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      1 ///////////////////////////////////////////////////////////////////////////////////
      2 /// OpenGL Mathematics (glm.g-truc.net)
      3 ///
      4 /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
      5 /// Permission is hereby granted, free of charge, to any person obtaining a copy
      6 /// of this software and associated documentation files (the "Software"), to deal
      7 /// in the Software without restriction, including without limitation the rights
      8 /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
      9 /// copies of the Software, and to permit persons to whom the Software is
     10 /// furnished to do so, subject to the following conditions:
     11 ///
     12 /// The above copyright notice and this permission notice shall be included in
     13 /// all copies or substantial portions of the Software.
     14 ///
     15 /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16 /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17 /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
     18 /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     19 /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
     20 /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
     21 /// THE SOFTWARE.
     22 ///
     23 /// @ref gtx_rotate_normalized_axis
     24 /// @file glm/gtx/rotate_normalized_axis.hpp
     25 /// @date 2012-12-13 / 2012-12-13
     26 /// @author Christophe Riccio
     27 ///
     28 /// @see core (dependence)
     29 /// @see gtc_matrix_transform
     30 /// @see gtc_quaternion
     31 ///
     32 /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
     33 /// @ingroup gtc
     34 ///
     35 /// @brief Quaternions and matrices rotations around normalized axis.
     36 ///
     37 /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
     38 ///////////////////////////////////////////////////////////////////////////////////
     39 
     40 #ifndef GLM_GTX_rotate_normalized_axis
     41 #define GLM_GTX_rotate_normalized_axis
     42 
     43 // Dependency:
     44 #include "../glm.hpp"
     45 #include "../gtc/epsilon.hpp"
     46 #include "../gtc/quaternion.hpp"
     47 
     48 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
     49 #	pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
     50 #endif
     51 
     52 namespace glm
     53 {
     54 	/// @addtogroup gtx_rotate_normalized_axis
     55 	/// @{
     56 
     57 	/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
     58 	///
     59 	/// @param m Input matrix multiplied by this rotation matrix.
     60 	/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
     61 	/// @param axis Rotation axis, must be normalized.
     62 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
     63 	///
     64 	/// @see gtx_rotate_normalized_axis
     65 	/// @see - rotate(T angle, T x, T y, T z)
     66 	/// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z)
     67 	/// @see - rotate(T angle, detail::tvec3<T, P> const & v)
     68 	template <typename T, precision P>
     69 	GLM_FUNC_DECL detail::tmat4x4<T, P> rotateNormalizedAxis(
     70 		detail::tmat4x4<T, P> const & m,
     71 		T const & angle,
     72 		detail::tvec3<T, P> const & axis);
     73 
     74 	/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
     75 	///
     76 	/// @param q Source orientation
     77 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
     78 	/// @param axis Normalized axis of the rotation, must be normalized.
     79 	///
     80 	/// @see gtx_rotate_normalized_axis
     81 	template <typename T, precision P>
     82 	GLM_FUNC_DECL detail::tquat<T, P> rotateNormalizedAxis(
     83 		detail::tquat<T, P> const & q,
     84 		T const & angle,
     85 		detail::tvec3<T, P> const & axis);
     86 
     87 	/// @}
     88 }//namespace glm
     89 
     90 #include "rotate_normalized_axis.inl"
     91 
     92 #endif//GLM_GTX_rotate_normalized_axis
     93