1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith (at) tungstengraphics.com> 26 * Brian Paul 27 */ 28 29 #include "main/imports.h" 30 #include "main/bufferobj.h" 31 #include "main/colormac.h" 32 #include "main/mtypes.h" 33 #include "main/samplerobj.h" 34 #include "main/teximage.h" 35 #include "program/prog_parameter.h" 36 #include "program/prog_statevars.h" 37 #include "swrast.h" 38 #include "s_blend.h" 39 #include "s_context.h" 40 #include "s_lines.h" 41 #include "s_points.h" 42 #include "s_span.h" 43 #include "s_texfetch.h" 44 #include "s_triangle.h" 45 #include "s_texfilter.h" 46 47 48 /** 49 * Recompute the value of swrast->_RasterMask, etc. according to 50 * the current context. The _RasterMask field can be easily tested by 51 * drivers to determine certain basic GL state (does the primitive need 52 * stenciling, logic-op, fog, etc?). 53 */ 54 static void 55 _swrast_update_rasterflags( struct gl_context *ctx ) 56 { 57 SWcontext *swrast = SWRAST_CONTEXT(ctx); 58 GLbitfield rasterMask = 0; 59 GLuint i; 60 61 if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; 62 if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; 63 if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; 64 if (swrast->_FogEnabled) rasterMask |= FOG_BIT; 65 if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; 66 if (ctx->Stencil._Enabled) rasterMask |= STENCIL_BIT; 67 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 68 if (!ctx->Color.ColorMask[i][0] || 69 !ctx->Color.ColorMask[i][1] || 70 !ctx->Color.ColorMask[i][2] || 71 !ctx->Color.ColorMask[i][3]) { 72 rasterMask |= MASKING_BIT; 73 break; 74 } 75 } 76 if (ctx->Color.ColorLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; 77 if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; 78 if ( ctx->Viewport.X < 0 79 || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width 80 || ctx->Viewport.Y < 0 81 || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { 82 rasterMask |= CLIP_BIT; 83 } 84 85 if (ctx->Query.CurrentOcclusionObject) 86 rasterMask |= OCCLUSION_BIT; 87 88 89 /* If we're not drawing to exactly one color buffer set the 90 * MULTI_DRAW_BIT flag. Also set it if we're drawing to no 91 * buffers or the RGBA or CI mask disables all writes. 92 */ 93 if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { 94 /* more than one color buffer designated for writing (or zero buffers) */ 95 rasterMask |= MULTI_DRAW_BIT; 96 } 97 98 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 99 if (ctx->Color.ColorMask[i][0] + 100 ctx->Color.ColorMask[i][1] + 101 ctx->Color.ColorMask[i][2] + 102 ctx->Color.ColorMask[i][3] == 0) { 103 rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ 104 break; 105 } 106 } 107 108 109 if (_swrast_use_fragment_program(ctx)) { 110 rasterMask |= FRAGPROG_BIT; 111 } 112 113 if (ctx->ATIFragmentShader._Enabled) { 114 rasterMask |= ATIFRAGSHADER_BIT; 115 } 116 117 #if CHAN_TYPE == GL_FLOAT 118 if (ctx->Color.ClampFragmentColor == GL_TRUE) { 119 rasterMask |= CLAMPING_BIT; 120 } 121 #endif 122 123 SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; 124 } 125 126 127 /** 128 * Examine polygon cull state to compute the _BackfaceCullSign field. 129 * _BackfaceCullSign will be 0 if no culling, -1 if culling back-faces, 130 * and 1 if culling front-faces. The Polygon FrontFace state also 131 * factors in. 132 */ 133 static void 134 _swrast_update_polygon( struct gl_context *ctx ) 135 { 136 GLfloat backface_sign; 137 138 if (ctx->Polygon.CullFlag) { 139 switch (ctx->Polygon.CullFaceMode) { 140 case GL_BACK: 141 backface_sign = -1.0F; 142 break; 143 case GL_FRONT: 144 backface_sign = 1.0F; 145 break; 146 case GL_FRONT_AND_BACK: 147 /* fallthrough */ 148 default: 149 backface_sign = 0.0F; 150 } 151 } 152 else { 153 backface_sign = 0.0F; 154 } 155 156 SWRAST_CONTEXT(ctx)->_BackfaceCullSign = backface_sign; 157 158 /* This is for front/back-face determination, but not for culling */ 159 SWRAST_CONTEXT(ctx)->_BackfaceSign 160 = (ctx->Polygon.FrontFace == GL_CW) ? -1.0F : 1.0F; 161 } 162 163 164 165 /** 166 * Update the _PreferPixelFog field to indicate if we need to compute 167 * fog blend factors (from the fog coords) per-fragment. 168 */ 169 static void 170 _swrast_update_fog_hint( struct gl_context *ctx ) 171 { 172 SWcontext *swrast = SWRAST_CONTEXT(ctx); 173 swrast->_PreferPixelFog = (!swrast->AllowVertexFog || 174 _swrast_use_fragment_program(ctx) || 175 (ctx->Hint.Fog == GL_NICEST && 176 swrast->AllowPixelFog)); 177 } 178 179 180 181 /** 182 * Update the swrast->_TextureCombinePrimary flag. 183 */ 184 static void 185 _swrast_update_texture_env( struct gl_context *ctx ) 186 { 187 SWcontext *swrast = SWRAST_CONTEXT(ctx); 188 GLuint i; 189 190 swrast->_TextureCombinePrimary = GL_FALSE; 191 192 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { 193 const struct gl_tex_env_combine_state *combine = 194 ctx->Texture.Unit[i]._CurrentCombine; 195 GLuint term; 196 for (term = 0; term < combine->_NumArgsRGB; term++) { 197 if (combine->SourceRGB[term] == GL_PRIMARY_COLOR) { 198 swrast->_TextureCombinePrimary = GL_TRUE; 199 return; 200 } 201 if (combine->SourceA[term] == GL_PRIMARY_COLOR) { 202 swrast->_TextureCombinePrimary = GL_TRUE; 203 return; 204 } 205 } 206 } 207 } 208 209 210 /** 211 * Determine if we can defer texturing/shading until after Z/stencil 212 * testing. This potentially allows us to skip texturing/shading for 213 * lots of fragments. 214 */ 215 static void 216 _swrast_update_deferred_texture(struct gl_context *ctx) 217 { 218 SWcontext *swrast = SWRAST_CONTEXT(ctx); 219 if (ctx->Color.AlphaEnabled) { 220 /* alpha test depends on post-texture/shader colors */ 221 swrast->_DeferredTexture = GL_FALSE; 222 } 223 else { 224 GLboolean use_fprog = _swrast_use_fragment_program(ctx); 225 const struct gl_fragment_program *fprog 226 = ctx->FragmentProgram._Current; 227 if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { 228 /* Z comes from fragment program/shader */ 229 swrast->_DeferredTexture = GL_FALSE; 230 } 231 else if (use_fprog && fprog->UsesKill) { 232 swrast->_DeferredTexture = GL_FALSE; 233 } 234 else if (ctx->Query.CurrentOcclusionObject) { 235 /* occlusion query depends on shader discard/kill results */ 236 swrast->_DeferredTexture = GL_FALSE; 237 } 238 else { 239 swrast->_DeferredTexture = GL_TRUE; 240 } 241 } 242 } 243 244 245 /** 246 * Update swrast->_FogColor and swrast->_FogEnable values. 247 */ 248 static void 249 _swrast_update_fog_state( struct gl_context *ctx ) 250 { 251 SWcontext *swrast = SWRAST_CONTEXT(ctx); 252 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; 253 254 assert((fp == NULL) || 255 (fp->Base.Target == GL_FRAGMENT_PROGRAM_ARB) || 256 (fp->Base.Target == GL_FRAGMENT_PROGRAM_NV)); 257 258 /* determine if fog is needed, and if so, which fog mode */ 259 swrast->_FogEnabled = (!_swrast_use_fragment_program(ctx) && 260 ctx->Fog.Enabled); 261 } 262 263 264 /** 265 * Update state for running fragment programs. Basically, load the 266 * program parameters with current state values. 267 */ 268 static void 269 _swrast_update_fragment_program(struct gl_context *ctx, GLbitfield newState) 270 { 271 if (!_swrast_use_fragment_program(ctx)) 272 return; 273 274 _mesa_load_state_parameters(ctx, 275 ctx->FragmentProgram._Current->Base.Parameters); 276 } 277 278 279 /** 280 * See if we can do early diffuse+specular (primary+secondary) color 281 * add per vertex instead of per-fragment. 282 */ 283 static void 284 _swrast_update_specular_vertex_add(struct gl_context *ctx) 285 { 286 SWcontext *swrast = SWRAST_CONTEXT(ctx); 287 GLboolean separateSpecular = ctx->Fog.ColorSumEnabled || 288 (ctx->Light.Enabled && 289 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); 290 291 swrast->SpecularVertexAdd = (separateSpecular 292 && ctx->Texture._EnabledUnits == 0x0 293 && !_swrast_use_fragment_program(ctx) 294 && !ctx->ATIFragmentShader._Enabled); 295 } 296 297 298 #define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ 299 _NEW_PROGRAM_CONSTANTS | \ 300 _NEW_TEXTURE | \ 301 _NEW_HINT | \ 302 _NEW_POLYGON ) 303 304 /* State referenced by _swrast_choose_triangle, _swrast_choose_line. 305 */ 306 #define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ 307 _NEW_RENDERMODE| \ 308 _NEW_POLYGON| \ 309 _NEW_DEPTH| \ 310 _NEW_STENCIL| \ 311 _NEW_COLOR| \ 312 _NEW_TEXTURE| \ 313 _SWRAST_NEW_RASTERMASK| \ 314 _NEW_LIGHT| \ 315 _NEW_FOG | \ 316 _MESA_NEW_SEPARATE_SPECULAR) 317 318 #define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ 319 _NEW_RENDERMODE| \ 320 _NEW_LINE| \ 321 _NEW_TEXTURE| \ 322 _NEW_LIGHT| \ 323 _NEW_FOG| \ 324 _NEW_DEPTH | \ 325 _MESA_NEW_SEPARATE_SPECULAR) 326 327 #define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ 328 _NEW_RENDERMODE | \ 329 _NEW_POINT | \ 330 _NEW_TEXTURE | \ 331 _NEW_LIGHT | \ 332 _NEW_FOG | \ 333 _MESA_NEW_SEPARATE_SPECULAR) 334 335 #define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE 336 337 #define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE 338 339 #define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR 340 341 342 343 /** 344 * Stub for swrast->Triangle to select a true triangle function 345 * after a state change. 346 */ 347 static void 348 _swrast_validate_triangle( struct gl_context *ctx, 349 const SWvertex *v0, 350 const SWvertex *v1, 351 const SWvertex *v2 ) 352 { 353 SWcontext *swrast = SWRAST_CONTEXT(ctx); 354 355 _swrast_validate_derived( ctx ); 356 swrast->choose_triangle( ctx ); 357 ASSERT(swrast->Triangle); 358 359 if (swrast->SpecularVertexAdd) { 360 /* separate specular color, but no texture */ 361 swrast->SpecTriangle = swrast->Triangle; 362 swrast->Triangle = _swrast_add_spec_terms_triangle; 363 } 364 365 swrast->Triangle( ctx, v0, v1, v2 ); 366 } 367 368 /** 369 * Called via swrast->Line. Examine current GL state and choose a software 370 * line routine. Then call it. 371 */ 372 static void 373 _swrast_validate_line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) 374 { 375 SWcontext *swrast = SWRAST_CONTEXT(ctx); 376 377 _swrast_validate_derived( ctx ); 378 swrast->choose_line( ctx ); 379 ASSERT(swrast->Line); 380 381 if (swrast->SpecularVertexAdd) { 382 swrast->SpecLine = swrast->Line; 383 swrast->Line = _swrast_add_spec_terms_line; 384 } 385 386 swrast->Line( ctx, v0, v1 ); 387 } 388 389 /** 390 * Called via swrast->Point. Examine current GL state and choose a software 391 * point routine. Then call it. 392 */ 393 static void 394 _swrast_validate_point( struct gl_context *ctx, const SWvertex *v0 ) 395 { 396 SWcontext *swrast = SWRAST_CONTEXT(ctx); 397 398 _swrast_validate_derived( ctx ); 399 swrast->choose_point( ctx ); 400 401 if (swrast->SpecularVertexAdd) { 402 swrast->SpecPoint = swrast->Point; 403 swrast->Point = _swrast_add_spec_terms_point; 404 } 405 406 swrast->Point( ctx, v0 ); 407 } 408 409 410 /** 411 * Called via swrast->BlendFunc. Examine GL state to choose a blending 412 * function, then call it. 413 */ 414 static void _ASMAPI 415 _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask[], 416 GLvoid *src, const GLvoid *dst, 417 GLenum chanType ) 418 { 419 SWcontext *swrast = SWRAST_CONTEXT(ctx); 420 421 _swrast_validate_derived( ctx ); /* why is this needed? */ 422 _swrast_choose_blend_func( ctx, chanType ); 423 424 swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); 425 } 426 427 static void 428 _swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) 429 { 430 (void) ctx; (void) new_state; 431 } 432 433 434 static void 435 _swrast_invalidate_state( struct gl_context *ctx, GLbitfield new_state ) 436 { 437 SWcontext *swrast = SWRAST_CONTEXT(ctx); 438 GLuint i; 439 440 swrast->NewState |= new_state; 441 442 /* After 10 statechanges without any swrast functions being called, 443 * put the module to sleep. 444 */ 445 if (++swrast->StateChanges > 10) { 446 swrast->InvalidateState = _swrast_sleep; 447 swrast->NewState = ~0; 448 new_state = ~0; 449 } 450 451 if (new_state & swrast->InvalidateTriangleMask) 452 swrast->Triangle = _swrast_validate_triangle; 453 454 if (new_state & swrast->InvalidateLineMask) 455 swrast->Line = _swrast_validate_line; 456 457 if (new_state & swrast->InvalidatePointMask) 458 swrast->Point = _swrast_validate_point; 459 460 if (new_state & _SWRAST_NEW_BLEND_FUNC) 461 swrast->BlendFunc = _swrast_validate_blend_func; 462 463 if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) 464 for (i = 0 ; i < ctx->Const.MaxTextureImageUnits ; i++) 465 swrast->TextureSample[i] = NULL; 466 } 467 468 469 void 470 _swrast_update_texture_samplers(struct gl_context *ctx) 471 { 472 SWcontext *swrast = SWRAST_CONTEXT(ctx); 473 GLuint u; 474 475 if (!swrast) 476 return; /* pipe hack */ 477 478 for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { 479 struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; 480 /* Note: If tObj is NULL, the sample function will be a simple 481 * function that just returns opaque black (0,0,0,1). 482 */ 483 _mesa_update_fetch_functions(ctx, u); 484 swrast->TextureSample[u] = 485 _swrast_choose_texture_sample_func(ctx, tObj, 486 _mesa_get_samplerobj(ctx, u)); 487 } 488 } 489 490 491 /** 492 * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, 493 * swrast->_ActiveAtttribMask. 494 */ 495 static void 496 _swrast_update_active_attribs(struct gl_context *ctx) 497 { 498 SWcontext *swrast = SWRAST_CONTEXT(ctx); 499 GLbitfield64 attribsMask; 500 501 /* 502 * Compute _ActiveAttribsMask = which fragment attributes are needed. 503 */ 504 if (_swrast_use_fragment_program(ctx)) { 505 /* fragment program/shader */ 506 attribsMask = ctx->FragmentProgram._Current->Base.InputsRead; 507 attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */ 508 } 509 else if (ctx->ATIFragmentShader._Enabled) { 510 attribsMask = ~0; /* XXX fix me */ 511 } 512 else { 513 /* fixed function */ 514 attribsMask = 0x0; 515 516 #if CHAN_TYPE == GL_FLOAT 517 attribsMask |= FRAG_BIT_COL0; 518 #endif 519 520 if (ctx->Fog.ColorSumEnabled || 521 (ctx->Light.Enabled && 522 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { 523 attribsMask |= FRAG_BIT_COL1; 524 } 525 526 if (swrast->_FogEnabled) 527 attribsMask |= FRAG_BIT_FOGC; 528 529 attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0); 530 } 531 532 swrast->_ActiveAttribMask = attribsMask; 533 534 /* Update _ActiveAttribs[] list */ 535 { 536 GLuint i, num = 0; 537 for (i = 0; i < FRAG_ATTRIB_MAX; i++) { 538 if (attribsMask & BITFIELD64_BIT(i)) { 539 swrast->_ActiveAttribs[num++] = i; 540 /* how should this attribute be interpolated? */ 541 if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1) 542 swrast->_InterpMode[i] = ctx->Light.ShadeModel; 543 else 544 swrast->_InterpMode[i] = GL_SMOOTH; 545 } 546 } 547 swrast->_NumActiveAttribs = num; 548 } 549 } 550 551 552 void 553 _swrast_validate_derived( struct gl_context *ctx ) 554 { 555 SWcontext *swrast = SWRAST_CONTEXT(ctx); 556 557 if (swrast->NewState) { 558 if (swrast->NewState & _NEW_POLYGON) 559 _swrast_update_polygon( ctx ); 560 561 if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) 562 _swrast_update_fog_hint( ctx ); 563 564 if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) 565 _swrast_update_texture_env( ctx ); 566 567 if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) 568 _swrast_update_fog_state( ctx ); 569 570 if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM)) 571 _swrast_update_fragment_program( ctx, swrast->NewState ); 572 573 if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { 574 _swrast_update_texture_samplers( ctx ); 575 } 576 577 if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) 578 _swrast_update_deferred_texture(ctx); 579 580 if (swrast->NewState & _SWRAST_NEW_RASTERMASK) 581 _swrast_update_rasterflags( ctx ); 582 583 if (swrast->NewState & (_NEW_DEPTH | 584 _NEW_FOG | 585 _NEW_LIGHT | 586 _NEW_PROGRAM | 587 _NEW_TEXTURE)) 588 _swrast_update_active_attribs(ctx); 589 590 if (swrast->NewState & (_NEW_FOG | 591 _NEW_PROGRAM | 592 _NEW_LIGHT | 593 _NEW_TEXTURE)) 594 _swrast_update_specular_vertex_add(ctx); 595 596 swrast->NewState = 0; 597 swrast->StateChanges = 0; 598 swrast->InvalidateState = _swrast_invalidate_state; 599 } 600 } 601 602 #define SWRAST_DEBUG 0 603 604 /* Public entrypoints: See also s_bitmap.c, etc. 605 */ 606 void 607 _swrast_Quad( struct gl_context *ctx, 608 const SWvertex *v0, const SWvertex *v1, 609 const SWvertex *v2, const SWvertex *v3 ) 610 { 611 if (SWRAST_DEBUG) { 612 _mesa_debug(ctx, "_swrast_Quad\n"); 613 _swrast_print_vertex( ctx, v0 ); 614 _swrast_print_vertex( ctx, v1 ); 615 _swrast_print_vertex( ctx, v2 ); 616 _swrast_print_vertex( ctx, v3 ); 617 } 618 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); 619 SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); 620 } 621 622 void 623 _swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, 624 const SWvertex *v1, const SWvertex *v2 ) 625 { 626 if (SWRAST_DEBUG) { 627 _mesa_debug(ctx, "_swrast_Triangle\n"); 628 _swrast_print_vertex( ctx, v0 ); 629 _swrast_print_vertex( ctx, v1 ); 630 _swrast_print_vertex( ctx, v2 ); 631 } 632 SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); 633 } 634 635 void 636 _swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ) 637 { 638 if (SWRAST_DEBUG) { 639 _mesa_debug(ctx, "_swrast_Line\n"); 640 _swrast_print_vertex( ctx, v0 ); 641 _swrast_print_vertex( ctx, v1 ); 642 } 643 SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); 644 } 645 646 void 647 _swrast_Point( struct gl_context *ctx, const SWvertex *v0 ) 648 { 649 if (SWRAST_DEBUG) { 650 _mesa_debug(ctx, "_swrast_Point\n"); 651 _swrast_print_vertex( ctx, v0 ); 652 } 653 SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); 654 } 655 656 void 657 _swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ) 658 { 659 if (SWRAST_DEBUG) { 660 _mesa_debug(ctx, "_swrast_InvalidateState\n"); 661 } 662 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); 663 } 664 665 void 666 _swrast_ResetLineStipple( struct gl_context *ctx ) 667 { 668 if (SWRAST_DEBUG) { 669 _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); 670 } 671 SWRAST_CONTEXT(ctx)->StippleCounter = 0; 672 } 673 674 void 675 _swrast_SetFacing(struct gl_context *ctx, GLuint facing) 676 { 677 SWRAST_CONTEXT(ctx)->PointLineFacing = facing; 678 } 679 680 void 681 _swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ) 682 { 683 if (SWRAST_DEBUG) { 684 _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); 685 } 686 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); 687 SWRAST_CONTEXT(ctx)->AllowVertexFog = value; 688 } 689 690 void 691 _swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ) 692 { 693 if (SWRAST_DEBUG) { 694 _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); 695 } 696 SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); 697 SWRAST_CONTEXT(ctx)->AllowPixelFog = value; 698 } 699 700 701 /** 702 * Initialize native program limits by copying the logical limits. 703 * See comments in init_program_limits() in context.c 704 */ 705 static void 706 init_program_native_limits(struct gl_program_constants *prog) 707 { 708 prog->MaxNativeInstructions = prog->MaxInstructions; 709 prog->MaxNativeAluInstructions = prog->MaxAluInstructions; 710 prog->MaxNativeTexInstructions = prog->MaxTexInstructions; 711 prog->MaxNativeTexIndirections = prog->MaxTexIndirections; 712 prog->MaxNativeAttribs = prog->MaxAttribs; 713 prog->MaxNativeTemps = prog->MaxTemps; 714 prog->MaxNativeAddressRegs = prog->MaxAddressRegs; 715 prog->MaxNativeParameters = prog->MaxParameters; 716 } 717 718 719 GLboolean 720 _swrast_CreateContext( struct gl_context *ctx ) 721 { 722 GLuint i; 723 SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); 724 #ifdef _OPENMP 725 const GLuint maxThreads = omp_get_max_threads(); 726 #else 727 const GLuint maxThreads = 1; 728 #endif 729 730 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH); 731 assert(ctx->Const.MaxViewportHeight <= SWRAST_MAX_WIDTH); 732 733 assert(ctx->Const.MaxRenderbufferSize <= SWRAST_MAX_WIDTH); 734 735 /* make sure largest texture image is <= SWRAST_MAX_WIDTH in size */ 736 assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= SWRAST_MAX_WIDTH); 737 assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= SWRAST_MAX_WIDTH); 738 assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= SWRAST_MAX_WIDTH); 739 740 assert(PROG_MAX_WIDTH == SWRAST_MAX_WIDTH); 741 742 if (SWRAST_DEBUG) { 743 _mesa_debug(ctx, "_swrast_CreateContext\n"); 744 } 745 746 if (!swrast) 747 return GL_FALSE; 748 749 swrast->NewState = ~0; 750 751 swrast->choose_point = _swrast_choose_point; 752 swrast->choose_line = _swrast_choose_line; 753 swrast->choose_triangle = _swrast_choose_triangle; 754 755 swrast->InvalidatePointMask = _SWRAST_NEW_POINT; 756 swrast->InvalidateLineMask = _SWRAST_NEW_LINE; 757 swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; 758 759 swrast->Point = _swrast_validate_point; 760 swrast->Line = _swrast_validate_line; 761 swrast->Triangle = _swrast_validate_triangle; 762 swrast->InvalidateState = _swrast_sleep; 763 swrast->BlendFunc = _swrast_validate_blend_func; 764 765 swrast->AllowVertexFog = GL_TRUE; 766 swrast->AllowPixelFog = GL_TRUE; 767 768 swrast->Driver.SpanRenderStart = _swrast_span_render_start; 769 swrast->Driver.SpanRenderFinish = _swrast_span_render_finish; 770 771 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) 772 swrast->TextureSample[i] = NULL; 773 774 /* SpanArrays is global and shared by all SWspan instances. However, when 775 * using multiple threads, it is necessary to have one SpanArrays instance 776 * per thread. 777 */ 778 swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays)); 779 if (!swrast->SpanArrays) { 780 FREE(swrast); 781 return GL_FALSE; 782 } 783 for(i = 0; i < maxThreads; i++) { 784 swrast->SpanArrays[i].ChanType = CHAN_TYPE; 785 #if CHAN_TYPE == GL_UNSIGNED_BYTE 786 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba8; 787 #elif CHAN_TYPE == GL_UNSIGNED_SHORT 788 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].rgba16; 789 #else 790 swrast->SpanArrays[i].rgba = swrast->SpanArrays[i].attribs[FRAG_ATTRIB_COL0]; 791 #endif 792 } 793 794 /* init point span buffer */ 795 swrast->PointSpan.primitive = GL_POINT; 796 swrast->PointSpan.end = 0; 797 swrast->PointSpan.facing = 0; 798 swrast->PointSpan.array = swrast->SpanArrays; 799 800 init_program_native_limits(&ctx->Const.VertexProgram); 801 init_program_native_limits(&ctx->Const.GeometryProgram); 802 init_program_native_limits(&ctx->Const.FragmentProgram); 803 804 ctx->swrast_context = swrast; 805 806 swrast->stencil_temp.buf1 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 807 swrast->stencil_temp.buf2 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 808 swrast->stencil_temp.buf3 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 809 swrast->stencil_temp.buf4 = (GLubyte *) malloc(SWRAST_MAX_WIDTH * sizeof(GLubyte)); 810 811 if (!swrast->stencil_temp.buf1 || 812 !swrast->stencil_temp.buf2 || 813 !swrast->stencil_temp.buf3 || 814 !swrast->stencil_temp.buf4) { 815 _swrast_DestroyContext(ctx); 816 return GL_FALSE; 817 } 818 819 return GL_TRUE; 820 } 821 822 void 823 _swrast_DestroyContext( struct gl_context *ctx ) 824 { 825 SWcontext *swrast = SWRAST_CONTEXT(ctx); 826 827 if (SWRAST_DEBUG) { 828 _mesa_debug(ctx, "_swrast_DestroyContext\n"); 829 } 830 831 FREE( swrast->SpanArrays ); 832 if (swrast->ZoomedArrays) 833 FREE( swrast->ZoomedArrays ); 834 FREE( swrast->TexelBuffer ); 835 836 free(swrast->stencil_temp.buf1); 837 free(swrast->stencil_temp.buf2); 838 free(swrast->stencil_temp.buf3); 839 free(swrast->stencil_temp.buf4); 840 841 FREE( swrast ); 842 843 ctx->swrast_context = 0; 844 } 845 846 847 struct swrast_device_driver * 848 _swrast_GetDeviceDriverReference( struct gl_context *ctx ) 849 { 850 SWcontext *swrast = SWRAST_CONTEXT(ctx); 851 return &swrast->Driver; 852 } 853 854 void 855 _swrast_flush( struct gl_context *ctx ) 856 { 857 SWcontext *swrast = SWRAST_CONTEXT(ctx); 858 /* flush any pending fragments from rendering points */ 859 if (swrast->PointSpan.end > 0) { 860 _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); 861 swrast->PointSpan.end = 0; 862 } 863 } 864 865 void 866 _swrast_render_primitive( struct gl_context *ctx, GLenum prim ) 867 { 868 SWcontext *swrast = SWRAST_CONTEXT(ctx); 869 if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { 870 _swrast_flush(ctx); 871 } 872 swrast->Primitive = prim; 873 } 874 875 876 /** called via swrast->Driver.SpanRenderStart() */ 877 void 878 _swrast_span_render_start(struct gl_context *ctx) 879 { 880 _swrast_map_textures(ctx); 881 _swrast_map_renderbuffers(ctx); 882 } 883 884 885 /** called via swrast->Driver.SpanRenderFinish() */ 886 void 887 _swrast_span_render_finish(struct gl_context *ctx) 888 { 889 _swrast_unmap_textures(ctx); 890 _swrast_unmap_renderbuffers(ctx); 891 } 892 893 894 void 895 _swrast_render_start( struct gl_context *ctx ) 896 { 897 SWcontext *swrast = SWRAST_CONTEXT(ctx); 898 if (swrast->Driver.SpanRenderStart) 899 swrast->Driver.SpanRenderStart( ctx ); 900 swrast->PointSpan.end = 0; 901 } 902 903 void 904 _swrast_render_finish( struct gl_context *ctx ) 905 { 906 SWcontext *swrast = SWRAST_CONTEXT(ctx); 907 908 _swrast_flush(ctx); 909 910 if (swrast->Driver.SpanRenderFinish) 911 swrast->Driver.SpanRenderFinish( ctx ); 912 } 913 914 915 #define SWRAST_DEBUG_VERTICES 0 916 917 void 918 _swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ) 919 { 920 GLuint i; 921 922 if (SWRAST_DEBUG_VERTICES) { 923 _mesa_debug(ctx, "win %f %f %f %f\n", 924 v->attrib[FRAG_ATTRIB_WPOS][0], 925 v->attrib[FRAG_ATTRIB_WPOS][1], 926 v->attrib[FRAG_ATTRIB_WPOS][2], 927 v->attrib[FRAG_ATTRIB_WPOS][3]); 928 929 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) 930 if (ctx->Texture.Unit[i]._ReallyEnabled) 931 _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, 932 v->attrib[FRAG_ATTRIB_TEX0 + i][0], 933 v->attrib[FRAG_ATTRIB_TEX0 + i][1], 934 v->attrib[FRAG_ATTRIB_TEX0 + i][2], 935 v->attrib[FRAG_ATTRIB_TEX0 + i][3]); 936 937 #if CHAN_TYPE == GL_FLOAT 938 _mesa_debug(ctx, "color %f %f %f %f\n", 939 v->color[0], v->color[1], v->color[2], v->color[3]); 940 #else 941 _mesa_debug(ctx, "color %d %d %d %d\n", 942 v->color[0], v->color[1], v->color[2], v->color[3]); 943 #endif 944 _mesa_debug(ctx, "spec %g %g %g %g\n", 945 v->attrib[FRAG_ATTRIB_COL1][0], 946 v->attrib[FRAG_ATTRIB_COL1][1], 947 v->attrib[FRAG_ATTRIB_COL1][2], 948 v->attrib[FRAG_ATTRIB_COL1][3]); 949 _mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]); 950 _mesa_debug(ctx, "index %f\n", v->attrib[FRAG_ATTRIB_CI][0]); 951 _mesa_debug(ctx, "pointsize %f\n", v->pointSize); 952 _mesa_debug(ctx, "\n"); 953 } 954 } 955