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      1 <config>
      2     <libs>
      3         <lib>libs/libgdx-bullet.a</lib>
      4     </libs>
      5     <forceLinkClasses>
      6         <pattern>com.badlogic.gdx.physics.bullet.collision.CollisionJNI</pattern>
      7         <pattern>com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI</pattern>
      8         <pattern>com.badlogic.gdx.physics.bullet.extras.ExtrasJNI</pattern>
      9         <pattern>com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI</pattern>
     10         <pattern>com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI</pattern>
     11 
     12         <pattern>com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback</pattern>
     13         <pattern>com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback</pattern>
     14         <pattern>com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback</pattern>
     15         <pattern>com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback</pattern>
     16         <pattern>com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback</pattern>
     17         <pattern>com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback</pattern>
     18         <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlapCallback</pattern>
     19         <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback</pattern>
     20         <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback</pattern>
     21         <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleCallback</pattern>
     22         <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback</pattern>
     23         <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback</pattern>
     24         <pattern>com.badlogic.gdx.physics.bullet.collision.ContactCache</pattern>
     25         <pattern>com.badlogic.gdx.physics.bullet.collision.ContactListener</pattern>
     26         <pattern>com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher</pattern>
     27         <pattern>com.badlogic.gdx.physics.bullet.collision.LocalRayResult</pattern>
     28         <pattern>com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo</pattern>
     29         <pattern>com.badlogic.gdx.physics.bullet.collision.RayResultCallback</pattern>
     30         <pattern>com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback</pattern>
     31         <pattern>com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback</pattern>
     32         <pattern>com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback</pattern>
     33         <pattern>com.badlogic.gdx.physics.bullet.collision.LocalConvexResult</pattern>
     34         <pattern>com.badlogic.gdx.physics.bullet.collision.ContactResultCallback</pattern>
     35 
     36         <pattern>com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback</pattern>
     37 
     38         <pattern>com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter</pattern>
     39 
     40         <pattern>com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw</pattern>
     41         <pattern>com.badlogic.gdx.physics.bullet.linearmath.btMotionState</pattern>
     42 
     43         <pattern>com.badlogic.gdx.physics.bullet.DebugDrawer</pattern>
     44     </forceLinkClasses>
     45 </config>