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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 #ifndef INCLUDED_IMF_INPUT_FILE_H
     37 #define INCLUDED_IMF_INPUT_FILE_H
     38 
     39 //-----------------------------------------------------------------------------
     40 //
     41 //	class InputFile -- a scanline-based interface that can be used
     42 //	to read both scanline-based and tiled OpenEXR image files.
     43 //
     44 //-----------------------------------------------------------------------------
     45 
     46 #include <ImfHeader.h>
     47 #include <ImfFrameBuffer.h>
     48 #include <ImfTiledOutputFile.h>
     49 #include <string>
     50 #include <fstream>
     51 #include <ImfThreading.h>
     52 
     53 namespace Imf {
     54 
     55 class TiledInputFile;
     56 class ScanLineInputFile;
     57 
     58 
     59 class InputFile
     60 {
     61   public:
     62 
     63     //-----------------------------------------------------------
     64     // A constructor that opens the file with the specified name.
     65     // Destroying the InputFile object will close the file.
     66     //
     67     // numThreads determines the number of threads that will be
     68     // used to read the file (see ImfThreading.h).
     69     //-----------------------------------------------------------
     70 
     71     InputFile (const char fileName[], int numThreads = globalThreadCount());
     72 
     73 
     74     //-------------------------------------------------------------
     75     // A constructor that attaches the new InputFile object to a
     76     // file that has already been opened.  Destroying the InputFile
     77     // object will not close the file.
     78     //
     79     // numThreads determines the number of threads that will be
     80     // used to read the file (see ImfThreading.h).
     81     //-------------------------------------------------------------
     82 
     83     InputFile (IStream &is, int numThreads = globalThreadCount());
     84 
     85 
     86     //-----------
     87     // Destructor
     88     //-----------
     89 
     90     virtual ~InputFile ();
     91 
     92 
     93     //------------------------
     94     // Access to the file name
     95     //------------------------
     96 
     97     const char *	fileName () const;
     98 
     99 
    100     //--------------------------
    101     // Access to the file header
    102     //--------------------------
    103 
    104     const Header &	header () const;
    105 
    106 
    107     //----------------------------------
    108     // Access to the file format version
    109     //----------------------------------
    110 
    111     int			version () const;
    112 
    113 
    114     //-----------------------------------------------------------
    115     // Set the current frame buffer -- copies the FrameBuffer
    116     // object into the InputFile object.
    117     //
    118     // The current frame buffer is the destination for the pixel
    119     // data read from the file.  The current frame buffer must be
    120     // set at least once before readPixels() is called.
    121     // The current frame buffer can be changed after each call
    122     // to readPixels().
    123     //-----------------------------------------------------------
    124 
    125     void		setFrameBuffer (const FrameBuffer &frameBuffer);
    126 
    127 
    128     //-----------------------------------
    129     // Access to the current frame buffer
    130     //-----------------------------------
    131 
    132     const FrameBuffer &	frameBuffer () const;
    133 
    134 
    135     //---------------------------------------------------------------
    136     // Check if the file is complete:
    137     //
    138     // isComplete() returns true if all pixels in the data window are
    139     // present in the input file, or false if any pixels are missing.
    140     // (Another program may still be busy writing the file, or file
    141     // writing may have been aborted prematurely.)
    142     //---------------------------------------------------------------
    143 
    144     bool		isComplete () const;
    145 
    146 
    147     //---------------------------------------------------------------
    148     // Read pixel data:
    149     //
    150     // readPixels(s1,s2) reads all scan lines with y coordinates
    151     // in the interval [min (s1, s2), max (s1, s2)] from the file,
    152     // and stores them in the current frame buffer.
    153     //
    154     // Both s1 and s2 must be within the interval
    155     // [header().dataWindow().min.y, header().dataWindow().max.y]
    156     //
    157     // The scan lines can be read from the file in random order, and
    158     // individual scan lines may be skipped or read multiple times.
    159     // For maximum efficiency, the scan lines should be read in the
    160     // order in which they were written to the file.
    161     //
    162     // readPixels(s) calls readPixels(s,s).
    163     //
    164     //---------------------------------------------------------------
    165 
    166     void		readPixels (int scanLine1, int scanLine2);
    167     void		readPixels (int scanLine);
    168 
    169 
    170     //----------------------------------------------
    171     // Read a block of raw pixel data from the file,
    172     // without uncompressing it (this function is
    173     // used to implement OutputFile::copyPixels()).
    174     //----------------------------------------------
    175 
    176     void		rawPixelData (int firstScanLine,
    177                       const char *&pixelData,
    178                       int &pixelDataSize);
    179 
    180     //--------------------------------------------------
    181     // Read a tile of raw pixel data from the file,
    182     // without uncompressing it (this function is
    183     // used to implement TiledOutputFile::copyPixels()).
    184     //--------------------------------------------------
    185 
    186     void		rawTileData (int &dx, int &dy,
    187                      int &lx, int &ly,
    188                      const char *&pixelData,
    189                      int &pixelDataSize);
    190 
    191     struct Data;
    192 
    193   private:
    194 
    195     InputFile (const InputFile &);			// not implemented
    196     InputFile & operator = (const InputFile &);		// not implemented
    197 
    198     void		initialize ();
    199     TiledInputFile *	tFile ();
    200 
    201     friend void TiledOutputFile::copyPixels (InputFile &);
    202 
    203     Data *		_data;
    204 };
    205 
    206 
    207 } // namespace Imf
    208 
    209 #endif
    210