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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkHalf.h"
      9 #include "SkFloatBits.h"
     10 
     11 uint16_t halfMantissa(SkHalf h) {
     12     return h & 0x03ff;
     13 }
     14 
     15 uint16_t halfExponent(SkHalf h) {
     16     return (h >> 10) & 0x001f;
     17 }
     18 
     19 uint16_t halfSign(SkHalf h) {
     20     return h >> 15;
     21 }
     22 
     23 union FloatUIntUnion {
     24     uint32_t fUInt;    // this must come first for the initializations below to work
     25     float    fFloat;
     26 };
     27 
     28 // based on Fabien Giesen's float_to_half_fast3()
     29 // see https://gist.github.com/rygorous/2156668
     30 SkHalf SkFloatToHalf(float f) {
     31     static const uint32_t f32infty = { 255 << 23 };
     32     static const uint32_t f16infty = { 31 << 23 };
     33     static const FloatUIntUnion magic = { 15 << 23 };
     34     static const uint32_t sign_mask = 0x80000000u;
     35     static const uint32_t round_mask = ~0xfffu;
     36     SkHalf o = 0;
     37 
     38     FloatUIntUnion floatUnion;
     39     floatUnion.fFloat = f;
     40 
     41     uint32_t sign = floatUnion.fUInt & sign_mask;
     42     floatUnion.fUInt ^= sign;
     43 
     44     // NOTE all the integer compares in this function can be safely
     45     // compiled into signed compares since all operands are below
     46     // 0x80000000. Important if you want fast straight SSE2 code
     47     // (since there's no unsigned PCMPGTD).
     48 
     49     // Inf or NaN (all exponent bits set)
     50     if (floatUnion.fUInt >= f32infty)
     51         // NaN->qNaN and Inf->Inf
     52         o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00;
     53     // (De)normalized number or zero
     54     else {
     55         floatUnion.fUInt &= round_mask;
     56         floatUnion.fFloat *= magic.fFloat;
     57         floatUnion.fUInt -= round_mask;
     58         // Clamp to signed infinity if overflowed
     59         if (floatUnion.fUInt > f16infty) {
     60             floatUnion.fUInt = f16infty;
     61         }
     62 
     63         o = floatUnion.fUInt >> 13; // Take the bits!
     64     }
     65 
     66     o |= sign >> 16;
     67     return o;
     68 }
     69 
     70 // based on Fabien Giesen's half_to_float_fast2()
     71 // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
     72 float SkHalfToFloat(SkHalf h) {
     73     static const FloatUIntUnion magic = { 126 << 23 };
     74     FloatUIntUnion o;
     75 
     76     if (halfExponent(h) == 0)
     77     {
     78         // Zero / Denormal
     79         o.fUInt = magic.fUInt + halfMantissa(h);
     80         o.fFloat -= magic.fFloat;
     81     }
     82     else
     83     {
     84         // Set mantissa
     85         o.fUInt = halfMantissa(h) << 13;
     86         // Set exponent
     87         if (halfExponent(h) == 0x1f)
     88             // Inf/NaN
     89             o.fUInt |= (255 << 23);
     90         else
     91             o.fUInt |= ((127 - 15 + halfExponent(h)) << 23);
     92     }
     93 
     94     // Set sign
     95     o.fUInt |= (halfSign(h) << 31);
     96     return o.fFloat;
     97 }
     98