1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 //----------------------------------------------------------------------------- 37 // 38 // class ChromaticitiesAttribute 39 // 40 //----------------------------------------------------------------------------- 41 42 #include <ImfChromaticitiesAttribute.h> 43 44 45 namespace Imf { 46 47 48 template <> 49 const char * 50 ChromaticitiesAttribute::staticTypeName () 51 { 52 return "chromaticities"; 53 } 54 55 56 template <> 57 void 58 ChromaticitiesAttribute::writeValueTo (OStream &os, int) const 59 { 60 Xdr::write <StreamIO> (os, _value.red.x); 61 Xdr::write <StreamIO> (os, _value.red.y); 62 Xdr::write <StreamIO> (os, _value.green.x); 63 Xdr::write <StreamIO> (os, _value.green.y); 64 Xdr::write <StreamIO> (os, _value.blue.x); 65 Xdr::write <StreamIO> (os, _value.blue.y); 66 Xdr::write <StreamIO> (os, _value.white.x); 67 Xdr::write <StreamIO> (os, _value.white.y); 68 } 69 70 71 template <> 72 void 73 ChromaticitiesAttribute::readValueFrom (IStream &is, int, int) 74 { 75 Xdr::read <StreamIO> (is, _value.red.x); 76 Xdr::read <StreamIO> (is, _value.red.y); 77 Xdr::read <StreamIO> (is, _value.green.x); 78 Xdr::read <StreamIO> (is, _value.green.y); 79 Xdr::read <StreamIO> (is, _value.blue.x); 80 Xdr::read <StreamIO> (is, _value.blue.y); 81 Xdr::read <StreamIO> (is, _value.white.x); 82 Xdr::read <StreamIO> (is, _value.white.y); 83 } 84 85 86 } // namespace Imf 87