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      1 #ifdef GL_ES
      2 precision highp float; 
      3 #endif
      4 
      5 attribute vec3 a_position;
      6 
      7 uniform vec4 u_color;
      8 uniform mat4 u_projTrans;
      9 uniform mat4 u_lightProjTrans;
     10 
     11 varying vec4 v_color;
     12 varying vec4 v_lightSpacePosition;
     13 
     14 
     15 void main(void) 
     16 {
     17 	v_color = u_color;
     18 	gl_Position = u_projTrans * vec4(a_position,1.0) ;
     19 	v_lightSpacePosition  = u_lightProjTrans * vec4(a_position,1.0) ;
     20 }