1 <config> 2 <libs> 3 <lib>libs/libgdx-bullet.a</lib> 4 </libs> 5 <forceLinkClasses> 6 <pattern>com.badlogic.gdx.physics.bullet.collision.CollisionJNI</pattern> 7 <pattern>com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI</pattern> 8 <pattern>com.badlogic.gdx.physics.bullet.extras.ExtrasJNI</pattern> 9 <pattern>com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI</pattern> 10 <pattern>com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI</pattern> 11 12 <pattern>com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback</pattern> 13 <pattern>com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback</pattern> 14 <pattern>com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback</pattern> 15 <pattern>com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback</pattern> 16 <pattern>com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback</pattern> 17 <pattern>com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback</pattern> 18 <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlapCallback</pattern> 19 <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback</pattern> 20 <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback</pattern> 21 <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleCallback</pattern> 22 <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback</pattern> 23 <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback</pattern> 24 <pattern>com.badlogic.gdx.physics.bullet.collision.ContactCache</pattern> 25 <pattern>com.badlogic.gdx.physics.bullet.collision.ContactListener</pattern> 26 <pattern>com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher</pattern> 27 <pattern>com.badlogic.gdx.physics.bullet.collision.LocalRayResult</pattern> 28 <pattern>com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo</pattern> 29 <pattern>com.badlogic.gdx.physics.bullet.collision.RayResultCallback</pattern> 30 <pattern>com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback</pattern> 31 <pattern>com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback</pattern> 32 <pattern>com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback</pattern> 33 <pattern>com.badlogic.gdx.physics.bullet.collision.LocalConvexResult</pattern> 34 <pattern>com.badlogic.gdx.physics.bullet.collision.ContactResultCallback</pattern> 35 36 <pattern>com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback</pattern> 37 38 <pattern>com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter</pattern> 39 40 <pattern>com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw</pattern> 41 <pattern>com.badlogic.gdx.physics.bullet.linearmath.btMotionState</pattern> 42 43 <pattern>com.badlogic.gdx.physics.bullet.DebugDrawer</pattern> 44 </forceLinkClasses> 45 </config>