1 /************************************************************************** 2 * 3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #ifndef U_BLIT_H 30 #define U_BLIT_H 31 32 33 #include "pipe/p_defines.h" 34 #include "util/u_debug.h" 35 36 #ifdef __cplusplus 37 extern "C" { 38 #endif 39 40 static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr ) 41 { 42 boolean ok = TRUE; 43 44 switch (pipe_prim) { 45 case PIPE_PRIM_POINTS: 46 ok = (nr >= 1); 47 break; 48 case PIPE_PRIM_LINES: 49 ok = (nr >= 2); 50 break; 51 case PIPE_PRIM_LINE_STRIP: 52 case PIPE_PRIM_LINE_LOOP: 53 ok = (nr >= 2); 54 break; 55 case PIPE_PRIM_TRIANGLES: 56 ok = (nr >= 3); 57 break; 58 case PIPE_PRIM_TRIANGLE_STRIP: 59 case PIPE_PRIM_TRIANGLE_FAN: 60 case PIPE_PRIM_POLYGON: 61 ok = (nr >= 3); 62 break; 63 case PIPE_PRIM_QUADS: 64 ok = (nr >= 4); 65 break; 66 case PIPE_PRIM_QUAD_STRIP: 67 ok = (nr >= 4); 68 break; 69 default: 70 ok = 0; 71 break; 72 } 73 74 return ok; 75 } 76 77 78 static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr ) 79 { 80 boolean ok = TRUE; 81 const static unsigned values[][2] = { 82 { 1, 0 }, /* PIPE_PRIM_POINTS */ 83 { 2, 2 }, /* PIPE_PRIM_LINES */ 84 { 2, 0 }, /* PIPE_PRIM_LINE_LOOP */ 85 { 2, 0 }, /* PIPE_PRIM_LINE_STRIP */ 86 { 3, 3 }, /* PIPE_PRIM_TRIANGLES */ 87 { 3, 0 }, /* PIPE_PRIM_TRIANGLE_STRIP */ 88 { 3, 0 }, /* PIPE_PRIM_TRIANGLE_FAN */ 89 { 4, 4 }, /* PIPE_PRIM_TRIANGLE_QUADS */ 90 { 4, 2 }, /* PIPE_PRIM_TRIANGLE_QUAD_STRIP */ 91 { 3, 0 }, /* PIPE_PRIM_TRIANGLE_POLYGON */ 92 { 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */ 93 { 4, 0 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */ 94 { 6, 5 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */ 95 { 4, 0 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */ 96 }; 97 98 if (unlikely(pipe_prim >= PIPE_PRIM_MAX)) { 99 *nr = 0; 100 return FALSE; 101 } 102 103 ok = (*nr >= values[pipe_prim][0]); 104 if (values[pipe_prim][1]) 105 *nr -= (*nr % values[pipe_prim][1]); 106 107 if (!ok) 108 *nr = 0; 109 110 return ok; 111 } 112 113 114 static INLINE unsigned u_reduced_prim( unsigned pipe_prim ) 115 { 116 switch (pipe_prim) { 117 case PIPE_PRIM_POINTS: 118 return PIPE_PRIM_POINTS; 119 120 case PIPE_PRIM_LINES: 121 case PIPE_PRIM_LINE_STRIP: 122 case PIPE_PRIM_LINE_LOOP: 123 return PIPE_PRIM_LINES; 124 125 default: 126 return PIPE_PRIM_TRIANGLES; 127 } 128 } 129 130 static INLINE unsigned 131 u_vertices_per_prim(int primitive) 132 { 133 switch(primitive) { 134 case PIPE_PRIM_POINTS: 135 return 1; 136 case PIPE_PRIM_LINES: 137 case PIPE_PRIM_LINE_LOOP: 138 case PIPE_PRIM_LINE_STRIP: 139 return 2; 140 case PIPE_PRIM_TRIANGLES: 141 case PIPE_PRIM_TRIANGLE_STRIP: 142 case PIPE_PRIM_TRIANGLE_FAN: 143 return 3; 144 case PIPE_PRIM_LINES_ADJACENCY: 145 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 146 return 4; 147 case PIPE_PRIM_TRIANGLES_ADJACENCY: 148 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: 149 return 6; 150 151 /* following primitives should never be used 152 * with geometry shaders abd their size is 153 * undefined */ 154 case PIPE_PRIM_POLYGON: 155 case PIPE_PRIM_QUADS: 156 case PIPE_PRIM_QUAD_STRIP: 157 default: 158 debug_printf("Unrecognized geometry shader primitive"); 159 return 3; 160 } 161 } 162 163 /** 164 * Returns the number of decomposed primitives for the given 165 * vertex count. 166 * Geometry shader is invoked once for each triangle in 167 * triangle strip, triangle fans and triangles and once 168 * for each line in line strip, line loop, lines. 169 */ 170 static INLINE unsigned 171 u_gs_prims_for_vertices(int primitive, int vertices) 172 { 173 switch(primitive) { 174 case PIPE_PRIM_POINTS: 175 return vertices; 176 case PIPE_PRIM_LINES: 177 return vertices / 2; 178 case PIPE_PRIM_LINE_LOOP: 179 return vertices; 180 case PIPE_PRIM_LINE_STRIP: 181 return vertices - 1; 182 case PIPE_PRIM_TRIANGLES: 183 return vertices / 3; 184 case PIPE_PRIM_TRIANGLE_STRIP: 185 return vertices - 2; 186 case PIPE_PRIM_TRIANGLE_FAN: 187 return vertices - 2; 188 case PIPE_PRIM_LINES_ADJACENCY: 189 return vertices / 2; 190 case PIPE_PRIM_LINE_STRIP_ADJACENCY: 191 return vertices - 1; 192 case PIPE_PRIM_TRIANGLES_ADJACENCY: 193 return vertices / 3; 194 case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY: 195 return vertices - 2; 196 197 /* following primitives should never be used 198 * with geometry shaders abd their size is 199 * undefined */ 200 case PIPE_PRIM_POLYGON: 201 case PIPE_PRIM_QUADS: 202 case PIPE_PRIM_QUAD_STRIP: 203 default: 204 debug_printf("Unrecognized geometry shader primitive"); 205 return 3; 206 } 207 } 208 209 const char *u_prim_name( unsigned pipe_prim ); 210 211 #endif 212