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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkEmptyShader_DEFINED
      9 #define SkEmptyShader_DEFINED
     10 
     11 #include "SkShader.h"
     12 
     13 // TODO: move this to private, as there is a public factory on SkShader
     14 
     15 /**
     16  *  \class SkEmptyShader
     17  *  A Shader that always draws nothing. Its createContext always returns nullptr.
     18  */
     19 class SK_API SkEmptyShader : public SkShader {
     20 public:
     21     SkEmptyShader() {}
     22 
     23     size_t contextSize(const ContextRec&) const override {
     24         // Even though createContext returns nullptr we have to return a value of at least
     25         // sizeof(SkShader::Context) to satisfy SkSmallAllocator.
     26         return sizeof(SkShader::Context);
     27     }
     28 
     29     SK_TO_STRING_OVERRIDE()
     30     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader)
     31 
     32 protected:
     33     SkShader::Context* onCreateContext(const ContextRec&, void*) const override {
     34         return nullptr;
     35     }
     36 
     37     void flatten(SkWriteBuffer& buffer) const override {
     38         // Do nothing.
     39         // We just don't want to fall through to SkShader::flatten(),
     40         // which will write data we don't care to serialize or decode.
     41     }
     42 
     43 private:
     44     typedef SkShader INHERITED;
     45 };
     46 
     47 #endif
     48