1 /* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 20 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 */ 23 24 25 #ifndef TEXSTORAGE_H 26 #define TEXSTORAGE_H 27 28 29 extern void GLAPIENTRY 30 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, 31 GLsizei width); 32 33 34 extern void GLAPIENTRY 35 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, 36 GLsizei width, GLsizei height); 37 38 39 extern void GLAPIENTRY 40 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, 41 GLsizei width, GLsizei height, GLsizei depth); 42 43 44 45 extern void GLAPIENTRY 46 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, 47 GLenum internalformat, 48 GLsizei width); 49 50 extern void GLAPIENTRY 51 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, 52 GLenum internalformat, 53 GLsizei width, GLsizei height); 54 55 extern void GLAPIENTRY 56 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, 57 GLenum internalformat, 58 GLsizei width, GLsizei height, GLsizei depth); 59 60 61 #endif /* TEXSTORAGE_H */ 62