1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #include "i915_reg.h" 30 #include "i915_context.h" 31 #include "i915_batch.h" 32 #include "i915_debug.h" 33 #include "i915_fpc.h" 34 #include "i915_resource.h" 35 36 #include "pipe/p_context.h" 37 #include "pipe/p_defines.h" 38 #include "pipe/p_format.h" 39 40 #include "util/u_format.h" 41 #include "util/u_math.h" 42 #include "util/u_memory.h" 43 44 struct i915_tracked_hw_state { 45 const char *name; 46 void (*validate)(struct i915_context *, unsigned *batch_space); 47 void (*emit)(struct i915_context *); 48 unsigned dirty, batch_space; 49 }; 50 51 52 static void 53 validate_flush(struct i915_context *i915, unsigned *batch_space) 54 { 55 *batch_space = i915->flush_dirty ? 1 : 0; 56 } 57 58 static void 59 emit_flush(struct i915_context *i915) 60 { 61 /* Cache handling is very cheap atm. State handling can request to flushes: 62 * - I915_FLUSH_CACHE which is a flush everything request and 63 * - I915_PIPELINE_FLUSH which is specifically for the draw_offset flush. 64 * Because the cache handling is so dumb, no explicit "invalidate map cache". 65 * Also, the first is a strict superset of the latter, so the following logic 66 * works. */ 67 if (i915->flush_dirty & I915_FLUSH_CACHE) 68 OUT_BATCH(MI_FLUSH | FLUSH_MAP_CACHE); 69 else if (i915->flush_dirty & I915_PIPELINE_FLUSH) 70 OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE); 71 } 72 73 uint32_t invariant_state[] = { 74 _3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 | 75 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0, 76 77 _3DSTATE_DFLT_DIFFUSE_CMD, 0, 78 79 _3DSTATE_DFLT_SPEC_CMD, 0, 80 81 _3DSTATE_DFLT_Z_CMD, 0, 82 83 _3DSTATE_COORD_SET_BINDINGS | 84 CSB_TCB(0, 0) | 85 CSB_TCB(1, 1) | 86 CSB_TCB(2, 2) | 87 CSB_TCB(3, 3) | 88 CSB_TCB(4, 4) | 89 CSB_TCB(5, 5) | 90 CSB_TCB(6, 6) | 91 CSB_TCB(7, 7), 92 93 _3DSTATE_RASTER_RULES_CMD | 94 ENABLE_POINT_RASTER_RULE | 95 OGL_POINT_RASTER_RULE | 96 ENABLE_LINE_STRIP_PROVOKE_VRTX | 97 ENABLE_TRI_FAN_PROVOKE_VRTX | 98 LINE_STRIP_PROVOKE_VRTX(1) | 99 TRI_FAN_PROVOKE_VRTX(2) | 100 ENABLE_TEXKILL_3D_4D | 101 TEXKILL_4D, 102 103 _3DSTATE_DEPTH_SUBRECT_DISABLE, 104 105 /* disable indirect state for now 106 */ 107 _3DSTATE_LOAD_INDIRECT | 0, 0}; 108 109 static void 110 emit_invariant(struct i915_context *i915) 111 { 112 i915_winsys_batchbuffer_write(i915->batch, invariant_state, 113 Elements(invariant_state)*sizeof(uint32_t)); 114 } 115 116 static void 117 validate_immediate(struct i915_context *i915, unsigned *batch_space) 118 { 119 unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 | 120 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 | 121 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 | 122 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) & 123 i915->immediate_dirty; 124 125 if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo) 126 i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo; 127 128 *batch_space = 1 + util_bitcount(dirty); 129 } 130 131 static void 132 emit_immediate(struct i915_context *i915) 133 { 134 /* remove unwanted bits and S7 */ 135 unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 | 136 1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 | 137 1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 | 138 1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) & 139 i915->immediate_dirty; 140 int i, num = util_bitcount(dirty); 141 assert(num && num <= I915_MAX_IMMEDIATE); 142 143 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | 144 dirty << 4 | (num - 1)); 145 146 if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) { 147 if (i915->vbo) 148 OUT_RELOC(i915->vbo, I915_USAGE_VERTEX, 149 i915->current.immediate[I915_IMMEDIATE_S0]); 150 else 151 OUT_BATCH(0); 152 } 153 154 for (i = 1; i < I915_MAX_IMMEDIATE; i++) { 155 if (dirty & (1 << i)) { 156 /* Fixup blend function for A8 dst buffers. 157 * When we blend to an A8 buffer, the GPU thinks it's a G8 buffer, 158 * and therefore we need to use the color factor for alphas. */ 159 if ((i == I915_IMMEDIATE_S6) && 160 (i915->current.target_fixup_format == PIPE_FORMAT_A8_UNORM)) { 161 uint32_t imm = i915->current.immediate[i]; 162 uint32_t srcRGB = (imm >> S6_CBUF_SRC_BLEND_FACT_SHIFT) & BLENDFACT_MASK; 163 if (srcRGB == BLENDFACT_DST_ALPHA) 164 srcRGB = BLENDFACT_DST_COLR; 165 else if (srcRGB == BLENDFACT_INV_DST_ALPHA) 166 srcRGB = BLENDFACT_INV_DST_COLR; 167 imm &= ~SRC_BLND_FACT(BLENDFACT_MASK); 168 imm |= SRC_BLND_FACT(srcRGB); 169 OUT_BATCH(imm); 170 } else { 171 OUT_BATCH(i915->current.immediate[i]); 172 } 173 } 174 } 175 } 176 177 static void 178 validate_dynamic(struct i915_context *i915, unsigned *batch_space) 179 { 180 *batch_space = util_bitcount(i915->dynamic_dirty & ((1 << I915_MAX_DYNAMIC) - 1)); 181 } 182 183 static void 184 emit_dynamic(struct i915_context *i915) 185 { 186 int i; 187 for (i = 0; i < I915_MAX_DYNAMIC; i++) { 188 if (i915->dynamic_dirty & (1 << i)) 189 OUT_BATCH(i915->current.dynamic[i]); 190 } 191 } 192 193 static void 194 validate_static(struct i915_context *i915, unsigned *batch_space) 195 { 196 *batch_space = 0; 197 198 if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) { 199 i915->validation_buffers[i915->num_validation_buffers++] 200 = i915->current.cbuf_bo; 201 *batch_space += 3; 202 } 203 204 if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { 205 i915->validation_buffers[i915->num_validation_buffers++] 206 = i915->current.depth_bo; 207 *batch_space += 3; 208 } 209 210 if (i915->static_dirty & I915_DST_VARS) 211 *batch_space += 2; 212 213 if (i915->static_dirty & I915_DST_RECT) 214 *batch_space += 5; 215 } 216 217 static void 218 emit_static(struct i915_context *i915) 219 { 220 if (i915->current.cbuf_bo && (i915->static_dirty & I915_DST_BUF_COLOR)) { 221 OUT_BATCH(_3DSTATE_BUF_INFO_CMD); 222 OUT_BATCH(i915->current.cbuf_flags); 223 OUT_RELOC(i915->current.cbuf_bo, 224 I915_USAGE_RENDER, 225 0); 226 } 227 228 /* What happens if no zbuf?? 229 */ 230 if (i915->current.depth_bo && (i915->static_dirty & I915_DST_BUF_DEPTH)) { 231 OUT_BATCH(_3DSTATE_BUF_INFO_CMD); 232 OUT_BATCH(i915->current.depth_flags); 233 OUT_RELOC(i915->current.depth_bo, 234 I915_USAGE_RENDER, 235 0); 236 } 237 238 if (i915->static_dirty & I915_DST_VARS) { 239 OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); 240 OUT_BATCH(i915->current.dst_buf_vars); 241 } 242 } 243 244 static void 245 validate_map(struct i915_context *i915, unsigned *batch_space) 246 { 247 const uint enabled = i915->current.sampler_enable_flags; 248 uint unit; 249 struct i915_texture *tex; 250 251 *batch_space = i915->current.sampler_enable_nr ? 252 2 + 3*i915->current.sampler_enable_nr : 0; 253 254 for (unit = 0; unit < I915_TEX_UNITS; unit++) { 255 if (enabled & (1 << unit)) { 256 tex = i915_texture(i915->fragment_sampler_views[unit]->texture); 257 i915->validation_buffers[i915->num_validation_buffers++] = tex->buffer; 258 } 259 } 260 } 261 262 static void 263 emit_map(struct i915_context *i915) 264 { 265 const uint nr = i915->current.sampler_enable_nr; 266 if (nr) { 267 const uint enabled = i915->current.sampler_enable_flags; 268 uint unit; 269 uint count = 0; 270 OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); 271 OUT_BATCH(enabled); 272 for (unit = 0; unit < I915_TEX_UNITS; unit++) { 273 if (enabled & (1 << unit)) { 274 struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture); 275 struct i915_winsys_buffer *buf = texture->buffer; 276 assert(buf); 277 278 count++; 279 280 OUT_RELOC(buf, I915_USAGE_SAMPLER, 0); 281 OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */ 282 OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */ 283 } 284 } 285 assert(count == nr); 286 } 287 } 288 289 static void 290 validate_sampler(struct i915_context *i915, unsigned *batch_space) 291 { 292 *batch_space = i915->current.sampler_enable_nr ? 293 2 + 3*i915->current.sampler_enable_nr : 0; 294 } 295 296 static void 297 emit_sampler(struct i915_context *i915) 298 { 299 if (i915->current.sampler_enable_nr) { 300 int i; 301 302 OUT_BATCH( _3DSTATE_SAMPLER_STATE | 303 (3 * i915->current.sampler_enable_nr) ); 304 305 OUT_BATCH( i915->current.sampler_enable_flags ); 306 307 for (i = 0; i < I915_TEX_UNITS; i++) { 308 if (i915->current.sampler_enable_flags & (1<<i)) { 309 OUT_BATCH( i915->current.sampler[i][0] ); 310 OUT_BATCH( i915->current.sampler[i][1] ); 311 OUT_BATCH( i915->current.sampler[i][2] ); 312 } 313 } 314 } 315 } 316 317 static boolean is_tex_instruction(uint32_t* instruction) 318 { 319 uint32_t op = instruction[0] &0xFF000000; 320 return ( (op == T0_TEXLD) || 321 (op == T0_TEXLDP) || 322 (op == T0_TEXLDB)); 323 } 324 325 static uint32_t tex_sampler(uint32_t* instruction) 326 { 327 return ( instruction[0] & T0_SAMPLER_NR_MASK); 328 } 329 330 static uint additional_constants(struct i915_context *i915) 331 { 332 int i; 333 334 for (i = 0 ; i < i915->fs->program_len; i+=3) { 335 if ( is_tex_instruction(i915->fs->program + i)) { 336 int sampler = tex_sampler(i915->fs->program + i); 337 assert(sampler < I915_TEX_UNITS); 338 if ( i915->current.sampler_srgb[sampler] ) 339 return 1; 340 } 341 } 342 return 0; 343 } 344 345 static void 346 validate_constants(struct i915_context *i915, unsigned *batch_space) 347 { 348 int nr = i915->fs->num_constants ? 349 2 + 4*i915->fs->num_constants : 0; 350 351 nr += 4*additional_constants(i915); 352 *batch_space = nr; 353 } 354 355 static void 356 emit_constants(struct i915_context *i915) 357 { 358 /* Collate the user-defined constants with the fragment shader's 359 * immediates according to the constant_flags[] array. 360 */ 361 const uint nr = i915->fs->num_constants + additional_constants(i915); 362 363 assert(nr < I915_MAX_CONSTANT); 364 if (nr) { 365 const float srgb_constants[4] = {1.0/1.055, 0.055/1.055, 2.4, 0.0822}; 366 uint i; 367 368 OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) ); 369 OUT_BATCH((1 << nr) - 1); 370 371 for (i = 0; i < nr; i++) { 372 const uint *c; 373 if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) { 374 /* grab user-defined constant */ 375 c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data; 376 c += 4 * i; 377 } 378 else if (i < i915->fs->num_constants) { 379 /* emit program constant */ 380 c = (uint *) i915->fs->constants[i]; 381 } else { 382 /* emit constants for sRGB */ 383 384 /* save const position in context for use in shader emit */ 385 i915->current.srgb_const_offset = i; 386 387 c = (uint *) srgb_constants; 388 } 389 #if 0 /* debug */ 390 { 391 float *f = (float *) c; 392 printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3], 393 (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER 394 ? "user" : "immediate")); 395 } 396 #endif 397 OUT_BATCH(*c++); 398 OUT_BATCH(*c++); 399 OUT_BATCH(*c++); 400 OUT_BATCH(*c++); 401 } 402 } 403 } 404 405 static void 406 validate_program(struct i915_context *i915, unsigned *batch_space) 407 { 408 uint additional_size = 0, i; 409 410 additional_size += i915->current.target_fixup_format ? 3 : 0; 411 412 for (i = 0 ; i < i915->fs->program_len; i+=3) 413 if ( is_tex_instruction(i915->fs->program + i) && 414 i915->current.sampler_srgb[tex_sampler(i915->fs->program+i)] ) 415 additional_size += 3 * 8 /* 8 instructions for srgb emulation */; 416 417 /* we need more batch space if we want to emulate rgba framebuffers 418 * or sRGB textures */ 419 *batch_space = i915->fs->decl_len + i915->fs->program_len + additional_size; 420 } 421 422 static void emit_instruction(struct i915_context *i915, 423 int op, 424 int dst_mask, 425 int dst_reg, 426 int src0_reg, 427 int src1_reg, 428 int src2_reg) 429 { 430 OUT_BATCH(op | 431 dst_mask | 432 0 | /* saturate */ 433 A0_DEST(dst_reg) | 434 A0_SRC0(src0_reg) 435 ); 436 OUT_BATCH(A1_SRC0(src0_reg) | A1_SRC1(src1_reg)); 437 OUT_BATCH(A2_SRC1(src1_reg) | A2_SRC2(src2_reg)); 438 } 439 440 static void 441 emit_srgb_fixup(struct i915_context *i915, 442 uint *program) 443 { 444 int dst_reg = 445 (program[0] & UREG_TYPE_NR_MASK) >> UREG_A0_DEST_SHIFT_LEFT; 446 int dst_mask = program[0] & A0_DEST_CHANNEL_ALL; 447 int cst_idx = i915->current.srgb_const_offset; 448 int cst0_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), X, X, X, X); 449 int cst1_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), Y, Y, Y, Y); 450 int cst2_reg = swizzle(UREG(REG_TYPE_CONST, cst_idx), Z, Z, Z, Z); 451 int t1_reg = UREG(REG_TYPE_R, 1); 452 int t1x_reg = swizzle(UREG(REG_TYPE_R, 1), X, X, X, X); 453 int t1y_reg = swizzle(UREG(REG_TYPE_R, 1), Y, Y, Y, Y); 454 int t1z_reg = swizzle(UREG(REG_TYPE_R, 1), Z, Z, Z, Z); 455 456 emit_instruction(i915, A0_MAD, A0_DEST_CHANNEL_ALL, t1_reg, dst_reg, cst0_reg, cst1_reg); 457 emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_X, t1_reg, t1x_reg, 0, 0); 458 emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_Y, t1_reg, t1y_reg, 0, 0); 459 emit_instruction(i915, A0_LOG, A0_DEST_CHANNEL_Z, t1_reg, t1z_reg, 0, 0); 460 emit_instruction(i915, A0_MUL, A0_DEST_CHANNEL_ALL, t1_reg, t1_reg, cst2_reg, 0); 461 emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_X, dst_reg, t1x_reg, 0, 0); 462 emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_Y, dst_reg, t1y_reg, 0, 0); 463 emit_instruction(i915, A0_EXP, dst_mask & A0_DEST_CHANNEL_Z, dst_reg, t1z_reg, 0, 0); 464 } 465 466 static void 467 emit_program(struct i915_context *i915) 468 { 469 uint additional_size = 0; 470 uint i; 471 472 /* count how much additional space we'll need */ 473 validate_program(i915, &additional_size); 474 additional_size -= i915->fs->decl_len + i915->fs->program_len; 475 476 /* we should always have, at least, a pass-through program */ 477 assert(i915->fs->program_len > 0); 478 479 /* output the declarations */ 480 { 481 /* first word has the size, we have to adjust that */ 482 uint size = (i915->fs->decl[0]); 483 size += additional_size; 484 OUT_BATCH(size); 485 } 486 487 for (i = 1 ; i < i915->fs->decl_len; i++) 488 OUT_BATCH(i915->fs->decl[i]); 489 490 /* output the program */ 491 assert(i915->fs->program_len % 3 == 0); 492 for (i = 0 ; i < i915->fs->program_len; i+=3) { 493 OUT_BATCH(i915->fs->program[i]); 494 OUT_BATCH(i915->fs->program[i+1]); 495 OUT_BATCH(i915->fs->program[i+2]); 496 497 /* TEX fixup for sRGB */ 498 if ( is_tex_instruction(i915->fs->program+i) && 499 i915->current.sampler_srgb[tex_sampler(i915->fs->program+i)] ) 500 emit_srgb_fixup(i915, i915->fs->program); 501 502 } 503 504 /* we emit an additional mov with swizzle to fake RGBA framebuffers */ 505 if (i915->current.target_fixup_format) { 506 /* mov out_color, out_color.zyxw */ 507 OUT_BATCH(A0_MOV | 508 (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) | 509 A0_DEST_CHANNEL_ALL | 510 (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) | 511 (T_DIFFUSE << A0_SRC0_NR_SHIFT)); 512 OUT_BATCH(i915->current.fixup_swizzle); 513 OUT_BATCH(0); 514 } 515 } 516 517 static void 518 emit_draw_rect(struct i915_context *i915) 519 { 520 if (i915->static_dirty & I915_DST_RECT) { 521 OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); 522 OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS); 523 OUT_BATCH(i915->current.draw_offset); 524 OUT_BATCH(i915->current.draw_size); 525 OUT_BATCH(i915->current.draw_offset); 526 } 527 } 528 529 static boolean 530 i915_validate_state(struct i915_context *i915, unsigned *batch_space) 531 { 532 unsigned tmp; 533 534 i915->num_validation_buffers = 0; 535 if (i915->hardware_dirty & I915_HW_INVARIANT) 536 *batch_space = Elements(invariant_state); 537 else 538 *batch_space = 0; 539 540 #if 0 541 static int counter_total = 0; 542 #define VALIDATE_ATOM(atom, hw_dirty) \ 543 if (i915->hardware_dirty & hw_dirty) { \ 544 static int counter_##atom = 0;\ 545 validate_##atom(i915, &tmp); \ 546 *batch_space += tmp;\ 547 counter_##atom += tmp;\ 548 counter_total += tmp;\ 549 printf("%s: \t%d/%d \t%2.2f\n",#atom, counter_##atom, counter_total, counter_##atom*100.f/counter_total);} 550 #else 551 #define VALIDATE_ATOM(atom, hw_dirty) \ 552 if (i915->hardware_dirty & hw_dirty) { \ 553 validate_##atom(i915, &tmp); \ 554 *batch_space += tmp; } 555 #endif 556 VALIDATE_ATOM(flush, I915_HW_FLUSH); 557 VALIDATE_ATOM(immediate, I915_HW_IMMEDIATE); 558 VALIDATE_ATOM(dynamic, I915_HW_DYNAMIC); 559 VALIDATE_ATOM(static, I915_HW_STATIC); 560 VALIDATE_ATOM(map, I915_HW_MAP); 561 VALIDATE_ATOM(sampler, I915_HW_SAMPLER); 562 VALIDATE_ATOM(constants, I915_HW_CONSTANTS); 563 VALIDATE_ATOM(program, I915_HW_PROGRAM); 564 #undef VALIDATE_ATOM 565 566 if (i915->num_validation_buffers == 0) 567 return TRUE; 568 569 if (!i915_winsys_validate_buffers(i915->batch, i915->validation_buffers, 570 i915->num_validation_buffers)) 571 return FALSE; 572 573 return TRUE; 574 } 575 576 /* Push the state into the sarea and/or texture memory. 577 */ 578 void 579 i915_emit_hardware_state(struct i915_context *i915 ) 580 { 581 unsigned batch_space; 582 uintptr_t save_ptr; 583 584 assert(i915->dirty == 0); 585 586 if (I915_DBG_ON(DBG_ATOMS)) 587 i915_dump_hardware_dirty(i915, __FUNCTION__); 588 589 if (!i915_validate_state(i915, &batch_space)) { 590 FLUSH_BATCH(NULL); 591 assert(i915_validate_state(i915, &batch_space)); 592 } 593 594 if(!BEGIN_BATCH(batch_space)) { 595 FLUSH_BATCH(NULL); 596 assert(i915_validate_state(i915, &batch_space)); 597 assert(BEGIN_BATCH(batch_space)); 598 } 599 600 save_ptr = (uintptr_t)i915->batch->ptr; 601 602 #define EMIT_ATOM(atom, hw_dirty) \ 603 if (i915->hardware_dirty & hw_dirty) \ 604 emit_##atom(i915); 605 EMIT_ATOM(flush, I915_HW_FLUSH); 606 EMIT_ATOM(invariant, I915_HW_INVARIANT); 607 EMIT_ATOM(immediate, I915_HW_IMMEDIATE); 608 EMIT_ATOM(dynamic, I915_HW_DYNAMIC); 609 EMIT_ATOM(static, I915_HW_STATIC); 610 EMIT_ATOM(map, I915_HW_MAP); 611 EMIT_ATOM(sampler, I915_HW_SAMPLER); 612 EMIT_ATOM(constants, I915_HW_CONSTANTS); 613 EMIT_ATOM(program, I915_HW_PROGRAM); 614 EMIT_ATOM(draw_rect, I915_HW_STATIC); 615 #undef EMIT_ATOM 616 617 I915_DBG(DBG_EMIT, "%s: used %d dwords, %d dwords reserved\n", __FUNCTION__, 618 ((uintptr_t)i915->batch->ptr - save_ptr) / 4, 619 batch_space); 620 assert(((uintptr_t)i915->batch->ptr - save_ptr) / 4 == batch_space); 621 622 i915->hardware_dirty = 0; 623 i915->immediate_dirty = 0; 624 i915->dynamic_dirty = 0; 625 i915->static_dirty = 0; 626 i915->flush_dirty = 0; 627 } 628