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      1 ;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
      2 
      3 ;CHECK: TEX
      4 ;CHECK-NEXT: ALU
      5 
      6 define void @test(<4 x float> inreg %reg0) #0 {
      7   %1 = extractelement <4 x float> %reg0, i32 0
      8   %2 = extractelement <4 x float> %reg0, i32 1
      9   %3 = extractelement <4 x float> %reg0, i32 2
     10   %4 = extractelement <4 x float> %reg0, i32 3
     11   %5 = insertelement <4 x float> undef, float %1, i32 0
     12   %6 = insertelement <4 x float> %5, float %2, i32 1
     13   %7 = insertelement <4 x float> %6, float %3, i32 2
     14   %8 = insertelement <4 x float> %7, float %4, i32 3
     15   %9 = call <4 x float> @llvm.R600.tex(<4 x float> %8, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
     16   %10 = call <4 x float> @llvm.R600.tex(<4 x float> %8, i32 1, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0)
     17   %11 = fadd <4 x float> %9, %10
     18   call void @llvm.R600.store.swizzle(<4 x float> %11, i32 0, i32 0)
     19   ret void
     20 }
     21 
     22 declare <4 x float> @llvm.R600.tex(<4 x float>, i32, i32, i32, i32, i32, i32, i32, i32, i32) readnone
     23 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     24 
     25 attributes #0 = { "ShaderType"="1" }