1 2 /* 3 * Copyright 2014 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 #ifndef GrResourceKey_DEFINED 10 #define GrResourceKey_DEFINED 11 12 #include "../private/SkTemplates.h" 13 #include "GrTypes.h" 14 #include "SkData.h" 15 #include "../private/SkOnce.h" 16 17 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size); 18 19 /** 20 * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the 21 * comments for each key type below. 22 */ 23 class GrResourceKey { 24 public: 25 uint32_t hash() const { 26 this->validate(); 27 return fKey[kHash_MetaDataIdx]; 28 } 29 30 size_t size() const { 31 this->validate(); 32 SkASSERT(this->isValid()); 33 return this->internalSize(); 34 } 35 36 protected: 37 static const uint32_t kInvalidDomain = 0; 38 39 GrResourceKey() { this->reset(); } 40 41 /** Reset to an invalid key. */ 42 void reset() { 43 GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain); 44 fKey.reset(kMetaDataCnt); 45 fKey[kHash_MetaDataIdx] = 0; 46 fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain; 47 } 48 49 bool operator==(const GrResourceKey& that) const { 50 return this->hash() == that.hash() && 51 0 == memcmp(&fKey[kHash_MetaDataIdx + 1], 52 &that.fKey[kHash_MetaDataIdx + 1], 53 this->internalSize() - sizeof(uint32_t)); 54 } 55 56 GrResourceKey& operator=(const GrResourceKey& that) { 57 SkASSERT(that.isValid()); 58 if (this != &that) { 59 size_t bytes = that.size(); 60 SkASSERT(SkIsAlign4(bytes)); 61 fKey.reset(SkToInt(bytes / sizeof(uint32_t))); 62 memcpy(fKey.get(), that.fKey.get(), bytes); 63 this->validate(); 64 } 65 return *this; 66 } 67 68 bool isValid() const { return kInvalidDomain != this->domain(); } 69 70 uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; } 71 72 /** size of the key data, excluding meta-data (hash, domain, etc). */ 73 size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; } 74 75 /** ptr to the key data, excluding meta-data (hash, domain, etc). */ 76 const uint32_t* data() const { 77 this->validate(); 78 return &fKey[kMetaDataCnt]; 79 } 80 81 /** Used to initialize a key. */ 82 class Builder { 83 public: 84 Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) { 85 SkASSERT(data32Count >= 0); 86 SkASSERT(domain != kInvalidDomain); 87 key->fKey.reset(kMetaDataCnt + data32Count); 88 int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t); 89 SkASSERT(SkToU16(size) == size); 90 SkASSERT(SkToU16(domain) == domain); 91 key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16); 92 } 93 94 ~Builder() { this->finish(); } 95 96 void finish() { 97 if (NULL == fKey) { 98 return; 99 } 100 GR_STATIC_ASSERT(0 == kHash_MetaDataIdx); 101 uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx]; 102 *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t)); 103 fKey->validate(); 104 fKey = NULL; 105 } 106 107 uint32_t& operator[](int dataIdx) { 108 SkASSERT(fKey); 109 SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;) 110 SkASSERT(SkToU32(dataIdx) < dataCount); 111 return fKey->fKey[kMetaDataCnt + dataIdx]; 112 } 113 114 private: 115 GrResourceKey* fKey; 116 }; 117 118 private: 119 enum MetaDataIdx { 120 kHash_MetaDataIdx, 121 // The key domain and size are packed into a single uint32_t. 122 kDomainAndSize_MetaDataIdx, 123 124 kLastMetaDataIdx = kDomainAndSize_MetaDataIdx 125 }; 126 static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1; 127 128 size_t internalSize() const { 129 return fKey[kDomainAndSize_MetaDataIdx] >> 16; 130 } 131 132 void validate() const { 133 SkASSERT(fKey[kHash_MetaDataIdx] == 134 GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1, 135 this->internalSize() - sizeof(uint32_t))); 136 SkASSERT(SkIsAlign4(this->internalSize())); 137 } 138 139 friend class TestResource; // For unit test to access kMetaDataCnt. 140 141 // bmp textures require 5 uint32_t values. 142 SkAutoSTMalloc<kMetaDataCnt + 5, uint32_t> fKey; 143 }; 144 145 /** 146 * A key used for scratch resources. There are three important rules about scratch keys: 147 * * Multiple resources can share the same scratch key. Therefore resources assigned the same 148 * scratch key should be interchangeable with respect to the code that uses them. 149 * * A resource can have at most one scratch key and it is set at resource creation by the 150 * resource itself. 151 * * When a scratch resource is ref'ed it will not be returned from the 152 * cache for a subsequent cache request until all refs are released. This facilitates using 153 * a scratch key for multiple render-to-texture scenarios. An example is a separable blur: 154 * 155 * GrTexture* texture[2]; 156 * texture[0] = get_scratch_texture(scratchKey); 157 * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a 158 * // different one for texture[1] 159 * draw_mask(texture[0], path); // draws path mask to texture[0] 160 * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1] 161 * blur_y(texture[1], texture[0]); // blurs texture[1] in y and stores result in texture[0] 162 * texture[1]->unref(); // texture 1 can now be recycled for the next request with scratchKey 163 * consume_blur(texture[0]); 164 * texture[0]->unref(); // texture 0 can now be recycled for the next request with scratchKey 165 */ 166 class GrScratchKey : public GrResourceKey { 167 private: 168 typedef GrResourceKey INHERITED; 169 170 public: 171 /** Uniquely identifies the type of resource that is cached as scratch. */ 172 typedef uint32_t ResourceType; 173 174 /** Generate a unique ResourceType. */ 175 static ResourceType GenerateResourceType(); 176 177 /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */ 178 GrScratchKey() {} 179 180 GrScratchKey(const GrScratchKey& that) { *this = that; } 181 182 /** reset() returns the key to the invalid state. */ 183 using INHERITED::reset; 184 185 using INHERITED::isValid; 186 187 ResourceType resourceType() const { return this->domain(); } 188 189 GrScratchKey& operator=(const GrScratchKey& that) { 190 this->INHERITED::operator=(that); 191 return *this; 192 } 193 194 bool operator==(const GrScratchKey& that) const { 195 return this->INHERITED::operator==(that); 196 } 197 bool operator!=(const GrScratchKey& that) const { return !(*this == that); } 198 199 class Builder : public INHERITED::Builder { 200 public: 201 Builder(GrScratchKey* key, ResourceType type, int data32Count) 202 : INHERITED::Builder(key, type, data32Count) {} 203 }; 204 }; 205 206 /** 207 * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three 208 * rules governing the use of unique keys: 209 * * Only one resource can have a given unique key at a time. Hence, "unique". 210 * * A resource can have at most one unique key at a time. 211 * * Unlike scratch keys, multiple requests for a unique key will return the same 212 * resource even if the resource already has refs. 213 * This key type allows a code path to create cached resources for which it is the exclusive user. 214 * The code path creates a domain which it sets on its keys. This guarantees that there are no 215 * cross-domain collisions. 216 * 217 * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its 218 * scratch key. It can become scratch again if the unique key is removed. 219 */ 220 class GrUniqueKey : public GrResourceKey { 221 private: 222 typedef GrResourceKey INHERITED; 223 224 public: 225 typedef uint32_t Domain; 226 /** Generate a Domain for unique keys. */ 227 static Domain GenerateDomain(); 228 229 /** Creates an invalid unique key. It must be initialized using a Builder object before use. */ 230 GrUniqueKey() {} 231 232 GrUniqueKey(const GrUniqueKey& that) { *this = that; } 233 234 /** reset() returns the key to the invalid state. */ 235 using INHERITED::reset; 236 237 using INHERITED::isValid; 238 239 GrUniqueKey& operator=(const GrUniqueKey& that) { 240 this->INHERITED::operator=(that); 241 this->setCustomData(that.getCustomData()); 242 return *this; 243 } 244 245 bool operator==(const GrUniqueKey& that) const { 246 return this->INHERITED::operator==(that); 247 } 248 bool operator!=(const GrUniqueKey& that) const { return !(*this == that); } 249 250 void setCustomData(const SkData* data) { 251 SkSafeRef(data); 252 fData.reset(data); 253 } 254 const SkData* getCustomData() const { 255 return fData.get(); 256 } 257 258 class Builder : public INHERITED::Builder { 259 public: 260 Builder(GrUniqueKey* key, Domain domain, int data32Count) 261 : INHERITED::Builder(key, domain, data32Count) {} 262 263 /** Used to build a key that wraps another key and adds additional data. */ 264 Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, 265 int extraData32Cnt) 266 : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) { 267 SkASSERT(&innerKey != key); 268 // add the inner key to the end of the key so that op[] can be indexed normally. 269 uint32_t* innerKeyData = &this->operator[](extraData32Cnt); 270 const uint32_t* srcData = innerKey.data(); 271 (*innerKeyData++) = innerKey.domain(); 272 memcpy(innerKeyData, srcData, innerKey.dataSize()); 273 } 274 275 private: 276 static int Data32CntForInnerKey(const GrUniqueKey& innerKey) { 277 // key data + domain 278 return SkToInt((innerKey.dataSize() >> 2) + 1); 279 } 280 }; 281 282 private: 283 SkAutoTUnref<const SkData> fData; 284 }; 285 286 /** 287 * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key 288 * is unique. These macros create such a key in a thread safe manner so the key can be truly global 289 * and only constructed once. 290 */ 291 292 /** Place outside of function/class definitions. */ 293 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once) 294 295 /** Place inside function where the key is used. */ 296 #define GR_DEFINE_STATIC_UNIQUE_KEY(name) \ 297 static SkAlignedSTStorage<1, GrUniqueKey> name##_storage; \ 298 SkOnce(&name##_once, gr_init_static_unique_key_once, &name##_storage); \ 299 static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get()); 300 301 static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) { 302 GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey; 303 GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0); 304 } 305 306 // The cache listens for these messages to purge junk resources proactively. 307 class GrUniqueKeyInvalidatedMessage { 308 public: 309 explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {} 310 311 GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {} 312 313 GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) { 314 fKey = that.fKey; 315 return *this; 316 } 317 318 const GrUniqueKey& key() const { return fKey; } 319 320 private: 321 GrUniqueKey fKey; 322 }; 323 #endif 324