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      1 page.title=Glu improves player lifetime value with Google Play games services sign-in
      2 page.metaDescription=With the release of their game Deer Hunter 2014, leading developer and publisher Glu Mobile found that Google Play games services helped improve the user experience leading to increased player happiness.
      3 page.tags="developerstory", "games", "googleplay"
      4 page.image=images/cards/distribute/stories/glu-dh.jpg
      5 timestamp=1456787470
      6 
      7 @jd:body
      8 
      9 
     10 <h3>Background</h3>
     11 
     12 <div class="figure" style="width:113px">
     13   <img src="{@docRoot}images/distribute/stories/glu-dh-icon.jpg" height="113"
     14       srcset="{@docRoot}images/distribute/stories/glu-dh-icon.jpg 1x,
     15       {@docRoot}images/distribute/stories/glu-dh-icon_2x.jpg 2x" />
     16 </div>
     17 
     18 <p>
     19   With the release of their game <a href=
     20   "https://play.google.com/store/apps/details?id=com.glu.deerhunt2" class=
     21   "external-link">Deer Hunter 2014</a>, leading developer and publisher Glu
     22   Mobile found that Google Play games services helped improve the user
     23   experience leading to increased player happiness. These happy players then
     24   tended to play longer and have a higher <em>lifetime value (LTV)</em>.
     25 </p>
     26 
     27 
     28 <h3>What they did</h3>
     29 
     30 <p>
     31   Glu implemented Google Play games services sign-in as part of Deer Hunter
     32   2014. Users were given the option to auto sign-in and, for those that didnt
     33   take that option, sign-in was displayed prominently on the games home
     34   screen.
     35 </p>
     36 
     37 <p>
     38   For users who were signed in, Glu offered leaderboards and achievements,
     39   found through easily recognizable and accessible icons on the games home
     40   screen. Achievements were customized to fit the flow of the game, with the
     41   degree of progress displayed to keep players motivated. Multiple leaderboards
     42   were provided to engage players through different goals; with friends-only
     43   leaderboards, in addition to the public ones, to keep the experience social.
     44 </p>
     45 
     46 <h3>Results</h3>
     47 
     48 <div class="figure" style="width:380px">
     49   <img src="{@docRoot}images/distribute/stories/glu-dh-screenshot.png"
     50     width="380"
     51     srcset="{@docRoot}images/distribute/stories/glu-dh-screenshot.png 1x,
     52    {@docRoot}images/distribute/stories/glu-dh-screenshot_2x.png 2x">
     53   <p class="img-caption">
     54     Games services features shown with easily recognizable icons after
     55     user signs in
     56   </p>
     57 </div>
     58 
     59 <p>
     60   Overall, Glu found that Google Play games services helped identify
     61   high-quality players, improve segmentation and user targeting.
     62 </p>
     63 
     64 <p>
     65   The results from Deer Hunter 2014 showed that sessions per user and lifetime
     66   value were positively correlated with Google Play games sign-ins: signed-in
     67   users reported engagement at 62 percent higher and average LTV 211 percent
     68   higher than users who didnt sign-in.
     69 </p>
     70 
     71 <p>
     72   This success also supported the guidelines for Google Play games services
     73   integrations: make them highly visible, customized, achievable, and
     74   incentivized.
     75 </p>
     76