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      1 /*! \file btGImpactTriangleShape.h
      2 \author Francisco Leon Najera
      3 */
      4 /*
      5 This source file is part of GIMPACT Library.
      6 
      7 For the latest info, see http://gimpact.sourceforge.net/
      8 
      9 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
     10 email: projectileman (at) yahoo.com
     11 
     12 
     13 This software is provided 'as-is', without any express or implied warranty.
     14 In no event will the authors be held liable for any damages arising from the use of this software.
     15 Permission is granted to anyone to use this software for any purpose,
     16 including commercial applications, and to alter it and redistribute it freely,
     17 subject to the following restrictions:
     18 
     19 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
     20 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
     21 3. This notice may not be removed or altered from any source distribution.
     22 */
     23 
     24 #include "btTriangleShapeEx.h"
     25 
     26 
     27 
     28 void GIM_TRIANGLE_CONTACT::merge_points(const btVector4 & plane,
     29                                        btScalar margin, const btVector3 * points, int point_count)
     30 {
     31     m_point_count = 0;
     32     m_penetration_depth= -1000.0f;
     33 
     34     int point_indices[MAX_TRI_CLIPPING];
     35 
     36 	int _k;
     37 
     38     for ( _k=0;_k<point_count;_k++)
     39     {
     40         btScalar _dist = - bt_distance_point_plane(plane,points[_k]) + margin;
     41 
     42         if (_dist>=0.0f)
     43         {
     44             if (_dist>m_penetration_depth)
     45             {
     46                 m_penetration_depth = _dist;
     47                 point_indices[0] = _k;
     48                 m_point_count=1;
     49             }
     50             else if ((_dist+SIMD_EPSILON)>=m_penetration_depth)
     51             {
     52                 point_indices[m_point_count] = _k;
     53                 m_point_count++;
     54             }
     55         }
     56     }
     57 
     58     for ( _k=0;_k<m_point_count;_k++)
     59     {
     60         m_points[_k] = points[point_indices[_k]];
     61     }
     62 }
     63 
     64 ///class btPrimitiveTriangle
     65 bool btPrimitiveTriangle::overlap_test_conservative(const btPrimitiveTriangle& other)
     66 {
     67     btScalar total_margin = m_margin + other.m_margin;
     68     // classify points on other triangle
     69     btScalar dis0 = bt_distance_point_plane(m_plane,other.m_vertices[0]) - total_margin;
     70 
     71     btScalar dis1 = bt_distance_point_plane(m_plane,other.m_vertices[1]) - total_margin;
     72 
     73     btScalar dis2 = bt_distance_point_plane(m_plane,other.m_vertices[2]) - total_margin;
     74 
     75     if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
     76 
     77     // classify points on this triangle
     78     dis0 = bt_distance_point_plane(other.m_plane,m_vertices[0]) - total_margin;
     79 
     80     dis1 = bt_distance_point_plane(other.m_plane,m_vertices[1]) - total_margin;
     81 
     82     dis2 = bt_distance_point_plane(other.m_plane,m_vertices[2]) - total_margin;
     83 
     84     if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
     85 
     86     return true;
     87 }
     88 
     89 int btPrimitiveTriangle::clip_triangle(btPrimitiveTriangle & other, btVector3 * clipped_points )
     90 {
     91     // edge 0
     92 
     93     btVector3 temp_points[MAX_TRI_CLIPPING];
     94 
     95 
     96     btVector4 edgeplane;
     97 
     98     get_edge_plane(0,edgeplane);
     99 
    100 
    101     int clipped_count = bt_plane_clip_triangle(
    102                             edgeplane,other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],temp_points);
    103 
    104     if (clipped_count == 0) return 0;
    105 
    106     btVector3 temp_points1[MAX_TRI_CLIPPING];
    107 
    108 
    109     // edge 1
    110     get_edge_plane(1,edgeplane);
    111 
    112 
    113     clipped_count = bt_plane_clip_polygon(edgeplane,temp_points,clipped_count,temp_points1);
    114 
    115     if (clipped_count == 0) return 0;
    116 
    117     // edge 2
    118     get_edge_plane(2,edgeplane);
    119 
    120     clipped_count = bt_plane_clip_polygon(
    121                         edgeplane,temp_points1,clipped_count,clipped_points);
    122 
    123     return clipped_count;
    124 }
    125 
    126 bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts)
    127 {
    128     btScalar margin = m_margin + other.m_margin;
    129 
    130     btVector3 clipped_points[MAX_TRI_CLIPPING];
    131     int clipped_count;
    132     //create planes
    133     // plane v vs U points
    134 
    135     GIM_TRIANGLE_CONTACT contacts1;
    136 
    137     contacts1.m_separating_normal = m_plane;
    138 
    139 
    140     clipped_count = clip_triangle(other,clipped_points);
    141 
    142     if (clipped_count == 0 )
    143     {
    144         return false;//Reject
    145     }
    146 
    147     //find most deep interval face1
    148     contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
    149     if (contacts1.m_point_count == 0) return false; // too far
    150     //Normal pointing to this triangle
    151     contacts1.m_separating_normal *= -1.f;
    152 
    153 
    154     //Clip tri1 by tri2 edges
    155     GIM_TRIANGLE_CONTACT contacts2;
    156     contacts2.m_separating_normal = other.m_plane;
    157 
    158     clipped_count = other.clip_triangle(*this,clipped_points);
    159 
    160     if (clipped_count == 0 )
    161     {
    162         return false;//Reject
    163     }
    164 
    165     //find most deep interval face1
    166     contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
    167     if (contacts2.m_point_count == 0) return false; // too far
    168 
    169 
    170 
    171 
    172     ////check most dir for contacts
    173     if (contacts2.m_penetration_depth<contacts1.m_penetration_depth)
    174     {
    175         contacts.copy_from(contacts2);
    176     }
    177     else
    178     {
    179         contacts.copy_from(contacts1);
    180     }
    181     return true;
    182 }
    183 
    184 
    185 
    186 ///class btTriangleShapeEx: public btTriangleShape
    187 
    188 bool btTriangleShapeEx::overlap_test_conservative(const btTriangleShapeEx& other)
    189 {
    190     btScalar total_margin = getMargin() + other.getMargin();
    191 
    192     btVector4 plane0;
    193     buildTriPlane(plane0);
    194     btVector4 plane1;
    195     other.buildTriPlane(plane1);
    196 
    197     // classify points on other triangle
    198     btScalar dis0 = bt_distance_point_plane(plane0,other.m_vertices1[0]) - total_margin;
    199 
    200     btScalar dis1 = bt_distance_point_plane(plane0,other.m_vertices1[1]) - total_margin;
    201 
    202     btScalar dis2 = bt_distance_point_plane(plane0,other.m_vertices1[2]) - total_margin;
    203 
    204     if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
    205 
    206     // classify points on this triangle
    207     dis0 = bt_distance_point_plane(plane1,m_vertices1[0]) - total_margin;
    208 
    209     dis1 = bt_distance_point_plane(plane1,m_vertices1[1]) - total_margin;
    210 
    211     dis2 = bt_distance_point_plane(plane1,m_vertices1[2]) - total_margin;
    212 
    213     if (dis0>0.0f&&dis1>0.0f&&dis2>0.0f) return false;
    214 
    215     return true;
    216 }
    217 
    218 
    219