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      1 ; RUN: llc < %s -asm-verbose=false | FileCheck %s
      2 ; RUN: llc < %s -asm-verbose=false -fast-isel | FileCheck %s
      3 
      4 
      5 target datalayout = "e-p:32:32-i64:64-n32:64-S128"
      6 target triple = "wasm32-unknown-unknown"
      7 
      8 ; CHECK-LABEL: alloca32:
      9 ; Check that there is an extra local for the stack pointer.
     10 ; CHECK: .local i32, i32, i32, i32{{$}}
     11 define void @alloca32() {
     12  ; CHECK: i32.const [[L1:.+]]=, __stack_pointer
     13  ; CHECK-NEXT: i32.load [[L1]]=, 0([[L1]])
     14  ; CHECK-NEXT: i32.const [[L2:.+]]=, 16
     15  ; CHECK-NEXT: i32.sub [[SP:.+]]=, [[L1]], [[L2]]
     16  %retval = alloca i32
     17  ; CHECK: i32.const $push[[L3:.+]]=, 0
     18  ; CHECK: i32.store {{.*}}=, 12([[SP]]), $pop[[L3]]
     19  store i32 0, i32* %retval
     20  ; CHECK: i32.const [[L4:.+]]=, 16
     21  ; CHECK-NEXT: i32.add [[SP]]=, [[SP]], [[L4]]
     22  ; CHECK-NEXT: i32.const [[L5:.+]]=, __stack_pointer
     23  ; CHECK-NEXT: i32.store [[SP]]=, 0([[L5]]), [[SP]]
     24  ret void
     25 }
     26 
     27 ; CHECK-LABEL: alloca3264:
     28 ; CHECK: .local i32, i32, i32, i32{{$}}
     29 define void @alloca3264() {
     30  ; CHECK: i32.const [[L1:.+]]=, __stack_pointer
     31  ; CHECK-NEXT: i32.load [[L1]]=, 0([[L1]])
     32  ; CHECK-NEXT: i32.const [[L2:.+]]=, 16
     33  ; CHECK-NEXT: i32.sub [[SP:.+]]=, [[L1]], [[L2]]
     34  %r1 = alloca i32
     35  %r2 = alloca double
     36  ; CHECK: i32.const $push[[L3:.+]]=, 0
     37  ; CHECK: i32.store {{.*}}=, 12([[SP]]), $pop[[L3]]
     38  store i32 0, i32* %r1
     39  ; CHECK: i64.const $push[[L4:.+]]=, 0
     40  ; CHECK: i64.store {{.*}}=, 0([[SP]]), $pop[[L4]]
     41  store double 0.0, double* %r2
     42  ; CHECK: i32.const [[L4:.+]]=, 16
     43  ; CHECK-NEXT: i32.add [[SP]]=, [[SP]], [[L4]]
     44  ; CHECK-NEXT: i32.const [[L5:.+]]=, __stack_pointer
     45  ; CHECK-NEXT: i32.store [[SP]]=, 0([[L5]]), [[SP]]
     46  ret void
     47 }
     48 
     49 ; CHECK-LABEL: allocarray:
     50 ; CHECK: .local i32, i32, i32, i32, i32, i32{{$}}
     51 define void @allocarray() {
     52  ; CHECK: i32.const [[L1:.+]]=, __stack_pointer
     53  ; CHECK-NEXT: i32.load [[L1]]=, 0([[L1]])
     54  ; CHECK-NEXT: i32.const [[L2:.+]]=, 32
     55  ; CHECK-NEXT: i32.sub [[SP:.+]]=, [[L1]], [[L2]]
     56  %r = alloca [5 x i32]
     57  ; CHECK: i32.const $push[[L3:.+]]=, 1
     58  ; CHECK: i32.store {{.*}}=, 12([[SP]]), $pop[[L3]]
     59  %p = getelementptr [5 x i32], [5 x i32]* %r, i32 0, i32 0
     60  store i32 1, i32* %p
     61  ; CHECK: i32.const $push[[L4:.+]]=, 4
     62  ; CHECK: i32.const [[L5:.+]]=, 12
     63  ; CHECK: i32.add [[L5]]=, [[SP]], [[L5]]
     64  ; CHECK: i32.add $push[[L6:.+]]=, [[L5]], $pop[[L4]]
     65  ; CHECK: i32.store {{.*}}=, 0($pop[[L6]]), ${{.+}}
     66  %p2 = getelementptr [5 x i32], [5 x i32]* %r, i32 0, i32 1
     67  store i32 1, i32* %p2
     68  ; CHECK: i32.const [[L7:.+]]=, 32
     69  ; CHECK-NEXT: i32.add [[SP]]=, [[SP]], [[L7]]
     70  ; CHECK-NEXT: i32.const [[L8:.+]]=, __stack_pointer
     71  ; CHECK-NEXT: i32.store [[SP]]=, 0([[L7]]), [[SP]]
     72  ret void
     73 }
     74 
     75 define void @dynamic_alloca(i32 %alloc) {
     76  ; TODO: Support frame pointers
     77  ;%r = alloca i32, i32 %alloc
     78  ;store i32 0, i32* %r
     79  ret void
     80 }
     81 ; TODO: test aligned alloc
     82