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      1 /*******************************************************************************
      2  * Copyright 2011 See AUTHORS file.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *   http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  ******************************************************************************/
     16 
     17 #ifndef CollisionObjectWrapper_H
     18 #define CollisionObjectWrapper_H
     19 
     20 #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObject.h"
     21 #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
     22 
     23 /** @author Xoppa */
     24 class CollisionObjectWrapper {
     25 	btCollisionObjectWrapper wrapper;
     26 
     27 public:
     28 	CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) :
     29 		wrapper(parent, shape, collisionObject, worldTransform, partId, index) {}
     30 
     31 	CollisionObjectWrapper(btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) :
     32 		wrapper(0, shape, collisionObject, worldTransform, partId, index) {}
     33 
     34 	CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionObject* collisionObject, int partId=-1, int index=-1) :
     35 		wrapper(parent, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {}
     36 
     37 	CollisionObjectWrapper(btCollisionObject* collisionObject, int partId=-1, int index=-1) :
     38 		wrapper(0, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {}
     39 
     40 	btCollisionObjectWrapper *getWrapper() { return &wrapper; }
     41 };
     42 
     43 #endif //CollisionObjectWrapper_H
     44