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      1 /*
      2  * Copyright 2008 Corbin Simpson <MostAwesomeDude (at) gmail.com>
      3  * Copyright 2009 Marek Olk <maraeo (at) gmail.com>
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * on the rights to use, copy, modify, merge, publish, distribute, sub
      9  * license, and/or sell copies of the Software, and to permit persons to whom
     10  * the Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice (including the next
     13  * paragraph) shall be included in all copies or substantial portions of the
     14  * Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     23 
     24 #include "draw/draw_context.h"
     25 
     26 #include "util/u_math.h"
     27 #include "util/u_memory.h"
     28 #include "util/u_pack_color.h"
     29 
     30 #include "r300_context.h"
     31 #include "r300_fs.h"
     32 #include "r300_screen.h"
     33 #include "r300_shader_semantics.h"
     34 #include "r300_state_inlines.h"
     35 #include "r300_texture.h"
     36 #include "r300_vs.h"
     37 
     38 /* r300_state_derived: Various bits of state which are dependent upon
     39  * currently bound CSO data. */
     40 
     41 enum r300_rs_swizzle {
     42     SWIZ_XYZW = 0,
     43     SWIZ_X001,
     44     SWIZ_XY01,
     45     SWIZ_0001,
     46 };
     47 
     48 enum r300_rs_col_write_type {
     49     WRITE_COLOR = 0,
     50     WRITE_FACE
     51 };
     52 
     53 static void r300_draw_emit_attrib(struct r300_context* r300,
     54                                   enum attrib_emit emit,
     55                                   enum interp_mode interp,
     56                                   int index)
     57 {
     58     struct r300_vertex_shader* vs = r300->vs_state.state;
     59     struct tgsi_shader_info* info = &vs->info;
     60     int output;
     61 
     62     output = draw_find_shader_output(r300->draw,
     63                                      info->output_semantic_name[index],
     64                                      info->output_semantic_index[index]);
     65     draw_emit_vertex_attr(&r300->vertex_info, emit, interp, output);
     66 }
     67 
     68 static void r300_draw_emit_all_attribs(struct r300_context* r300)
     69 {
     70     struct r300_vertex_shader* vs = r300->vs_state.state;
     71     struct r300_shader_semantics* vs_outputs = &vs->outputs;
     72     int i, gen_count;
     73 
     74     /* Position. */
     75     if (vs_outputs->pos != ATTR_UNUSED) {
     76         r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
     77                               vs_outputs->pos);
     78     } else {
     79         assert(0);
     80     }
     81 
     82     /* Point size. */
     83     if (vs_outputs->psize != ATTR_UNUSED) {
     84         r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
     85                               vs_outputs->psize);
     86     }
     87 
     88     /* Colors. */
     89     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
     90         if (vs_outputs->color[i] != ATTR_UNUSED) {
     91             r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
     92                                   vs_outputs->color[i]);
     93         }
     94     }
     95 
     96     /* Back-face colors. */
     97     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
     98         if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
     99             r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
    100                                   vs_outputs->bcolor[i]);
    101         }
    102     }
    103 
    104     /* Texture coordinates. */
    105     /* Only 8 generic vertex attributes can be used. If there are more,
    106      * they won't be rasterized. */
    107     gen_count = 0;
    108     for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) {
    109         if (vs_outputs->generic[i] != ATTR_UNUSED &&
    110             !(r300->sprite_coord_enable & (1 << i))) {
    111             r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
    112                                   vs_outputs->generic[i]);
    113             gen_count++;
    114         }
    115     }
    116 
    117     /* Fog coordinates. */
    118     if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) {
    119         r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
    120                               vs_outputs->fog);
    121         gen_count++;
    122     }
    123 
    124     /* WPOS. */
    125     if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) {
    126         DBG(r300, DBG_SWTCL, "draw_emit_attrib: WPOS, index: %i\n",
    127             vs_outputs->wpos);
    128         r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
    129                               vs_outputs->wpos);
    130     }
    131 }
    132 
    133 /* Update the PSC tables for SW TCL, using Draw. */
    134 static void r300_swtcl_vertex_psc(struct r300_context *r300)
    135 {
    136     struct r300_vertex_stream_state *vstream = r300->vertex_stream_state.state;
    137     struct vertex_info *vinfo = &r300->vertex_info;
    138     uint16_t type, swizzle;
    139     enum pipe_format format;
    140     unsigned i, attrib_count;
    141     int* vs_output_tab = r300->stream_loc_notcl;
    142 
    143     memset(vstream, 0, sizeof(struct r300_vertex_stream_state));
    144 
    145     /* For each Draw attribute, route it to the fragment shader according
    146      * to the vs_output_tab. */
    147     attrib_count = vinfo->num_attribs;
    148     DBG(r300, DBG_SWTCL, "r300: attrib count: %d\n", attrib_count);
    149     for (i = 0; i < attrib_count; i++) {
    150         if (vs_output_tab[i] == -1) {
    151             assert(0);
    152             abort();
    153         }
    154 
    155         format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
    156 
    157         DBG(r300, DBG_SWTCL,
    158             "r300: swtcl_vertex_psc [%i] <- %s\n",
    159             vs_output_tab[i], util_format_short_name(format));
    160 
    161         /* Obtain the type of data in this attribute. */
    162         type = r300_translate_vertex_data_type(format);
    163         if (type == R300_INVALID_FORMAT) {
    164             fprintf(stderr, "r300: Bad vertex format %s.\n",
    165                     util_format_short_name(format));
    166             assert(0);
    167             abort();
    168         }
    169 
    170         type |= vs_output_tab[i] << R300_DST_VEC_LOC_SHIFT;
    171 
    172         /* Obtain the swizzle for this attribute. Note that the default
    173          * swizzle in the hardware is not XYZW! */
    174         swizzle = r300_translate_vertex_data_swizzle(format);
    175 
    176         /* Add the attribute to the PSC table. */
    177         if (i & 1) {
    178             vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
    179             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
    180         } else {
    181             vstream->vap_prog_stream_cntl[i >> 1] |= type;
    182             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
    183         }
    184     }
    185 
    186     /* Set the last vector in the PSC. */
    187     if (i) {
    188         i -= 1;
    189     }
    190     vstream->vap_prog_stream_cntl[i >> 1] |=
    191         (R300_LAST_VEC << (i & 1 ? 16 : 0));
    192 
    193     vstream->count = (i >> 1) + 1;
    194     r300_mark_atom_dirty(r300, &r300->vertex_stream_state);
    195     r300->vertex_stream_state.size = (1 + vstream->count) * 2;
    196 }
    197 
    198 static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
    199                         enum r300_rs_swizzle swiz)
    200 {
    201     rs->ip[id] |= R300_RS_COL_PTR(ptr);
    202     if (swiz == SWIZ_0001) {
    203         rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
    204     } else {
    205         rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
    206     }
    207     rs->inst[id] |= R300_RS_INST_COL_ID(id);
    208 }
    209 
    210 static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
    211                               enum r300_rs_col_write_type type)
    212 {
    213     assert(type == WRITE_COLOR);
    214     rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
    215                     R300_RS_INST_COL_ADDR(fp_offset);
    216 }
    217 
    218 static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
    219                         enum r300_rs_swizzle swiz)
    220 {
    221     if (swiz == SWIZ_X001) {
    222         rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
    223                       R300_RS_SEL_S(R300_RS_SEL_C0) |
    224                       R300_RS_SEL_T(R300_RS_SEL_K0) |
    225                       R300_RS_SEL_R(R300_RS_SEL_K0) |
    226                       R300_RS_SEL_Q(R300_RS_SEL_K1);
    227     } else if (swiz == SWIZ_XY01) {
    228         rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
    229                       R300_RS_SEL_S(R300_RS_SEL_C0) |
    230                       R300_RS_SEL_T(R300_RS_SEL_C1) |
    231                       R300_RS_SEL_R(R300_RS_SEL_K0) |
    232                       R300_RS_SEL_Q(R300_RS_SEL_K1);
    233     } else {
    234         rs->ip[id] |= R300_RS_TEX_PTR(ptr) |
    235                       R300_RS_SEL_S(R300_RS_SEL_C0) |
    236                       R300_RS_SEL_T(R300_RS_SEL_C1) |
    237                       R300_RS_SEL_R(R300_RS_SEL_C2) |
    238                       R300_RS_SEL_Q(R300_RS_SEL_C3);
    239     }
    240     rs->inst[id] |= R300_RS_INST_TEX_ID(id);
    241 }
    242 
    243 static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
    244 {
    245     rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
    246                     R300_RS_INST_TEX_ADDR(fp_offset);
    247 }
    248 
    249 static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
    250                         enum r300_rs_swizzle swiz)
    251 {
    252     rs->ip[id] |= R500_RS_COL_PTR(ptr);
    253     if (swiz == SWIZ_0001) {
    254         rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
    255     } else {
    256         rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
    257     }
    258     rs->inst[id] |= R500_RS_INST_COL_ID(id);
    259 }
    260 
    261 static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset,
    262                               enum r300_rs_col_write_type type)
    263 {
    264     if (type == WRITE_FACE)
    265         rs->inst[id] |= R500_RS_INST_COL_CN_WRITE_BACKFACE |
    266                         R500_RS_INST_COL_ADDR(fp_offset);
    267     else
    268         rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
    269                         R500_RS_INST_COL_ADDR(fp_offset);
    270 
    271 }
    272 
    273 static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
    274 			enum r300_rs_swizzle swiz)
    275 {
    276     if (swiz == SWIZ_X001) {
    277         rs->ip[id] |= R500_RS_SEL_S(ptr) |
    278                       R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
    279                       R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
    280                       R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
    281     } else if (swiz == SWIZ_XY01) {
    282         rs->ip[id] |= R500_RS_SEL_S(ptr) |
    283                       R500_RS_SEL_T(ptr + 1) |
    284                       R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
    285                       R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
    286     } else {
    287         rs->ip[id] |= R500_RS_SEL_S(ptr) |
    288                       R500_RS_SEL_T(ptr + 1) |
    289                       R500_RS_SEL_R(ptr + 2) |
    290                       R500_RS_SEL_Q(ptr + 3);
    291     }
    292     rs->inst[id] |= R500_RS_INST_TEX_ID(id);
    293 }
    294 
    295 static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
    296 {
    297     rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
    298                     R500_RS_INST_TEX_ADDR(fp_offset);
    299 }
    300 
    301 /* Set up the RS block.
    302  *
    303  * This is the part of the chipset that is responsible for linking vertex
    304  * and fragment shaders and stuffed texture coordinates.
    305  *
    306  * The rasterizer reads data from VAP, which produces vertex shader outputs,
    307  * and GA, which produces stuffed texture coordinates. VAP outputs have
    308  * precedence over GA. All outputs must be rasterized otherwise it locks up.
    309  * If there are more outputs rasterized than is set in VAP/GA, it locks up
    310  * too. The funky part is that this info has been pretty much obtained by trial
    311  * and error. */
    312 static void r300_update_rs_block(struct r300_context *r300)
    313 {
    314     struct r300_vertex_shader *vs = r300->vs_state.state;
    315     struct r300_shader_semantics *vs_outputs = &vs->outputs;
    316     struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs;
    317     struct r300_rs_block rs = {0};
    318     int i, col_count = 0, tex_count = 0, fp_offset = 0, count, loc = 0, tex_ptr = 0;
    319     void (*rX00_rs_col)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
    320     void (*rX00_rs_col_write)(struct r300_rs_block*, int, int, enum r300_rs_col_write_type);
    321     void (*rX00_rs_tex)(struct r300_rs_block*, int, int, enum r300_rs_swizzle);
    322     void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
    323     boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
    324                               vs_outputs->bcolor[1] != ATTR_UNUSED;
    325     int *stream_loc_notcl = r300->stream_loc_notcl;
    326     uint32_t stuffing_enable = 0;
    327 
    328     if (r300->screen->caps.is_r500) {
    329         rX00_rs_col       = r500_rs_col;
    330         rX00_rs_col_write = r500_rs_col_write;
    331         rX00_rs_tex       = r500_rs_tex;
    332         rX00_rs_tex_write = r500_rs_tex_write;
    333     } else {
    334         rX00_rs_col       = r300_rs_col;
    335         rX00_rs_col_write = r300_rs_col_write;
    336         rX00_rs_tex       = r300_rs_tex;
    337         rX00_rs_tex_write = r300_rs_tex_write;
    338     }
    339 
    340     /* 0x5555 copied from classic, which means:
    341      * Select user color 0 for COLOR0 up to COLOR7.
    342      * What the hell does that mean? */
    343     rs.vap_vtx_state_cntl = 0x5555;
    344 
    345     /* The position is always present in VAP. */
    346     rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS;
    347     rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
    348     stream_loc_notcl[loc++] = 0;
    349 
    350     /* Set up the point size in VAP. */
    351     if (vs_outputs->psize != ATTR_UNUSED) {
    352         rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
    353         stream_loc_notcl[loc++] = 1;
    354     }
    355 
    356     /* Set up and rasterize colors. */
    357     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
    358         if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used ||
    359             vs_outputs->color[1] != ATTR_UNUSED) {
    360             /* Set up the color in VAP. */
    361             rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
    362             rs.vap_out_vtx_fmt[0] |=
    363                     R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
    364             stream_loc_notcl[loc++] = 2 + i;
    365 
    366             /* Rasterize it. */
    367             rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
    368 
    369             /* Write it to the FS input register if it's needed by the FS. */
    370             if (fs_inputs->color[i] != ATTR_UNUSED) {
    371                 rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_COLOR);
    372                 fp_offset++;
    373 
    374                 DBG(r300, DBG_RS,
    375                     "r300: Rasterized color %i written to FS.\n", i);
    376             } else {
    377                 DBG(r300, DBG_RS, "r300: Rasterized color %i unused.\n", i);
    378             }
    379             col_count++;
    380         } else {
    381             /* Skip the FS input register, leave it uninitialized. */
    382             /* If we try to set it to (0,0,0,1), it will lock up. */
    383             if (fs_inputs->color[i] != ATTR_UNUSED) {
    384                 fp_offset++;
    385 
    386                 DBG(r300, DBG_RS, "r300: FS input color %i unassigned%s.\n",
    387                     i);
    388             }
    389         }
    390     }
    391 
    392     /* Set up back-face colors. The rasterizer will do the color selection
    393      * automatically. */
    394     if (any_bcolor_used) {
    395         if (r300->two_sided_color) {
    396             /* Rasterize as back-face colors. */
    397             for (i = 0; i < ATTR_COLOR_COUNT; i++) {
    398                 rs.vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR;
    399                 rs.vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
    400                 stream_loc_notcl[loc++] = 4 + i;
    401             }
    402         } else {
    403             /* Rasterize two fake texcoords to prevent from the two-sided color
    404              * selection. */
    405             /* XXX Consider recompiling the vertex shader to save 2 RS units. */
    406             for (i = 0; i < 2; i++) {
    407                 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
    408                 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
    409                 stream_loc_notcl[loc++] = 6 + tex_count;
    410 
    411                 /* Rasterize it. */
    412                 rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
    413                 tex_count++;
    414                 tex_ptr += 4;
    415             }
    416         }
    417     }
    418 
    419     /* gl_FrontFacing.
    420      * Note that we can use either the two-sided color selection based on
    421      * the front and back vertex shader colors, or gl_FrontFacing,
    422      * but not both! It locks up otherwise.
    423      *
    424      * In Direct3D 9, the two-sided color selection can be used
    425      * with shaders 2.0 only, while gl_FrontFacing can be used
    426      * with shaders 3.0 only. The hardware apparently hasn't been designed
    427      * to support both at the same time. */
    428     if (r300->screen->caps.is_r500 && fs_inputs->face != ATTR_UNUSED &&
    429         !(any_bcolor_used && r300->two_sided_color)) {
    430         rX00_rs_col(&rs, col_count, col_count, SWIZ_XYZW);
    431         rX00_rs_col_write(&rs, col_count, fp_offset, WRITE_FACE);
    432         fp_offset++;
    433         col_count++;
    434         DBG(r300, DBG_RS, "r300: Rasterized FACE written to FS.\n");
    435     } else if (fs_inputs->face != ATTR_UNUSED) {
    436         fprintf(stderr, "r300: ERROR: FS input FACE unassigned.\n");
    437     }
    438 
    439     /* Rasterize texture coordinates. */
    440     for (i = 0; i < ATTR_GENERIC_COUNT && tex_count < 8; i++) {
    441 	boolean sprite_coord = false;
    442 
    443 	if (fs_inputs->generic[i] != ATTR_UNUSED) {
    444 	    sprite_coord = !!(r300->sprite_coord_enable & (1 << i));
    445 	}
    446 
    447         if (vs_outputs->generic[i] != ATTR_UNUSED || sprite_coord) {
    448             if (!sprite_coord) {
    449                 /* Set up the texture coordinates in VAP. */
    450                 rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
    451                 rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
    452                 stream_loc_notcl[loc++] = 6 + tex_count;
    453             } else
    454                 stuffing_enable |=
    455                     R300_GB_TEX_ST << (R300_GB_TEX0_SOURCE_SHIFT + (tex_count*2));
    456 
    457             /* Rasterize it. */
    458             rX00_rs_tex(&rs, tex_count, tex_ptr,
    459 			sprite_coord ? SWIZ_XY01 : SWIZ_XYZW);
    460 
    461             /* Write it to the FS input register if it's needed by the FS. */
    462             if (fs_inputs->generic[i] != ATTR_UNUSED) {
    463                 rX00_rs_tex_write(&rs, tex_count, fp_offset);
    464                 fp_offset++;
    465 
    466                 DBG(r300, DBG_RS,
    467                     "r300: Rasterized generic %i written to FS%s in texcoord %d.\n",
    468                     i, sprite_coord ? " (sprite coord)" : "", tex_count);
    469             } else {
    470                 DBG(r300, DBG_RS,
    471                     "r300: Rasterized generic %i unused%s.\n",
    472                     i, sprite_coord ? " (sprite coord)" : "");
    473             }
    474             tex_count++;
    475             tex_ptr += sprite_coord ? 2 : 4;
    476         } else {
    477             /* Skip the FS input register, leave it uninitialized. */
    478             /* If we try to set it to (0,0,0,1), it will lock up. */
    479             if (fs_inputs->generic[i] != ATTR_UNUSED) {
    480                 fp_offset++;
    481 
    482                 DBG(r300, DBG_RS, "r300: FS input generic %i unassigned%s.\n",
    483                     i, sprite_coord ? " (sprite coord)" : "");
    484             }
    485         }
    486     }
    487 
    488     for (; i < ATTR_GENERIC_COUNT; i++) {
    489         if (fs_inputs->generic[i] != ATTR_UNUSED) {
    490             fprintf(stderr, "r300: ERROR: FS input generic %i unassigned, "
    491                     "not enough hardware slots (it's not a bug, do not "
    492                     "report it).\n", i);
    493         }
    494     }
    495 
    496     /* Rasterize fog coordinates. */
    497     if (vs_outputs->fog != ATTR_UNUSED && tex_count < 8) {
    498         /* Set up the fog coordinates in VAP. */
    499         rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
    500         rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
    501         stream_loc_notcl[loc++] = 6 + tex_count;
    502 
    503         /* Rasterize it. */
    504         rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_X001);
    505 
    506         /* Write it to the FS input register if it's needed by the FS. */
    507         if (fs_inputs->fog != ATTR_UNUSED) {
    508             rX00_rs_tex_write(&rs, tex_count, fp_offset);
    509             fp_offset++;
    510 
    511             DBG(r300, DBG_RS, "r300: Rasterized fog written to FS.\n");
    512         } else {
    513             DBG(r300, DBG_RS, "r300: Rasterized fog unused.\n");
    514         }
    515         tex_count++;
    516         tex_ptr += 4;
    517     } else {
    518         /* Skip the FS input register, leave it uninitialized. */
    519         /* If we try to set it to (0,0,0,1), it will lock up. */
    520         if (fs_inputs->fog != ATTR_UNUSED) {
    521             fp_offset++;
    522 
    523             if (tex_count < 8) {
    524                 DBG(r300, DBG_RS, "r300: FS input fog unassigned.\n");
    525             } else {
    526                 fprintf(stderr, "r300: ERROR: FS input fog unassigned, "
    527                         "not enough hardware slots. (it's not a bug, "
    528                         "do not report it)\n");
    529             }
    530         }
    531     }
    532 
    533     /* Rasterize WPOS. */
    534     /* Don't set it in VAP if the FS doesn't need it. */
    535     if (fs_inputs->wpos != ATTR_UNUSED && tex_count < 8) {
    536         /* Set up the WPOS coordinates in VAP. */
    537         rs.vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << tex_count);
    538         rs.vap_out_vtx_fmt[1] |= (4 << (3 * tex_count));
    539         stream_loc_notcl[loc++] = 6 + tex_count;
    540 
    541         /* Rasterize it. */
    542         rX00_rs_tex(&rs, tex_count, tex_ptr, SWIZ_XYZW);
    543 
    544         /* Write it to the FS input register. */
    545         rX00_rs_tex_write(&rs, tex_count, fp_offset);
    546 
    547         DBG(r300, DBG_RS, "r300: Rasterized WPOS written to FS.\n");
    548 
    549         fp_offset++;
    550         tex_count++;
    551         tex_ptr += 4;
    552     } else {
    553         if (fs_inputs->wpos != ATTR_UNUSED && tex_count >= 8) {
    554             fprintf(stderr, "r300: ERROR: FS input WPOS unassigned, "
    555                     "not enough hardware slots. (it's not a bug, do not "
    556                     "report it)\n");
    557         }
    558     }
    559 
    560     /* Invalidate the rest of the no-TCL (GA) stream locations. */
    561     for (; loc < 16;) {
    562         stream_loc_notcl[loc++] = -1;
    563     }
    564 
    565     /* Rasterize at least one color, or bad things happen. */
    566     if (col_count == 0 && tex_count == 0) {
    567         rX00_rs_col(&rs, 0, 0, SWIZ_0001);
    568         col_count++;
    569 
    570         DBG(r300, DBG_RS, "r300: Rasterized color 0 to prevent lockups.\n");
    571     }
    572 
    573     DBG(r300, DBG_RS, "r300: --- Rasterizer status ---: colors: %i, "
    574         "generics: %i.\n", col_count, tex_count);
    575 
    576     rs.count = MIN2(tex_ptr, 32) | (col_count << R300_IC_COUNT_SHIFT) |
    577         R300_HIRES_EN;
    578 
    579     count = MAX3(col_count, tex_count, 1);
    580     rs.inst_count = count - 1;
    581 
    582     /* set the GB enable flags */
    583     if (r300->sprite_coord_enable)
    584 	stuffing_enable |= R300_GB_POINT_STUFF_ENABLE;
    585 
    586     rs.gb_enable = stuffing_enable;
    587 
    588     /* Now, after all that, see if we actually need to update the state. */
    589     if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) {
    590         memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block));
    591         r300->rs_block_state.size = 13 + count*2;
    592     }
    593 }
    594 
    595 static void rgba_to_bgra(float color[4])
    596 {
    597     float x = color[0];
    598     color[0] = color[2];
    599     color[2] = x;
    600 }
    601 
    602 static uint32_t r300_get_border_color(enum pipe_format format,
    603                                       const float border[4],
    604                                       boolean is_r500)
    605 {
    606     const struct util_format_description *desc;
    607     float border_swizzled[4] = {0};
    608     union util_color uc = {0};
    609 
    610     desc = util_format_description(format);
    611 
    612     /* Do depth formats first. */
    613     if (util_format_is_depth_or_stencil(format)) {
    614         switch (format) {
    615         case PIPE_FORMAT_Z16_UNORM:
    616             return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]);
    617         case PIPE_FORMAT_X8Z24_UNORM:
    618         case PIPE_FORMAT_S8_UINT_Z24_UNORM:
    619             if (is_r500) {
    620                 return util_pack_z(PIPE_FORMAT_X8Z24_UNORM, border[0]);
    621             } else {
    622                 return util_pack_z(PIPE_FORMAT_Z16_UNORM, border[0]) << 16;
    623             }
    624         default:
    625             assert(0);
    626             return 0;
    627         }
    628     }
    629 
    630     /* Apply inverse swizzle of the format. */
    631     util_format_unswizzle_4f(border_swizzled, border, desc->swizzle);
    632 
    633     /* Compressed formats. */
    634     if (util_format_is_compressed(format)) {
    635         switch (format) {
    636         case PIPE_FORMAT_RGTC1_SNORM:
    637         case PIPE_FORMAT_LATC1_SNORM:
    638             border_swizzled[0] = border_swizzled[0] < 0 ?
    639                                  border_swizzled[0]*0.5+1 :
    640                                  border_swizzled[0]*0.5;
    641             /* Pass through. */
    642 
    643         case PIPE_FORMAT_RGTC1_UNORM:
    644         case PIPE_FORMAT_LATC1_UNORM:
    645             /* Add 1/32 to round the border color instead of truncating. */
    646             /* The Y component is used for the border color. */
    647             border_swizzled[1] = border_swizzled[0] + 1.0f/32;
    648             util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
    649             return uc.ui;
    650         case PIPE_FORMAT_RGTC2_SNORM:
    651         case PIPE_FORMAT_LATC2_SNORM:
    652             util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
    653             return uc.ui;
    654         case PIPE_FORMAT_RGTC2_UNORM:
    655         case PIPE_FORMAT_LATC2_UNORM:
    656             util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
    657             return uc.ui;
    658         case PIPE_FORMAT_DXT1_SRGB:
    659         case PIPE_FORMAT_DXT1_SRGBA:
    660         case PIPE_FORMAT_DXT3_SRGBA:
    661         case PIPE_FORMAT_DXT5_SRGBA:
    662             util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_SRGB, &uc);
    663             return uc.ui;
    664         default:
    665             util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
    666             return uc.ui;
    667         }
    668     }
    669 
    670     switch (desc->channel[0].size) {
    671         case 2:
    672             rgba_to_bgra(border_swizzled);
    673             util_pack_color(border_swizzled, PIPE_FORMAT_B2G3R3_UNORM, &uc);
    674             break;
    675 
    676         case 4:
    677             rgba_to_bgra(border_swizzled);
    678             util_pack_color(border_swizzled, PIPE_FORMAT_B4G4R4A4_UNORM, &uc);
    679             break;
    680 
    681         case 5:
    682             rgba_to_bgra(border_swizzled);
    683             if (desc->channel[1].size == 5) {
    684                 util_pack_color(border_swizzled, PIPE_FORMAT_B5G5R5A1_UNORM, &uc);
    685             } else if (desc->channel[1].size == 6) {
    686                 util_pack_color(border_swizzled, PIPE_FORMAT_B5G6R5_UNORM, &uc);
    687             } else {
    688                 assert(0);
    689             }
    690             break;
    691 
    692         default:
    693         case 8:
    694             if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
    695                 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
    696             } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
    697                 if (desc->nr_channels == 2) {
    698                     border_swizzled[3] = border_swizzled[1];
    699                     util_pack_color(border_swizzled, PIPE_FORMAT_L8A8_SRGB, &uc);
    700                 } else {
    701                     util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SRGB, &uc);
    702                 }
    703             } else {
    704                 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
    705             }
    706             break;
    707 
    708         case 10:
    709             util_pack_color(border_swizzled, PIPE_FORMAT_R10G10B10A2_UNORM, &uc);
    710             break;
    711 
    712         case 16:
    713             if (desc->nr_channels <= 2) {
    714                 if (desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) {
    715                     util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_FLOAT, &uc);
    716                 } else if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
    717                     util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_SNORM, &uc);
    718                 } else {
    719                     util_pack_color(border_swizzled, PIPE_FORMAT_R16G16_UNORM, &uc);
    720                 }
    721             } else {
    722                 if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
    723                     util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
    724                 } else {
    725                     util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
    726                 }
    727             }
    728             break;
    729 
    730         case 32:
    731             if (desc->nr_channels == 1) {
    732                 util_pack_color(border_swizzled, PIPE_FORMAT_R32_FLOAT, &uc);
    733             } else {
    734                 util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
    735             }
    736             break;
    737     }
    738 
    739     return uc.ui;
    740 }
    741 
    742 static void r300_merge_textures_and_samplers(struct r300_context* r300)
    743 {
    744     struct r300_textures_state *state =
    745         (struct r300_textures_state*)r300->textures_state.state;
    746     struct r300_texture_sampler_state *texstate;
    747     struct r300_sampler_state *sampler;
    748     struct r300_sampler_view *view;
    749     struct r300_resource *tex;
    750     unsigned base_level, min_level, level_count, i, j, size;
    751     unsigned count = MIN2(state->sampler_view_count,
    752                           state->sampler_state_count);
    753     boolean has_us_format = r300->screen->caps.has_us_format;
    754 
    755     /* The KIL opcode fix, see below. */
    756     if (!count && !r300->screen->caps.is_r500)
    757         count = 1;
    758 
    759     state->tx_enable = 0;
    760     state->count = 0;
    761     size = 2;
    762 
    763     for (i = 0; i < count; i++) {
    764         if (state->sampler_views[i] && state->sampler_states[i]) {
    765             state->tx_enable |= 1 << i;
    766 
    767             view = state->sampler_views[i];
    768             tex = r300_resource(view->base.texture);
    769             sampler = state->sampler_states[i];
    770 
    771             texstate = &state->regs[i];
    772             texstate->format = view->format;
    773             texstate->filter0 = sampler->filter0;
    774             texstate->filter1 = sampler->filter1;
    775 
    776             /* Set the border color. */
    777             texstate->border_color =
    778                 r300_get_border_color(view->base.format,
    779                                       sampler->state.border_color.f,
    780                                       r300->screen->caps.is_r500);
    781 
    782             /* determine min/max levels */
    783             base_level = view->base.u.tex.first_level;
    784             min_level = sampler->min_lod;
    785             level_count = MIN3(sampler->max_lod,
    786                                tex->b.b.last_level - base_level,
    787                                view->base.u.tex.last_level - base_level);
    788 
    789             if (base_level + min_level) {
    790                 unsigned offset;
    791 
    792                 if (tex->tex.is_npot) {
    793                     /* Even though we do not implement mipmapping for NPOT
    794                      * textures, we should at least honor the minimum level
    795                      * which is allowed to be displayed. We do this by setting up
    796                      * an i-th mipmap level as the zero level. */
    797                     base_level += min_level;
    798                 }
    799                 offset = tex->tex.offset_in_bytes[base_level];
    800 
    801                 r300_texture_setup_format_state(r300->screen, tex,
    802                                                 view->base.format,
    803                                                 base_level,
    804                                                 view->width0_override,
    805 		                                view->height0_override,
    806                                                 &texstate->format);
    807                 texstate->format.tile_config |= offset & 0xffffffe0;
    808                 assert((offset & 0x1f) == 0);
    809             }
    810 
    811             /* Assign a texture cache region. */
    812             texstate->format.format1 |= view->texcache_region;
    813 
    814             /* Depth textures are kinda special. */
    815             if (util_format_is_depth_or_stencil(view->base.format)) {
    816                 unsigned char depth_swizzle[4];
    817 
    818                 if (!r300->screen->caps.is_r500 &&
    819                     util_format_get_blocksizebits(view->base.format) == 32) {
    820                     /* X24x8 is sampled as Y16X16 on r3xx-r4xx.
    821                      * The depth here is at the Y component. */
    822                     for (j = 0; j < 4; j++)
    823                         depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_Y;
    824                 } else {
    825                     for (j = 0; j < 4; j++)
    826                         depth_swizzle[j] = UTIL_FORMAT_SWIZZLE_X;
    827                 }
    828 
    829                 /* If compare mode is disabled, sampler view swizzles
    830                  * are stored in the format.
    831                  * Otherwise, the swizzles must be applied after the compare
    832                  * mode in the fragment shader. */
    833                 if (sampler->state.compare_mode == PIPE_TEX_COMPARE_NONE) {
    834                     texstate->format.format1 |=
    835                         r300_get_swizzle_combined(depth_swizzle,
    836                                                   view->swizzle, FALSE);
    837                 } else {
    838                     texstate->format.format1 |=
    839                         r300_get_swizzle_combined(depth_swizzle, 0, FALSE);
    840                 }
    841             }
    842 
    843             if (r300->screen->caps.dxtc_swizzle &&
    844                 util_format_is_compressed(view->base.format)) {
    845                 texstate->filter1 |= R400_DXTC_SWIZZLE_ENABLE;
    846             }
    847 
    848             /* to emulate 1D textures through 2D ones correctly */
    849             if (tex->b.b.target == PIPE_TEXTURE_1D) {
    850                 texstate->filter0 &= ~R300_TX_WRAP_T_MASK;
    851                 texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
    852             }
    853 
    854             /* The hardware doesn't like CLAMP and CLAMP_TO_BORDER
    855              * for the 3rd coordinate if the texture isn't 3D. */
    856             if (tex->b.b.target != PIPE_TEXTURE_3D) {
    857                 texstate->filter0 &= ~R300_TX_WRAP_R_MASK;
    858             }
    859 
    860             if (tex->tex.is_npot) {
    861                 /* NPOT textures don't support mip filter, unfortunately.
    862                  * This prevents incorrect rendering. */
    863                 texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
    864 
    865                 /* Mask out the mirrored flag. */
    866                 if (texstate->filter0 & R300_TX_WRAP_S(R300_TX_MIRRORED)) {
    867                     texstate->filter0 &= ~R300_TX_WRAP_S(R300_TX_MIRRORED);
    868                 }
    869                 if (texstate->filter0 & R300_TX_WRAP_T(R300_TX_MIRRORED)) {
    870                     texstate->filter0 &= ~R300_TX_WRAP_T(R300_TX_MIRRORED);
    871                 }
    872 
    873                 /* Change repeat to clamp-to-edge.
    874                  * (the repeat bit has a value of 0, no masking needed). */
    875                 if ((texstate->filter0 & R300_TX_WRAP_S_MASK) ==
    876                     R300_TX_WRAP_S(R300_TX_REPEAT)) {
    877                     texstate->filter0 |= R300_TX_WRAP_S(R300_TX_CLAMP_TO_EDGE);
    878                 }
    879                 if ((texstate->filter0 & R300_TX_WRAP_T_MASK) ==
    880                     R300_TX_WRAP_T(R300_TX_REPEAT)) {
    881                     texstate->filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE);
    882                 }
    883             } else {
    884                 /* the MAX_MIP level is the largest (finest) one */
    885                 texstate->format.format0 |= R300_TX_NUM_LEVELS(level_count);
    886                 texstate->filter0 |= R300_TX_MAX_MIP_LEVEL(min_level);
    887             }
    888 
    889             /* Float textures only support nearest and mip-nearest filtering. */
    890             if (util_format_is_float(view->base.format)) {
    891                 /* No MAG linear filtering. */
    892                 if ((texstate->filter0 & R300_TX_MAG_FILTER_MASK) ==
    893                     R300_TX_MAG_FILTER_LINEAR) {
    894                     texstate->filter0 &= ~R300_TX_MAG_FILTER_MASK;
    895                     texstate->filter0 |= R300_TX_MAG_FILTER_NEAREST;
    896                 }
    897                 /* No MIN linear filtering. */
    898                 if ((texstate->filter0 & R300_TX_MIN_FILTER_MASK) ==
    899                     R300_TX_MIN_FILTER_LINEAR) {
    900                     texstate->filter0 &= ~R300_TX_MIN_FILTER_MASK;
    901                     texstate->filter0 |= R300_TX_MIN_FILTER_NEAREST;
    902                 }
    903                 /* No mipmap linear filtering. */
    904                 if ((texstate->filter0 & R300_TX_MIN_FILTER_MIP_MASK) ==
    905                     R300_TX_MIN_FILTER_MIP_LINEAR) {
    906                     texstate->filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK;
    907                     texstate->filter0 |= R300_TX_MIN_FILTER_MIP_NEAREST;
    908                 }
    909                 /* No anisotropic filtering. */
    910                 texstate->filter0 &= ~R300_TX_MAX_ANISO_MASK;
    911                 texstate->filter1 &= ~R500_TX_MAX_ANISO_MASK;
    912                 texstate->filter1 &= ~R500_TX_ANISO_HIGH_QUALITY;
    913             }
    914 
    915             texstate->filter0 |= i << 28;
    916 
    917             size += 16 + (has_us_format ? 2 : 0);
    918             state->count = i+1;
    919         } else {
    920             /* For the KIL opcode to work on r3xx-r4xx, the texture unit
    921              * assigned to this opcode (it's always the first one) must be
    922              * enabled. Otherwise the opcode doesn't work.
    923              *
    924              * In order to not depend on the fragment shader, we just make
    925              * the first unit enabled all the time. */
    926             if (i == 0 && !r300->screen->caps.is_r500) {
    927                 pipe_sampler_view_reference(
    928                         (struct pipe_sampler_view**)&state->sampler_views[i],
    929                         &r300->texkill_sampler->base);
    930 
    931                 state->tx_enable |= 1 << i;
    932 
    933                 texstate = &state->regs[i];
    934 
    935                 /* Just set some valid state. */
    936                 texstate->format = r300->texkill_sampler->format;
    937                 texstate->filter0 =
    938                         r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
    939                                                    PIPE_TEX_FILTER_NEAREST,
    940                                                    PIPE_TEX_FILTER_NEAREST,
    941                                                    FALSE);
    942                 texstate->filter1 = 0;
    943                 texstate->border_color = 0;
    944 
    945                 texstate->filter0 |= i << 28;
    946                 size += 16 + (has_us_format ? 2 : 0);
    947                 state->count = i+1;
    948             }
    949         }
    950     }
    951 
    952     r300->textures_state.size = size;
    953 
    954     /* Pick a fragment shader based on either the texture compare state
    955      * or the uses_pitch flag or some other external state. */
    956     if (count &&
    957         r300->fs_status == FRAGMENT_SHADER_VALID) {
    958         r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
    959     }
    960 }
    961 
    962 static void r300_decompress_depth_textures(struct r300_context *r300)
    963 {
    964     struct r300_textures_state *state =
    965         (struct r300_textures_state*)r300->textures_state.state;
    966     struct pipe_resource *tex;
    967     unsigned count = MIN2(state->sampler_view_count,
    968                           state->sampler_state_count);
    969     unsigned i;
    970 
    971     if (!r300->locked_zbuffer) {
    972         return;
    973     }
    974 
    975     for (i = 0; i < count; i++) {
    976         if (state->sampler_views[i] && state->sampler_states[i]) {
    977             tex = state->sampler_views[i]->base.texture;
    978 
    979             if (tex == r300->locked_zbuffer->texture) {
    980                 r300_decompress_zmask_locked(r300);
    981                 return;
    982             }
    983         }
    984     }
    985 }
    986 
    987 static void r300_validate_fragment_shader(struct r300_context *r300)
    988 {
    989     struct pipe_framebuffer_state *fb = r300->fb_state.state;
    990 
    991     if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) {
    992         /* Pick the fragment shader based on external states.
    993          * Then mark the state dirty if the fragment shader is either dirty
    994          * or the function r300_pick_fragment_shader changed the shader. */
    995         if (r300_pick_fragment_shader(r300) ||
    996             r300->fs_status == FRAGMENT_SHADER_DIRTY) {
    997             /* Mark the state atom as dirty. */
    998             r300_mark_fs_code_dirty(r300);
    999 
   1000             /* Does Multiwrite need to be changed? */
   1001             if (fb->nr_cbufs > 1) {
   1002                 boolean new_multiwrite =
   1003                     r300_fragment_shader_writes_all(r300_fs(r300));
   1004 
   1005                 if (r300->fb_multiwrite != new_multiwrite) {
   1006                     r300->fb_multiwrite = new_multiwrite;
   1007                     r300_mark_fb_state_dirty(r300, R300_CHANGED_MULTIWRITE);
   1008                 }
   1009             }
   1010         }
   1011         r300->fs_status = FRAGMENT_SHADER_VALID;
   1012     }
   1013 }
   1014 
   1015 void r300_update_derived_state(struct r300_context* r300)
   1016 {
   1017     if (r300->textures_state.dirty) {
   1018         r300_decompress_depth_textures(r300);
   1019         r300_merge_textures_and_samplers(r300);
   1020     }
   1021 
   1022     r300_validate_fragment_shader(r300);
   1023 
   1024     if (r300->rs_block_state.dirty) {
   1025         r300_update_rs_block(r300);
   1026 
   1027         if (r300->draw) {
   1028             memset(&r300->vertex_info, 0, sizeof(struct vertex_info));
   1029             r300_draw_emit_all_attribs(r300);
   1030             draw_compute_vertex_size(&r300->vertex_info);
   1031             r300_swtcl_vertex_psc(r300);
   1032         }
   1033     }
   1034 
   1035     r300_update_hyperz_state(r300);
   1036 }
   1037