1 /* 2 The zlib/libpng License 3 4 Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) 5 6 This software is provided 'as-is', without any express or implied warranty. In no event will 7 the authors be held liable for any damages arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, including commercial 10 applications, and to alter it and redistribute it freely, subject to the following 11 restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not claim that 14 you wrote the original software. If you use this software in a product, 15 an acknowledgment in the product documentation would be appreciated but is 16 not required. 17 18 2. Altered source versions must be plainly marked as such, and must not be 19 misrepresented as being the original software. 20 21 3. This notice may not be removed or altered from any source distribution. 22 */ 23 #include "SDL/SDLMouse.h" 24 #include "SDL/SDLInputManager.h" 25 #include "OISException.h" 26 #include "OISEvents.h" 27 28 using namespace OIS; 29 30 //-------------------------------------------------------------------// 31 SDLMouse::SDLMouse( bool buffered ) : mGrabbed(false), mRegainFocus(false) 32 { 33 mBuffered = buffered; 34 mType = OISMouse; 35 listener = 0; 36 } 37 38 //-------------------------------------------------------------------// 39 void SDLMouse::_initialize() 40 { 41 //Clear old state 42 mState.clear(); 43 mRegainFocus = false; 44 45 _setGrab(true); 46 _setVisible(false); 47 static_cast<SDLInputManager*>(InputManager::getSingletonPtr())->_setGrabMode(true); 48 } 49 50 //-------------------------------------------------------------------// 51 SDLMouse::~SDLMouse() 52 { 53 _setGrab(true); 54 _setVisible(true); 55 56 static_cast<SDLInputManager*>(InputManager::getSingletonPtr())->_setGrabMode(false); 57 } 58 59 //-------------------------------------------------------------------// 60 void SDLMouse::capture() 61 { 62 //Used for going from SDL Button to OIS button 63 static const MouseButtonID ButtonMask[4] = {MB_Left, MB_Left, MB_Middle, MB_Right}; 64 65 //Clear old relative values 66 mState.relX = mState.relY = mState.relZ = 0; 67 68 SDL_Event events[OIS_SDL_MOUSE_BUFF]; 69 int count = SDL_PeepEvents(events, OIS_SDL_MOUSE_BUFF, SDL_GETEVENT, SDL_MOUSEEVENTMASK); 70 71 bool mouseXYMoved = false; 72 bool mouseZMoved = false; 73 for( int i = 0; i < count; ++i ) 74 { 75 switch( events[i].type ) 76 { 77 case SDL_MOUSEMOTION: mouseXYMoved = true; break; 78 case SDL_MOUSEBUTTONDOWN: 79 { 80 mRegainFocus = true; 81 int sdlButton = events[i].button.button; 82 if( sdlButton <= SDL_BUTTON_RIGHT ) 83 { //Left, Right, or Middle 84 mState.buttons |= (1 << ButtonMask[sdlButton]); 85 if( mBuffered && listener ) 86 if( listener->mousePressed(MouseEvent(this,0,mState), ButtonMask[sdlButton]) == false ) 87 return; 88 } 89 else 90 { //mouse Wheel 91 mouseZMoved = true; 92 if( sdlButton == SDL_BUTTON_WHEELUP ) 93 mState.relZ += 120; 94 else if( sdlButton == SDL_BUTTON_WHEELDOWN ) 95 mState.relZ -= 120; 96 } 97 break; 98 } 99 case SDL_MOUSEBUTTONUP: 100 { 101 int sdlButton = events[i].button.button; 102 if( sdlButton <= SDL_BUTTON_RIGHT ) 103 { //Left, Right, or Middle 104 mState.buttons &= ~(1 << ButtonMask[sdlButton]); 105 if( mBuffered && listener ) 106 if( listener->mouseReleased(MouseEvent(this,0,mState), ButtonMask[sdlButton]) == false ) 107 return; 108 } 109 break; 110 } 111 } 112 } 113 114 //Handle X/Y axis move 115 if( mouseXYMoved ) 116 { 117 SDL_GetMouseState( &mState.abX, &mState.abY ); 118 SDL_GetRelativeMouseState( &mState.relX, &mState.relY ); 119 120 if( mBuffered && listener ) 121 listener->mouseMoved(MouseEvent(this, 0, mState)); 122 } 123 //Handle Z Motion 124 if( mouseZMoved ) 125 { 126 mState.abZ += mState.relZ; 127 if( mBuffered && listener ) 128 listener->mouseMoved(MouseEvent(this, 0, mState)); 129 } 130 131 //Handle Alt-Tabbing 132 SDLInputManager* man = static_cast<SDLInputManager*>(InputManager::getSingletonPtr()); 133 if( man->_getGrabMode() == false ) 134 { 135 if( mRegainFocus == false && mGrabbed == true ) 136 { //We had focus, but must release it now 137 _setGrab(false); 138 _setVisible(true); 139 } 140 else if( mRegainFocus == true && mGrabbed == false ) 141 { //We are gaining focus back (mouse clicked in window) 142 _setGrab(true); 143 _setVisible(false); 144 man->_setGrabMode(true); //Notify manager 145 } 146 } 147 } 148 149 //-------------------------------------------------------------------// 150 void SDLMouse::setBuffered(bool buffered) 151 { 152 mBuffered = buffered; 153 } 154 155 //-------------------------------------------------------------------// 156 void SDLMouse::_setGrab(bool grabbed) 157 { 158 if( grabbed ) 159 SDL_WM_GrabInput(SDL_GRAB_ON); 160 else 161 SDL_WM_GrabInput(SDL_GRAB_OFF); 162 163 mGrabbed = grabbed; 164 } 165 166 //-------------------------------------------------------------------// 167 void SDLMouse::_setVisible(bool visible) 168 { 169 170 if( visible ) 171 SDL_ShowCursor(SDL_ENABLE); 172 else 173 SDL_ShowCursor(SDL_DISABLE); 174 } 175