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      1 target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
      2 ; RUN: opt < %s -bb-vectorize -bb-vectorize-req-chain-depth=3 -S | FileCheck %s
      3 
      4 ; Simple 3-pair chain with loads and stores (with fpmath)
      5 define void @test1(double* %a, double* %b, double* %c) nounwind uwtable readonly {
      6 entry:
      7   %i0 = load double, double* %a, align 8
      8   %i1 = load double, double* %b, align 8
      9   %mul = fmul double %i0, %i1, !fpmath !2
     10   %arrayidx3 = getelementptr inbounds double, double* %a, i64 1
     11   %i3 = load double, double* %arrayidx3, align 8
     12   %arrayidx4 = getelementptr inbounds double, double* %b, i64 1
     13   %i4 = load double, double* %arrayidx4, align 8
     14   %mul5 = fmul double %i3, %i4, !fpmath !3
     15   store double %mul, double* %c, align 8
     16   %arrayidx5 = getelementptr inbounds double, double* %c, i64 1
     17   store double %mul5, double* %arrayidx5, align 8
     18   ret void
     19 ; CHECK-LABEL: @test1(
     20 ; CHECK: !fpmath
     21 ; CHECK: ret void
     22 }
     23 
     24 ; Simple 3-pair chain with loads and stores (ints with range)
     25 define void @test2(i64* %a, i64* %b, i64* %c) nounwind uwtable readonly {
     26 entry:
     27   %i0 = load i64, i64* %a, align 8, !range !0
     28   %i1 = load i64, i64* %b, align 8
     29   %mul = mul i64 %i0, %i1
     30   %arrayidx3 = getelementptr inbounds i64, i64* %a, i64 1
     31   %i3 = load i64, i64* %arrayidx3, align 8, !range !1
     32   %arrayidx4 = getelementptr inbounds i64, i64* %b, i64 1
     33   %i4 = load i64, i64* %arrayidx4, align 8
     34   %mul5 = mul i64 %i3, %i4
     35   store i64 %mul, i64* %c, align 8
     36   %arrayidx5 = getelementptr inbounds i64, i64* %c, i64 1
     37   store i64 %mul5, i64* %arrayidx5, align 8
     38   ret void
     39 ; CHECK-LABEL: @test2(
     40 ; CHECK-NOT: !range
     41 ; CHECK: ret void
     42 }
     43 
     44 !0 = !{i64 0, i64 2}
     45 !1 = !{i64 3, i64 5}
     46 
     47 !2 = !{ float 5.0 }
     48 !3 = !{ float 2.5 }
     49 
     50