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      1 ![logo](http://libgdx.badlogicgames.com/img/logo.png)
      2 
      3 [![Build Status](http://144.76.220.132:8080/buildStatus/icon?job=libgdx&.png)](http://144.76.220.132:8080/job/libgdx/)
      4 
      5 libGDX is a cross-platform Java game development framework based on 
      6 OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your
      7 WebGL enabled browser and iOS.
      8 
      9 ### Getting Started
     10   * [Setup your development environment (Eclipse, Intellij IDEA, NetBeans)](https://github.com/libgdx/libgdx/wiki/Setting-up-your-Development-Environment-%28Eclipse%2C-Intellij-IDEA%2C-NetBeans%29)
     11   * [Create a libGDX project](https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle)
     12     * Import, Run, Debug and Package your project
     13       * [Eclipse](https://github.com/libgdx/libgdx/wiki/Gradle-and-Eclipse)
     14       * [Intellij IDEA](https://github.com/libgdx/libgdx/wiki/Gradle-and-Intellij-IDEA)
     15       * [NetBeans](https://github.com/libgdx/libgdx/wiki/Gradle-and-NetBeans)
     16       * [Commandline](https://github.com/libgdx/libgdx/wiki/Gradle-on-the-Commandline)
     17   * [Read the Wiki](https://github.com/libgdx/libgdx/wiki)
     18 
     19 ### Downloads
     20 As we switched to Gradle, there's no need to download libGDX itself anymore. For those of you who still prefer the old way of doing things, you can get libGDX from the [official download site](http://libgdx.badlogicgames.com/download.html).
     21 
     22 ### Documentation
     23 The [Wiki](https://github.com/libgdx/libgdx/wiki) contains all the information you'll need to write a 
     24 libGDX game. You can contribute to the Wiki directly here on GitHub!
     25 
     26 We also provide [Javadocs](http://libgdx.badlogicgames.com/nightlies/docs/api/) online. The Javadocs are
     27 also bundled as source Jars with every libGDX distribution for consumption in your favorite IDE.
     28 
     29 ### News & Community
     30 You can follow the latest news about libGDX on the [blog](http://www.badlogicgames.com). Follow
     31 [@badlogicgames](https://twitter.com/badlogicgames) for real-time updates.
     32 
     33 You can get help on our [forum](http://badlogicgames.com/forum/) and talk to other libGDX 
     34 users on our IRC channel #libgdx at irc.freenode.net.
     35 
     36 ### Reporting Issues
     37 Use the [issue tracker](https://github.com/libgdx/libgdx/issues?page=1&state=open) here on GitHub to report issues. Make sure you read the 
     38 [Getting Help](https://github.com/libgdx/libgdx/wiki/Getting-help) article that walks you through
     39 the process or properly reporting an issue.
     40 
     41 ### Contributing & Working from Source
     42 libGDX has a strong developer community constantly improving the code base. We love to
     43 get any and all help we can. The [Contributing](https://github.com/libgdx/libgdx/wiki/Contributing) 
     44 article describes the process of helping libGDX to become even better.
     45 
     46 To contribute, you need to work with libGDX' sources directly, something normal users do not
     47 have to go through. The [Working with the Source](https://github.com/libgdx/libgdx/wiki/Running-demos-%26-tests)
     48 article will give you directions.
     49 
     50 You can also contribute financially to our infrastructure (build server, web server, test devices) via our [Patreon](http://patreon.com/libgdx)!
     51 
     52 ### License
     53 libGDX is licensed under the [Apache 2 License](http://www.apache.org/licenses/LICENSE-2.0.html), meaning you
     54 can use it free of charge, without strings attached in commercial and non-commercial projects. We love to
     55 get (non-mandatory) credit in case you release a game or app using libgdx!
     56 
     57 ### Supported By
     58 libGDX is supported by helpful 3rd parties via code contributions, free licenses, test devices and so forth. Make our supporters happy and visit their sites!
     59 
     60 <table>
     61 <tr>
     62 <td style="text-align: center;"><a href="http://bit.ly/robovmgdx"><img style="margin-right:20px" src="http://libgdx.badlogicgames.com/img/robovm.png" alt="RoboVM" /></a></td>
     63 <td style="text-align: center;"><a href="http://bit.ly/spinegdx"><img src="http://libgdx.badlogicgames.com/img/spine.png"></a></td>
     64 </tr>
     65 
     66 <tr>
     67 <td style="text-align: center;"><a href="http://bit.ly/saikoagdx"><img style="margin-right:20px" src="http://libgdx.badlogicgames.com/img/saikoa.png" alt="Saikoa" /></a></td>
     68 <td style="text-align: center;"><a href="http://bit.ly/intelgdx"><img src="http://libgdx.badlogicgames.com/img/intel.png" alt="intel Software Partner" /></a></td>
     69 </tr>
     70 
     71 <tr>
     72 <td style="text-align: center;"><a href="http://bit.ly/jetblog"><img src="http://libgdx.badlogicgames.com/img/excelsior.png" alt="Excelsior JET"></a></td>
     73 <td style="text-align: center;"><a href="http://bit.ly/nextpeergdx"><img src="http://libgdx.badlogicgames.com/img/nextpeer.png"></a></td>
     74 </tr>
     75 </table>
     76 
     77 Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.
     78