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      1 attribute vec4 a_position;
      2 
      3 uniform mat4 u_projTrans;
      4 uniform vec4 u_color;
      5 
      6 varying vec4 v_color;
      7 			
      8 void main() {	
      9 	v_color = u_color;
     10 	gl_Position =  u_projTrans * a_position;
     11 }