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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  5.1
      4  *
      5  * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Brian Paul
     26  */
     27 
     28 
     29 #ifndef NVVERTPARSE_H
     30 #define NVVERTPARSE_H
     31 
     32 #include "main/glheader.h"
     33 
     34 struct gl_context;
     35 struct gl_vertex_program;
     36 
     37 extern void
     38 _mesa_parse_nv_vertex_program(struct gl_context *ctx, GLenum target,
     39                               const GLubyte *str, GLsizei len,
     40                               struct gl_vertex_program *program);
     41 
     42 
     43 extern const char *
     44 _mesa_nv_vertex_input_register_name(GLuint i);
     45 
     46 extern const char *
     47 _mesa_nv_vertex_output_register_name(GLuint i);
     48 
     49 #endif
     50