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      1 ; RUN: llc < %s -march=r600 -mcpu=r600 | FileCheck %s
      2 ; RUN: llc < %s -march=r600 -mcpu=rs880 | FileCheck %s
      3 ; RUN: llc < %s -march=r600 -mcpu=rv670 | FileCheck %s
      4 
      5 ; R600 supports 8 fetches in a clause
      6 ; CHECK: {{^}}fetch_limits_r600:
      7 ; CHECK: Fetch clause
      8 ; CHECK: Fetch clause
      9 
     10 define void @fetch_limits_r600() #0 {
     11 entry:
     12   %0 = load <4 x float>, <4 x float> addrspace(8)* null
     13   %1 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
     14   %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
     15   %3 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
     16   %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
     17   %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
     18   %6 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
     19   %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
     20   %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
     21   %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
     22   %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
     23   %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
     24   %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
     25   %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
     26   %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
     27   %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
     28   %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
     29   %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
     30   %a = fadd <4 x float> %res0, %res1
     31   %b = fadd <4 x float> %res2, %res3
     32   %c = fadd <4 x float> %res4, %res5
     33   %d = fadd <4 x float> %res6, %res7
     34   %e = fadd <4 x float> %res8, %a
     35 
     36   %bc = fadd <4 x float> %b, %c
     37   %de = fadd <4 x float> %d, %e
     38 
     39   %bcde = fadd <4 x float> %bc, %de
     40 
     41   call void @llvm.R600.store.swizzle(<4 x float> %bcde, i32 0, i32 1)
     42   ret void
     43 }
     44 
     45 attributes #0 = { "ShaderType"="0" } ; Pixel Shader
     46 
     47 declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
     48 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     49