1 in vec4 a_position;
2 in vec3 a_texCoord0;
3
4 uniform mat4 u_projViewTrans;
5 uniform mat4 u_modelView;
6
7 out vec4 v_color;
8 out vec3 v_texCoords;
9
10 void main() {
11 v_texCoords = a_texCoord0;
12 gl_Position = u_projViewTrans * u_modelView * a_position;
13 }
14