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      1 attribute vec4 a_position;
      2 attribute vec3 a_normal;
      3 
      4 uniform mat4 u_camera;
      5 uniform mat4 u_projector;
      6 uniform mat4 u_model;
      7 uniform mat4 u_modelNormal;
      8 uniform vec3 u_projectorPos;
      9 uniform vec3 u_color;
     10 
     11 varying vec3 v_color;
     12 varying vec4 v_texcoords;
     13 varying vec3 v_normal;
     14 varying vec3 v_position;
     15 
     16 void main() {	
     17 	vec4 worldPos = u_model * a_position;
     18 	vec3 worldNormal = (u_modelNormal * vec4(a_normal, 1)).xyz;	
     19 	
     20 	v_position = worldPos.xyz;
     21 	v_normal = worldNormal.xyz;		
     22 	v_color = u_color;
     23 	v_texcoords = u_projector * worldPos;
     24 	gl_Position = u_camera * worldPos;
     25 }