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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 
     36 
     37 //-----------------------------------------------------------------------------
     38 //
     39 //	class V2iAttribute
     40 //	class V2fAttribute
     41 //	class V2dAttribute
     42 //	class V3iAttribute
     43 //	class V3fAttribute
     44 //	class V3dAttribute
     45 //
     46 //-----------------------------------------------------------------------------
     47 
     48 #include <ImfVecAttribute.h>
     49 
     50 
     51 namespace Imf {
     52 
     53 
     54 template <>
     55 const char *
     56 V2iAttribute::staticTypeName ()
     57 {
     58     return "v2i";
     59 }
     60 
     61 
     62 template <>
     63 void
     64 V2iAttribute::writeValueTo (OStream &os, int) const
     65 {
     66     Xdr::write <StreamIO> (os, _value.x);
     67     Xdr::write <StreamIO> (os, _value.y);
     68 }
     69 
     70 
     71 template <>
     72 void
     73 V2iAttribute::readValueFrom (IStream &is, int, int)
     74 {
     75     Xdr::read <StreamIO> (is, _value.x);
     76     Xdr::read <StreamIO> (is, _value.y);
     77 }
     78 
     79 
     80 template <>
     81 const char *
     82 V2fAttribute::staticTypeName ()
     83 {
     84     return "v2f";
     85 }
     86 
     87 
     88 template <>
     89 void
     90 V2fAttribute::writeValueTo (OStream &os, int) const
     91 {
     92     Xdr::write <StreamIO> (os, _value.x);
     93     Xdr::write <StreamIO> (os, _value.y);
     94 }
     95 
     96 
     97 template <>
     98 void
     99 V2fAttribute::readValueFrom (IStream &is, int, int)
    100 {
    101     Xdr::read <StreamIO> (is, _value.x);
    102     Xdr::read <StreamIO> (is, _value.y);
    103 }
    104 
    105 
    106 template <>
    107 const char *
    108 V2dAttribute::staticTypeName ()
    109 {
    110     return "v2d";
    111 }
    112 
    113 
    114 template <>
    115 void
    116 V2dAttribute::writeValueTo (OStream &os, int) const
    117 {
    118     Xdr::write <StreamIO> (os, _value.x);
    119     Xdr::write <StreamIO> (os, _value.y);
    120 }
    121 
    122 
    123 template <>
    124 void
    125 V2dAttribute::readValueFrom (IStream &is, int, int)
    126 {
    127     Xdr::read <StreamIO> (is, _value.x);
    128     Xdr::read <StreamIO> (is, _value.y);
    129 }
    130 
    131 
    132 template <>
    133 const char *
    134 V3iAttribute::staticTypeName ()
    135 {
    136     return "v3i";
    137 }
    138 
    139 
    140 template <>
    141 void
    142 V3iAttribute::writeValueTo (OStream &os, int) const
    143 {
    144     Xdr::write <StreamIO> (os, _value.x);
    145     Xdr::write <StreamIO> (os, _value.y);
    146     Xdr::write <StreamIO> (os, _value.z);
    147 }
    148 
    149 
    150 template <>
    151 void
    152 V3iAttribute::readValueFrom (IStream &is, int, int)
    153 {
    154     Xdr::read <StreamIO> (is, _value.x);
    155     Xdr::read <StreamIO> (is, _value.y);
    156     Xdr::read <StreamIO> (is, _value.z);
    157 }
    158 
    159 
    160 template <>
    161 const char *
    162 V3fAttribute::staticTypeName ()
    163 {
    164     return "v3f";
    165 }
    166 
    167 
    168 template <>
    169 void
    170 V3fAttribute::writeValueTo (OStream &os, int) const
    171 {
    172     Xdr::write <StreamIO> (os, _value.x);
    173     Xdr::write <StreamIO> (os, _value.y);
    174     Xdr::write <StreamIO> (os, _value.z);
    175 }
    176 
    177 
    178 template <>
    179 void
    180 V3fAttribute::readValueFrom (IStream &is, int, int)
    181 {
    182     Xdr::read <StreamIO> (is, _value.x);
    183     Xdr::read <StreamIO> (is, _value.y);
    184     Xdr::read <StreamIO> (is, _value.z);
    185 }
    186 
    187 
    188 template <>
    189 const char *
    190 V3dAttribute::staticTypeName ()
    191 {
    192     return "v3d";
    193 }
    194 
    195 
    196 template <>
    197 void
    198 V3dAttribute::writeValueTo (OStream &os, int) const
    199 {
    200     Xdr::write <StreamIO> (os, _value.x);
    201     Xdr::write <StreamIO> (os, _value.y);
    202     Xdr::write <StreamIO> (os, _value.z);
    203 }
    204 
    205 
    206 template <>
    207 void
    208 V3dAttribute::readValueFrom (IStream &is, int, int)
    209 {
    210     Xdr::read <StreamIO> (is, _value.x);
    211     Xdr::read <StreamIO> (is, _value.y);
    212     Xdr::read <StreamIO> (is, _value.z);
    213 }
    214 
    215 
    216 } // namespace Imf
    217