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      1 
      2 ; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
      3 
      4 ; CHECK: {{^}}cube:
      5 ; CHECK: CUBE T{{[0-9]}}.X
      6 ; CHECK: CUBE T{{[0-9]}}.Y
      7 ; CHECK: CUBE T{{[0-9]}}.Z
      8 ; CHECK: CUBE * T{{[0-9]}}.W
      9 define void @cube() #0 {
     10 main_body:
     11   %0 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
     12   %1 = extractelement <4 x float> %0, i32 3
     13   %2 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
     14   %3 = extractelement <4 x float> %2, i32 0
     15   %4 = fdiv float %3, %1
     16   %5 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
     17   %6 = extractelement <4 x float> %5, i32 1
     18   %7 = fdiv float %6, %1
     19   %8 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
     20   %9 = extractelement <4 x float> %8, i32 2
     21   %10 = fdiv float %9, %1
     22   %11 = insertelement <4 x float> undef, float %4, i32 0
     23   %12 = insertelement <4 x float> %11, float %7, i32 1
     24   %13 = insertelement <4 x float> %12, float %10, i32 2
     25   %14 = insertelement <4 x float> %13, float 1.000000e+00, i32 3
     26   %15 = call <4 x float> @llvm.AMDGPU.cube(<4 x float> %14)
     27   %16 = extractelement <4 x float> %15, i32 0
     28   %17 = extractelement <4 x float> %15, i32 1
     29   %18 = extractelement <4 x float> %15, i32 2
     30   %19 = extractelement <4 x float> %15, i32 3
     31   %20 = call float @fabs(float %18)
     32   %21 = fdiv float 1.000000e+00, %20
     33   %22 = fmul float %16, %21
     34   %23 = fadd float %22, 1.500000e+00
     35   %24 = fmul float %17, %21
     36   %25 = fadd float %24, 1.500000e+00
     37   %26 = insertelement <4 x float> undef, float %25, i32 0
     38   %27 = insertelement <4 x float> %26, float %23, i32 1
     39   %28 = insertelement <4 x float> %27, float %19, i32 2
     40   %29 = insertelement <4 x float> %28, float %25, i32 3
     41   %30 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %29, i32 16, i32 0, i32 4)
     42   call void @llvm.R600.store.swizzle(<4 x float> %30, i32 0, i32 0)
     43   ret void
     44 }
     45 
     46 ; Function Attrs: readnone
     47 declare <4 x float> @llvm.AMDGPU.cube(<4 x float>) #1
     48 
     49 ; Function Attrs: readnone
     50 declare float @fabs(float) #1
     51 
     52 ; Function Attrs: readnone
     53 declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) #1
     54 
     55 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     56 
     57 attributes #0 = { "ShaderType"="0" }
     58 attributes #1 = { readnone }
     59 
     60