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      1 ///////////////////////////////////////////////////////////////////////////
      2 //
      3 // Copyright (c) 2005, Industrial Light & Magic, a division of Lucas
      4 // Digital Ltd. LLC
      5 //
      6 // All rights reserved.
      7 //
      8 // Redistribution and use in source and binary forms, with or without
      9 // modification, are permitted provided that the following conditions are
     10 // met:
     11 // *       Redistributions of source code must retain the above copyright
     12 // notice, this list of conditions and the following disclaimer.
     13 // *       Redistributions in binary form must reproduce the above
     14 // copyright notice, this list of conditions and the following disclaimer
     15 // in the documentation and/or other materials provided with the
     16 // distribution.
     17 // *       Neither the name of Industrial Light & Magic nor the names of
     18 // its contributors may be used to endorse or promote products derived
     19 // from this software without specific prior written permission.
     20 //
     21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     32 //
     33 ///////////////////////////////////////////////////////////////////////////
     34 
     35 #ifndef INCLUDED_ILM_THREAD_MUTEX_H
     36 #define INCLUDED_ILM_THREAD_MUTEX_H
     37 
     38 //-----------------------------------------------------------------------------
     39 //
     40 //	class Mutex, class Lock
     41 //
     42 //	Class Mutex is a wrapper for a system-dependent mutual exclusion
     43 //	mechanism.  Actual locking and unlocking of a Mutex object must
     44 //	be performed using an instance of a Lock (defined below).
     45 //
     46 //	Class lock provides safe locking and unlocking of mutexes even in
     47 //	the presence of C++ exceptions.  Constructing a Lock object locks
     48 //	the mutex; destroying the Lock unlocks the mutex.
     49 //
     50 //	Lock objects are not themselves thread-safe.  You should never
     51 //	share a Lock object among multiple threads.
     52 //
     53 //	Typical usage:
     54 //
     55 //	    Mutex mtx;	// Create a Mutex object that is visible
     56 //	    		//to multiple threads
     57 //
     58 //	    ...		// create some threads
     59 //
     60 //	    // Then, within each thread, construct a critical section like so:
     61 //
     62 //	    {
     63 //		Lock lock (mtx);	// Lock constructor locks the mutex
     64 //		...			// do some computation on shared data
     65 //	    }				// leaving the block unlocks the mutex
     66 //
     67 //-----------------------------------------------------------------------------
     68 
     69 #include "IlmBaseConfig.h"
     70 
     71 #if defined _WIN32 || defined _WIN64
     72     #ifdef NOMINMAX
     73         #undef NOMINMAX
     74     #endif
     75     #define NOMINMAX
     76     #include <windows.h>
     77 #elif HAVE_PTHREAD
     78     #include <pthread.h>
     79 #endif
     80 
     81 namespace IlmThread {
     82 
     83 class Lock;
     84 
     85 
     86 class Mutex
     87 {
     88   public:
     89 
     90     Mutex ();
     91     virtual ~Mutex ();
     92 
     93   private:
     94 
     95     void	lock () const;
     96     void	unlock () const;
     97 
     98     #if defined _WIN32 || defined _WIN64
     99     mutable CRITICAL_SECTION _mutex;
    100     #elif HAVE_PTHREAD
    101     mutable pthread_mutex_t _mutex;
    102     #endif
    103 
    104     void operator = (const Mutex& M);	// not implemented
    105     Mutex (const Mutex& M);		// not implemented
    106 
    107     friend class Lock;
    108 };
    109 
    110 
    111 class Lock
    112 {
    113   public:
    114 
    115     Lock (const Mutex& m, bool autoLock = true):
    116     _mutex (m),
    117     _locked (false)
    118     {
    119         if (autoLock)
    120         {
    121             _mutex.lock();
    122             _locked = true;
    123         }
    124     }
    125 
    126     ~Lock ()
    127     {
    128         if (_locked)
    129             _mutex.unlock();
    130     }
    131 
    132     void acquire ()
    133     {
    134         _mutex.lock();
    135         _locked = true;
    136     }
    137 
    138     void release ()
    139     {
    140         _mutex.unlock();
    141         _locked = false;
    142     }
    143 
    144     bool locked ()
    145     {
    146         return _locked;
    147     }
    148 
    149   private:
    150 
    151     const Mutex &	_mutex;
    152     bool		_locked;
    153 };
    154 
    155 
    156 } // namespace IlmThread
    157 
    158 #endif
    159