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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 //-----------------------------------------------------------------------------
     37 //
     38 //	class KeyCodeAttribute
     39 //
     40 //-----------------------------------------------------------------------------
     41 
     42 #include <ImfKeyCodeAttribute.h>
     43 
     44 namespace Imf {
     45 
     46 
     47 template <>
     48 const char *
     49 KeyCodeAttribute::staticTypeName ()
     50 {
     51     return "keycode";
     52 }
     53 
     54 
     55 template <>
     56 void
     57 KeyCodeAttribute::writeValueTo (OStream &os, int) const
     58 {
     59     Xdr::write <StreamIO> (os, _value.filmMfcCode());
     60     Xdr::write <StreamIO> (os, _value.filmType());
     61     Xdr::write <StreamIO> (os, _value.prefix());
     62     Xdr::write <StreamIO> (os, _value.count());
     63     Xdr::write <StreamIO> (os, _value.perfOffset());
     64     Xdr::write <StreamIO> (os, _value.perfsPerFrame());
     65     Xdr::write <StreamIO> (os, _value.perfsPerCount());
     66 }
     67 
     68 
     69 template <>
     70 void
     71 KeyCodeAttribute::readValueFrom (IStream &is, int, int)
     72 {
     73     int tmp;
     74 
     75     Xdr::read <StreamIO> (is, tmp);
     76     _value.setFilmMfcCode (tmp);
     77 
     78     Xdr::read <StreamIO> (is, tmp);
     79     _value.setFilmType (tmp);
     80 
     81     Xdr::read <StreamIO> (is, tmp);
     82     _value.setPrefix (tmp);
     83 
     84     Xdr::read <StreamIO> (is, tmp);
     85     _value.setCount (tmp);
     86 
     87     Xdr::read <StreamIO> (is, tmp);
     88     _value.setPerfOffset (tmp);
     89 
     90     Xdr::read <StreamIO> (is, tmp);
     91     _value.setPerfsPerFrame (tmp);
     92 
     93     Xdr::read <StreamIO> (is, tmp);
     94     _value.setPerfsPerCount (tmp);
     95 }
     96 
     97 
     98 } // namespace Imf
     99