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      1 page.title=TinyCo finds monetization opportunities on tablets
      2 page.metaDescription=TinyCo launches their line of apps across multiple form factors.
      3 page.tags="developerstory", "games", "googleplay"
      4 page.image=images/cards/distribute/stories/tiny-co.jpg
      5 page.timestamp=1456340902
      6 
      7 @jd:body
      8 
      9 
     10 <h3>Background</h3>
     11 
     12 <div class="figure" style="width:113px">
     13   <img src="{@docRoot}images/distribute/stories/tinyvillage-icon.png"
     14   height="113" />
     15 </div>
     16 
     17 <p>
     18   App developer TinyCo, makers of a suite of games such as Tiny Monsters,
     19   decided to prioritize launching effectively across multiple platforms. They
     20   chose Android as one of their primary launch platforms because of its large
     21   installed base and global reach. They also knew that the growing base of
     22   Android tablet users represented a huge opportunity.
     23 </p>
     24 
     25 <h3>What they did</h3>
     26 
     27 <p>
     28   <a class="external-link"
     29   href="http://play.google.com/store/apps/details?id=com.tinyco.village">
     30   Tiny Village</a>, a game targeting 7- to 10-inch tablets and phones, was their
     31   first title to take advantage of the strategy, and it proved to be a winning
     32   one  especially in terms of Android tablets.
     33 </p>
     34 
     35 <h3>Results</h3>
     36 
     37 <div class="figure" style="width:336px">
     38   <img
     39    src="{@docRoot}images/distribute/stories/tinyvillage-screenshot.png"
     40    srcset=
     41   "{@docRoot}images/distribute/stories/tinyvillage-screenshot.png 1x
     42   {@docRoot}images/distribute/stories/tinyvillage-screenshot_2x.png 2x">
     43   <p class="img-caption">
     44     Tiny Village monetized better on tablets
     45   </p>
     46 </div>
     47 
     48 <p>
     49   In the six months from launch TinyCo saw Android tablet <b>downloads more than
     50   triple</b>.
     51 </p>
     52 
     53 <p>
     54   When used on tablets Tiny Village also showed an increase in average revenue
     55   per paying user (ARPPU)  about 35% higher than on smaller-screen devices such
     56   as phones. Additionally, average revenue per user <b>(ARPU) is now about 35%
     57   higher</b> as well. The game is just much more immersive on tablets, said
     58   Rajeev Nagpal, Head of Product at TinyCo.
     59 </p>
     60 
     61 <p>
     62   There has also been a <b>consistent increase in retention</b> over other
     63   platforms, an important metric for games according to Nagpal.
     64 </p>
     65 
     66 <p>
     67   With continued optimization of the gameplay experience and a genuine
     68   commitment to our Android offering through our Griffin engine, all of our
     69   metrics started to rise, said Nagpal.
     70 </p>
     71 
     72 <h3>Get started</h3>
     73 
     74 <p>
     75   Find out more about creating a tablet version of your app by reviewing the
     76   <a href="http://developer.android.com/distribute/essentials/quality/tablets.html">
     77   Tablet App Quality</a> guidelines and growing your user base.
     78 </p>
     79