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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
      6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
      7 
      8 #include <stddef.h>
      9 
     10 #include "base/base_export.h"
     11 #include "base/macros.h"
     12 #include "build/build_config.h"
     13 
     14 #if defined(OS_WIN)
     15 #include "base/win/scoped_handle.h"
     16 #endif
     17 
     18 #if defined(OS_POSIX)
     19 #include <list>
     20 #include <utility>
     21 #include "base/memory/ref_counted.h"
     22 #include "base/synchronization/lock.h"
     23 #endif
     24 
     25 namespace base {
     26 
     27 class TimeDelta;
     28 
     29 // A WaitableEvent can be a useful thread synchronization tool when you want to
     30 // allow one thread to wait for another thread to finish some work. For
     31 // non-Windows systems, this can only be used from within a single address
     32 // space.
     33 //
     34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
     35 // protect a simple boolean value.  However, if you find yourself using a
     36 // WaitableEvent in conjunction with a Lock to wait for a more complex state
     37 // change (e.g., for an item to be added to a queue), then you should probably
     38 // be using a ConditionVariable instead of a WaitableEvent.
     39 //
     40 // NOTE: On Windows, this class provides a subset of the functionality afforded
     41 // by a Windows event object.  This is intentional.  If you are writing Windows
     42 // specific code and you need other features of a Windows event, then you might
     43 // be better off just using an Windows event directly.
     44 class BASE_EXPORT WaitableEvent {
     45  public:
     46   // If manual_reset is true, then to set the event state to non-signaled, a
     47   // consumer must call the Reset method.  If this parameter is false, then the
     48   // system automatically resets the event state to non-signaled after a single
     49   // waiting thread has been released.
     50   WaitableEvent(bool manual_reset, bool initially_signaled);
     51 
     52 #if defined(OS_WIN)
     53   // Create a WaitableEvent from an Event HANDLE which has already been
     54   // created. This objects takes ownership of the HANDLE and will close it when
     55   // deleted.
     56   explicit WaitableEvent(win::ScopedHandle event_handle);
     57 #endif
     58 
     59   ~WaitableEvent();
     60 
     61   // Put the event in the un-signaled state.
     62   void Reset();
     63 
     64   // Put the event in the signaled state.  Causing any thread blocked on Wait
     65   // to be woken up.
     66   void Signal();
     67 
     68   // Returns true if the event is in the signaled state, else false.  If this
     69   // is not a manual reset event, then this test will cause a reset.
     70   bool IsSignaled();
     71 
     72   // Wait indefinitely for the event to be signaled. Wait's return "happens
     73   // after" |Signal| has completed. This means that it's safe for a
     74   // WaitableEvent to synchronise its own destruction, like this:
     75   //
     76   //   WaitableEvent *e = new WaitableEvent;
     77   //   SendToOtherThread(e);
     78   //   e->Wait();
     79   //   delete e;
     80   void Wait();
     81 
     82   // Wait up until max_time has passed for the event to be signaled.  Returns
     83   // true if the event was signaled.  If this method returns false, then it
     84   // does not necessarily mean that max_time was exceeded.
     85   //
     86   // TimedWait can synchronise its own destruction like |Wait|.
     87   bool TimedWait(const TimeDelta& max_time);
     88 
     89 #if defined(OS_WIN)
     90   HANDLE handle() const { return handle_.Get(); }
     91 #endif
     92 
     93   // Wait, synchronously, on multiple events.
     94   //   waitables: an array of WaitableEvent pointers
     95   //   count: the number of elements in @waitables
     96   //
     97   // returns: the index of a WaitableEvent which has been signaled.
     98   //
     99   // You MUST NOT delete any of the WaitableEvent objects while this wait is
    100   // happening, however WaitMany's return "happens after" the |Signal| call
    101   // that caused it has completed, like |Wait|.
    102   static size_t WaitMany(WaitableEvent** waitables, size_t count);
    103 
    104   // For asynchronous waiting, see WaitableEventWatcher
    105 
    106   // This is a private helper class. It's here because it's used by friends of
    107   // this class (such as WaitableEventWatcher) to be able to enqueue elements
    108   // of the wait-list
    109   class Waiter {
    110    public:
    111     // Signal the waiter to wake up.
    112     //
    113     // Consider the case of a Waiter which is in multiple WaitableEvent's
    114     // wait-lists. Each WaitableEvent is automatic-reset and two of them are
    115     // signaled at the same time. Now, each will wake only the first waiter in
    116     // the wake-list before resetting. However, if those two waiters happen to
    117     // be the same object (as can happen if another thread didn't have a chance
    118     // to dequeue the waiter from the other wait-list in time), two auto-resets
    119     // will have happened, but only one waiter has been signaled!
    120     //
    121     // Because of this, a Waiter may "reject" a wake by returning false. In
    122     // this case, the auto-reset WaitableEvent shouldn't act as if anything has
    123     // been notified.
    124     virtual bool Fire(WaitableEvent* signaling_event) = 0;
    125 
    126     // Waiters may implement this in order to provide an extra condition for
    127     // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
    128     // pointers match then this function is called as a final check. See the
    129     // comments in ~Handle for why.
    130     virtual bool Compare(void* tag) = 0;
    131 
    132    protected:
    133     virtual ~Waiter() {}
    134   };
    135 
    136  private:
    137   friend class WaitableEventWatcher;
    138 
    139 #if defined(OS_WIN)
    140   win::ScopedHandle handle_;
    141 #else
    142   // On Windows, one can close a HANDLE which is currently being waited on. The
    143   // MSDN documentation says that the resulting behaviour is 'undefined', but
    144   // it doesn't crash. However, if we were to include the following members
    145   // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
    146   // event which gets deleted. This mismatch has bitten us several times now,
    147   // so we have a kernel of the WaitableEvent, which is reference counted.
    148   // WaitableEventWatchers may then take a reference and thus match the Windows
    149   // behaviour.
    150   struct WaitableEventKernel :
    151       public RefCountedThreadSafe<WaitableEventKernel> {
    152    public:
    153     WaitableEventKernel(bool manual_reset, bool initially_signaled);
    154 
    155     bool Dequeue(Waiter* waiter, void* tag);
    156 
    157     base::Lock lock_;
    158     const bool manual_reset_;
    159     bool signaled_;
    160     std::list<Waiter*> waiters_;
    161 
    162    private:
    163     friend class RefCountedThreadSafe<WaitableEventKernel>;
    164     ~WaitableEventKernel();
    165   };
    166 
    167   typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
    168 
    169   // When dealing with arrays of WaitableEvent*, we want to sort by the address
    170   // of the WaitableEvent in order to have a globally consistent locking order.
    171   // In that case we keep them, in sorted order, in an array of pairs where the
    172   // second element is the index of the WaitableEvent in the original,
    173   // unsorted, array.
    174   static size_t EnqueueMany(WaiterAndIndex* waitables,
    175                             size_t count, Waiter* waiter);
    176 
    177   bool SignalAll();
    178   bool SignalOne();
    179   void Enqueue(Waiter* waiter);
    180 
    181   scoped_refptr<WaitableEventKernel> kernel_;
    182 #endif
    183 
    184   DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
    185 };
    186 
    187 }  // namespace base
    188 
    189 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
    190