has really happened yet; it would have called */ 1405 /* `cf2_hintmap_build' to set `isValid'. */ 1406 if ( !cf2_hintmap_isValid( &glyphpath->hintMap ) ) 1407 { 1408 /* we are here iff first subpath is missing a moveto operator: */ 1409 /* synthesize first moveTo to finish initialization of hintMap */ 1410 cf2_glyphpath_moveTo( glyphpath, 1411 glyphpath->start.x, 1412 glyphpath->start.y ); 1413 } 1414 1415 cf2_glyphpath_hintPoint( glyphpath, 1416 &glyphpath->hintMap, 1417 ¶ms.pt1, 1418 start.x, 1419 start.y ); 1420 1421 /* note: pt2 and pt3 are unused */ 1422 glyphpath->callbacks->moveTo( glyphpath->callbacks, ¶ms ); 1423 1424 glyphpath->currentDS = params.pt1; 1425 glyphpath->offsetStart0 = start; 1426 } 1427 1428 1429 /* 1430 * All coordinates are in character space. 1431 * On input, (x1, y1) and (x2, y2) give line segment. 1432 * On output, (x, y) give offset vector. 1433 * We use a piecewise approximation to trig functions. 1434 * 1435 * TODO: Offset true perpendicular and proper length 1436 * supply the y-translation for hinting here, too, 1437 * that adds yOffset unconditionally to *y. 1438 */ 1439 static void 1440 cf2_glyphpath_computeOffset( CF2_GlyphPath glyphpath, 1441 CF2_Fixed x1, 1442 CF2_Fixed y1, 1443 CF2_Fixed x2, 1444 CF2_Fixed y2, 1445 CF2_Fixed* x, 1446 CF2_Fixed* y ) 1447 { 1448 CF2_Fixed dx = x2 - x1; 1449 CF2_Fixed dy = y2 - y1; 1450 1451 1452 /* note: negative offsets don't work here; negate deltas to change */ 1453 /* quadrants, below */ 1454 if ( glyphpath->font->reverseWinding ) 1455 { 1456 dx = -dx; 1457 dy = -dy; 1458 } 1459 1460 *x = *y = 0; 1461 1462 if ( !glyphpath->darken ) 1463 return; 1464 1465 /* add momentum for this path element */ 1466 glyphpath->callbacks->windingMomentum += 1467 cf2_getWindingMomentum( x1, y1, x2, y2 ); 1468 1469 /* note: allow mixed integer and fixed multiplication here */ 1470 if ( dx >= 0 ) 1471 { 1472 if ( dy >= 0 ) 1473 { 1474 /* first quadrant, +x +y */ 1475 1476 if ( dx > 2 * dy ) 1477 { 1478 /* +x */ 1479 *x = 0; 1480 *y = 0; 1481 } 1482 else if ( dy > 2 * dx ) 1483 { 1484 /* +y */ 1485 *x = glyphpath->xOffset; 1486 *y = glyphpath->yOffset; 1487 } 1488 else 1489 { 1490 /* +x +y */ 1491 *x = FT_MulFix( cf2_floatToFixed( 0.7 ), 1492 glyphpath->xOffset ); 1493 *y = FT_MulFix( cf2_floatToFixed( 1.0 - 0.7 ), 1494 glyphpath->yOffset ); 1495 } 1496 } 1497 else 1498 { 1499 /* fourth quadrant, +x -y */ 1500 1501 if ( dx > -2 * dy ) 1502 { 1503 /* +x */ 1504 *x = 0; 1505 *y = 0; 1506 } 1507 else if ( -dy > 2 * dx ) 1508 { 1509 /* -y */ 1510 *x = -glyphpath->xOffset; 1511 *y = glyphpath->yOffset; 1512 } 1513 else 1514 { 1515 /* +x -y */ 1516 *x = FT_MulFix( cf2_floatToFixed( -0.7 ), 1517 glyphpath->xOffset ); 1518 *y = FT_MulFix( cf2_floatToFixed( 1.0 - 0.7 ), 1519 glyphpath->yOffset ); 1520 } 1521 } 1522 } 1523 else 1524 { 1525 if ( dy >= 0 ) 1526 { 1527 /* second quadrant, -x +y */ 1528 1529 if ( -dx > 2 * dy ) 1530 { 1531 /* -x */ 1532 *x = 0; 1533 *y = 2 * glyphpath->yOffset; 1534 } 1535 else if ( dy > -2 * dx ) 1536 { 1537 /* +y */ 1538 *x = glyphpath->xOffset; 1539 *y = glyphpath->yOffset; 1540 } 1541 else 1542 { 1543 /* -x +y */ 1544 *x = FT_MulFix( cf2_floatToFixed( 0.7 ), 1545 glyphpath->xOffset ); 1546 *y = FT_MulFix( cf2_floatToFixed( 1.0 + 0.7 ), 1547 glyphpath->yOffset ); 1548 } 1549 } 1550 else 1551 { 1552 /* third quadrant, -x -y */ 1553 1554 if ( -dx > -2 * dy ) 1555 { 1556 /* -x */ 1557 *x = 0; 1558 *y = 2 * glyphpath->yOffset; 1559 } 1560 else if ( -dy > -2 * dx ) 1561 { 1562 /* -y */ 1563 *x = -glyphpath->xOffset; 1564 *y = glyphpath->yOffset; 1565 } 1566 else 1567 { 1568 /* -x -y */ 1569 *x = FT_MulFix( cf2_floatToFixed( -0.7 ), 1570 glyphpath->xOffset ); 1571 *y = FT_MulFix( cf2_floatToFixed( 1.0 + 0.7 ), 1572 glyphpath->yOffset ); 1573 } 1574 } 1575 } 1576 } 1577 1578 1579 /* 1580 * The functions cf2_glyphpath_{moveTo,lineTo,curveTo,closeOpenPath} are 1581 * called by the interpreter with Character Space (CS) coordinates. Each 1582 * path element is placed into a queue of length one to await the 1583 * calculation of the following element. At that time, the darkening 1584 * offset of the following element is known and joins can be computed, 1585 * including possible modification of this element, before mapping to 1586 * Device Space (DS) and passing it on to the outline consumer. 1587 * 1588 */ 1589 FT_LOCAL_DEF( void ) 1590 cf2_glyphpath_moveTo( CF2_GlyphPath glyphpath, 1591 CF2_Fixed x, 1592 CF2_Fixed y ) 1593 { 1594 cf2_glyphpath_closeOpenPath( glyphpath ); 1595 1596 /* save the parameters of the move for later, when we'll know how to */ 1597 /* offset it; */ 1598 /* also save last move point */ 1599 glyphpath->currentCS.x = glyphpath->start.x = x; 1600 glyphpath->currentCS.y = glyphpath->start.y = y; 1601 1602 glyphpath->moveIsPending = TRUE; 1603 1604 /* ensure we have a valid map with current mask */ 1605 if ( !cf2_hintmap_isValid( &glyphpath->hintMap ) || 1606 cf2_hintmask_isNew( glyphpath->hintMask ) ) 1607 cf2_hintmap_build( &glyphpath->hintMap, 1608 glyphpath->hStemHintArray, 1609 glyphpath->vStemHintArray, 1610 glyphpath->hintMask, 1611 glyphpath->hintOriginY, 1612 FALSE ); 1613 1614 /* save a copy of current HintMap to use when drawing initial point */ 1615 glyphpath->firstHintMap = glyphpath->hintMap; /* structure copy */ 1616 } 1617 1618 1619 FT_LOCAL_DEF( void ) 1620 cf2_glyphpath_lineTo( CF2_GlyphPath glyphpath, 1621 CF2_Fixed x, 1622 CF2_Fixed y ) 1623 { 1624 CF2_Fixed xOffset, yOffset; 1625 FT_Vector P0, P1; 1626 FT_Bool newHintMap; 1627 1628 /* 1629 * New hints will be applied after cf2_glyphpath_pushPrevElem has run. 1630 * In case this is a synthesized closing line, any new hints should be 1631 * delayed until this path is closed (`cf2_hintmask_isNew' will be 1632 * called again before the next line or curve). 1633 */ 1634 1635 /* true if new hint map not on close */ 1636 newHintMap = cf2_hintmask_isNew( glyphpath->hintMask ) && 1637 !glyphpath->pathIsClosing; 1638 1639 /* 1640 * Zero-length lines may occur in the charstring. Because we cannot 1641 * compute darkening offsets or intersections from zero-length lines, 1642 * it is best to remove them and avoid artifacts. However, zero-length 1643 * lines in CS at the start of a new hint map can generate non-zero 1644 * lines in DS due to hint substitution. We detect a change in hint 1645 * map here and pass those zero-length lines along. 1646 */ 1647 1648 /* 1649 * Note: Find explicitly closed paths here with a conditional 1650 * breakpoint using 1651 * 1652 * !gp->pathIsClosing && gp->start.x == x && gp->start.y == y 1653 * 1654 */ 1655 1656 if ( glyphpath->currentCS.x == x && 1657 glyphpath->currentCS.y == y && 1658 !newHintMap ) 1659 /* 1660 * Ignore zero-length lines in CS where the hint map is the same 1661 * because the line in DS will also be zero length. 1662 * 1663 * Ignore zero-length lines when we synthesize a closing line because 1664 * the close will be handled in cf2_glyphPath_pushPrevElem. 1665 */ 1666 return; 1667 1668 cf2_glyphpath_computeOffset( glyphpath, 1669 glyphpath->currentCS.x, 1670 glyphpath->currentCS.y, 1671 x, 1672 y, 1673 &xOffset, 1674 &yOffset ); 1675 1676 /* construct offset points */ 1677 P0.x = glyphpath->currentCS.x + xOffset; 1678 P0.y = glyphpath->currentCS.y + yOffset; 1679 P1.x = x + xOffset; 1680 P1.y = y + yOffset; 1681 1682 if ( glyphpath->moveIsPending ) 1683 { 1684 /* emit offset 1st point as MoveTo */ 1685 cf2_glyphpath_pushMove( glyphpath, P0 ); 1686 1687 glyphpath->moveIsPending = FALSE; /* adjust state machine */ 1688 glyphpath->pathIsOpen = TRUE; 1689 1690 glyphpath->offsetStart1 = P1; /* record second point */ 1691 } 1692 1693 if ( glyphpath->elemIsQueued ) 1694 { 1695 FT_ASSERT( cf2_hintmap_isValid( &glyphpath->hintMap ) || 1696 glyphpath->hintMap.count == 0 ); 1697 1698 cf2_glyphpath_pushPrevElem( glyphpath, 1699 &glyphpath->hintMap, 1700 &P0, 1701 P1, 1702 FALSE ); 1703 } 1704 1705 /* queue the current element with offset points */ 1706 glyphpath->elemIsQueued = TRUE; 1707 glyphpath->prevElemOp = CF2_PathOpLineTo; 1708 glyphpath->prevElemP0 = P0; 1709 glyphpath->prevElemP1 = P1; 1710 1711 /* update current map */ 1712 if ( newHintMap ) 1713 cf2_hintmap_build( &glyphpath->hintMap, 1714 glyphpath->hStemHintArray, 1715 glyphpath->vStemHintArray, 1716 glyphpath->hintMask, 1717 glyphpath->hintOriginY, 1718 FALSE ); 1719 1720 glyphpath->currentCS.x = x; /* pre-offset current point */ 1721 glyphpath->currentCS.y = y; 1722 } 1723 1724 1725 FT_LOCAL_DEF( void ) 1726 cf2_glyphpath_curveTo( CF2_GlyphPath glyphpath, 1727 CF2_Fixed x1, 1728 CF2_Fixed y1, 1729 CF2_Fixed x2, 1730 CF2_Fixed y2, 1731 CF2_Fixed x3, 1732 CF2_Fixed y3 ) 1733 { 1734 CF2_Fixed xOffset1, yOffset1, xOffset3, yOffset3; 1735 FT_Vector P0, P1, P2, P3; 1736 1737 1738 /* TODO: ignore zero length portions of curve?? */ 1739 cf2_glyphpath_computeOffset( glyphpath, 1740 glyphpath->currentCS.x, 1741 glyphpath->currentCS.y, 1742 x1, 1743 y1, 1744 &xOffset1, 1745 &yOffset1 ); 1746 cf2_glyphpath_computeOffset( glyphpath, 1747 x2, 1748 y2, 1749 x3, 1750 y3, 1751 &xOffset3, 1752 &yOffset3 ); 1753 1754 /* add momentum from the middle segment */ 1755 glyphpath->callbacks->windingMomentum += 1756 cf2_getWindingMomentum( x1, y1, x2, y2 ); 1757 1758 /* construct offset points */ 1759 P0.x = glyphpath->currentCS.x + xOffset1; 1760 P0.y = glyphpath->currentCS.y + yOffset1; 1761 P1.x = x1 + xOffset1; 1762 P1.y = y1 + yOffset1; 1763 /* note: preserve angle of final segment by using offset3 at both ends */ 1764 P2.x = x2 + xOffset3; 1765 P2.y = y2 + yOffset3; 1766 P3.x = x3 + xOffset3; 1767 P3.y = y3 + yOffset3; 1768 1769 if ( glyphpath->moveIsPending ) 1770 { 1771 /* emit offset 1st point as MoveTo */ 1772 cf2_glyphpath_pushMove( glyphpath, P0 ); 1773 1774 glyphpath->moveIsPending = FALSE; 1775 glyphpath->pathIsOpen = TRUE; 1776 1777 glyphpath->offsetStart1 = P1; /* record second point */ 1778 } 1779 1780 if ( glyphpath->elemIsQueued ) 1781 { 1782 FT_ASSERT( cf2_hintmap_isValid( &glyphpath->hintMap ) || 1783 glyphpath->hintMap.count == 0 ); 1784 1785 cf2_glyphpath_pushPrevElem( glyphpath, 1786 &glyphpath->hintMap, 1787 &P0, 1788 P1, 1789 FALSE ); 1790 } 1791 1792 /* queue the current element with offset points */ 1793 glyphpath->elemIsQueued = TRUE; 1794 glyphpath->prevElemOp = CF2_PathOpCubeTo; 1795 glyphpath->prevElemP0 = P0; 1796 glyphpath->prevElemP1 = P1; 1797 glyphpath->prevElemP2 = P2; 1798 glyphpath->prevElemP3 = P3; 1799 1800 /* update current map */ 1801 if ( cf2_hintmask_isNew( glyphpath->hintMask ) ) 1802 cf2_hintmap_build( &glyphpath->hintMap, 1803 glyphpath->hStemHintArray, 1804 glyphpath->vStemHintArray, 1805 glyphpath->hintMask, 1806 glyphpath->hintOriginY, 1807 FALSE ); 1808 1809 glyphpath->currentCS.x = x3; /* pre-offset current point */ 1810 glyphpath->currentCS.y = y3; 1811 } 1812 1813 1814 FT_LOCAL_DEF( void ) 1815 cf2_glyphpath_closeOpenPath( CF2_GlyphPath glyphpath ) 1816 { 1817 if ( glyphpath->pathIsOpen ) 1818 { 1819 /* 1820 * A closing line in Character Space line is always generated below 1821 * with `cf2_glyphPath_lineTo'. It may be ignored later if it turns 1822 * out to be zero length in Device Space. 1823 */ 1824 glyphpath->pathIsClosing = TRUE; 1825 1826 cf2_glyphpath_lineTo( glyphpath, 1827 glyphpath->start.x, 1828 glyphpath->start.y ); 1829 1830 /* empty the final element from the queue and close the path */ 1831 if ( glyphpath->elemIsQueued ) 1832 cf2_glyphpath_pushPrevElem( glyphpath, 1833 &glyphpath->hintMap, 1834 &glyphpath->offsetStart0, 1835 glyphpath->offsetStart1, 1836 TRUE ); 1837 1838 /* reset state machine */ 1839 glyphpath->moveIsPending = TRUE; 1840 glyphpath->pathIsOpen = FALSE; 1841 glyphpath->pathIsClosing = FALSE; 1842 glyphpath->elemIsQueued = FALSE; 1843 } 1844 } 1845 1846 1847 /* END */ 1848