1 /////////////////////////////////////////////////////////////////////////// 2 // 3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas 4 // Digital Ltd. LLC 5 // 6 // All rights reserved. 7 // 8 // Redistribution and use in source and binary forms, with or without 9 // modification, are permitted provided that the following conditions are 10 // met: 11 // * Redistributions of source code must retain the above copyright 12 // notice, this list of conditions and the following disclaimer. 13 // * Redistributions in binary form must reproduce the above 14 // copyright notice, this list of conditions and the following disclaimer 15 // in the documentation and/or other materials provided with the 16 // distribution. 17 // * Neither the name of Industrial Light & Magic nor the names of 18 // its contributors may be used to endorse or promote products derived 19 // from this software without specific prior written permission. 20 // 21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 32 // 33 /////////////////////////////////////////////////////////////////////////// 34 35 36 //----------------------------------------------------------------------------- 37 // 38 // class KeyCodeAttribute 39 // 40 //----------------------------------------------------------------------------- 41 42 #include <ImfKeyCodeAttribute.h> 43 44 namespace Imf { 45 46 47 template <> 48 const char * 49 KeyCodeAttribute::staticTypeName () 50 { 51 return "keycode"; 52 } 53 54 55 template <> 56 void 57 KeyCodeAttribute::writeValueTo (OStream &os, int) const 58 { 59 Xdr::write <StreamIO> (os, _value.filmMfcCode()); 60 Xdr::write <StreamIO> (os, _value.filmType()); 61 Xdr::write <StreamIO> (os, _value.prefix()); 62 Xdr::write <StreamIO> (os, _value.count()); 63 Xdr::write <StreamIO> (os, _value.perfOffset()); 64 Xdr::write <StreamIO> (os, _value.perfsPerFrame()); 65 Xdr::write <StreamIO> (os, _value.perfsPerCount()); 66 } 67 68 69 template <> 70 void 71 KeyCodeAttribute::readValueFrom (IStream &is, int, int) 72 { 73 int tmp; 74 75 Xdr::read <StreamIO> (is, tmp); 76 _value.setFilmMfcCode (tmp); 77 78 Xdr::read <StreamIO> (is, tmp); 79 _value.setFilmType (tmp); 80 81 Xdr::read <StreamIO> (is, tmp); 82 _value.setPrefix (tmp); 83 84 Xdr::read <StreamIO> (is, tmp); 85 _value.setCount (tmp); 86 87 Xdr::read <StreamIO> (is, tmp); 88 _value.setPerfOffset (tmp); 89 90 Xdr::read <StreamIO> (is, tmp); 91 _value.setPerfsPerFrame (tmp); 92 93 Xdr::read <StreamIO> (is, tmp); 94 _value.setPerfsPerCount (tmp); 95 } 96 97 98 } // namespace Imf 99