1 <?xml version="1.0"?> 2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> 3 4 <!-- Note: no GLX protocol info yet. --> 5 6 <OpenGLAPI> 7 <category name="GL_EXT_separate_shader_objects" number="377"> 8 <!-- Alias of CURRENT_PROGRAM --> 9 <enum name="ACTIVE_PROGRAM_EXT" value="0x8B8D"/> 10 11 <function name="UseShaderProgramEXT" offset="assign"> 12 <param name="type" type="GLenum"/> 13 <param name="program" type="GLuint"/> 14 </function> 15 16 <function name="ActiveProgramEXT" offset="assign"> 17 <param name="program" type="GLuint"/> 18 </function> 19 20 <function name="CreateShaderProgramEXT" offset="assign"> 21 <param name="type" type="GLenum"/> 22 <param name="string" type="const GLchar *"/> 23 <return type="GLuint"/> 24 </function> 25 </category> 26 </OpenGLAPI> 27