Home | History | Annotate | Download | only in codegen
      1 
      2 #ifndef __NV50_IR_FROM_SM4_H__
      3 #define __NV50_IR_FROM_SM4_H__
      4 
      5 typedef enum D3D_PRIMITIVE_TOPOLOGY {
      6     D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
      7     D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
      8     D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
      9     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
     10     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
     11     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
     12     D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
     13     D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
     14     D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
     15     D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
     16     D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
     17     D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
     18     D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
     19     D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
     20     D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
     21     D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
     22     D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
     23     D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
     24     D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
     25     D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
     26     D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
     27     D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
     28     D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
     29     D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
     30     D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
     31     D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
     32     D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
     33     D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
     34     D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
     35     D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
     36     D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
     37     D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
     38     D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
     39     D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
     40     D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
     41     D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
     42     D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
     43     D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
     44     D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
     45     D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
     46     D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
     47     D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
     48 } D3D_PRIMITIVE_TOPOLOGY;
     49 
     50 typedef enum D3D_RESOURCE_RETURN_TYPE {
     51     D3D_RETURN_TYPE_UNORM = 1,
     52     D3D_RETURN_TYPE_SNORM = 2,
     53     D3D_RETURN_TYPE_SINT = 3,
     54     D3D_RETURN_TYPE_UINT = 4,
     55     D3D_RETURN_TYPE_FLOAT = 5,
     56     D3D_RETURN_TYPE_MIXED = 6,
     57     D3D_RETURN_TYPE_DOUBLE = 7,
     58     D3D_RETURN_TYPE_CONTINUED = 8,
     59     D3D10_RETURN_TYPE_UNORM = 1,
     60     D3D10_RETURN_TYPE_SNORM = 2,
     61     D3D10_RETURN_TYPE_SINT = 3,
     62     D3D10_RETURN_TYPE_UINT = 4,
     63     D3D10_RETURN_TYPE_FLOAT = 5,
     64     D3D10_RETURN_TYPE_MIXED = 6,
     65     D3D11_RETURN_TYPE_UNORM = 1,
     66     D3D11_RETURN_TYPE_SNORM = 2,
     67     D3D11_RETURN_TYPE_SINT = 3,
     68     D3D11_RETURN_TYPE_UINT = 4,
     69     D3D11_RETURN_TYPE_FLOAT = 5,
     70     D3D11_RETURN_TYPE_MIXED = 6,
     71     D3D11_RETURN_TYPE_DOUBLE = 7,
     72     D3D11_RETURN_TYPE_CONTINUED = 8
     73 } D3D_RESOURCE_RETURN_TYPE;
     74 
     75 typedef enum D3D_REGISTER_COMPONENT_TYPE {
     76     D3D_REGISTER_COMPONENT_UNKNOWN = 0,
     77     D3D_REGISTER_COMPONENT_UINT32 = 1,
     78     D3D_REGISTER_COMPONENT_SINT32 = 2,
     79     D3D_REGISTER_COMPONENT_FLOAT32 = 3,
     80     D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
     81     D3D10_REGISTER_COMPONENT_UINT32 = 1,
     82     D3D10_REGISTER_COMPONENT_SINT32 = 2,
     83     D3D10_REGISTER_COMPONENT_FLOAT32 = 3
     84 } D3D_REGISTER_COMPONENT_TYPE;
     85 
     86 typedef enum D3D_TESSELLATOR_DOMAIN {
     87     D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
     88     D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
     89     D3D_TESSELLATOR_DOMAIN_TRI = 2,
     90     D3D_TESSELLATOR_DOMAIN_QUAD = 3,
     91     D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
     92     D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1,
     93     D3D11_TESSELLATOR_DOMAIN_TRI = 2,
     94     D3D11_TESSELLATOR_DOMAIN_QUAD = 3
     95 } D3D_TESSELLATOR_DOMAIN;
     96 
     97 typedef enum D3D_TESSELLATOR_PARTITIONING {
     98     D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
     99     D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
    100     D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
    101     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    102     D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
    103     D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    104     D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
    105     D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
    106     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    107     D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
    108 } D3D_TESSELLATOR_PARTITIONING;
    109 
    110 typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE {
    111     D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    112     D3D_TESSELLATOR_OUTPUT_POINT = 1,
    113     D3D_TESSELLATOR_OUTPUT_LINE = 2,
    114     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    115     D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
    116     D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
    117     D3D11_TESSELLATOR_OUTPUT_POINT = 1,
    118     D3D11_TESSELLATOR_OUTPUT_LINE = 2,
    119     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
    120     D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4
    121 } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
    122 
    123 typedef enum D3D_NAME {
    124     D3D_NAME_UNDEFINED = 0,
    125     D3D_NAME_POSITION = 1,
    126     D3D_NAME_CLIP_DISTANCE = 2,
    127     D3D_NAME_CULL_DISTANCE = 3,
    128     D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
    129     D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
    130     D3D_NAME_VERTEX_ID = 6,
    131     D3D_NAME_PRIMITIVE_ID = 7,
    132     D3D_NAME_INSTANCE_ID = 8,
    133     D3D_NAME_IS_FRONT_FACE = 9,
    134     D3D_NAME_SAMPLE_INDEX = 10,
    135     D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
    136     D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
    137     D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
    138     D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
    139     D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
    140     D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
    141     D3D_NAME_TARGET = 64,
    142     D3D_NAME_DEPTH = 65,
    143     D3D_NAME_COVERAGE = 66,
    144     D3D_NAME_DEPTH_GREATER_EQUAL = 67,
    145     D3D_NAME_DEPTH_LESS_EQUAL = 68,
    146     D3D10_NAME_UNDEFINED = 0,
    147     D3D10_NAME_POSITION = 1,
    148     D3D10_NAME_CLIP_DISTANCE = 2,
    149     D3D10_NAME_CULL_DISTANCE = 3,
    150     D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
    151     D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
    152     D3D10_NAME_VERTEX_ID = 6,
    153     D3D10_NAME_PRIMITIVE_ID = 7,
    154     D3D10_NAME_INSTANCE_ID = 8,
    155     D3D10_NAME_IS_FRONT_FACE = 9,
    156     D3D10_NAME_SAMPLE_INDEX = 10,
    157     D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
    158     D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
    159     D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
    160     D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
    161     D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
    162     D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
    163     D3D10_NAME_TARGET = 64,
    164     D3D10_NAME_DEPTH = 65,
    165     D3D10_NAME_COVERAGE = 66,
    166     D3D11_NAME_DEPTH_GREATER_EQUAL = 67,
    167     D3D11_NAME_DEPTH_LESS_EQUAL = 68
    168 } D3D_NAME;
    169 
    170 typedef struct _D3D11_SIGNATURE_PARAMETER_DESC {
    171     const char* SemanticName;
    172     unsigned int SemanticIndex;
    173     unsigned int Register;
    174     D3D_NAME SystemValueType;
    175     D3D_REGISTER_COMPONENT_TYPE ComponentType;
    176     unsigned char Mask;
    177     unsigned char ReadWriteMask;
    178     unsigned int Stream;
    179 } D3D11_SIGNATURE_PARAMETER_DESC;
    180 
    181 #include "../../../state_trackers/d3d1x/d3d1xshader/include/sm4.h"
    182 
    183 #endif // __NV50_IR_FROM_SM4_H__
    184