1 /* 2 Bullet Continuous Collision Detection and Physics Library 3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 4 5 This software is provided 'as-is', without any express or implied warranty. 6 In no event will the authors be held liable for any damages arising from the use of this software. 7 Permission is granted to anyone to use this software for any purpose, 8 including commercial applications, and to alter it and redistribute it freely, 9 subject to the following restrictions: 10 11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 13 3. This notice may not be removed or altered from any source distribution. 14 */ 15 16 17 18 #include "btCollisionDispatcher.h" 19 20 21 #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" 22 23 #include "BulletCollision/CollisionShapes/btCollisionShape.h" 24 #include "BulletCollision/CollisionDispatch/btCollisionObject.h" 25 #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" 26 #include "LinearMath/btPoolAllocator.h" 27 #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" 28 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" 29 30 int gNumManifold = 0; 31 32 #ifdef BT_DEBUG 33 #include <stdio.h> 34 #endif 35 36 37 btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration): 38 m_dispatcherFlags(btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD), 39 m_collisionConfiguration(collisionConfiguration) 40 { 41 int i; 42 43 setNearCallback(defaultNearCallback); 44 45 m_collisionAlgorithmPoolAllocator = collisionConfiguration->getCollisionAlgorithmPool(); 46 47 m_persistentManifoldPoolAllocator = collisionConfiguration->getPersistentManifoldPool(); 48 49 for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++) 50 { 51 for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++) 52 { 53 m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j); 54 btAssert(m_doubleDispatch[i][j]); 55 } 56 } 57 58 59 } 60 61 62 void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc) 63 { 64 m_doubleDispatch[proxyType0][proxyType1] = createFunc; 65 } 66 67 btCollisionDispatcher::~btCollisionDispatcher() 68 { 69 } 70 71 btPersistentManifold* btCollisionDispatcher::getNewManifold(const btCollisionObject* body0,const btCollisionObject* body1) 72 { 73 gNumManifold++; 74 75 //btAssert(gNumManifold < 65535); 76 77 78 79 //optional relative contact breaking threshold, turned on by default (use setDispatcherFlags to switch off feature for improved performance) 80 81 btScalar contactBreakingThreshold = (m_dispatcherFlags & btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD) ? 82 btMin(body0->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold) , body1->getCollisionShape()->getContactBreakingThreshold(gContactBreakingThreshold)) 83 : gContactBreakingThreshold ; 84 85 btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold()); 86 87 void* mem = 0; 88 89 if (m_persistentManifoldPoolAllocator->getFreeCount()) 90 { 91 mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold)); 92 } else 93 { 94 //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert. 95 if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0) 96 { 97 mem = btAlignedAlloc(sizeof(btPersistentManifold),16); 98 } else 99 { 100 btAssert(0); 101 //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration 102 return 0; 103 } 104 } 105 btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold); 106 manifold->m_index1a = m_manifoldsPtr.size(); 107 m_manifoldsPtr.push_back(manifold); 108 109 return manifold; 110 } 111 112 void btCollisionDispatcher::clearManifold(btPersistentManifold* manifold) 113 { 114 manifold->clearManifold(); 115 } 116 117 118 void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold) 119 { 120 121 gNumManifold--; 122 123 //printf("releaseManifold: gNumManifold %d\n",gNumManifold); 124 clearManifold(manifold); 125 126 int findIndex = manifold->m_index1a; 127 btAssert(findIndex < m_manifoldsPtr.size()); 128 m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1); 129 m_manifoldsPtr[findIndex]->m_index1a = findIndex; 130 m_manifoldsPtr.pop_back(); 131 132 manifold->~btPersistentManifold(); 133 if (m_persistentManifoldPoolAllocator->validPtr(manifold)) 134 { 135 m_persistentManifoldPoolAllocator->freeMemory(manifold); 136 } else 137 { 138 btAlignedFree(manifold); 139 } 140 141 } 142 143 144 145 btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold) 146 { 147 148 btCollisionAlgorithmConstructionInfo ci; 149 150 ci.m_dispatcher1 = this; 151 ci.m_manifold = sharedManifold; 152 btCollisionAlgorithm* algo = m_doubleDispatch[body0Wrap->getCollisionShape()->getShapeType()][body1Wrap->getCollisionShape()->getShapeType()]->CreateCollisionAlgorithm(ci,body0Wrap,body1Wrap); 153 154 return algo; 155 } 156 157 158 159 160 bool btCollisionDispatcher::needsResponse(const btCollisionObject* body0,const btCollisionObject* body1) 161 { 162 //here you can do filtering 163 bool hasResponse = 164 (body0->hasContactResponse() && body1->hasContactResponse()); 165 //no response between two static/kinematic bodies: 166 hasResponse = hasResponse && 167 ((!body0->isStaticOrKinematicObject()) ||(! body1->isStaticOrKinematicObject())); 168 return hasResponse; 169 } 170 171 bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) 172 { 173 btAssert(body0); 174 btAssert(body1); 175 176 bool needsCollision = true; 177 178 #ifdef BT_DEBUG 179 if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED)) 180 { 181 //broadphase filtering already deals with this 182 if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) 183 { 184 m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED; 185 printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); 186 } 187 } 188 #endif //BT_DEBUG 189 190 if ((!body0->isActive()) && (!body1->isActive())) 191 needsCollision = false; 192 else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0))) 193 needsCollision = false; 194 195 return needsCollision ; 196 197 } 198 199 200 201 ///interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) 202 ///this is useful for the collision dispatcher. 203 class btCollisionPairCallback : public btOverlapCallback 204 { 205 const btDispatcherInfo& m_dispatchInfo; 206 btCollisionDispatcher* m_dispatcher; 207 208 public: 209 210 btCollisionPairCallback(const btDispatcherInfo& dispatchInfo,btCollisionDispatcher* dispatcher) 211 :m_dispatchInfo(dispatchInfo), 212 m_dispatcher(dispatcher) 213 { 214 } 215 216 /*btCollisionPairCallback& operator=(btCollisionPairCallback& other) 217 { 218 m_dispatchInfo = other.m_dispatchInfo; 219 m_dispatcher = other.m_dispatcher; 220 return *this; 221 } 222 */ 223 224 225 virtual ~btCollisionPairCallback() {} 226 227 228 virtual bool processOverlap(btBroadphasePair& pair) 229 { 230 (*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo); 231 232 return false; 233 } 234 }; 235 236 237 238 void btCollisionDispatcher::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) 239 { 240 //m_blockedForChanges = true; 241 242 btCollisionPairCallback collisionCallback(dispatchInfo,this); 243 244 pairCache->processAllOverlappingPairs(&collisionCallback,dispatcher); 245 246 //m_blockedForChanges = false; 247 248 } 249 250 251 252 253 //by default, Bullet will use this near callback 254 void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo) 255 { 256 btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; 257 btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; 258 259 if (dispatcher.needsCollision(colObj0,colObj1)) 260 { 261 btCollisionObjectWrapper obj0Wrap(0,colObj0->getCollisionShape(),colObj0,colObj0->getWorldTransform(),-1,-1); 262 btCollisionObjectWrapper obj1Wrap(0,colObj1->getCollisionShape(),colObj1,colObj1->getWorldTransform(),-1,-1); 263 264 265 //dispatcher will keep algorithms persistent in the collision pair 266 if (!collisionPair.m_algorithm) 267 { 268 collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap,&obj1Wrap); 269 } 270 271 if (collisionPair.m_algorithm) 272 { 273 btManifoldResult contactPointResult(&obj0Wrap,&obj1Wrap); 274 275 if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE) 276 { 277 //discrete collision detection query 278 279 collisionPair.m_algorithm->processCollision(&obj0Wrap,&obj1Wrap,dispatchInfo,&contactPointResult); 280 } else 281 { 282 //continuous collision detection query, time of impact (toi) 283 btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult); 284 if (dispatchInfo.m_timeOfImpact > toi) 285 dispatchInfo.m_timeOfImpact = toi; 286 287 } 288 } 289 } 290 291 } 292 293 294 void* btCollisionDispatcher::allocateCollisionAlgorithm(int size) 295 { 296 if (m_collisionAlgorithmPoolAllocator->getFreeCount()) 297 { 298 return m_collisionAlgorithmPoolAllocator->allocate(size); 299 } 300 301 //warn user for overflow? 302 return btAlignedAlloc(static_cast<size_t>(size), 16); 303 } 304 305 void btCollisionDispatcher::freeCollisionAlgorithm(void* ptr) 306 { 307 if (m_collisionAlgorithmPoolAllocator->validPtr(ptr)) 308 { 309 m_collisionAlgorithmPoolAllocator->freeMemory(ptr); 310 } else 311 { 312 btAlignedFree(ptr); 313 } 314 } 315