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      1 ; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=redwood | FileCheck --check-prefix=EG %s
      2 ; RUN: llc < %s -march=r600 -show-mc-encoding -mcpu=rs880 | FileCheck --check-prefix=R600 %s
      3 
      4 ; The earliest R600 GPUs have a slightly different encoding than the rest of
      5 ; the VLIW4/5 GPUs.
      6 
      7 ; EG: {{^}}test:
      8 ; EG: MUL_IEEE {{[ *TXYZWPVxyzw.,0-9]+}} ; encoding: [{{0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x10,0x01,0x[0-9a-f]+,0x[0-9a-f]+}}]
      9 
     10 ; R600: {{^}}test:
     11 ; R600: MUL_IEEE {{[ *TXYZWPVxyzw.,0-9]+}} ; encoding: [{{0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x[0-9a-f]+,0x10,0x02,0x[0-9a-f]+,0x[0-9a-f]+}}]
     12 
     13 define void @test(<4 x float> inreg %reg0) #0 {
     14 entry:
     15   %r0 = extractelement <4 x float> %reg0, i32 0
     16   %r1 = extractelement <4 x float> %reg0, i32 1
     17   %r2 = fmul float %r0, %r1
     18   %vec = insertelement <4 x float> undef, float %r2, i32 0
     19   call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
     20   ret void
     21 }
     22 
     23 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     24 
     25 attributes #0 = { "ShaderType"="0" }
     26