1 =============================== 2 MCJIT Design and Implementation 3 =============================== 4 5 Introduction 6 ============ 7 8 This document describes the internal workings of the MCJIT execution 9 engine and the RuntimeDyld component. It is intended as a high level 10 overview of the implementation, showing the flow and interactions of 11 objects throughout the code generation and dynamic loading process. 12 13 Engine Creation 14 =============== 15 16 In most cases, an EngineBuilder object is used to create an instance of 17 the MCJIT execution engine. The EngineBuilder takes an llvm::Module 18 object as an argument to its constructor. The client may then set various 19 options that we control the later be passed along to the MCJIT engine, 20 including the selection of MCJIT as the engine type to be created. 21 Of particular interest is the EngineBuilder::setMCJITMemoryManager 22 function. If the client does not explicitly create a memory manager at 23 this time, a default memory manager (specifically SectionMemoryManager) 24 will be created when the MCJIT engine is instantiated. 25 26 Once the options have been set, a client calls EngineBuilder::create to 27 create an instance of the MCJIT engine. If the client does not use the 28 form of this function that takes a TargetMachine as a parameter, a new 29 TargetMachine will be created based on the target triple associated with 30 the Module that was used to create the EngineBuilder. 31 32 .. image:: MCJIT-engine-builder.png 33 34 EngineBuilder::create will call the static MCJIT::createJIT function, 35 passing in its pointers to the module, memory manager and target machine 36 objects, all of which will subsequently be owned by the MCJIT object. 37 38 The MCJIT class has a member variable, Dyld, which contains an instance of 39 the RuntimeDyld wrapper class. This member will be used for 40 communications between MCJIT and the actual RuntimeDyldImpl object that 41 gets created when an object is loaded. 42 43 .. image:: MCJIT-creation.png 44 45 Upon creation, MCJIT holds a pointer to the Module object that it received 46 from EngineBuilder but it does not immediately generate code for this 47 module. Code generation is deferred until either the 48 MCJIT::finalizeObject method is called explicitly or a function such as 49 MCJIT::getPointerToFunction is called which requires the code to have been 50 generated. 51 52 Code Generation 53 =============== 54 55 When code generation is triggered, as described above, MCJIT will first 56 attempt to retrieve an object image from its ObjectCache member, if one 57 has been set. If a cached object image cannot be retrieved, MCJIT will 58 call its emitObject method. MCJIT::emitObject uses a local PassManager 59 instance and creates a new ObjectBufferStream instance, both of which it 60 passes to TargetMachine::addPassesToEmitMC before calling PassManager::run 61 on the Module with which it was created. 62 63 .. image:: MCJIT-load.png 64 65 The PassManager::run call causes the MC code generation mechanisms to emit 66 a complete relocatable binary object image (either in either ELF or MachO 67 format, depending on the target) into the ObjectBufferStream object, which 68 is flushed to complete the process. If an ObjectCache is being used, the 69 image will be passed to the ObjectCache here. 70 71 At this point, the ObjectBufferStream contains the raw object image. 72 Before the code can be executed, the code and data sections from this 73 image must be loaded into suitable memory, relocations must be applied and 74 memory permission and code cache invalidation (if required) must be completed. 75 76 Object Loading 77 ============== 78 79 Once an object image has been obtained, either through code generation or 80 having been retrieved from an ObjectCache, it is passed to RuntimeDyld to 81 be loaded. The RuntimeDyld wrapper class examines the object to determine 82 its file format and creates an instance of either RuntimeDyldELF or 83 RuntimeDyldMachO (both of which derive from the RuntimeDyldImpl base 84 class) and calls the RuntimeDyldImpl::loadObject method to perform that 85 actual loading. 86 87 .. image:: MCJIT-dyld-load.png 88 89 RuntimeDyldImpl::loadObject begins by creating an ObjectImage instance 90 from the ObjectBuffer it received. ObjectImage, which wraps the 91 ObjectFile class, is a helper class which parses the binary object image 92 and provides access to the information contained in the format-specific 93 headers, including section, symbol and relocation information. 94 95 RuntimeDyldImpl::loadObject then iterates through the symbols in the 96 image. Information about common symbols is collected for later use. For 97 each function or data symbol, the associated section is loaded into memory 98 and the symbol is stored in a symbol table map data structure. When the 99 iteration is complete, a section is emitted for the common symbols. 100 101 Next, RuntimeDyldImpl::loadObject iterates through the sections in the 102 object image and for each section iterates through the relocations for 103 that sections. For each relocation, it calls the format-specific 104 processRelocationRef method, which will examine the relocation and store 105 it in one of two data structures, a section-based relocation list map and 106 an external symbol relocation map. 107 108 .. image:: MCJIT-load-object.png 109 110 When RuntimeDyldImpl::loadObject returns, all of the code and data 111 sections for the object will have been loaded into memory allocated by the 112 memory manager and relocation information will have been prepared, but the 113 relocations have not yet been applied and the generated code is still not 114 ready to be executed. 115 116 [Currently (as of August 2013) the MCJIT engine will immediately apply 117 relocations when loadObject completes. However, this shouldn't be 118 happening. Because the code may have been generated for a remote target, 119 the client should be given a chance to re-map the section addresses before 120 relocations are applied. It is possible to apply relocations multiple 121 times, but in the case where addresses are to be re-mapped, this first 122 application is wasted effort.] 123 124 Address Remapping 125 ================= 126 127 At any time after initial code has been generated and before 128 finalizeObject is called, the client can remap the address of sections in 129 the object. Typically this is done because the code was generated for an 130 external process and is being mapped into that process' address space. 131 The client remaps the section address by calling MCJIT::mapSectionAddress. 132 This should happen before the section memory is copied to its new 133 location. 134 135 When MCJIT::mapSectionAddress is called, MCJIT passes the call on to 136 RuntimeDyldImpl (via its Dyld member). RuntimeDyldImpl stores the new 137 address in an internal data structure but does not update the code at this 138 time, since other sections are likely to change. 139 140 When the client is finished remapping section addresses, it will call 141 MCJIT::finalizeObject to complete the remapping process. 142 143 Final Preparations 144 ================== 145 146 When MCJIT::finalizeObject is called, MCJIT calls 147 RuntimeDyld::resolveRelocations. This function will attempt to locate any 148 external symbols and then apply all relocations for the object. 149 150 External symbols are resolved by calling the memory manager's 151 getPointerToNamedFunction method. The memory manager will return the 152 address of the requested symbol in the target address space. (Note, this 153 may not be a valid pointer in the host process.) RuntimeDyld will then 154 iterate through the list of relocations it has stored which are associated 155 with this symbol and invoke the resolveRelocation method which, through an 156 format-specific implementation, will apply the relocation to the loaded 157 section memory. 158 159 Next, RuntimeDyld::resolveRelocations iterates through the list of 160 sections and for each section iterates through a list of relocations that 161 have been saved which reference that symbol and call resolveRelocation for 162 each entry in this list. The relocation list here is a list of 163 relocations for which the symbol associated with the relocation is located 164 in the section associated with the list. Each of these locations will 165 have a target location at which the relocation will be applied that is 166 likely located in a different section. 167 168 .. image:: MCJIT-resolve-relocations.png 169 170 Once relocations have been applied as described above, MCJIT calls 171 RuntimeDyld::getEHFrameSection, and if a non-zero result is returned 172 passes the section data to the memory manager's registerEHFrames method. 173 This allows the memory manager to call any desired target-specific 174 functions, such as registering the EH frame information with a debugger. 175 176 Finally, MCJIT calls the memory manager's finalizeMemory method. In this 177 method, the memory manager will invalidate the target code cache, if 178 necessary, and apply final permissions to the memory pages it has 179 allocated for code and data memory. 180 181